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biostem

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Everything posted by biostem

  1. I'm pretty sure they removed the penalty, and the Wiki appears to confirm this: Apex Task Force
  2. If you want a solid and very capable tanker, I heartily recommend radiation or bio armor, and either savage or dark melee. If you go rad/savage, you‘d have a ton of extra recharge and be able to deal consistent and constant damage, with high mobility. Bio armor will excel at permitting you to switch between dealing more damage or being a bit tougher, all on the fly.
  3. Well, that's why I couched my statement with "I could be misremembering", but either way, knowing if your'e an enemy or an ally of the player, as would be the case for a confused Sky Raider Engineer, need not track the specific owner/summoner, only whether they are friendly to PCs or not...
  4. No, because the changes were *specifically* made for travel power pools. Has it ever occurred to you that those support types aren't supposed to have such easy access to status protection or defense? It's by design. What you call a "class handicap" I call "balance". If you want all that defense, you're going to have to work for it, just as a melee AT will never get the kinds of controls, buffs, debuffs, pets, or ranged damaged like other ATs have...
  5. I find that the 3 toggles SR has aren't generally the issue - it's also trying to run tough, weave, maybe some leadership toggles, and practiced brawler firing off, (if you have it on autofire), that lead to unexpected "oh sh!t" moments. SR also not having any end drain protection, (besides not getting hit), means any sort of autohit power is going to ruin your day...
  6. Without knowing more about your actual play style, it's hard to pin down how best to help you, besides what others have already suggested. I have a 50 SR/DM tanker, and can tell you that smart management of toggles and having some end redux in powers, (both attacks and toggles), and without the Cardiac Incarnate, it absolutely isn't a problem. My educated guess on the matter, though, is even with the built-in end redux from savage melee, if your build does include hasten, and you are attacking as fast as possible without care for excess/overflow damage, you will bottom-out rather quickly. Efficient use of your powers, as well as knowing when *not* to exhaust yourself by consuming the 5 stacks of blood frenzy, is key...
  7. Maybe allow the unlimited chat option in team, SG, and custom chat channels only, to limit the flooding of uninvolved party's chat windows or to prevent such a feature from being used as a sort of "Heckler's Veto"...
  8. I'm confused - why can't you do the actions with your character, instead of narrating it? You then go to the other party and begin your dialogue. Sure, the emotes we have may be a bit more exaggerated, but that is kind of necessary since other players may not be zoomed in to the specifics of your character carrying out more subtle actions.
  9. I have a 50 grav/kin. I mainly treat the grav attacks like blasts. I find myself using the grav powers to better position enemies so I can maximize the kinetics powers.
  10. Maybe the heroes that appear to be in multiple locations are Nemesis automatons... anyone check either Ms. Liberty for gears & cogs?
  11. Brutes need a kind of "no sell" ability when sufficiently furious - some sort of "ignores debuffs" effect, which prevents them from being slowed down, knocked aside, etc. It'd also be funny to give them a sort of knockdown effect if they're moving into any weaker enemies, (maybe only if moving faster than some baseline speed)...
  12. That's not necessarily true, and if the MM had a healing aura or other such buff(s) that they could put on autofire, or simply could be left toggled on, then that'd cover that hole. Further, you are assuming that these infinitely spawning enemies would be able to attack fast enough or with great enough damage to overcome the aforementioned toggles/auto-power...
  13. I am currently leveling such a build. I went with Leviathan Mastery for the extra AoEs and its boss-tier pet. I was only able to fit in 3 defense powers for the luck of the gambler +recharge rate IOs, so I won't have maxed-out recharge, but the pets are available quite often. The spiderlings have the shortest cooldown, so I treat them as the expendable fight-opener. I tend to drop my pets right on enemies, as it can be a bit annoying to try and "drag them" to them, but I am mostly self-sufficient. You could double-dip and also take leadership if you really wanted to buff your pets, but I prefer using them more as a distraction while I blast away with all my debuffs and AoEs...
  14. I'd be for allowing confused mobs to get you XP if all other mobs near them would attack them back in retaliation and if it got you aggro.
  15. Gotta do zombies/thermal - for flaming zombie goodness!
  16. If such a changer were implemented, I'd rather it be confined to local, or team chat, and possibly tells, but please not in broadcast, lfg, general, or any such wide-reaching/global chat channels.
  17. Right - to prevent AFK farming, the likes of which could also be accomplished by parking your MM minions with an aggressive stance or such...
  18. That's also kind of why mobs from "enemy generators" like some CoT portals don't give XP, either.
  19. I suggested this not too long ago. My presumption is that they'd likely have to impose some restrictions on what sets you can pair with it, like no AR, BR, DP, archery. If that's the case, and since shield lacks a self heal, something like dark or water blast would seem like a natural fit. That being said, since I already have several characters with dark and water blast, I'd probably want to go with something different - maybe ice or elec blast. I haven't gotten into energy blast because of the knockback, but it could make for an interesting pairing as well...
  20. I may have posted a character by the same name before, but this is a slightly different take, on a different server: "Agent Aurum":
  21. The problem is that the confused enemy is still of a different faction than the player. You'd have to create some mechanism by which they temporarily become an ally while confused - more of a charm power than a confused one. IIRC, dealing like at least 10% of the damage will still net you the XP.
  22. I thought I remember fighting dark fluffies and phantasms, even after their Master Illusionist summoner was defeated...
  23. Peacebringers and Warshades get eyebeam attacks, as do a few ATs in their APPs. That being said, (and as long as the animation times line up), I'd be down to have eyebeams added as alternate animations for a few other powersets...
  24. I could be misremembering, but I vaguely recall it was that way because the enemy-created pseudopets don't track their caster/owner like player ones do - they're just separate entities that happened to have been created by another NPC using a power. If that is the case, then a simpler adjustment would be to give them a relatively short timer, after which they simply despawn.
  25. So if you've ever made a character with the crab spider backpack then go and use a flight power, you may notice that the legs kind of aim downward and kind of do this repeating flailing or flicking animation. If, however, you press spacebar/jump while continuing to move forward, they kind of angle to be more in line with the direction you are moving and take on a more aggressive and static pose. I'd love to have that second positioning of the arms be a selectable fly pose. Thanks for reading!
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