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Everything posted by Frozen Burn
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Empathy for caring about the kids and Sonic for having to yell at the l'il bastards! I love it! 😄 This is just great - nicely done!!
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I started a thread proposing changes to Mind Control and people were not happy about it. lol But the set so desperately needs updating. Mass Confusion needs to have a lower tier and shorter recharge to be on par with other control sets that have mass confusion abilities. I personally would like to see a pet-type option, but I know many hate that. I am fine either way. Mass Hypnosis is mostly useless as teammates always inevitably wake up that extra aggroed mob you just slept. And even if you use it on the mob the team is attacking - still a waste. I'd like to see it become a psychic fog "pet" that will put mobs back to sleep after being attacked - similar to Electric Controls sleep patch. As a controller set, you get very little containment from this set. Most other control sets offer immobs, stuns, and holds that all offer damage and containment. Mind Control only offers holds. You don't get containment from slept, confused, or terrified mobs (most of what Mind Control is about). So MC is very lacking in that department compared to other control sets. Telekinesis - needs to be anything other than what it is now... or just get rid of it to free up a slot for a pet / foe takeover / or other cool power - maybe something from Penny Yin's abilities? 🙂
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Question about how do i get more mobs in the groups
Frozen Burn replied to Gloryous1's topic in Mission Architect
Difficulty is really dependent on the team size and player's setting (+Level x Team Size, if >actual team size). There is a setting for bosses and such where you can increase the number of LTs or Bosses in that spawn - but it DOES NOT change the level of the boss you are placing (click the "?" and it will tell you all you need to know: Easy has mostly minions and maybe 1-2 LTs depending on team size, Medium would be normal, and Hard would be more bosses and LTs in the spawn IN ADDITION to the unique boss you are placing there. Otherwise, there really are no other difficulty settings other than the player's. As for The Asteroid map and number of spawns - only 16 total of anything are allowed as shown here.... Brigg has 15 patrols, 1 Rescue Ally, 1 Collection. Each player has an aggro cap and when you rescue the Ally, it will have it's own aggro but since it is your "teammate," it's damage and XP counts for you. Brigg also has this Ally cast Phantom Army which also has Taunt and can aggro more at thte same time. So, unless you have something similar, that may be why you are "feeling" yours isn't as "big" of mobs as Brigg's. As for the other player's (Twisted Visage) map(s), I've never played it, but it sounds like they have an Ambush tied to a Collection - so when the player clicks the glowie, the Ambush spawns and runs at them. Also, Destructible Objects inherently have an Ambush tied to them without you having to program it in. Hope this helps! -
Question about how do i get more mobs in the groups
Frozen Burn replied to Gloryous1's topic in Mission Architect
I never really paid any attention to how many were in a group, as I never really cared - the area looks full, so it looked fine to me! 🙂 But I decided to take a look at a couple of my arcs - both with custom mobs and and without. It seems spawn size is dependent on the map. A few of my missions, the spawns would be 10-11 (tunnel & Arachnos maps), others would be 11-13, and I had one (the Malta Warburg base) where spawn sizes were 19. Also the burning forest map had spawn sizes mostly of 11-12, but an AV group had 19 (incl the AV). All also had varying 1-3 bosses, 2-4 LTs, with remaining minions - including my custom groups. Patrols seem to spawn 1-2 mobs less per group than the standing spawns. So if you want more mobs per spawn, I guess you have to find the right map! -
A boomerang is a great suggestion and I think various weapon types would be ideal instead of just one. Throwing different things like shuriken, knives, darts, boomerangs, explosives (grenades/vials/dynamite)--all in the same set--provides more character concepts and options. Otherwise, if it's just shuriken, you're pretty pigeon-holed into a ninja. Different weapon types also just make the set more exciting to play. And yes, of course, no weapon appears in the hand until you click the button to cast it so it makes it easier to have and throw different weapon types. I would love to see a chained/roped kama that is used similarly like a rope dart where you use various swinging attacks to wrap it around you until you finally spin and unleash the full force and length of it. There are various animations in game that could be used - the staff spinning strike comes to mind where spin on the ground like a break dancer. It could a one off power, but concept would also maker a good combo builder where you do a couple single target spin moves to build up to a massive PBAOE strike and/or nuke-level ability. Then throw a boomerang that chain hits some foes, throw some shuriken in a cone, toss a stick of dynamite, and then finish the boss with a heavy bowie knife "executioner shot" type throw. ....that would be fun as heck!! 😄
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I love this! Great concept and simple costume that is just perfect. 😄 MA/SR scrapper, I assume?
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Are there any Brute builds that can solo AVs and GMs?
Frozen Burn replied to meowkittyface's topic in Brute
There are and I would think you could this with yours as well. The big thing to do would be to also use "Envenomed Dagger" temp power that you buy from the P2W vendor. Several uses will stop or slow their regen enough so that you can whittle away at them with your damage. -
Just to give some context.... Widows and Arachnos Soldiers are what are known as VEATs, or Villain Epic ATs. (Warshades and Peacbringers are HEATs - Hero Epic ATS.) These epic ATs were introduced later in the game and meant to be a challenge. That is why you start generically and then can specialize later - and also why there are SO many powers to choose from. And of course, you only the same amount of slots as any other AT - so part of the challenge is picking and slotting what you want. Another challenge that has always been with the Epic ATs is the endurance use - they suck endurance heavily and it was much worse when they first came out. There have been tweaks and updates over the years during live, but they can still be a "challenge" for building and playing compared to the other standard ATs.
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I never take teleport - except I did
Frozen Burn replied to DougGraves's topic in General Discussion
Personal Force Field Rune of Warding All the Accolade clickies: Eye of the Magus, Geas, Vanguard Medal, Elusive Mind, Crey Pistol Any T9 uber-protection power from a defensive set (Unstappable, Elude, Strength of Will, etc, etc, etc) Vengeance ....there's probably more, but I always I forget I have these and to use them when needed. -
Are there any badges that can be had through autocomplete?
Frozen Burn replied to Zhym's topic in Badges
As far as I know, Bailout Hero is the only badge that you can get for autocompleting. -
Sister to Natsumi (AKA "The Phantom's Sting" posted above), Tsukiko Kimura is the youngest daughter of a top leader of the Syndicate. However, she doesn't always follow the rules and traditions of her family or the Syndicate although, she plays the part very well when she has to. With her father always occupied with business or helping her older sister to climb in the ranks of the Syndicate, Tsukiko is often left to her own devices. She loves her older sister, but Tsukiko is always in her shadow and uses that to her advantage. Little does her family or the Syndicate know, or the rest of Praetoria for that matter, that Tsukiko is the infamous cybertech hacker and slicer known as "Nite Sphinx." Tsukiko uses her alter ego to silently and anonymously rebel against her family, the Syndicate, and even the Praetorian regime--anyone who oppresses the people. She will hack and slice into computers to hold companies or people hostage forcing them to do her bidding (whatever whim at the moment) unless they can solve a very difficult riddle. Like the legend of the Sphinx, failure to comply or complete the riddle generally means their death. The few who have completed the riddle successfully lived and have never oppressed anyone again. Despite her tech savviness, Tsukiko is fascinated with the occult and uses magic to give the Nite Sphinx even more power and mystery as she hacks and slices with her computer as well as her katana. (Katana/Dark Scrapper) Hacking into TPN's network... Hanging with some of father's gang members in the Underground and searching for a corporate telecommunications line to slice into... The club scene is SO fun! Plus many "marks" are there too.... Big sis can wait a little longer before school, "I just thought of a great new riddle...." "Yes, father. I will dress appropriately for meeting our business partners...." For her assassination work.... Given "Nite Sphinx'" work against Cole's regime, Dark Watcher supplied a vanguard sword to combat apparitions and incorporeal beings in First and Night Wards.... Blending in while in the ancient time of Cimerora.... While in Cimerora, with no technology to hack, she uses her magic to take the form of a sphinx to enact her brand of justice....
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Natsumi Kimura's father is one of the top leaders of the Syndicate. As the eldest child, she was brought up in strict and rigid tradition. Coloring her hair different colors was the only true freedom she was allowed. But she loved her father, mother, and siblings and was happy to do her duty and bring honor to her family. From a young age, Natsumi learned the family business and trained in martial arts and small weaponry. Sitting in meetings with her father and in perfecting her deadly crafts, she earned her place within her father's company and the Syndicate. She also became her family's top enforcer and assassin. She wants nothing more than to bring honor to her family, protect it, and protect her family's corporate interests. Natsumi's prey never see her. All they know is the sharp sting of pain as they draw their last few breaths. Witnesses say, "it must have been a yokai"--a mysterious ghost, phantom, or supernatural phenomena. "It's as if a phantom reached out of the shadows, struck, and then quickly disappeared." The Syndicate soon gave her the name, "The Phantom's Sting." The Kimura's deny involvement, but they help spread the urban legend of a new yokai haunting Praetoria-- it helps instill fear and keep other families and corporations in line. (DP/Ninja Blaster) Waiting for action in Imperial City... Hangin' with the gang in the park.... Little sister is always late for school.... Trouble outside the CDEC! Many Syndicate deals go down in the club and sometimes, they go wrong.... One should look their best when protecting father's corporate interests at the bank.... Even relaxing at the beach gets interrupted with work.... Going to Primal Earth requires a new look.... Malta and Knives of Artemis are so easy to infiltrate....
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lol. You just necro'd a 2 year old thread. And as mentioned in it, you don't need your old binders as the info is in-game, if you download vidiot maps.
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How good is Weaken Resolve, actually?
Frozen Burn replied to oedipus_tex's topic in General Discussion
It's a pool power. It's not supposed to be better than anything in AT primary or secondary sets. So, for what it is, it's alright / not bad but not great / "meh" / okay / "better than nothing if you don't have anything better to take." -
Yes, they could still comment on a previous session if you still have an active story arc clue in your tabs - or perhaps even a souvenir. Story arc clues disappear once you finish an arc which is why an NPC wouldn't comment on something you did early in your hero/villain career. You do get souvenirs from story arcs as well, which may or may not be used for the NPC to comment on - I just do not know, but wouldn't be surprised either way. But the timer i refer to that might be in place, is perhaps one where the single (1 unique) NPC won't comment for another 10 mins (totally pulling a random number).... I've been hanging out in a zone with some SG-mates who also completed a story arc with me (we co-completed, we all had the contact, got the mishes - so each got the clue and merits at end, and etc) - and I've noticed different scenarios with this... 1) only one of us hanging out got commented on and it was probably because that particular NPC who is programmed to comment had noticed that player before the others - but there was no comments on the other players on the team; and 2) we've seen a couple different NPCs comment on 2 different players and if I recall correctly, it was an area where NPCs were walking in different directions - so the one NPC saw the player 1 first and the 2nd NPC saw player 2 first and they both commented. But they certainly did not comment on the other people hanging around who had also just done the same story arc with me. ....So, there has to be somewhat of a timer there (mins or hours?) otherwise, they would immediate rattle off a comment for every player in the area - which they do not do.
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Help I screwed up my base by moving entrance point.
Frozen Burn replied to Rexer's topic in Base Construction
First, no worries - I think most of us have done this at one point! As @TheZag mentions, the command /editbase 1 is what you need. It allows you to enter base editing mode from anywhere in the base. So, you don't have to be in the "Entrance room" with the little pop up menu to go into editing mode. (And then /editbase 0 exits editing mode.) And do look through that link Zag provided. There are a TON of useful base building tips and tricks in there to make your life easier. -
I am not entirely sure, but I would assume it's probably a dual mechanic: 1st) there may be a perception check to see if a player character is nearby (much like a foe has perception to you) and instead of "Aggroing", they then 2nd) checks the character's Clues, Souvenirs, and Badges you earn from story arcs, TFs/SFs/Trials, and such and then if something "noteworthy" is found, they make a comment. So if all a player does is street-sweep, PL / farm in AE, or similar - they aren't going to get the NPC comments like you describe. And I do not think all NPCs do this and there may be a time limit to it as well - otherwise, we would be flooded with them.
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Uhhh... yeah, COH... Rularuu do -Def with their blasts as well as -Damage.
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How is Time as a secondary for Blasters and what is a good primary?
Frozen Burn replied to mrdeeds7's topic in Blaster
I like /Temporal Manipulation. I have a Psy/Temporal blaster that is one of my favs to play and fairly sturdy too. There is a lot of -Regen that it does so is great against AVs/GMs/EBs. Normally, to hold a Boss, you need to stack 2 holds on it, but using Time Wall (the T1 Immob) on a boss prior to casting Time Stop (hold), will hold the boss - which is very handy. The 2 single target attacks do good damage and recharge fast, the PBAOE (End of Time) is good, and I even find occasional use for the PBAOE Stun (Time Shift). It's a solid set and does well. It's not as flashy as some others, but you can't go wrong with it either. -
Question about how do i get more mobs in the groups
Frozen Burn replied to Gloryous1's topic in Mission Architect
How many critters per mob were you experiencing? Were you set to team size x8? There is a max limit to mob size, which is 16 unless you have an AV/EB boss and then it's 17. Some maps have spawn points near one another and at Team size x8, it can look like one huge massive group, but it's actually 2 or 3. May also try setting Mission Enemy Group from "Empty" to: Custom, Mafia di Fuoco. -
Yeah, Cloak of Fear is totally skippable and is just "meh" over all. Small radius (8ft), low mag (2), VERY low base accuracy (50.25%) so it needs a LOT of accuracy to compensate, high end cost (0.52/s) so needs extra end redux to run with all your other better toggles.... To make this power viable, it really needs to be 6 slotted - and even then, it's just "meh." Once you hit 50 and are incarnate, maybe you could drop it to 5 slots, depending on your set bonuses and etc. But leveling up, it's a huge waste of endurance and slots. If you have the endurance and slots to waste, then it's fun. The animation is cool and yes, it would stack well with Touch of Fear and the Presence pool and I would only consider using it in a concept build like is being suggested here.
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Sometimes, 1 is all you need. 🙂
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Unfortunately, no. You can't quite get continual ambushes like that. You are limited to the number of spawn points on a map. And limited by how ambushes are tied an objective. First, a single ambush will take up 1 spawn point on a map. When looking at the map details, it will tell you how many of what details (bosses, collections, hostages, etc) are allowed and where (Front, Middle, Back). It won't say "X ambushes" are allowed, but you can infer from it saying "X bosses allowed" or "Y details of any type allowed." As @Jiro Ito mentioned, you could chain bosses to spawn after you defeat another boss and so forth, however, those subsequent bosses do not "ambush" (ie run after the player), they just spawn and wait for the player to come to them. However, each boss can accept 1 ambush when at 3/4 health, a 2nd at 1/2 health, and a 3rd at 1/4 health. ...that uses 4 spawn points (1 boss + 3 ambushes). Then when that boss is defeated, you could have a 2nd boss spawn, player goes and finds it, and then you could have 3 more ambushes chase the player, then spawn another boss and so forth until all the spawn points are used up.
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Love the concept! And yes, 5 Missions to an arc. I could certainly see a player having to do 5 different missions all over the world in 1 arc. Or, if one geographic area is particularly "troublesome," do a couple missions in a row at that locale before moving onto the next (maybe, 3 separate locations in 1 arc). And then arc 2 can be "phase 2" of the plan... or maybe, doing the covert op work in arc 1 to set up the invasion in arc 2. ....just some thoughts. Anyway... You are spot on with St. Martial and Mercy - they are perfect for those Euro city looks. There are some Nerva maps that give a good "jungle" feel that could be for Pacific theatre. There's an Aracnos Submarine Base map that has an underground submarine port - that could be cool to use. There's an outdoor Grandville map that could be used for a beachhead invasion. Numerous cargo ship maps that can be used There are different outdoor factory maps (Mercy, Sharkhead, Cap Au) that could be used "blow up munitions factory" or etc Cimerora maps are perfect for Sicily / Italy. Croatoa maps could be used for Western Euro farmland battlgrounds And of course, there are the usual outdoor wooded maps (also burning) as mentioned above that could be used. Manticore's Mansion map has a nice euro / castle feel. The tech back room may be a little too modern, though. Cap Au WSPDR map also looks European and there could be potential for the radio building - save or sabotage? Older outdoor city maps could be useful - the ones with the brick buildings. There is also 1 with carnie tents that could be used for Eastern Euro "gypsies." Faultline and Echo: Faultline maps could be useful. Bomb or save the dam! Port Oakes Ship Yard map - Destroy the new Axis Freighter! ... or Save the Allied ship building yard! So many good options to use! Unfortunately, nothing really suits North Africa theatre. But maybe you could to a cargo ship "off the coast of North Africa" to satisfy that? Good luck! Please post when you have them up and completed - I'd love to play through it.
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Just a simple costume... Hot pants, Hot body, Fiery woman.... Miss Blazepassion (Fire/Fire Dominator) "Burn it. Burn it all."