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Everything posted by Hyperstrike
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Below is a Rad/Fire built on the "Blood from a Stone" (squeezing every last erg out of Resists) concept. Haven't actually PLAYED this. But the low resting End consumption makes it look fairly viable.
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Pretty tough build! Wouldn't rely too heavily on the Defense. You have exactly ZERO DDR. So, on rocking into enemies sporting monster Defense Debuff (Arachnos, Cims, Incarnate BP), expect that Defense to blow away like a baseball cap on the hood of a jet drag car. Honestly, if you can, trade it for capping out your S/L Resist and your Neg if you can. Here's a quick stab at how I'd go about it.
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Just remember to stick all the way to the ground if you want to actually use Foot Stomp.
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Actually looks pretty damn tight! Toss an Agility Core on there to softcap your S/L Defense and I think you're good! Good work!
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Hyperstrike, my first toon, ran through to Level 20 before I ever enhanced anything... And I did the tutorial!
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City of Heroes vs. Champions Online - The Data
Hyperstrike replied to _NOPE_'s topic in General Discussion
I like the "Roll Your Own Nemesis" too. Too bad all the systems tied to it are (and have been) broke for the better part of 10 years. And unless it pushes lock boxes and keys, it's NEVER going to be worked on. -
How to combat cascading defense failure?
Hyperstrike replied to selfunconsciousness's topic in Scrapper
Someone else said it here. There's no way to completely avoid CDF'ing now and then. There's three ways to remove the fangs. 1: Ridiculously high defense (Over Incarnate Soft Cap. Plus some. The closer you get to Triple Digits, the better.) 2: Work on bumping your Resists and Heal/Regen. 3: Have access to something that can readily strip out debuffs cast on you. Quote my Fire/Electric Tanks/Brutes and Kheldian. "Oh no! My Defenses have been kicked down to negative three digits! Whatever shall I do! MWAHAHAHAHAHAHAHA!" -
City of Heroes vs. Champions Online - The Data
Hyperstrike replied to _NOPE_'s topic in General Discussion
To be fair, in my understanding, the CO staff is tiny. If it's 10 actual people (and not just a bunch of interchangeable hats), I'd be shocked. You KNOW it brother! -
I'd have to see your build before I pass judgement.
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The "psi hole" is overstated. Un-alloyed psi is fairly rare. And it's not terribly end-heavy. ESPECIALLY if you get your accolades.
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There's no One True Way to slot up. There's lots of ways to achieve certain ends. It all depends on the goals and tolerances of the end-user.
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- build
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Just take the framework and add what you want.
- 60 replies
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- build
- build advice
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One of the few Anime Tanks I've had concepts for. But never really implemented, for some reason. Mister Fujisawa from El Hazard. A super-addict chain-smoking booze hound of a phys-ed teacher. They initially find out that, if you wean him off the sauce, he becomes nearly invulnerable and ridiculously strong. Near the end, having been transported to a different world, he's been hoarding his cigs. He finally finishes the last one and almost immediately goes into the DTs. He gets himself apparently stomped to death by a giant fusion-style bug-mech. He then lifts the huge thing off him, glowing with power, massive reverb in his voice and chucks the thing over the horizon. Yep, laying off the OTHER addiction basically exponentially increased his power AGAIN, and he's essentially a physical god. His entire through-line in the whole series is just ridiculous as hell and the denoument just has you laughing till you wet yourself...
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Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! CEBR2: Level 50 Magic Brute Primary Power Set: Claws Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Strike -- CrsImp-Acc/Dmg/Rchg:50(A), CrsImp-Acc/Dmg/EndRdx:50(3), CrsImp-Dmg/EndRdx/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(5) Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), StdPrt-ResDam/Def+:30(9) Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(9), FuroftheG-Dam/End/Rech:50(11), FuroftheG-Acc/End/Rech:50(11), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(13) Level 4: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(19), UnbGrd-ResDam/EndRdx/Rchg:50(21), GldArm-3defTpProc:50(21) Level 6: Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/Rchg:50(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(25) Level 8: Kick -- FrcFdb-Rechg%:50(A) Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29) Level 12: Spin -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(29), SprAvl-Acc/Dmg/EndRdx:50(31), SprAvl-Acc/Dmg/Rchg:50(31), SprAvl-Acc/Dmg/EndRdx/Rchg:50(31) Level 14: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(33), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(34), UnbGrd-Max HP%:50(34) Level 18: Follow Up -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(36), AdjTrg-ToHit/EndRdx/Rchg:50(36), AdjTrg-EndRdx/Rchg:50(36), AdjTrg-ToHit/EndRdx:50(37), AdjTrg-Rchg:50(37) Level 20: Lightning Reflexes -- Run-I:50(A) Level 22: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37) Level 24: Super Jump -- BlsoftheZ-ResKB:50(A) Level 26: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(39), Rct-Def/EndRdx:50(39), Rct-Def/EndRdx/Rchg:50(50), Rct-ResDam%:50(50) Level 28: Energize -- NmnCnv-Heal/Rchg:50(A) Level 30: Eviscerate -- SprUnrFur-Acc/Dmg:50(A), SprUnrFur-Dmg/Rchg:50(39), SprUnrFur-Acc/Dmg/Rchg:50(40), SprUnrFur-Dmg/EndRdx/Rchg:50(40), SprUnrFur-Acc/Dmg/EndRdx/Rchg:50(40), SprUnrFur-Rchg/+Regen/+End:50(42) Level 32: Shockwave -- SprBrtFur-Acc/Dmg:50(A), SprBrtFur-Dmg/Rchg:50(42), SprBrtFur-Acc/Dmg/Rchg:50(42), SprBrtFur-Dmg/EndRdx/Rchg:50(43), SprBrtFur-Acc/Dmg/EndRdx/Rchg:50(43), SprBrtFur-Rech/Fury:50(43) Level 35: Power Sink -- PrfShf-Acc/Rchg:50(A), EffAdp-Acc/Rchg:50(45) Level 38: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(45), SprWntBit-Acc/Dmg/EndRdx:50(45), SprWntBit-Acc/Dmg/Rchg:50(46), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(46) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/Rchg:50(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(48) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Maneuvers -- LucoftheG-Rchg+:50(A) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), PrfShf-EndMod/Rchg:50(17) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;658;1316;HEX;| |78DA6594D94F135114C6EF74A622D052CA5696221465874AD12737229B89D28448E| |26BD3B4171853A1694BD4471F7C5641E38BB2A380C627B73FC67F41302E519FEAE9| |7C9F68329336BFB9DF39E77EF7DE3333F13BE3BE3757EE8D28A3722C93CCE713A3B| |9A582F6C6937376CA544A79C72646AF0F97C95DD08924E23AA37554726FE7C350C6| |F5AC5EC8EBE84446A70A393B95B89CBBB59853FEE9C5C54C74D29E9B2FD80B733E6| |734A593591954388399ACD6E9C05F3DAD73F9793B5B3F91B553515A2D25E2C97C41| |E7EE368A7F97FC537EC5AB68AA942066294F9AD4A0D5E371B8554A339C5C4B7D371| |1FB011EFB49FE028F8724B1D552DBA512D4788D738C9D072B2E901741DF257204DC| |912A937E26FD6AE85743BF3AFAD50D8369D98F17FBB1BC0F2D476B78442E838D2BE| |463D023CD28438D2ABB8FBDBE905139BCCD727A37D3BB99DE617A6BF1ACA467E533| |CC197E0E9E5825D7C875D014433FE7F773FE76CEDFCEF9DB39FF4BC90A3037C0DC0| |87323CC8DFC0667652D41E7C08BDEE02AF672728D5C2737C0539BE416B82B55B5F0| |51B583E87D83ACB31E9A515FBA29E5D781218985786EA14F98C312AD893D6BBA863| |5751D908760EC2BF90DDC93EC16FAB6CC606E5BF6D1CAE7A6D58733EBF283DD5564| |80AC067B83E04DA96D636DDB3A3C7A37C84DB06F8BDC2677C07DA9EA701EF2A2D1F| |1047B1A78002624A5937DEEDC85D7C01EB90F0EBE225F8349A9E9614DCF5BC6DE81| |A7DF931FC88F60879C613FCFBCBF1F7D8891418945795651F6A346B4216A4311E48| |5ADA3F75A7E72A93E9732E452622EE58C4B39EB5226ADA3EF4271CA159DB61814C5| |7094F26A79AFA1143F571C7D1F183DFCA7788C08BA5275033BADBA2AECB6D481ABE| |ACBFF554FD1AFEA6572051CA915709D7F009FD7EE7A| |-------------------------------------------------------------------|
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Every time I go online, I see endless social media posts "Are we down?" "Is the server down?" "Is this maint or a crash?" How tough would it be to set up a site that gives you: A) Is the site down? Yes/No. B) Is this downtime planned? Yes/No. C) A basic guesstimate/expectation for how soon the server will be back up? Expressed in Eastern or GMT?
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I'd love to be able to store notes with a character
Hyperstrike replied to three_star_dave's topic in Suggestions & Feedback
Well, you DO have your origin blurb. But that's not really private or anything. And sending e-mails can be risk, as the game can accidentally corrupt/delete them. -
Okay, don't know how close this is to what you want. But it should bag you some womp rats... Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Broad Sword Secondary Power Set: Shield Defense Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Villain Profile: Level 1: Slash -- SprStlGl-Acc/Dmg:50(A), SprStlGl-Dmg/Rchg:50(3), SprStlGl-Acc/Dmg/Rchg:50(3), SprStlGl-Dmg/EndRdx/Rchg:50(5), SprStlGl-Acc/Dmg/EndRdx/Rchg:50(5), SprStlGl-Rchg/Hide%:50(7) Level 1: Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(7) Level 2: Slice -- SprAssMar-Acc/Dmg:50(A), SprAssMar-Dmg/Rchg:50(9), SprAssMar-Acc/Dmg/Rchg:50(9), SprAssMar-Dmg/EndRdx/Rchg:50(11), SprAssMar-Acc/Dmg/EndRdx/Rchg:50(11), SprAssMar-Rchg/Rchg Build Up:50(13) Level 4: Deflection -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(17), UnbGrd-ResDam:50(19), UnbGrd-ResDam/EndRdx:50(19), UnbGrd-Rchg/ResDam:50(21), UnbGrd-ResDam/EndRdx/Rchg:50(21) Level 6: Assassin's Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/Rchg:50(25), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(25), SprBlsCol-Rchg/HoldProc:50(27) Level 8: Battle Agility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(27), ShlWal-ResDam/Re TP:50(29), Rct-ResDam%:50(29) Level 10: True Grit -- GldArm-3defTpProc:50(A), StdPrt-ResDam/Def+:30(31), DctWnd-Heal/Rchg:50(31), DctWnd-Heal/EndRdx/Rchg:50(31), DctWnd-Heal:50(33), DctWnd-Rchg:50(33) Level 12: Build Up -- GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(33), GssSynFr--ToHit/Rchg/EndRdx:50(34), GssSynFr--Rchg/EndRdx:50(34), GssSynFr--ToHit/EndRdx:50(34), GssSynFr--Build%:50(36) Level 14: Placate -- RechRdx-I:50(A) Level 16: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(36) Level 18: Parry -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(36), Mk'Bit-Dmg/Rchg:50(37), Mk'Bit-Acc/EndRdx/Rchg:50(37), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(37), Mk'Bit-Dam%:50(39) Level 20: Against All Odds -- EndRdx-I:50(A) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(39), Ags-ResDam/EndRdx/Rchg:50(39) Level 26: Disembowel -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(40), Mk'Bit-Dmg/Rchg:50(40), Mk'Bit-Acc/EndRdx/Rchg:50(40), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(42), Mk'Bit-Dam%:50(42) Level 28: Grant Cover -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42) Level 30: Weave -- Rct-Def:50(A), Rct-Def/EndRdx:50(43) Level 32: Head Splitter -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(43), OvrFrc-Acc/Dmg/End:50(43), OvrFrc-Dmg/End/Rech:50(45), OvrFrc-Acc/Dmg/End/Rech:50(45), OvrFrc-Dam/KB:50(45) Level 35: Shield Charge -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(48), SprAvl-Rchg/KDProc:50(48) Level 38: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(48) Level 41: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(50) Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(50) Level 49: Super Speed -- Clr-Stlth:50(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(13), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(15), EndMod-I:50(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1454;671;1342;HEX;| |78DA6594496FD3501485EDC4A1A44D9A369DE789361D689AD0EE914A01091A88148| |90D4330CD6B621A35515289B6C082057B2820368C12E3865FC0CC1F60DC31FE005A| |24402036E6D6E7749062C9F9F2CEF5BDF7F85DDBB1F909DFA3BDE7766ABA7F57D62| 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|F8B7831931663FDDDB45B37FEAF2E6D5B1B2C5122254AB444192D51C64A94C9CDCA| |30FCC58DF56F81A63B5779ABE40DA7BBEFE512A57B9D192B1B9A4BEFC2EEF80E610| |72BF7094386B6BC39CFA9FA6373D655EC43E51258D589CAFFEA05B8C6FE0F102DE3| |0E| |-------------------------------------------------------------------|
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The unaddressed problem with new Electric powers
Hyperstrike replied to Draeth Darkstar's topic in Suggestions & Feedback
The problem is, sapping NPCs isn't the same thing as sapping PCs. Because NPCs are allowed to fire off ANY attack they have available the second they get a single blip of endurance. -
Grab the Tank template from my Invuln Framework thread. Plug in your attacks. And you, too, could end up with something like this: Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Slap Chop: Level 50 Magic Tanker Primary Power Set: Invulnerability Secondary Power Set: Dual Blades Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Flight Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(3), RctArm-ResDam/Rchg:40(3), RctArm-ResDam/EndRdx/Rchg:40(5), StdPrt-ResDam/Def+:30(5), GldArm-3defTpProc:50(7) Level 1: Nimble Slash -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11) Level 2: Temp Invulnerability -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(13), UnbGrd-ResDam/EndRdx/Rchg:50(15) Level 4: Ablating Strike -- OvrFrc-Acc/Dmg:50(A), OvrFrc-End/Rech:50(19), OvrFrc-Acc/Dmg/End:50(19), OvrFrc-Dmg/End/Rech:50(21), OvrFrc-Acc/Dmg/End/Rech:50(21) Level 6: Dull Pain -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(23), Pnc-Heal/Rchg:50(23) Level 8: Resist Elements -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 10: Power Slice -- Mk'Bit-Acc/Dmg:50(A), Mk'Bit-Dmg/EndRdx:50(27), Mk'Bit-Dmg/Rchg:50(29), Mk'Bit-Acc/EndRdx/Rchg:50(29), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(31), Mk'Bit-Dam%:50(31) Level 12: Unyielding -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(33), UnbGrd-ResDam/EndRdx/Rchg:50(33) Level 14: Resist Energies -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(33), RctArm-ResDam/Rchg:40(34), RctArm-ResDam/EndRdx/Rchg:40(34) Level 16: Kick -- Empty(A) Level 18: Invincibility -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(34), ShlWal-ResDam/Re TP:50(36), Rct-ResDam%:50(36) Level 20: Typhoon's Edge -- Erd-Acc/Rchg:30(A), Erd-Acc/Dmg/Rchg:30(36), Erd-Acc/Dmg/EndRdx/Rchg:30(37), ClvBlo-Acc/Dmg:50(37), ClvBlo-Dmg/EndRdx:50(37), ClvBlo-Dmg/Rchg:50(39) Level 22: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(39), UnbGrd-Rchg/ResDam:50(39), UnbGrd-ResDam/EndRdx/Rchg:50(40) Level 24: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40), LucoftheG-Def/EndRdx:50(40) Level 26: Tough Hide -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(42) Level 28: Vengeful Slice -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/EndRdx:50(42), SprBlsCol-Acc/Dmg/Rchg:50(43), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(43), SprBlsCol-Rchg/HoldProc:50(43) Level 30: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(45) Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45) Level 35: Sweeping Strike -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(45), SprGntFis-Acc/Dmg/Rchg:50(46), SprGntFis-Dmg/EndRdx/Rchg:50(46), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(46), SprGntFis-Rchg/+Absorb:50(48) Level 38: One Thousand Cuts -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/EndRdx:50(48), SprAvl-Acc/Dmg/Rchg:50(50), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Physical Perfection -- RgnTss-Regen+:30(A) Level 47: Hover -- LucoftheG-Rchg+:50(A) Level 49: Fly -- WntGif-ResSlow:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1452;670;1340;HEX;| 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Don't remember who started the group. I carried it for several years and more or less through close.
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Unless you're going to build your own box, the differences between various manufacturers are largely cosmetic (and therefore unimportant when talking about performance). I've had HPs, Lenovos, Dells, Asus, Acer, etc, etc. At some point in my relationship with all the vendors, I've had their product just absolutely shit the bed and multiply my work load.. In the end it all comes down to hardware loadout. I've got very little bandwidth for brand snobbery.
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Yep. Solid proof that God's a mere broken-build Scrapper. 😜
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You get the visual of The Big Guy/Girl walking out of a flaming hellscape. And all your teammates (who, hopefully aren't corpses), are standing there, looking at you, and screaming "HOW THE *BLEEEEEEEEEP* did you *BLEEEEEEEEP!* survive that shit!" *Cue dusting off of the pecs*
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Just laugh, smile knowingly and proceed to eat every last enemy in your range.