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Frozen Burn

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Everything posted by Frozen Burn

  1. Thanks for posting something about how you feel about Cel Shading. I've wanted to vent something for a long time in that I just cannot stand the Cel Shading rendering. I get how it gives that "comic book" look and feel - but details are lost and many of the simpler costumes look bland with it and many of the more detailed costumes look muddy. Finding a costume that is balanced for it is rare (and some people here have done that). But even then, I'd still prefer the in-game look so I can see more clearly what the person has created. I actually get frustrated and disappointed when I see a Cel Shaded post and I have a hard time "liking" what could be an awesome costume just because I feel like it might be incomplete and I can't see the details. I know many others will disagree, but this is my issue and unfortunately how I feel about it. You all keep doing you and making awesome costumes! 🙂
  2. Butterscotch Meringue Pie - always and forever!
  3. Great list! But you're missing Dilemma Diabolique. It should appear after DA arcs and Minds of Mayhem and prior to Belladonna's arc. 🙂
  4. I prefer option 2 (without the CoT skirt). Cleaner / less messy-looking. ....but just my opinion. 🙂
  5. As mentioned above, because they are different powers from different pools. If they were exactly the same, then why have 2 different powers? A longer answer is, the Speed Power Pool is a traditional "Travel" power pool (Like Flight, Jumping, and Teleportation), whereas Experimentation is an "Origin" power pool (Sci/Tech) that just happens to have a travel power in it (like Sorcery (Magic) and Force of Will (Natural/Mutant)).
  6. SR is perfectly fine the way it is. In fact, it's darn great! A +heal or +end power is NOT needed and would only make the set a cookie-cutter clone of others. Defense can built high enough that you are rarely, if ever, touched and even if so, inspires and the resistances you get from sets and other means make it so it's not very painful. Sets also make it so you can easily manage your endurance consumption - so there really is no issue there either. If you still have end issues, then relook at your build. Elude is the only power out of the set that is useless. There is no need for it. You can get your defense high enough without it and again, end use is easily managed with sets. I've seen some people doing the old-school perma-elude builds and and they have to stop and rest every few mins while the remainder of the team (including my untouched SR toons without Elude) move on without them.
  7. Combat Teleport is a great power and very useful. And no, it will not take you out of Hide or Stealth. The +To Hit is great for your alpha strike. I generally put a single range IO in and that's it. But you can slot it up with To Hit sets and procs, if you wanted.
  8. While you can skip and some do, the Defense Debuff Resistance you get from Grant Cover is huge for the Shield Powerset and should be considered heavily - even when solo and fighting things that can / may debuff you.
  9. The game doesn't necessarily change at lvl 50. Your character keeps growing post-50 as you become even more powerful and the game continues to grow with you with increased difficulty content. Reaching lvl 50 and becoming an Incarnate and doing the incarnate trials and the Dark Astoria content is really something to continue experiencing. Stopping before 50 or right at it is like not even allowing your character to fully realize their potential. You should give it a try. 🙂
  10. Clearly, you've not seen any of my posts. 😄 ...tiny compared to mine. lol
  11. I agree with others who have replied here.... YES to: an NPC to give advice on ED, Law of 5s, Pros and cons of catalyzing or not and using Boosters, and other generic info that is not currently in-game and has to be learned the hard-way or pouring through pages of forum posts. NO to: The NPC scanning your build for any "pitfalls." Slotting and builds are completely subjective and the freedom to slot any power in any way is what makes the game so great. For this to work, there would have to be an algorithm of what is acceptable and what is not - that gets pretty "big brother," which is bad in my opinion - and it will only make new players feel like they should never something in a certain way when there are cases that they might actually want to slot it up. As for advising if they've exceeded the Law of 5s, that it isn't entirely useful either - sometimes, you exceed on a set bonus because you're chasing that 5th or 6th bonus from another set and you just have to live that 1 or more wasted bonus.
  12. Congrats! Glad you were able to figure this out and are on your way. There are some other very useful tips and tricks posted from people in the Marketing section of this forum you may want to check out. Enjoy!
  13. @Falsey ^^^ This! All mobs in AE must have at least 1 ranged and 1 melee attack to award full xp. Also, if you give them too few powers for their rank (min, LT, boss, etc), they will also award less than full xp. There is a bar when making custom mobs that shows how much XP they'll award as you're selecting their powers.
  14. Love All - every group is unique and provide their own set of challenges that make the game fun. Given that, I do have some favorites that stand out or are less -favs: REALLY LOVE: Nemesis Knives of Artemis Knives of Vengeance Carnival of Shadows Syndicate Destroyers (Boom, baby!) The Awakened Rularuu Lanaruu Less fond of: Circle of Thorns Vanguard Rikti Clockwork (Primal)
  15. Empathy for caring about the kids and Sonic for having to yell at the l'il bastards! I love it! 😄 This is just great - nicely done!!
  16. I started a thread proposing changes to Mind Control and people were not happy about it. lol But the set so desperately needs updating. Mass Confusion needs to have a lower tier and shorter recharge to be on par with other control sets that have mass confusion abilities. I personally would like to see a pet-type option, but I know many hate that. I am fine either way. Mass Hypnosis is mostly useless as teammates always inevitably wake up that extra aggroed mob you just slept. And even if you use it on the mob the team is attacking - still a waste. I'd like to see it become a psychic fog "pet" that will put mobs back to sleep after being attacked - similar to Electric Controls sleep patch. As a controller set, you get very little containment from this set. Most other control sets offer immobs, stuns, and holds that all offer damage and containment. Mind Control only offers holds. You don't get containment from slept, confused, or terrified mobs (most of what Mind Control is about). So MC is very lacking in that department compared to other control sets. Telekinesis - needs to be anything other than what it is now... or just get rid of it to free up a slot for a pet / foe takeover / or other cool power - maybe something from Penny Yin's abilities? 🙂
  17. Difficulty is really dependent on the team size and player's setting (+Level x Team Size, if >actual team size). There is a setting for bosses and such where you can increase the number of LTs or Bosses in that spawn - but it DOES NOT change the level of the boss you are placing (click the "?" and it will tell you all you need to know: Easy has mostly minions and maybe 1-2 LTs depending on team size, Medium would be normal, and Hard would be more bosses and LTs in the spawn IN ADDITION to the unique boss you are placing there. Otherwise, there really are no other difficulty settings other than the player's. As for The Asteroid map and number of spawns - only 16 total of anything are allowed as shown here.... Brigg has 15 patrols, 1 Rescue Ally, 1 Collection. Each player has an aggro cap and when you rescue the Ally, it will have it's own aggro but since it is your "teammate," it's damage and XP counts for you. Brigg also has this Ally cast Phantom Army which also has Taunt and can aggro more at thte same time. So, unless you have something similar, that may be why you are "feeling" yours isn't as "big" of mobs as Brigg's. As for the other player's (Twisted Visage) map(s), I've never played it, but it sounds like they have an Ambush tied to a Collection - so when the player clicks the glowie, the Ambush spawns and runs at them. Also, Destructible Objects inherently have an Ambush tied to them without you having to program it in. Hope this helps!
  18. I never really paid any attention to how many were in a group, as I never really cared - the area looks full, so it looked fine to me! 🙂 But I decided to take a look at a couple of my arcs - both with custom mobs and and without. It seems spawn size is dependent on the map. A few of my missions, the spawns would be 10-11 (tunnel & Arachnos maps), others would be 11-13, and I had one (the Malta Warburg base) where spawn sizes were 19. Also the burning forest map had spawn sizes mostly of 11-12, but an AV group had 19 (incl the AV). All also had varying 1-3 bosses, 2-4 LTs, with remaining minions - including my custom groups. Patrols seem to spawn 1-2 mobs less per group than the standing spawns. So if you want more mobs per spawn, I guess you have to find the right map!
  19. A boomerang is a great suggestion and I think various weapon types would be ideal instead of just one. Throwing different things like shuriken, knives, darts, boomerangs, explosives (grenades/vials/dynamite)--all in the same set--provides more character concepts and options. Otherwise, if it's just shuriken, you're pretty pigeon-holed into a ninja. Different weapon types also just make the set more exciting to play. And yes, of course, no weapon appears in the hand until you click the button to cast it so it makes it easier to have and throw different weapon types. I would love to see a chained/roped kama that is used similarly like a rope dart where you use various swinging attacks to wrap it around you until you finally spin and unleash the full force and length of it. There are various animations in game that could be used - the staff spinning strike comes to mind where spin on the ground like a break dancer. It could a one off power, but concept would also maker a good combo builder where you do a couple single target spin moves to build up to a massive PBAOE strike and/or nuke-level ability. Then throw a boomerang that chain hits some foes, throw some shuriken in a cone, toss a stick of dynamite, and then finish the boss with a heavy bowie knife "executioner shot" type throw. ....that would be fun as heck!! 😄
  20. I love this! Great concept and simple costume that is just perfect. 😄 MA/SR scrapper, I assume?
  21. There are and I would think you could this with yours as well. The big thing to do would be to also use "Envenomed Dagger" temp power that you buy from the P2W vendor. Several uses will stop or slow their regen enough so that you can whittle away at them with your damage.
  22. Just to give some context.... Widows and Arachnos Soldiers are what are known as VEATs, or Villain Epic ATs. (Warshades and Peacbringers are HEATs - Hero Epic ATS.) These epic ATs were introduced later in the game and meant to be a challenge. That is why you start generically and then can specialize later - and also why there are SO many powers to choose from. And of course, you only the same amount of slots as any other AT - so part of the challenge is picking and slotting what you want. Another challenge that has always been with the Epic ATs is the endurance use - they suck endurance heavily and it was much worse when they first came out. There have been tweaks and updates over the years during live, but they can still be a "challenge" for building and playing compared to the other standard ATs.
  23. Personal Force Field Rune of Warding All the Accolade clickies: Eye of the Magus, Geas, Vanguard Medal, Elusive Mind, Crey Pistol Any T9 uber-protection power from a defensive set (Unstappable, Elude, Strength of Will, etc, etc, etc) Vengeance ....there's probably more, but I always I forget I have these and to use them when needed.
  24. As far as I know, Bailout Hero is the only badge that you can get for autocompleting.
  25. Sister to Natsumi (AKA "The Phantom's Sting" posted above), Tsukiko Kimura is the youngest daughter of a top leader of the Syndicate. However, she doesn't always follow the rules and traditions of her family or the Syndicate although, she plays the part very well when she has to. With her father always occupied with business or helping her older sister to climb in the ranks of the Syndicate, Tsukiko is often left to her own devices. She loves her older sister, but Tsukiko is always in her shadow and uses that to her advantage. Little does her family or the Syndicate know, or the rest of Praetoria for that matter, that Tsukiko is the infamous cybertech hacker and slicer known as "Nite Sphinx." Tsukiko uses her alter ego to silently and anonymously rebel against her family, the Syndicate, and even the Praetorian regime--anyone who oppresses the people. She will hack and slice into computers to hold companies or people hostage forcing them to do her bidding (whatever whim at the moment) unless they can solve a very difficult riddle. Like the legend of the Sphinx, failure to comply or complete the riddle generally means their death. The few who have completed the riddle successfully lived and have never oppressed anyone again. Despite her tech savviness, Tsukiko is fascinated with the occult and uses magic to give the Nite Sphinx even more power and mystery as she hacks and slices with her computer as well as her katana. (Katana/Dark Scrapper) Hacking into TPN's network... Hanging with some of father's gang members in the Underground and searching for a corporate telecommunications line to slice into... The club scene is SO fun! Plus many "marks" are there too.... Big sis can wait a little longer before school, "I just thought of a great new riddle...." "Yes, father. I will dress appropriately for meeting our business partners...." For her assassination work.... Given "Nite Sphinx'" work against Cole's regime, Dark Watcher supplied a vanguard sword to combat apparitions and incorporeal beings in First and Night Wards.... Blending in while in the ancient time of Cimerora.... While in Cimerora, with no technology to hack, she uses her magic to take the form of a sphinx to enact her brand of justice....
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