The Beta Account Center is temporarily unavailable
Γ
Double XP is active on all shards until October 21st
-
Posts
1237 -
Joined
-
Last visited
-
Days Won
6
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Frozen Burn
-
Yes, I know the intent is that if you character is ON the server, name is blocked for however long the policy states depending on character level (lower levels could have the name released), but if you transfer OFF the server, the name should become available immediately. HOWEVER, I am thinking that little detail might be bugged and the character's name is being saved/reserved on the old server somewhere (for the duration of the intended timeframe as dictated by the level of the character) when it normally the name would be freed up. ::shrug:: Or perhaps, there is a lockout period where you do get to keep your name on the OLD server for a certain window of time?? ::double-shrug::
-
Agreed - i think it might be a bug with the naming policy interacting with the transfers - or, perhaps it is intentional? Would be interesting to hear from a Dev on it.
-
I am guessing here, but this might be a reason why this is happening.... and for this is example, I'm going to assume your character is level 50, but this could also apply at lower levels. At lvl 50, your name cannot be taken ever - on that server - according to the naming policy. You check on the new server for your name, and since no one else has it, you transfer your character and claim your name on that server forever. You cannot create a new toon with same name on old server, because your original toon has already claimed it on that old server. But for whatever reason, the system doesn't add your name to the "taken" list when checking - maybe, because the toon isn't actually there - but it locks you out anyway. Transferring back, you can reclaim your name because that toon has already secured it's name there. This may also apply for the lower lvl toons, but you would need to wait the 1 year for the name release from the lvl 7-49 toons and the month for the 1-6 toons. ....Maybe??? a possible glitch/bug in the system due to the recent naming policy implementation??
-
Comparing Brutes, Dominators, and Sentinels is completely off. They are nothing alike. Brutes have better armor than Sentinels, period - they are between scrappers and tanks, "theoretically." Sentinels are not support at all - those are your defenders, corruptors, controllers, and MMs. Sentinels are damage dealing toons that get scrapper level armor but have ranged attacks instead of melee attacks. Sentinels are nothing like a Dominator, which is a blend between a Controller and a Blaster. Dominators only get a single shield in their epics, while Sentinels have an entire set dedicated to defense. Sentinels are not supposed to do CC or Support. They are there to do damage - and that's it. If you're building your Sentinels to do CC or Support, you're doing it wrong, and no wonder you hate the AT. And you can hate Sentinels all you want and that's fine. But at least make your comparisons and reasoning why more sound and appropriate so you hate it for the right reasons. I personally hate Sentinels (I'd rather play Blaster or Scrapper), even though Sentinels are a sturdy class and do right well.
-
I have done this scenario with my arcs and played them on others' as well. Again, it's all up to how the characters are created in the arc, and player settings to an extent. If the ally is an EB, and they are set to aggressive, yes, they will lay waste to everything. If they are set to follow defensively, I find they hardly ever attack at all - they only do when they get hit - not the character getting hit. And yes, ally betrayals can be tricky, but it's up to the arc creator to either make it easy for the player or give the player a challenge. I understand your request. I just don't see the need to create a whole new rank and change the game structure to do this. Instead, perhaps increase Boss HPs and lover EB damage output slightly each. But still, even with a new rank, you're still going to get arc creators that overpower or underpower their characters. And even if the arc creator finds a happy middle ground, the player's settings can screw it all up.
-
I've seen this request before and I still do not see a need for it. The thing with AE is, there is no "normal." Because you can customize your bosses and EBs... they can be easy or they can be extremely difficult - whether it's the damage they deal or how long it takes to kill them. And that EB my be difficult because it's actually supposed to be an "AV" as intended by the arc creator, but if your setting are for solo and EBs, it's an EB but a tough one. And others don't want a difficult Boss as they just want the story to progress. I've also seen the reverse with easy EBs and difficult Bosses. Trying to create something new to land in between a boss and EB is a waste, imo. You'll still get varied difficulties even for that rank due the freedom of customization that AE provides.
-
You can sell 10 items in all 200 transaction slots (2000 items total) all at once. No issue there. But when collecting your Inf, if you click "get all Inf," you'll only collect a portion of those transactions at a time. I do not know why that is - math is hard for the Wentworth's and Black Market folks? π But you could click and collect from each one individually in shorter time than it takes to click "Get all Inf" and wait the short lock out period - depending on how your carpel tunnel is or what your laziness / impatience meter reads. π
-
You can go to Mercy Island from Galaxy City tutorial? It's been a long time and don't remember that.
-
Yes, but that also defeats the point as well... that's still instantly becoming a certain faction instead of living as one thing for a while and then experiencing some stuff, and then choosing a side. The only part of the game where you get to live in an area factionless before choosing a side is the Praetorian tutorial. There, you start as nothing, do a bit of story, and then choose. COH and COV, you've made the choice as you enter the game, and then only through tips and the morality system (later on at lvl 20) do you "live in an area for a while" and then switch sides or double down and remain loyal to whatever side (or play in a greyer area). You do that in Praetoria too - you run a couple arcs and at the end, you get a moral choice to stay or change - and if you cahnge, you get another option to still reamain loyal to your previous faction by "spying" or "ratting" on the other side.
-
Correct - the Hamidon is definitely still alive in Praetoria. As you state, many references of DE beyond the sonic fences, but it's also stated at the end of the Underground Trial by Desdemona when we find out that Cole didn't defeat Hami and only made a deal, and that the renewed battle with Primal Earth has angered the Hamidon and cannot be "dissuaded" any more. And you are also correct in that the Resistance has no plan for dealing with the Hamidon directly. BUT the Resistance does aid in the evacuation of Praetorians coming to Primal Earth. We do see evidence of evacuation of Praetoria with Marchand (Primal)'s arc "The new Praetorians" and we also get to revisit the ruined Praetorian city in Number Six' arc.
-
Sorry you're not a fan. I personally like all the content. But i see how you might think / feel that way. Yes, creating a character and then right from the gate, you join the resistance or remain loyal. But you do the same in heroes and villains too - you pick either side upon creation. The difference with GR is, in the Praetorian tutorial, you get some decent writing and little bit of story to lead you to either sympathize with the resistance under ghoul attack and being mistreated by the PPD, or you agree with the PPD that they are nefarious terrorists plotting something underground and you be loyal to Cole. So, you can pick your side after that. Hero and villain tutorials have none of that. You pick your side upon creation and then either enter the game or do a tutorial. At least Villainside has a story to "breaking out" but you're still a villain at the end. I love Praetoria for that alone and I always do the tutorial because of that. One of the brilliant things about Going Rogue and Praetorian content is that you can switch sides and "spy" on the other. So, you could start as Loyal - like a "normal" enriche-soaked Praetorian would be - but then switch to Resistance and then report back to Marchand on what they are doing. Or perhaps, you do find out about Cole's true nature and how people are sheep and his bosses are not the heroes everyone thinks they are. And it goes the other way too... Start as Resistance, and spy on the Loyalists reporting back to Calvin - and perhaps you might see some of the brilliance behind Cole's drastic means for protecting the people from the Hamidon and keeping them happy, safe, and comfortable in such a dystopian world despite the drama behind the scenes. And as for Cole blowing the whole place up - well, Primals have systematically dismantled everything he built. They stopped his invasion, defeated his armies and lieutenants, they invaded Praetoria taking over section by section, they've freed the people and turned them against him - so his last ditch attempt to maintain control and defeat the Primals, he destroys the city and absorbs the remaining souls there for ultimate power to vanquish his enemies. That's such a classic supervillain move. And that... that is the perfect kind of villainous "twat" he is. π Going Rogue allows you to make probably more choices as a character (even in that sandbox) than Heroes / Villains does. COH / COV allows you to go back and forth and live in the grey areas of being a vigilante or rogue, which is nice - and it's getting even better with all the newer content. But GR not only gives you that ability, but the extra layer of still remaining true to the previous faction you were despite the content you are running is just brilliance. ...for that, GR and Praetoria will always be my favorite. Again, sorry you don't find it as interesting or fun. But that's okay! Plenty of game out there to enjoy. π ...another reason this game is one of the greatest that ever was, is, and will be.
-
Oh yeah, I can imagine your end woes. I went for Electric Epic pool for theme, but also for Power Sink to help before Purples and catalyzations. I will probably drop snow storm in the lvl 49 slot and pick up Energize instead and drop in a +5 boosted generic Rech IO for those times that I'm waiting for Power Sink to recharge. Snow Storm was a throw away power, and just another thing to drain my end.
-
For what it's worth, here's my Storm/Storm build. Love this toon! I'm surprised at how survivable and devasting it can be. I focused more on sets instead of procs, ranged defense, recharge, and of course, endurance because it's an end hog. π Miss Monsoon - Corruptor (Storm Blast - Storm Summoning).mbd
-
Ever wish you could change the direction of your base portal?
Frozen Burn replied to Dacy's topic in Base Construction
The Amazing Dacy does it again! Thanks, Dacy!! -
I 2nd and 3rd what @lemming and @biostem stated above. And additionally.... As stated above, 0.67 mag KB = KD. So, adding the KB>KD procs in your powers is a wasted slot. Those procs lower a power's higher mag KB (3 mag, for instance) down to 0.67 mag, and thus making it KD instead. So, if the power already does 0.67mag, you're not gaining anything by slotting those procs.
-
Here's my Ill/Storm build. It's from back before all the level changes for powers, so you'll probably pick up much more earlier than this build. But I focused on recharge for perma-PA. Prof. Phantasm - Controller (Illusion Control).mbd
-
And my FF/Water Defender had an accident with Moscato RosΓ© π ...seems there are a bunch of us out there with similar backgrounds. lol
-
Love it! Very similar origin to my FF/Water Defender.... π
-
Siege encounter from Maria Jenkins Mission
Frozen Burn replied to Marshal Valor's topic in Suggestions & Feedback
This *IS* normal. Siege needs a certain amount of DPS / slows to overcome his heal and recharge rate of that heal. That is the challenge of him. Also, not all content is soloable by all ATs and all powersets. Sometimes, you have have to elicit help or use large amounts of inspires, or a lot of temp powers. But using inspires and temp powers, you at least have still "solo'd" him. And I'm not sure why using a tray full of red inspires is a bad thing. Or using pet temp powers, signature summons, or other temp powers to your advantage - that is why they and inspires are there in the first place. Just because you have to tap into other resources on one particular toon / AT / powersets, doesn't mean the fight is broken or that AT / toon / powersets are broken. The beauty of this game is that there is an Achilles heel to everything - you just found that toon's. But you overcame it. Kudos! But that doesn't mean anything is broken or wrong. -
Something of an issue, how do I correct it?
Frozen Burn replied to Ultimo's topic in Mission Architect
This is easily fixed.... You can do a collection of 2 chests (that award nothing) and then chain it to a separate collection of a 3rd chest that will award the clue. -
Yes! In the Art & Multimedia Section, there is this thread....
-
Story Structure: Arc-based or mission based?
Frozen Burn replied to Forager's topic in Mission Architect
All stories have a beginning, a middle, and an end. That is the arc. A TV series has this overall, but also each episode as a beginning, middle, and end too. So, not only should each mission give some sort of arc, so should the series of missions - if you are creating a "Story" with your AE missions, then yes, you'd need at least 3 missions as Act 1, 2, and 3. If you need more ground to tell your story... then use 4 or 5 missions. Or even use multiple arcs with 3+ missions each. -
Both are great sets. And they both pair well with anything and each other. It's a fun combo to play and yeah, style points are huge. π