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biostem

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Everything posted by biostem

  1. I'd be for allowing confused mobs to get you XP if all other mobs near them would attack them back in retaliation and if it got you aggro.
  2. Gotta do zombies/thermal - for flaming zombie goodness!
  3. If such a changer were implemented, I'd rather it be confined to local, or team chat, and possibly tells, but please not in broadcast, lfg, general, or any such wide-reaching/global chat channels.
  4. Right - to prevent AFK farming, the likes of which could also be accomplished by parking your MM minions with an aggressive stance or such...
  5. That's also kind of why mobs from "enemy generators" like some CoT portals don't give XP, either.
  6. I suggested this not too long ago. My presumption is that they'd likely have to impose some restrictions on what sets you can pair with it, like no AR, BR, DP, archery. If that's the case, and since shield lacks a self heal, something like dark or water blast would seem like a natural fit. That being said, since I already have several characters with dark and water blast, I'd probably want to go with something different - maybe ice or elec blast. I haven't gotten into energy blast because of the knockback, but it could make for an interesting pairing as well...
  7. I may have posted a character by the same name before, but this is a slightly different take, on a different server: "Agent Aurum":
  8. The problem is that the confused enemy is still of a different faction than the player. You'd have to create some mechanism by which they temporarily become an ally while confused - more of a charm power than a confused one. IIRC, dealing like at least 10% of the damage will still net you the XP.
  9. I thought I remember fighting dark fluffies and phantasms, even after their Master Illusionist summoner was defeated...
  10. Peacebringers and Warshades get eyebeam attacks, as do a few ATs in their APPs. That being said, (and as long as the animation times line up), I'd be down to have eyebeams added as alternate animations for a few other powersets...
  11. I could be misremembering, but I vaguely recall it was that way because the enemy-created pseudopets don't track their caster/owner like player ones do - they're just separate entities that happened to have been created by another NPC using a power. If that is the case, then a simpler adjustment would be to give them a relatively short timer, after which they simply despawn.
  12. So if you've ever made a character with the crab spider backpack then go and use a flight power, you may notice that the legs kind of aim downward and kind of do this repeating flailing or flicking animation. If, however, you press spacebar/jump while continuing to move forward, they kind of angle to be more in line with the direction you are moving and take on a more aggressive and static pose. I'd love to have that second positioning of the arms be a selectable fly pose. Thanks for reading!
  13. The issue, also, is that stats like "damage dealt" don't take into consideration, for instance, how much more damage everyone did because of a damage buff or resistance debuff, so only the damage dealer would get credit. There's also no real way to track how player A's defense buff or healing prevented player B from being defeated, thereby allowing them to keep on fighting. How would you track a tanker or brute's taunt saving the squishies from defeat? There's too many factors for "damage dealt' or "healing performed" to be meaningful in any objective sense. I mean, heck, imagine a team intentionally leaving an enemy healer alive just so they can up their total damage dealt rating...
  14. Yeah - but he's redundant and in a very lightly visited section. Move him to a place of prominence...
  15. It'd be cool to do some sort of monthly competition to gain that temporary honor - perhaps alternating between costume contests, bio contests, AE, SG bases, and so on...
  16. I'm not necessarily against the idea, (maybe BABs?), but different zones also represent a different time in your character's career, so Ms. Liberty isn't in 2 places at the same time inasmuch as she's moved around just as you have...
  17. The problem I have with the way that Kraven is depicted in the trailer is that, being an antihero/ villain, he is guaranteed to run into multiple "why don't you just kill him" scenarios; For heroes, it's understandable why they don't just slit some bad guy's throat right away, but if he leaves even 1 opponent alive, without really really good reason, I'd have to throw my hands up and balk at any further situations he runs up against due to those (in)actions...
  18. *If* you use kick in your normal attack rotation, then have at it! If it sits on your bar mostly unused, then give it a pass...
  19. Turn them off in combat. Outside of combat, (unless you're running a ton of toggles), natural recovery will exceed the cost of running ninja run and the like...
  20. You use the phrase "have to", but the only thing compelling you to take weave "after hundreds" is yourself. Try branching out your builds. I assure you, weave is *not* required...
  21. Didn't they give Mikey a grappling hook in England, when they outlawed "Ninjas" and made them "Teenage Mutant Hero Turtles"?
  22. To expand upon this, there are sets in those other ATs, such as force field or sonic resonance, which allow you to beef up your own durability, but at the *expense* of other buffs or debuffs. That's what I love about CoH - you have sets that stick closer to the "classic" view of the archetypes and ones that deviate. You want to fill those gaps in your defenses, on an AT that has many? It's gonna cost you...
  23. Show me where I have misrepresented your stance, provide specific examples or retract your statement. You are using "build diversity" as a smokescreen for "I want weave without having to make an investment in the fighting pool". You don't like boxing or kick, I get it - then don't take weave. Weigh the costs - either weave *is* worth that extra power pick or it isn't. If it isn't, then what are you arguing for? If it is, then we're done now...
  24. You have things reversed - YOU are the one advocating for a change, and I am not convinced said change should be implemented. Spouting "but muh build diversity" is not a valid reason - don't take weave, you have plenty of other choices. Why not allow me blaster level damage and tanker level defenses all on 1 character? It'd increase build diversity. You haven't convinced me...
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