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Hyperstrike

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Everything posted by Hyperstrike

  1. BFAS Tanks generally aren't Brute/Tanks or Scrap/Tanks. They're Tanks. They eat damage like it was hotdogs and they were in a hotdog eating contest. They then pause and go "Do you have any Grey Poupon?" and go back to catching alphas with their face...just to prove they can... Oh, and they laugh at Defense Debuffs all day long.
  2. Don't make me pull my dentures out and hit you with them youngster... My first IBM-compatible PC was a ballsy *GUFFAW* 8088. Did I have a Turbo button? YOU DAMN BETCHA! Did it do anything? OH HELL NAW!
  3. You got a handbag that says "Gucci" on it...
  4. Bite me. That's approximately 30 minutes after I moved the system into the house.
  5. From a series seeking to suck the MAXIMUM out of a Resist-based tank. Blood From A Stone Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rad-Rad Blood from a Stone: Level 50 Magic Tanker Primary Power Set: Radiation Armor Secondary Power Set: Radiation Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Speed Ancillary Pool: Energy Mastery Hero Profile: Level 1: Alpha Barrier -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(46), ImpArm-EndRdx/Rchg:40(48), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResDam:40(50), ImpArm-ResPsi:40(50) Level 1: Contaminated Strike -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(45), SprMghoft-Rchg/Res%:50(45), SprGntFis-Acc/Dmg:50(45), SprGntFis-Dmg/Rchg:50(46), SprGntFis-Rchg/+Absorb:50(46) Level 2: Gamma Boost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(3), Prv-Heal/Rchg:50(3), Prv-Heal/Rchg/EndRdx:50(43) Level 4: Proton Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(5), UnbGrd-ResDam/EndRdx/Rchg:50(43), ImpArm-ResPsi:40(43) Level 6: Fallout Shelter -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(7), ImpArm-EndRdx/Rchg:40(7), ImpArm-ResDam/EndRdx/Rchg:40(42), ImpArm-ResDam:40(42), ImpArm-ResPsi:40(42) Level 8: Radiation Therapy -- Mlt-Acc/Dmg:50(A), Mlt-Dmg/Rchg:50(9), Mlt-Dmg/EndRdx/Rchg:50(9), DctWnd-Heal/Rchg:50(15), DctWnd-Heal/EndRdx/Rchg:50(37), DctWnd-Heal:50(40) Level 10: Radioactive Smash -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(11), Hct-Dam%:50(11), SprGntFis-Acc/Dmg/Rchg:50(13), SprGntFis-Dmg/EndRdx/Rchg:50(13), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(15) Level 12: Beta Decay -- AchHee-ResDeb%:20(A) Level 14: Taunt -- PrfZng-Dam%:50(A) Level 16: Radiation Siphon -- Hct-Dmg:50(A), Hct-Acc/Rchg:50(17), Hct-Dmg/EndRdx:50(17), TchoftheN-Acc/Heal:50(21), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(23), TchoftheN-Acc/EndRdx/Rchg:50(23) Level 18: Particle Shielding -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(19), Prv-Heal/Rchg:50(19), Prv-EndRdx/Rchg:50(21) Level 20: Combat Jumping -- Rct-ResDam%:50(A), ShlWal-ResDam/Re TP:50(31) Level 22: Kick -- FrcFdb-Rechg%:50(A) Level 24: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/Rchg:40(25), ImpArm-EndRdx/Rchg:40(25), ImpArm-ResDam/EndRdx/Rchg:40(34), ImpArm-ResDam:40(34), ImpArm-ResPsi:40(37) Level 26: Ground Zero -- FuroftheG-Dam/Rech:50(A), SprAvl-Acc/Dmg/Rchg:50(27), SprAvl-Acc/Dmg/EndRdx/Rchg:50(27), SprAvl-Rchg/KDProc:50(34) Level 28: Irradiated Ground -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Acc/Dmg/End/Rech:50(29), Mlt-Acc/Dmg:50(29), Mlt-Dmg/EndRdx:50(31), Mlt-Dmg/Rchg:50(31), Mlt-Acc/EndRdx:50(33) Level 30: Weave -- Rct-Def:50(A) Level 32: Proton Sweep -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(33), Obl-Dmg/Rchg:50(33) Level 35: Devastating Blow -- Mk'Bit-Dmg/EndRdx:50(A), Mk'Bit-Dmg/Rchg:50(36), Mk'Bit-Acc/Dmg/EndRdx/Rchg:50(36), PlvFst-Acc/Dmg:25(36), PlvFst-Acc/Dmg/Rchg:25(37) Level 38: Atom Smasher -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/EndRdx:50(39), Arm-Dmg:50(39), Arm-Dmg/Rchg:50(40), Arm-Acc/Dmg/Rchg:50(40) Level 41: Conserve Power -- RechRdx-I:50(A) Level 44: Physical Perfection -- RgnTss-Regen+:30(A) Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 49: Meltdown -- ImpArm-ResPsi:40(A), Ags-Psi/Status:50(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;690;1380;HEX;| |78DA65944B4F13511886CFD0295828D75228A5C080D0765A29346AA29840E4A20BA| |91271DF4CE8A154CB4C9DA9892C4DC45BBCAF5574EB02AF4B37FE095DF807BCA2F1| |12DD98FA39DF1B423293B6CF9CF77CF733D3DCF9D9E0E6D10B534209CE940DC7C99| |F32CC33D2F6E78C626949D0153D691446E9AB4D972DABA02DDBD6AA66688B55CB94| |0DB4DDCFF6F959B92C4D4766C8B264544B96993F6CAF5A760CDB3959963B37DDB50| |82E585639332F8D4AC92C36BB8B23A5E24A95568DEE6AB1226521888DAA291D2734| |57292D65E64C6917D7F239C3A94A7B2D4275C4E97B2D413FCAFFA26B7E314C37095| |58C8E30C7E26082994D823A7373A7EF1B9F105955EC790BBE032FAA2E47D7C1ABCC| |573AB9B2AF4F79CFB6751FC04FCCD467E675CAE3635BD5F79335F517F81BB67F40D| |476837CFCA8CD8FBEEAD1573DFAD2D1978EBE74F8DE24DF06B7B19ABFA122DCB8BB| |6CF01CB325A7B81C3ECE4C9C603E21DF80E0BC81449DAB3526C1343378896710BCC| |C6CB9C2BC45BE4DEE506AA2E935D98654F192B4668E279A1DF67F465A2B72B4C659| |6BD3C114B333CCF3E8EA02BB99B7C9B79D7D7DED987B07E6DE81B9777E840F3DAC2| |19EA112FAC15AFF319C11ED85794F84D739A78FB46ECCBC1B338F60E611CC7C1033| |1FC4CC8731F33B54570FEAEA39C439A21B3C97E843E6E023E6F7A410BDE8BF77826| |D639320CEABFF2C8873D31CA64A35F6A1EEBE2DF6794AB907385EDD00E269A841FB| |CBBD3D279B21B651878A1C6BF70A781A9C2646A8A719E60BF219419D23F7B8F6F87| |DF0017880E3270E8213CC0D4A9FC4B927D31CFF313D0869D49E9EA49B3E550C513F| |199C51067663E05DCA3FCE319471CC39BB9F9FD3982A70D5E84397D0D5EDB7B996F| |2EC8E7B94AC47D9EB51F67994798FB2A0222D298AAB04DAE87D67A5F6A571FB7F02| |BB5F3DCA9647F9E651A642D436BAFB075B59F6CA| |-------------------------------------------------------------------|
  6. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Dark Armor Secondary Power Set: Dark Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Leadership Power Pool: Speed Hero Profile: Level 1: Death Shroud -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(3), SprMghoft-Acc/Dmg/Rchg:50(3), SprMghoft-Dmg/EndRdx/Rchg:50(5), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(5), SprMghoft-Rchg/Res%:50(25) Level 1: Shadow Punch -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(7), SprGntFis-Acc/Dmg/Rchg:50(7), SprGntFis-Dmg/EndRdx/Rchg:50(9), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(9), SprGntFis-Rchg/+Absorb:50(29) Level 2: Dark Embrace -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), GldArm-3defTpProc:50(13), StdPrt-ResDam/Def+:30(15) Level 4: Shadow Maul -- Arm-Dmg/Rchg:50(A), Arm-Acc/Dmg/Rchg:50(19), Arm-Acc/Rchg:50(19), Arm-Dmg/EndRdx:50(21), Arm-Dam%:50(21) Level 6: Murky Cloud -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25) Level 8: Obsidian Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(27), UnbGrd-Rchg/ResDam:50(27), UnbGrd-ResDam/EndRdx/Rchg:50(29) Level 10: Taunt -- Empty(A) Level 12: Dark Regeneration -- TchoftheN-Heal:50(A), TchoftheN-Heal/HP/Regen/Rchg:50(31), TchoftheN-Acc/Heal:50(31), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(31), TchoftheN-Acc/EndRdx/Rchg:50(33), TchoftheN-%Dam:50(33) Level 14: Kick -- Empty(A) Level 16: Siphon Life -- TchoftheN-Heal:50(A), TchoftheN-Heal/HP/Regen/Rchg:50(33), TchoftheN-Acc/Heal:50(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen:50(34), TchoftheN-Acc/EndRdx/Rchg:50(34), TchoftheN-%Dam:50(36) Level 18: Cloak of Darkness -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(36) Level 20: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37) Level 22: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(37), LucoftheG-Def/EndRdx:50(39), ShlWal-ResDam/Re TP:50(39), Rct-ResDam%:50(39) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40) Level 26: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40) Level 28: Soul Drain -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(40), FuroftheG-Dam/End/Rech:50(42), FuroftheG-Acc/End/Rech:50(42), FuroftheG-Acc/Dmg/End/Rech:50(42) Level 30: Hasten -- Empty(A), Empty(43) Level 32: Soul Transfer -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(43), FuroftheG-Dam/End/Rech:50(43), FuroftheG-Acc/End/Rech:50(45), FuroftheG-Acc/Dmg/End/Rech:50(45) Level 35: Dark Consumption -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(45), SprAvl-Acc/Dmg/EndRdx:50(46), SprAvl-Acc/Dmg/Rchg:50(46), SprAvl-Acc/Dmg/EndRdx/Rchg:50(46), SprAvl-Rchg/KDProc:50(48) Level 38: Midnight Grasp -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/EndRdx:50(48), SprBlsCol-Acc/Dmg/Rchg:50(50), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(50), SprBlsCol-Rchg/HoldProc:50(50) Level 41: Super Speed -- Empty(A) Level 44: [Empty] Level 47: [Empty] Level 49: [Empty] Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Empty(A), Empty(15), Empty(17) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- Empty(A), Empty(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1383;616;1232;HEX;| |78DA6593596F125114C7EFC02042A180EC2DD8B2B4B40451D417BB681AB13E58922| |6FA4E2674A493229081077D34717D737D73FD02BEBA267E0BD7CFE092B8D5461D4F| |EFF94BD5B909F3E39EE57FEE3933B776BAEA7B70F4EC21A1F80EB7B45EAF7E426BA| 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  7. It doesn't. You're looking at WP's maximum steady-state regen. At full tilt, a TOTALLY UNSLOTTED Regen is at 1165% on a Brute Three-slotted with 50+5 generics and the two +Regen uniques, you're sitting at 1599%. WITHOUT Instant Healing, you're at 592%
  8. Introducing GODZILLA! Monitors: 3 x Dell U2718Q (4K) Monitor Mount: Mount-It! MI-773 System: Case: Thermaltake Core X9 Case Motherboard: Asus P6T WS Pro Power: SeaSonic Platinum PLATINUM-860 Power Supply APC Back-UPS Pro 1500 S UPS 2x Belkin 12- Outlet Pivot-Plug Surge Protector CPU: i7 970 (6 physical cores (12 logical), 3.2Ghz) Memory: 24GB Disks: Samsung Evo 850 500GB SSD 2 x Western Digital RE Drives 1TB 1 x HGST Deskstar NAS 6TB 1 x Western Digital MyBook Cloud NAS 1TB 1 x Western Digital MyCloud EX2 Ultra NAS 2 x 6TB in RAID1 Video: Zotac GeForce RTX 2060 AMP 6GB GDDR6 Cooling: Default case fans for Core X9. NZXT Kraken X61 280mm AIO CPU Cooler Networking: Netgear JGS524 Gigabit Switch Keyboard: Logitech G510 Mouse: Steel Series Rival 310 Headset: Steel Series Arctis 5 Speakers Logitech Z313 2.1 Table: Ikea Linnmon Tabletop 4 x Adils Table Legs
  9. Grab a copy of my Brute */Inv template. All you then have to do is plug in your primary and Ancillary pools.
  10. Question, would it be possible to add an immediate effect upon cast that resets the "corpse fade" duration or simply adds time? This would/should eliminate the problem of corpse fade resulting in a wasted power activation.
  11. Again, it is not the fault of the game that you have built something to negate every threat structure in the game. Prevalence is simply a function of player volume over time.
  12. Honestly, no. I don't see this behavior as "broken". One of the things the game was praised for was blowing up the "Holy Trinity". And if every last team member is 100% interchangeable and play is always absolutely identical, regardless of team loadout...where's the fun? So yes, superteams of blasters or controllers can be high danger, high damage affairs. Where superteams of tanks or brutes will be low danger low damage affairs that take a bit longer. I used to play Pirates of the Carribbean Online. When I played there was one class. Pirate. And while there were skill trees, there weren't enough skills to REALLY differentiate a leveled-out pirate from any other. I'd MUCH rather NOT see that here. And, as has been pointed out, simply blowing up the +/x scale accomplishes nothing. Unless you're talking about rebalancing the game to uber-IO builds. At which point, I'll fight it to the death.
  13. Generally what I'm talking about is a build designed to maximize survivability in any of a number of ways, usually relying on a complex confluence of set bonuses and special powers/conditions. Not just finding one big bonus and "Rule of Five"ing it. But chasing down multiple similar bonuses and taking all of them to a greater/lesser extent. I am NOT talking about generic IO build with most of the desireable uniques in the game shoved in. Yes, the progress of the game eventually makes heavily optimized builds achievable. Moreso with heavy farming of Inf and Merits. On Live, the market would limit availability, even with infinite Inf. Now, with the P2W vendor and direct Merit purchase... In the end though, we still have the issue of building a character designed to trivialize 99.9% of the game. Then complaining that the game's trivial now...
  14. No AT is useless. That's not to say that a build can't be so badly broken as to BE useless.
  15. Define "gimped" in a way that is both grammatically correct, usage-correct and inoffensive. And I'm not talking about a build that "happens to use some IOs". I'm talking about the heavily min-maxed builds (such as some of the stuff I've been known to turn out). There's an actual qualitative (and definitely quantitative) difference. So no. I won't stop using it, as the usage is correct. Having been on many "less than optimal" teams in the last 12 years, I'm going to say that your example is HIGHLY conditional, and leave it at that. Insert <HUMOR> tags... Trying to keep it light without talking down to anyone. Again, you and I are talking about COMPLETELY different things when we're talking about heavily optimized builds. You seem to think that the mere presence of IOs is "heavy optimization". And I'm talking about a build relying on a complex confluence of bonuses and special effects SPECIFICALLY designed to trivialize 99.9% of the content in the game. It'd be embarrassing for someone. Especially if replying to something that was not said, or even intended.
  16. In the end, just about everything in-game still breaks down to an Inf-Equivalent value. Just because you're using Reward Merits, tickets, etc to acquire something makes no difference.
  17. They're designed to melt you fast. Usually, if you can survive the Alpha Strike, they're easier to deal with. When in doubt, chuck an inspiration or two.
  18. There is nothing saying that you have to use a a heavily optimized build designed to spackle over every last "deficiency" in your AT/power combo. It's like sticking a 1000 hp engine in a VW Beetle and then complaining about all the tickets you get because of your lead foot. Again, not using a uber-optimized build and STILL being successful is part of the challenge in the game. Just so we're clear. You (not necessarily YOU (first person)) are complaining that the game is "too easy" with your uber-build, and therefore "not fun". But you then turn around and say that there's "no incentive" to use anything other than an uber-build? I know, I know. You want a higher rewards table... HOWEVER, at that point we're no longer talking about "fun". You're talking about greater remuneration for your time. Why not just ask the devs to institute a "Gimme 2B Inf and 10 of every ultra-rare-thing-out-there" button and call it done? As for tweaking sets? Usually there's a great deal of math behind a set's output. And if something is too great an outlier, it'll eventually get normalized if you bring it to the devs' attention. That's a completely different animal from "Make things harder and more rewarding".
  19. I Have Another Opinion: The game gives you all the tools you need to tweak your own sensation of difficulty. It is not the game's fault if you do not take advantage of all of those tools.
  20. Or you could just read ParagonWiki.
  21. AFAIK, there's no ability to abandon "final missions".
  22. Not especially but yes, there are things that can be done. Just realize that you're compromising the build in other areas. Here's a build that brings up Psi Defense a little, and brings up Psi Resist significantly. It still manages Soft-Cap-Plus for S/L Defense and "normal game" Defenses that are respectable. It's just not going to be the generally ultra-durable monster at high difficulty settings that other builds can achieve.
  23. /jranger (aka: NO) As has been pointed out, it'd require major rewrites in the game code and STILL wouldn't yield what you want. If things are too "easy", you have a VERY simple solution. STOP USING HEAVILY OPTIMIZED BUILDS. On live, such builds were exceptionally rare, due to the time and cost of assembling such a setup. Things are significantly easier here. So if you want to reintroduce challenge into the game, limit yourself to what you could have reasonably gotten together on live for a set budget. And you don't even have to destroy your uber-build! Simply go with an alt-build. Simple. Straightforward. Requires no massive, pointless changes to the game code.
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