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Frozen Burn

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Everything posted by Frozen Burn

  1. Hi. No, not every shot of gun drone would have a chance to proc, and not every tic of caltrops would have a chance to proc either. Gun drone has a "burst" power that does multiple shots per activation, so the chance to proc would be on the initial activation of that burst - not on each bullet fired. A damage proc in Gun drone, it's clear the damage goes to the enemy, but again, only a chance of it when it activates the burst. As for the Defiant Barrage status protection proc in the drone, I do not know if the protection goes to you or the drone. Caltrops is a different beast. A proc in it has a chance of proc'ing upon initial casting, and then a chance every 10 secs until the power goes away - like all the Rain powers (Fire Rain, Ice Storm, Freezing Rain). I have the Ragnarok chance for KD in my Caltrops and love it. It cracks me up to see foes fall down in my "Caltrops of Tripping!" πŸ˜„ But to be clear, they do not constantly fall down as if they were on an ice slick. It's once down and then they're up trying to run out of the trops (and it doesn't proc on all foes). But, they spend more time in the trops as they try to get up. And again, it's just funny to watch. πŸ™‚ And setting up the remote bomb on an enemy does NOT break stealth. But detonating it sure does. πŸ™‚ Stealthing in to set up the remote bomb is a perfect thing to do - and SO fun. πŸ˜„
  2. The TPN complex in Imperial City is a perfect place too. The CDEC in Imperial City (Praetoria's University) is one that also already gives the Professor badge. Agreed, can't do both Professor and Student at same time, so it would have to be 1 or the other. Yes, I would think logging off at one of the houses in Croatoa would count, as well as any of the Brownstones / Apartments in Kings Row, Founders Falls, Brickstown, Peregrine Island, Faultline, any of the Rogue Isles except Grandville, and any of the Praetorian zones. Park on a stoop or on the roof of the building, I guess?
  3. As I level up, all powers typically get the following 2 slots so that attacks have an Acc, endredux, and a damage; defensive typically have an endredux and 2 def or resists depending on the type. When I get I get extra slots because something needs nothing other than the 1 it comes with or etc... I focus on defensive powers first - I'm a tank and being a meat shield is my job. Otherwise, I'd have made a Brute instead to slot up the attacks first. If you team, even a little bit - I'd suggest slotting up defenses first, but certainly put the basics in your attacks so you aren't completely gimped. If you only solo - do whatever you want. Also... it's your character - do whatever you want. πŸ˜„
  4. I read this and to me, the character comes across as more Creole / Haitian / Caribbean. The writing is not any language specific (like French) but the author seems to use accents and italics to give inflection on how the character speaks, and sounding it in my head when I read it, it came out as Creole / Haitian / Caribbean. Whether that is the intent or not, that is what I got from it.
  5. Sometimes i do this for nostalgia purposes. πŸ™‚
  6. Rad Emission is a solid set - everything is useful. Heal - useful for topping off and helping between the debuffs The "toggles" (RI an EF) - yes, I too wish the animations/casting times were faster. But these are very useful, even mob-to-mob on a steamrolling team - just alternate them as needed. AM - easy to perma, so no need to reduce the recharge on it Lingering Rad - a great Regen debuf - do not skip! Fallout - that would be cool to use on a foe, but maybe OP. So, perhaps at a lesser damage value for foe vs ally? Mutation - Rezzes are always handy - especially after using Fallout! Choking Cloud - with the Lockdown +2 mag proc in it, it's amazing - that's 1 mob you don't have to worry about. EM Pulse - your heavy hitting -Regen power - do not skip! This and Lingering Rad together really destroys AVs and GMs. ...it's such a great set. πŸ™‚ As in real life, Radiation is a silent killer. You do stuff, and you do not see the direct effect of your actions, other than things die faster than normal. There is no real animation or sound or such when foes have their To Hit, Resistance, and Regen floored - they still roam around swinging arms/fists and shooting. It's hard to notice the little swirling debuff icons around them and you think you're not doing anything at all. You only really notice that what you're doing is working when you're not getting hit as much and foes drop so much faster than when you're not casting your powers. ....you just have to "know" that what you're doing is affecting them and is REALLY helping your team. So, yeah... Radiation Emission is really a silent killer. πŸ˜„
  7. I hate ALL microtransactions. Period. Full Stop. If I subscribe, I get full access. Paying for an expansion - sure, but still full access if subscribed. Nickel and diming us to death for little things here and there - hate it and cannot stand it, and I generally do not play games that require that to get anywhere.
  8. Yes, it's from back on live, iirc. Although, my memory is fuzzy these days. πŸ˜„ Foregoing them might yield more damage than others, yes - but they (at least Build up) should get you to the damage cap which I am sure you are not at yet. So, 2 clicks (BU + Power) is more efficient and quicker than clicking 3-4 powers to get the same damage output. Don't get me wrong - I'm not saying you have to take them. There are plenty of builds where I skip them as well. But even with damage set bonuses and Assault, clicking 3 or more powers is not as fast as clicking 2 to get the same damage. Also, look at your mids to see if you have the Gaussian proc activited in your calculations. While it does proc more frequently in Tactics when teamed, it doesn't when solo and sometimes procs when you're not in combat and instead of when you are - so you may want to turn off that to compare as well. Sorry, I should have been more clear. I meant Purple Sets, as in from Recipes, and not Purple attuned Winter's Gift sets or ATOs. Your Ragnarok and Armageddon sets are what I was referring to. You could drop those to 5 slots - I generally drop the Damage/Recharge, keeping the proc and boosting some of the others. Yes, the 6-slotting of the Event and ATO sets is valuable, but also you could get away with 5-slotting those as well if you were pressed for slots elsewhere. Without a link to your build, I couldn't see what your recovery and end use was. I prefer to have 2.2-2.5 end/sec difference between recovery and use. 2.0 bare min. Some people are fine with playing under that, and that can be fine if you have a power like Consume or Power Sink to recharge your blue bar every so often. So, it's all on your personal taste. But I imagine, you can still shave off some slots somewhere and be ok even with all the toggles. For the record, I have an Archery/Devices blaster that has so much recharge, and with the leadership toggles, I have to have crazy amounts of endurance. She is 4 end/secs over my usage so i could operate. So... I get it. But still, I only have 3 Efficacy Adapters in my sustain toggle and 3-slotted Stamina (1 being the proc). Panacea and Miracle in Health - and that's it. Also focusing on end reduction and recovery set bonuses too. Blaster's Wrath is such a great set as you get above ED levels of Acc, Damage, and Recharge - which is perfect for you nuke. Plus the proc being a damage proc, adds to help any bosses die faster. The set is is not living up to its potential in X-Ray Beam. No, I meant Leadership: Maneuvers. Hover provides overall less defense than Maneuvers, and is also a lighter toggle. By moving those slots to Leadership: Maneuvers, yes, you only gain just under 1% defense (but every bit counts!) but you ALSO, will get end reduction in the heavier Maneuvers toggle. Additionally, it doesn't need to be 6-slotted, unless you're throwing in other specials with it. LotG's set bonuses suck. I would switch to 3 Shield Walls or 3 Reactive Defenses (Def, Def/End, Def/End/Rech) + the LotG Def/Global Recharge. That will get you to the ED cap of Defense and more than an SO's worth of end reduction. And those set bonuses are far better than what you'd get from LotG. If you add in the Shield Wall +Resist special and/or the Reactive Armor Scaling Resist special, the 4th set bonus in those sets are quite nice too. Slotting up Evasive Maneuvers - be careful with that as the defense is suppressed while in combat (like with Stealth or Infiltration). Be sure in Mids, go to: Options / Configuration... / Effects & Math tab and on the right in "Supression" check off "Attacked" and it will supress the appropriate amount of defense from those powers. Slotting up Evasive Maneuvers is not really useful. It's best as just a mule for another LotG global recharge. Where you have the Steadfast Protection Resist/+3% Def special is great, since you don't have it anywhere else. For me, with a power like Temp Invuln, Tough, or any other resistance based toggle, i will slot 4 Unbreakable Guards (Res, Res/End, Res/End/Rech, +Max HP special) + Steadfast Prot Resist/+3% Def special. That gets you to ED cap of resistance and End reduction in the power. The set bonuses for Unbreak Guard are quite nice: 2.5 % end reduction and at 4 pcs, you get some nice melee defense. But then I also add in a 6th slot for the Gladiator's Armor +3% Def special. If you did that, you could easily drop Force of Nature and Victory Rush to pick up Ionize and Vengeance without sacrificing your Steadfast Protection +3% Def to All. And that would also add in another LotG global recharge in Vengeance.
  9. Hiya! I love the Rad/Atomic combo - so fun to play! I also play in melee range to leverage the PBAOEs. I am firm believer in, if you are having fun with it - it doesn't matter the build. But since you asked for thoughts on improvements, here are some that came to my mind: Experienced Marksman fast snipe special - you do NOT need this for a fast snipe while in combat. You already get that - all snipes fast snipe while in combat. By slotting the Experienced Marksman Fast Snipe IO, it eliminates the possibility of you using your snipe as an opener for higher damage and range. To me, the fast snipe IO is not worth it (or the set, really). Skipping your Build Up or Aim - your reasoning is not valid here. Clicking Build Up might replace 1 attack (not several. And generally, you would click it before a heavy hitting attack (like your nuke) to devastate a mob (especially if they are higher level). Without Build up, you would need to follow up your nuke with 3 or more powers to finish them off instead of the quick and easy BU/nuke 1-2 punch combo. Doing this with Aim can be similar (especially with the Gaussian Chance for Build Up proc in it) and also help you hit those defense heavy foes easier. Skip the powers if you want - I have - but make sure it's because you don't want vs. saying you can activate several powers in the same time (which is not true at all). 6-slotting every attack power is not always needed. You have a lot of wasted slots and extra set bonuses you do not need. Purple sets rarely ever need 6-slotted as the Tox/Psi Resist bonus is so minimal, it's useless unless you already have a power or shield giving you some. You have too much endurance Stamina is over slotted - just need the Perf Shifter proc Metabolic Acceleration slotted as you have it, Stamina with the proc, and your Panacea proc - that's all the end you could ever want Blaster Wrath set is better served in Atomic Blast instead of X-Ray Beam Beta Decay - I would go with a ToHit Debuff (like Dark Watchers) set instead of DefDebuff. You will have enough global accuracy and inherent defense debuffing, that you will hit your foes. Debuffing their ToHit, however, is like increasing your defense, and thusly your survivability, especially if you are hanging out in melee range surrounded by foes. Hover is over slotted - you would get more defense if you put those slots in Maneuvers. Karma KB Protection in PFF - wasted enhancement since you already have your 4 pts of protection in Fly with the Blessing of Zephyr. 4 pts of protection will cover practically anything you need, and for the rare things that it won't cover, you'd need something like 16 pts to overcome (more critical for tanks or bruies). So, having your 8 pts is useless. Slot another LotG Def/+Global Rech instead. Victory Rush is useless for a blaster and in the endgame where most people already have their endurance managed or are doing endgame content with others who most likely will team with someone giving endurance or have incarnates to help. Victory Rush is more useful in the lower levels before people have their endurance managed. So... pick something else instead - like vengeance and slot yet another LotG global recharge special (you can have 5 of them). Everyone can always use more defense when an ally falls. πŸ™‚ For your reference, here is my build attached below. It's very sturdy and devastating, and she's hard to defeat. πŸ™‚ Perhaps it might give you some ideas on other things you can do for tweaking your own. Divine Radiance - Blaster (Radiation Blast).mbd
  10. All my toons that I've ran a DFB with have made it to 50 or will make it to 50. And DFBs are not that brutal. I've solo'd them several times. But in any case - a single DFB is not enough for you to know if a toon is viable or not. You've only got low tiered powers and probably no enhancements. Now, if you're not "feeling" the character for whatever reason, that is a different matter - that would happen no matter what content you were running.
  11. We can already purchase these badges during 1 month out of the year. There is NO, zero, 0, nil, nada, nyet, harm in making them available to purchase all year round. This will not spill into any other badges - because they are not purchasable - it's only these specific badges. And as @Ukase states - it's "a no-brainer" and that it's expanding an existing merit reward sink that the game can use - not to mention a quality of life update.
  12. I don't know the circles you play in, but I see few farmers. I know of people who do, but they also play content. I, myself, and many of the people I play with prefer running content - yes, over, and over, and over again. Same content on all toons. I never farm (unless I'm shy on purples for a build and I don't want to spend the inf or merits on them). Not including TFs, SFs, and Trials, there is SO much content, I will run a toon through one set of story arcs, and then run the next toon through a different set for a new experience, and the the next new toon through yet a completely different set of arcs for yet even another new experience - and still, I will not have touched all the hero arcs. I can do the same with villain arcs and Praetorian arcs. And when I've gone through it all, I'll repeat the process and go through all the arcs again. And I don't need all badges on all toons - only my 1 badger. On my other toons, I'll get the important accolades (not all), and any badges I get beyond that are just icing on the cake and a nice "Ooo, cool!" moment. But anyway, there are plenty of people out there that like to run content. And as mentioned above, if you make badges account-wide, it's less incentive to run the content.
  13. Hahaha! Yeah - invisible. What a fun typo! lol
  14. Welcome back to the game!! /Ninja and /Martial are great sets and pair well with any Primary - so your combo is fine. The key thing is, if YOU are having fun, then it doesn't matter what combo / build you have. πŸ™‚ And that can even mean... don't worry about end-game content - just have fun. Given that, certainly tweaking and refining what you have is good too. So, here are some suggestions I can offer for your build to take or leave any of them: Get rid of Victory Rush it's better in lower levels when End is harder to get so it's mostly useless in later levels and end-game - and doesn't generally help teammates as most have their end management under control or are teaming with others who provide end. But most importantly for Blasters - you have your own end management tool with Kuji-In Toh! All Blasters got their own "sustain" power and endurance should never be an issue for a blaster anymore. Given this - Kuji-In Toh: put the Absorb proc and Numi special in Health, 3 slot Kuji-in Toh with End, End/Acc, and End/Rech and call it a day. Since you have the Panacea special, you may not even need the Numina's regen/recov. (I think you'll gain 1-2 extra slots for elsewhere here.) Get rid of the Defense Debuff sets in Sting of the Wasp and Golden Dragonfly You're a Blaster - deal the damage! You're gimping yourself by not slotting for damage here. The Winter's Gift Melee Set in Golden Dragonfly is an excellent choice: 5 or 6 slot as you want for Def bonuses and use the proc even if 5 slotting. Mako's Bite in Sting of the Wasp 6 slotted is nice for ranged defense bonus - even if fighting in melee range, having high ranged defense helps against ranged attacks and especially most mezzes that will come your way. Charged Bolts - Thuderstrikes for ranged Def, or Devastations for more HPs Lightning Bolt Move the Blaster's Wrath set to Thunderstrike and have it 6 slotted. Then use the other Blaster ATO set, Defiant Barrage in Lightning Bolt and 6 slotting it for the Def bonus - you'll want the status protection proc in Lightning Bolt which can help free you earlier from mezzes since this power can be used while mezzed. Ball Lightning and Short Circuit - I'd swap sets in those powers. With the KD in Ball Lightning, you can cast at range and run into the group as it hits and knocks them down, giving you time to cast Short Circuit safely - a much safer chain. Then only 5 slot the Posi's - the 6th set bonus is not worth it. Then you can use that slot elsewhere. Charge Up You don't need all those slots in there, and you can use those slots elsewhere better. Normally, I put the Gaussian proc there, but it's better served in Tactics sine you have it. So, just a the +Perception IO or a Generic Recharge IO is fine. Zapp - I'd put the Winter's Gift Ranged set in here for the Defense bonuses instead. Fly - put the Blessing of Zephyr +4 points KB protection in there. That's all you really need for KB protection. Voltaic Sentinel - This is like free extra damage - slot it up for damage! Tesla Cage - if you can, at least 5 slot the Winter's Gift hold set in it for the Defense set bonus Choking Powder You didn't take this, but it will serve you better than Blinding Powder or Smoke Flash, as this will stack with Tesla Cage so you can hold a boss in a quick 2-hit. I'd get rid of Blinding Powder - it has lower base Acc and takes more slotting to make viable. It's a fun power, if you can devote the slots to it, but Choking Powder will serve you better, and Smoke Flash only needs 1 slot Smoke Flash - putting a damage proc in it defeats the purpose of the power. The damage will negate the placate. So I'd just put generic Recharge IO in it. (or drop it for another power.) Maneuvers - try to 4-slot it if you can. The extra defense is always good. Body Armor.... If getting rid of Victory Rush and get rid of Smoke Flash (still swapping Blinding Powder for Choking Powder) - this gives you 2 power picks.... Then take Fighting pool: Boxing/Kick and Tough. Then drop Body Armor for Mace Mastery Epic and get Scorpion Shield for more S/L/E Def (the most popular damage types). 4-slot with 3 Shield Walls or Reactive Defenses + another LotG +Global Rech Then you can slot Tough with: Steadfast Prot: Resist/+3% Def and Resist/End Gladiator's Armor (PvP): +3% Def special and Resist/End Unbreakable Guard: +Max HP and Resistance (Impervious Skin not really needed) If sticking with Body Armor, then still drop the Impervious Skin and just slot the 3 specials from Steadfast, Glad Armor, and Unbreak Guard and use the 3 slots elsewhere. The more Winter's Gift IOs for Defense set bonuses you can get, the better. But also don't sacrifice doing damage. Again, you can take or leave any of these ideas. πŸ™‚ Having fun is more important. Forgot to add: Also put a Celerity +Stealth IO in Sprint so it can stack with Shinobi and you can be completely invisible. πŸ™‚
  15. Piercing Rounds isn't for a standard attack chain. It's a nice finishing shot for those that are running away and while you're Executioner's Shot is recharging. It can also be a nice opener when you can get things lined up to take advantage of the cone. I personally love the power despite the long animation.
  16. Receiving a Vanguard Merit for defeating Lost is normal as the Lost are people mutating into Rikti. Rikti spawn at lvl 30+ and Lost can spawn up to lvl 29. If you do a lvl 30 Rikti arc, but set to -1, you can spawn Lost in the Rikti's place. But getting your Vanguard Merit fits story-wise.
  17. You are pretty much right in that you really do not need the End/Rech or straight up Recharge IOs in toggles or auto powers, but sometimes, recharge can be useful in toggles for those times you get sapped and toggle drop, and especially if there are slow debuffs added on top of you - every little bit can help. Also, there are click Defense powers where those and the Def/Rech IOs benefit. Also, I will 4 slot my Def powers with a Def/End, Def, Def/End/Rech, and Def/+Global Rech (LotG) - this gets you to the ED max of Defense and an SO's worth of end reduction. (On the first defense-based power I have, I will add a 5th and 6th slot for the Shield Wall +Resist IO, and the Reactive Defenses +Scaling Resist IO.) And even more personally, I slot 3 shield Walls or Reactive Defenses (Def/End, Def, Def/End/Rech) + the LotG Def/+Global Rech in my powers. I like the Shield Wall and Reactive Defenses set bonuses far better then LotG or Red Fortune.
  18. I am sure this is intentional. Not all rescued NPCs that fight alongside you are set to aggressive. In fact, most people hate it as they tend to aggro things they don't want and/or get themselves killed and failing the mission (like Lady Jane in the midnighter arc or rescuing the Dr in the Moonfire TF). There are quite a few other NPCs out there set to Defensive, so it's quite normal.
  19. Get rid of knock back and make everything knock down instead - no. KB has its uses and advantages just like KD does. There are powers that should inherently KB: Gale, Hurricane, Ki Push, etc. However, in the case of Wormhole, yes, that is a power that should be inherently knock down instead. Your premise really solves nothing. As you said, people are divided - hate it or love it. So, blanket switching everything to the other side (KD) and creating/switching procs to turn them into KB, doesn't solve the issue - it just flip flops the side. Perhaps just a look at certain powers (like Wormhole) and see if they truly deserves to be KB (which Wormhole doesn't in most people's minds I would assume), and readjust certain powers that way. But powers like Gale and Hurricane - strong wind forces against your foes and they only KD - doesn't fit the theme or the nature of the power and they should remain KB. Ki Push - only KDs? Nope - goes against what it is and should be. Each power should be evaluated on its own merits, theme, and purpose to whether it should KB or KD.
  20. Boosting a proc does nothing but waste your booster, except in the rare cases like the Steadfast Protection Res/+Def or the LOTG Def/+Gloabl Rech (as noted above) and any similar with a dual "normal" component and a proc. The boosters boost the "normal" aspect of the IO, but does nothing for the actual proc portion itself. All those damage procs, perf shifter, numi's miracle, etc, etc, etc - boosting does nothing. As far as attuning your procs.... If you are relying on them for a set bonus at an exemplared level, then attune them. If not, then don't waste it. The proc will still work when exemplared to a low level even if it's lvl 50 - the IO itself will still function and will proc. For example: You slot 4 Performance shifters with 1 being the proc. The 3 are attuned and the Proc is lvl 50. You Exemplar down to lvl 25. The proc will still work, but you will only get the set bonus for 3 Perf shifters since they are attuned. If you attune the proc as well - you'll get the set bonus for all 4 when exemplared. I hope this helps.
  21. I love this combo and it's fun to play. I took fold space so i can pull things back into PBAOE range. πŸ˜„ Here is my build.... Celestial Thunder - Blaster (Storm Blast - Temporal Manipulation).mbd
  22. I don't remember the Graveyard Shift arc, but in Posi 2, you do not HAVE to defeat Cortex to complete the TF. Sometimes he spawns in an out of the way spot and you have to specifically look for him to defeat him. I have had the Posi 2 version count towards the badge. So, perhaps you missed him in Posi 2?
  23. I think everything pretty much has been said already above, but some additional considerations/reminders: For stopping, hit the back button near the end to stop the drift - this is how you had to Fly since 2004 when the game launched and before HC recently allowed Hover and Fly to stack. You can also STILL take Hover from the flight pool and have it stack, if you want - also, Combat Jumping helps. Yes, an extra power pick, but it's possible to do if the drift annoys you that much, Rune of Protection is largely not needed at all due to the unchangeable duration and recharge. I have only 1 character with it so that I can say I've tried it. It rarely uses it as inspires are typically always there when I need them - even in the worst of content: 4-Star TFs/SFs, iTrials, incarnate, etc. Power Pools are meant to have the "good" powers at the end and have prerequisites to take prior to getting them - always been that way. That's the trade off for the "good" powers. As also mentioned above, there are other servers out there who do allow you to pick any power in any order, and some also mix and matching many power sets across several ATs. I too am in the camp of finding the inherent TP very useful. I would be sad to have it go away from Mystic Flight. Too many times, I am trapped in a room or hallway by a horde of mobs and the TP helps me escape/relocate. Or it helps me to better position myself within a mob (in the case of my fairy Brute that wants to be surrounded by foes - sometimes, mobs stay in a cone and I can TP into the middle of the mass to force them to surround me. πŸ™‚
  24. Any primary with a snipe would suit your need, not just Energy. But you don't have to limit yourself to /Energy for Boost Range power to be a successful ranged solo blaster. You can do so with any secondary powerset. Yes, some lend themselves better to being at range and others towards melee, but you can be successful with any. If you are considering a Corruptor and want a range boost, /Marine has a buff that boosts range.
  25. There really is no need for all that on every toon. I understand the want, but there is no need. So, if you've maxed out all the possible +end and +recovery options in your build through procs and set bonuses and are still coming up short - then you have to just make the hard choice of want vs. need, and perhaps eliminate some of those extraneous toggles. It may also free up slotting or provide room for extra attacks that allow you to kill faster, thusly saving overall endurance. Your toons do not have to be capped on def or resists to be effective. Leadership is a nicety, but is not a necessity. I rarely take Tactics - while it is a great power, I hit fine without it with whatever global accuracy I get from set bonuses, and that's even in elevated/higher level content. Maneuvers - great power too, but Combat Jumping gives almost the same amount for far less endurance usage. But again, capped def or resists are nice, but not needed. Only for specialized content do you need such specialized builds. So, of course, I can see doing this type of building for that specialized content (like 4-star TFs/SFs, and such). But you'll also most likely be teamed with someone who will provide you with some sort of end/recovery. Even most incarnate content, you will be fine without (and also probably teamed). Remember those things called inspirations?? Those shore up any shortfalls in your build when you need them. Play comfortably, kill quickly, and use inspires for the really tough moments. That's all I can think to suggest. πŸ™‚
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