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Everything posted by biostem
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Tough one, but here goes: 1. My dark blast/super reflexes sentinel, "Lithe Spectre". She's probably the first character I fully kitted-out with IOs and went to T4 Incarnates with. It's a fun combo and quite effective. 2. My "Crabbermind" named "Agent Aurum" - Very powerful and fun to play. 3. This one is a tie between my Bio Armor/Savage Melee and Radiation Armor/Savage Melee tanks, both named "Megalo Don", (shark themed, on 2 different server). Both are very powerful and nigh indestructible, but each have their own quirks and strengths/weaknesses. I think the look is what really elevates this/these characters. 4. A sort of Batman/The Shadow homage named "The Umbral Hawk", a dual pistols/ninjitsu sentinel. Fun to play and very stylish. 5. An earth control/pain domination controller named "Ana L'Gesia" - Neither the most powerful nor the most durable character out there, but fun to play on teams and quite flashy to boot!
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Do... do you realize the irony of this statement?
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Irrelevant; Powers are part of a set. My point is that these sets synergize internally. Skip powers at your own peril. In the greater scope, what these suggestions really boil down to is "I want more powers so gimme!".
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But they kind of have to now, anyway; If they don't take their status protection power, they aren't going to be very effective. If they don't take one of their armor powers, they won't be as durable as they would otherwise. Heck, many sets with a click status protection power aren't permanent right out the gate - so they have to invest in extra slots in order to reduce the recharge so they're always protected. But let's turn it around - I wish my non-MMs could attack from multiple sources simultaneously without costing them any end. Why should my non-MMs have to invest in end redux or other end-mitigation tools because they're constantly bottoming out their blue bar, while all those MMs just spend a little end to summon their pets and can just sit back and let them do the attacking?
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Can we also bake the effects of all the armor toggles into just 1, so it'd free up some power picks for every melee AT as well? 🙄
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Invisible/Blank Claws weapon models
biostem replied to Random Robot's topic in Suggestions & Feedback
The monstrous glove options are basically that. The issue, though, is having to provide alternate animations that use an open-hand swipe animation. These kind of exist in savage melee, but I don't know if said animations could be ported over 1:1. -
I have a 50 bio/savage and rad/savage tank. They both have their pluses and minuses, but I love savage melee on both.
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Maybe buff supremacy based upon the difficulty setting the mission is set to. Also, perhaps, provide a slightly longer period of invulnerability when pets are first summoned.
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Invisible/Blank Claws weapon models
biostem replied to Random Robot's topic in Suggestions & Feedback
I would argue that claws are a specific outlier with regard to a "no-weapon" suggestion, since they are integrated into your character's anatomy in a way that is different than other weapon sets. that being said, (and unless I'm misremembering), the current claws animations actually have your character using a closed fist, since the claws extend from the back of their hand, beyond the reach of said closed fist(s). Maybe we could get a claws weapon model option that is a sort of "claw cap" that fits over the existing hand geometry but has the appearance of an open claw... -
I could be wrong, but I believe there was an intention at one point to move all "regular" jetpacks over to the jetpack category. Also, I think, besides the flame effect, the other jetpacks don't animate like the Goldbricker one does. Going back to my previous comment, I similarly believe the toga has its own category because it is a single piece that encompasses multiple costume slots.
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IIRC, the toga connects to both the top and the waist/upper leg area, which is why it's unique. The jackets or robes with tails don't cover the same area - they just hang down.
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And that's the crux of the entire argument - there are sets that lean much more strongly to team play, and those that are better for soloists, and that's a good thing; Allow players to determine what sets they will play based upon their own preferred playstyle, instead of trying to shoehorn sets into a solo-friendly functionality.
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Nice moving the goalposts there. Fort & CM, if castable on yourself, are better than many armor sets, and that's not counting the 2 RAs you already have available.
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I've heard it slightly differently: PEBKAC: Problem Exists Between Keyboard And Chair.
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Best to check the PTS itself or read the patch notes here.
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As @Major_Decoy pointed out, there's no real clear delineation of comic book characters to CoH ATs. How many comic book characters have powers that only affect their allies, or have to constantly summon and upgrade minions mid-battle? That being said, I kind of think someone like Soundwave or Blaster from the transformers would be a good match for the MM AT.
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Do you believe in game balance or that it is an important factor in games? If not, then I could see why you'd want to be able to use all those ally-only powers on yourself.
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Incarnate Based Lore / End Game is Dissatisfying
biostem replied to FFFF's topic in General Discussion
Good news is they [wait for it] only work for tips! -
If you wanted new powers what would it be?
biostem replied to darcstarmerc's topic in General Discussion
It would be cool to see some more mixed-element types, like fire & toxic, or fire & negative energy. Maybe some sort of "superconductivity" set which combines energy and cold damage. Call it "dirty fighting" and have your character smash bottles, folding chairs, 2x4's, maybe a length of chain, and perhaps even pull some old pistol at some point. Maybe some sort of energy blast set tied more closely to light - it could blind enemies, perhaps cause some fire damage, etc. -
If you wanted new powers what would it be?
biostem replied to darcstarmerc's topic in General Discussion
The meaning of words changes over time; Look at how "decimate" literally means "to destroy 1-tenth of", but in common parlance simply means to destroy a large amount/proportion, or how "literally" can actually be used nowadays to mean "figuratively". If I slot a "Might of the Empire" or "Will of the Seer" prestige enhancement, does it mean my character is actually channeling said forces? My point is that those set and power names are merely there for flavor and to be useful for describing the set from a quick glance, which you did touch on... -
Desperate to never lose a patient, some say that this woman has gone too far. She's "The Virulent Caregiver", (Science Necro/Poison Mastermind):
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I highly recommend trying a dual pistols/radiation armor sentinel; Very sturdy and since you have ranged attacks, it can alleviate having to chase down enemies. A lynchpin to this combo, particularly radiation armor, is particle shielding, since it provides absorb and a hefty buff to endurance recovery, so make sure to 3-slot it with recharge and set it to autofire. Cheers!
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If you wanted new powers what would it be?
biostem replied to darcstarmerc's topic in General Discussion
Someone's salty about being proven wrong over and over again. Just rechecked and the power set description contains no references to magic. But maybe if you keep repeating that it is, it'll come true someday. -
The issue with MA, IMO, is that they don't come across to me as graceful or dance-like. I'm sure you could make it work, but in my mind, staff fighting or kinetic melee are a better fit...
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Give electrical affinity a look; It's a great set, (more so once you throw in a few binds or macros to make the most out of the chaining mechanic).