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Hyperstrike

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Everything posted by Hyperstrike

  1. No it's still quite useable.
  2. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Electric Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Hero Profile: Level 1: Strike -- CrsImp-Acc/Dmg/Rchg:50(A), CrsImp-Acc/Dmg/EndRdx:50(3), CrsImp-Dmg/EndRdx/Rchg:50(3), Hct-Acc/Dmg/Rchg:50(5) Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(5), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(7), StdPrt-ResDam/Def+:30(9) Level 2: Lightning Field -- FuroftheG-Acc/Dmg:50(A), FuroftheG-Dam/Rech:50(9), FuroftheG-Dam/End/Rech:50(11), FuroftheG-Acc/End/Rech:50(11), FuroftheG-Acc/Dmg/End/Rech:50(13), FuroftheG-ResDeb%:50(13) Level 4: Slash -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/EndRdx:50(19), SprBlsCol-Acc/Dmg/Rchg:50(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(21) Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(23), UnbGrd-Rchg/ResDam:50(23), UnbGrd-ResDam/EndRdx/Rchg:50(25), GldArm-3defTpProc:50(25) Level 8: Spin -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/EndRdx:50(27), SprAvl-Acc/Dmg/Rchg:50(29), SprAvl-Acc/Dmg/EndRdx/Rchg:50(29) Level 10: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(31), UnbGrd-Rchg/ResDam:50(31), UnbGrd-ResDam/EndRdx/Rchg:50(31) Level 12: Follow Up -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(33), AdjTrg-ToHit/EndRdx/Rchg:50(33), AdjTrg-EndRdx/Rchg:50(33), AdjTrg-ToHit/EndRdx:50(34), AdjTrg-Rchg:50(34) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(34), UnbGrd-Rchg/ResDam:50(36), UnbGrd-ResDam/EndRdx/Rchg:50(36) Level 18: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(36), UnbGrd-Rchg/ResDam:50(37), UnbGrd-ResDam/EndRdx/Rchg:50(37) Level 20: Energize -- NmnCnv-Heal/Rchg:50(A) Level 22: Weave -- ShlWal-ResDam/Re TP:50(A), Rct-Def:50(37), Rct-Def/EndRdx:50(39), Rct-Def/Rchg:50(39), Rct-Def/EndRdx/Rchg:50(39) Level 24: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(40) Level 26: Eviscerate -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(40), SprCrtStr-Acc/Dmg/Rchg:50(40), SprCrtStr-Dmg/EndRdx/Rchg:50(42), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(42), SprCrtStr-Rchg/+50% Crit:50(42) Level 28: Lightning Reflexes -- Run-I:50(A) Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43) Level 32: Shockwave -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Dmg/Rchg:50(43), SprScrStr-Acc/Dmg/Rchg:50(43), SprScrStr-Dmg/EndRdx/Rchg:50(45), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(45), SprScrStr-Rchg/+Crit:50(45) Level 35: Power Sink -- PrfShf-Acc/Rchg:50(A), EffAdp-Acc/Rchg:50(46) Level 38: Zapp -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(46), SprWntBit-Acc/Dmg/EndRdx:50(46), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48) Level 41: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(48), SprFrzBls-Acc/Dmg/EndRdx:50(50), SprFrzBls-Acc/Dmg/Rchg:50(50), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(50) Level 44: Super Jump -- BlsoftheZ-ResKB:50(A) Level 47: Maneuvers -- LucoftheG-Rchg+:50(A) Level 49: Assault -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod/Acc:50(17), PrfShf-EndMod:50(17) Level 50: Agility Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1457;667;1334;HEX;| |78DA6594CB4F135114C667DAA915687943411EB53C2C82545057BE881135519A903| 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  3. The HP on Blasters is generally too low to make stacking Resists DELIBERATELY worth it. Defense is a lot more useful because of it's binary (all or nothing) nature.
  4. Have a popmenu for running an MSR in this thread:
  5. I've put these up before. CoH Icons.zip
  6. Won't pretend she wasn't expensive. And yes. Zero procs. I know the math behind procs. I simply hate living my life at the mercy of an RNG like that.
  7. A wet noodle that's actually too short to reach your target, so the worst it can do is flick moisture on it...
  8. My Rad/Elec Blapper's loads of fun.
  9. Yeah, unless you get something chucking naught-but-cold at you, and defense debuffage, you're THEN there might be some problems.
  10. Which I also have. Opens up in 2.6.0.5.
  11. Loaded up for me fine on my copy of 1.962
  12. I've moved to "More Is Better" with the release of regular Incarnate Content. Because getting your butt kicked by the "You exit the graveyard to hordes of Incarnate-Level +4x8 Banished Pantheon" in 30 seconds SUCKS!
  13. Going to disagree. On Vectored (Melee, Ranged, AoE) Defense sets, chase vectored Defense until you hit the low 50's. Then fill in with Resist and Regen where you can. On Typed (S/L, E/N, F/C, etc) Defense sets, chase Typed Defense until you hit the low 50's. Then fill in with Resist and Regen where you can. On Resist sets. Work on maxing or near-maxing as many Resists as you can. If you get a chance to slather a bit of Defense over the top and some Regen underneath, do it. Just don't depend on Defense in lieu of your higher Resists. Most regen...build your Resists as high as you can... Most mixed-armor are essentially Vectored or Typed Defense.
  14. (A) is the first slot you get just by picking the power (Automatic). Anything else is the level at which you added that slot. Mids also has a tool built in to reassign slots in natural level progression order. Rather than a build of "squeezed a slot in MUCH later", etc. Slots/Enhancements --> Slots --> Auto-Arrange All Slots Here's a Throw together". Notice how levels of various slots is kinda all over the place? And here's the slot-optimized version:
  15. Can you give us the Mids build?
  16. Honestly I dunno that you need to separate builds. Especially not Invuln. Grab a copy of my Invuln Framework for tanks.
  17. Would you give up Hot Feet on Fire?
  18. Meltdown isn't, strictly speaking, REQUIRED. But it's almost too nice to just ignore.
  19. If you're looking from the big box providers, like Dell. The baseline for the Dell G5 Gaming is a very nice machine for the money. Also, the upgrade from a 1TB HD to a 128GB SSD + 1TB HD is $0.00 (zero bucks, zero cents). https://www.dell.com/en-us/shop/gaming-and-games/dell-g5-gaming-desktop/spd/g-series-5090-desktop/nd5090g510s
  20. You can do the same thing with Fire and Rad as well.
  21. Okay, I have a Huntsman-style Bane Spider already. He's damn Tanky, and fun as hell for me. Just looking for someone to give me input on the playability of a Crab Spider configured thusly. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural Arachnos Soldier Primary Power Set: Crab Spider Soldier Secondary Power Set: Crab Spider Training Power Pool: Fighting Power Pool: Leadership Power Pool: Leaping Power Pool: Speed Villain Profile: Level 1: Channelgun -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(3), Apc-Acc/Dmg/Rchg:50(3), Apc-Acc/Rchg:50(5), Apc-Dmg/EndRdx:50(5), Apc-Dam%:50(7) Level 1: Wolf Spider Armor -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(7), RctArm-ResDam/Rchg:40(9), RctArm-ResDam/EndRdx/Rchg:40(9), StdPrt-ResDam/Def+:30(11), GldArm-3defTpProc:50(11) Level 2: Longfang -- SprDmnofA-Acc/Dmg:50(A), SprDmnofA-Dmg/Rchg:50(13), SprDmnofA-Acc/Dmg/Rchg:50(13), SprDmnofA-Dmg/EndRdx/Rchg:50(15), SprDmnofA-Acc/Dmg/EndRdx/Rchg:50(15), SprDmnofA-Rchg/DmgFear%:50(17) Level 4: Combat Training: Defensive -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(21), ShlWal-ResDam/Re TP:50(23), Rct-ResDam%:50(23) Level 6: Crab Spider Armor Upgrade -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(25), RctArm-ResDam/Rchg:40(25), RctArm-ResDam/EndRdx/Rchg:40(27) Level 8: Aim -- RechRdx-I:50(A), RechRdx-I:50(27) Level 10: Tactical Training: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(29) Level 12: Kick -- FrcFdb-Rechg%:50(A) Level 14: Tough -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(29), RctArm-ResDam/Rchg:40(31), RctArm-ResDam/EndRdx/Rchg:40(31) Level 16: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31) Level 18: Venom Grenade -- Rgn-Dmg:50(A), Rgn-Dmg/Rchg:50(33), Rgn-Acc/Dmg/Rchg:50(33), Rgn-Acc/Rchg:50(33), Rgn-Dmg/EndRdx:50(34), Rgn-Knock%:50(34) Level 20: Frag Grenade -- SprSpdBit-Acc/Dmg:50(A), SprSpdBit-Dmg/Rchg:50(34), SprSpdBit-Acc/Dmg/Rchg:50(36), SprSpdBit-Dmg/EndRdx/Rchg:50(36), SprSpdBit-Acc/Dmg/EndRdx/Rchg:50(36), SprSpdBit-Rchg/Global Toxic:50(37) Level 22: Mental Training -- Run-I:50(A) Level 24: Maneuvers -- Rct-Def:50(A), Rct-Def/EndRdx:50(37) Level 26: Frenzy -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(37), SprAvl-Acc/Dmg/EndRdx:50(39), SprAvl-Acc/Dmg/Rchg:50(39), SprAvl-Acc/Dmg/EndRdx/Rchg:50(39), SprAvl-Rchg/KDProc:50(40) Level 28: Fortification -- RctArm-ResDam:40(A), RctArm-ResDam/EndRdx:40(40), RctArm-ResDam/Rchg:40(40), RctArm-ResDam/EndRdx/Rchg:40(42) Level 30: Serum -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(42), Prv-EndRdx/Rchg:50(42), Prv-Heal/Rchg:50(43), Prv-Heal/Rchg/EndRdx:50(43), Prv-Absorb%:50(43) Level 32: Omega Maneuver -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46), SprFrzBls-Rchg/ImmobProc:50(46) Level 35: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(46) Level 38: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(48) Level 41: Assault -- EndRdx-I:50(A), EndRdx-I:50(48) Level 44: Tactical Training: Leadership -- EndRdx-I:50(A), RctRtc-Pcptn:20(48) Level 47: Tactics -- EndRdx-I:50(A), EndRdx-I:50(50), GssSynFr--Build%:50(50) Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Conditioning Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19), EndMod-I:50(21) Level 50: Cardiac Core Paragon ------------ ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1484;658;1316;HEX;| |78DA65945B4F135110C7CFB68BD8D25A7AA7775A29054A4B0BA88F8420920818921| |25E9BB5DDB49BD4B66E6BA28F3EF8058C8A26E2E5D1171F1441D40FE40D30F103D4| |B1F35F4476D3EDAF6766FE33B373F674FDEE55C7DB95FB0B420A2C35944EA7BCA82| 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  22. Oh definitely agreed on this one. There's some small hassles with it and monitoring recharge. But the powers become SO much more usable! And you stop getting screwed over by minute last-second camera adjustments causing useless "short-ports".
  23. Here ya go!
  24. Kick and Boxing in these builds are simply placeholder powers. They're only picked because we need them to get deeper access into the pool. You COULD take Boxing, but Boxing, and the specialty IOs available for it really deliver nothing important. Kick, however, gives you something to slot a +Rech IO. And you can pretty much ALWAYS use a bit of Recharge in a pinch. As for the KD. Sure. It might be useful. However, because Shield is ALREADY as tough as it is, it really isn't all THAT useful.
  25. Here's a mostly-generic'ed Shield-Fire. Participate in Ship Raids if you're low on cash. Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Tanker Primary Power Set: Shield Defense Secondary Power Set: Fiery Melee Power Pool: Fighting Power Pool: Leaping Power Pool: Flight Power Pool: Speed Ancillary Pool: Pyre Mastery Hero Profile: Level 1: Deflection -- DefBuff-I:50(A), DefBuff-I:50(3), ResDam-I:50(3), ResDam-I:50(5), EndRdx-I:50(5), StdPrt-ResDam/Def+:30(7) Level 1: Scorch -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(7), SprMghoft-Acc/Dmg/Rchg:50(9), SprMghoft-Dmg/EndRdx/Rchg:50(9), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(11), SprMghoft-Rchg/Res%:50(11) Level 2: Battle Agility -- DefBuff-I:50(A), DefBuff-I:50(13), EndRdx-I:50(13) Level 4: Combustion -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(19), SprGntFis-Acc/Dmg/Rchg:50(19), SprGntFis-Dmg/EndRdx/Rchg:50(21), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(21), SprGntFis-Rchg/+Absorb:50(23) Level 6: True Grit -- GldArm-3defTpProc:50(A), Heal-I:50(23), Heal-I:50(25), ResDam-I:50(25), ResDam-I:50(27) Level 8: Active Defense -- RechRdx-I:50(A), RechRdx-I:50(27) Level 10: Taunt -- PrfZng-Dam%:50(A) Level 12: Against All Odds -- EndRdx-I:50(A) Level 14: Kick -- FrcFdb-Rechg%:50(A) Level 16: Breath of Fire -- Acc-I:50(A), Acc-I:50(29), Dmg-I:50(29), Dmg-I:50(31), EndRdx-I:50(31), RechRdx-I:50(31) Level 18: Phalanx Fighting -- DefBuff-I:50(A), DefBuff-I:50(33) Level 20: Grant Cover -- DefBuff-I:50(A), EndRdx-I:50(33) Level 22: Tough -- ResDam-I:50(A), ResDam-I:50(33), EndRdx-I:50(34) Level 24: Weave -- DefBuff-I:50(A), DefBuff-I:50(34), EndRdx-I:50(34) Level 26: Shield Charge -- Acc-I:50(A), Acc-I:50(36), Dmg-I:50(36), Dmg-I:50(36), EndRdx-I:50(37), RechRdx-I:50(37) Level 28: Fire Sword Circle -- Acc-I:50(A), Acc-I:50(37), Dmg-I:50(39), Dmg-I:50(39), EndRdx-I:50(39), RechRdx-I:50(40) Level 30: Combat Jumping -- DefBuff-I:50(A), EndRdx-I:50(40), DefBuff-I:50(40) Level 32: Hover -- DefBuff-I:50(A), EndRdx-I:50(42), DefBuff-I:50(42) Level 35: Incinerate -- Acc-I:50(A), Acc-I:50(42), Dmg-I:50(43), Dmg-I:50(43), EndRdx-I:50(43), RechRdx-I:50(45) Level 38: Greater Fire Sword -- Acc-I:50(A), Acc-I:50(45), Dmg-I:50(45), Dmg-I:50(46), EndRdx-I:50(46), RechRdx-I:50(46) Level 41: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48) Level 44: Char -- Acc-I:50(A), Acc-I:50(48), Dmg-I:50(48), Dmg-I:50(50), EndRdx-I:50(50), RechRdx-I:50(50) Level 47: Fly -- Flight-I:50(A) Level 49: Afterburner -- EndRdx-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17), EndMod-I:50(17) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1442;593;1186;HEX;| |78DA6594CB521A511086CFC0106560A288DCD4414014114448B27711D4C4481555A| |6B2A5A6F404A7328514E3222E531573D96693B7C8E3E4FA0CB9BC0169A6FF43A133| |057C9CEEFEFFEE33C3A1F3BA1DFF72F4665F68F1C7AEED79BDE7F6E0951C453A76D| |F3913936B8EDE16477B6DF9520E3CD938BD70A47BAE9659643BD295B271E8C8D135| |7F1766F7F2D2A548FFE2CA19F4E3FEEA44DA435AC438E54E7286FFFD7428E579E26| |0E89C35BAD723D9EBD8DE155965A9FF16BDDB267D689389C6119127B4741152AC33| |75C522F35E8604962E12C68CF66B9873DF98F3DFC11F4CE327F88B79407D35D6863| |4F48B2BA24F92FCC382FDC36F753FB67403BE632EBF073F30D31F9987E41F617F3D| |F2807BA6CBEC9B55C4BE56C023939F0B69B4B91A72E032CD12E59C887A213FF684E| |A63FE26C6228699436460A2CEBCE1BA146917B08F8515AE5B53B4987945F8E4D1F7| |299925781F5A02F7A7001E532E895C52E5A00FD31C29DCDF14F657008BA8D1A9268| |39A0CF4C5FCED9A67D42387D973987943D1BACD323465CC9EA17DAF42BB0A4D19DC| |B2EE10DA0AB4699ACDC26C1666AAA81AACA354B38E9A75C4AAA8A9629DA5194A98A| |184DE5570C7BA4368EB982147DA4D6837A1A92B42B3AB08ED2EB4259A6D1BCF661B| |B13D7072346AF0ADC16F4F117E2D45F8B6A08D916F837D45638363222D4413BFB92| |6EAD774816B4C2FBA44559F9ED6F14E20DB0C445A81C8C340E451207212887475B4| |A588E647A28BD3733DFE6D4CFF0790FD6BCCFC3314F9E4DE7FA1318F89155DFC09A| |8FECDAA3EF3B95BFC0416F89EEC2709B803FF012922C77C| |-------------------------------------------------------------------|
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