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biostem

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Everything posted by biostem

  1. Do you have an aversion to answering criticism clearly and concisely, or are you just unable to do so?
  2. No, the point is, COMMUNICATE WITH YOUR TEAM! The leader not disclosing this from the get-go was certainly their fault, but the other team members not asking about how it will be run is also an issue on their end, (much less so, though, given that running withOUT enhancements is definitely NOT the norm)...
  3. OP, I don't think it's an issue with your laptop itself, and using the -usetexenvcombine switch should help with the integrated graphics adapter. Is there a reason you are manually pointing the the game to that directory? Also, are you at all able to try connecting via ethernet? have you tried removing the manual directory command and verified the files? Do you have any mods installed?
  4. I like to put a non-savage melee attack in my rotation specifically to allow me to drop below 5 stacks, so I can then use the other attacks that would normally cause a lock-out, without doing so. The recharge buff is way more useful, IMHO, than the bit of extra damage or other effect you get from consuming the stacks...
  5. Left hand: WASD, 1-0 keys, spacebar, other keys as needed. Right hand: Mouse and numpad as needed.
  6. I agree with removing the lockout for insight in Psi Melee, because it is kind of random. As for Savage Melee, because powers either grant blood frenzy or consume it once you have 5 stacks, it adds an element of strategy as to when and if you consume said stacks, and with how good bloody frenzy's buff is, that seems like a fair tradeoff...
  7. You can certainly build your characters however you like, but the idea is that, as a dominator, you lock down enemies and make them your playthings; You may want to do your damage from range, or you may want to take the risk, (albeit lessened thanks to your control abilities), to close to melee range and deal even more damage. In the broadest sense, what you are "manipulating" is the element or type of ability associated with the set - fire, ice, martial arts, etc. Those powers are there to compliment your ranged blast attacks and also to compensate for when the enemy closes in. A Corruptor's secondary set if buff/support. The sets having names like "Nature Affinity" is merely there for flavor. If you want to be more literal, it is simply an area your character happens to have a talent for.
  8. A lot of words can be construed as acceptable or offensive, depending upon who is using the word, how they are using the word, and to whom they are directing it. The beautiful thing is that you can disable the profanity filter and not have to worry about it one bit. Better to err on side of caution and leave it in there, since anyone likely to want to discuss their sexuality in a respectful and mature way would know how to disable the filter, and should anyone want to supervise a younger player, for whom they do not want to see sexuality discussed in-game, they can leave the filter on.
  9. Play anything with Energy Aura - it's basically the same thing.
  10. It was a flawed, but entertaining TV series for its time.
  11. If you want a more specific breakdown, let's start with what the 2 sets have in common: 1. PBAoE heal. 2. Ranged single-target ally-only heal. 3. Another ranged, single-target ally-only heal, but heals for more and deals some damage to you, while also preventing you from healing yourself for a short while. 4. Rez power 5. Ally-only mez protection Where they diverge: 1. Empathy has the 2 "RAs"; Recovery Aura and Regeneration Aura 2. Pain Dom has Soothing Aura (HoT) or Suppress pain (PBAoE +regen) 3. Pain Dom has World of Pain, which is a PBAoE +dmg, +tohit, +RES 4. Empathy has Fortitude, which is a single target ally +dmg, +tohit, +DEF There are more differences as well - check the links in the 1st response I gave for a full breakdown...
  12. In general, Empathy is more defensively-oriented, while Pain Domination is more offensively-oriented.
  13. If you chose a non-flesh tone color for the skin, you could make the secondary color of the bone boots & gloves match that color, so it looks more organic/integrated...
  14. I kind of feel like "Ninjas" would better describe the various stealth/infiltration/assassination units that various factions have; The Knives or Artemis do it through extensive training, Arachnos does it through psychic powers, and so on, rather than a faction on its own...
  15. It also allowed them to have the rather questionable cybernetics successfully grafted to their bodies in the first place. From the WIKI: "The drug in question was an experimental physical booster program developed for the military. The compound warped and expanded their bodies over the period of just a few hours, giving them superhuman physical attributes, incredible pain tolerance and a powerful narcotic buzz. It also allowed them to expand their own abilities beyond the physical boost the serum provides. Cybernetic enhancements are a relatively new and untested innovation, and few people's bodies can handle the experimental limb and organ replacements. The regenerative properties the super serum provides allow Freakshow members' bodies to handle the implants with relative ease."
  16. I'm pretty sure all the Freakshow are cyborgs, and cannot simply take off their armor. As for Dr. V, can he take that flesh suit off, or is he sewn into it?
  17. I meant "mutants" in the sense of getting their powers through a mostly natural process, as opposed to something induced by an animal bite or exposure to some serum/ray/radiation...
  18. There are +range set bonuses already. TBH, I think the LotG global recharges have spoiled a lot of people. In the grand scheme of things, +range is probably a lot less OP...
  19. Granted, but then why, outside of that collection of "rogues" in CoV, do we have hardly any tights & capes groups? Heck, besides the Outcasts, we don't even have any mutant-like groups...
  20. Maybe I'm missing something, but besides the PPD Power armor Corps and perhaps some Arachnos units, there doesn't seem to be many groups using powered armor. Cybernetics and various mutagenic agents seem far more common. Is there a particular reason for this in-universe, or is it more of a general design choice?
  21. I really like Sentinels. I've gotten many to 50 thus far, and it's even gotten me to expand my interest to SoAs. I'm currently leveling a Widow, but I think I like my "Crabbermind" better...
  22. My point of contention is that pretty much everything can be addressed by fiddling with the numbers. The proposed cat 5 too powerful? Lower the damage or proc rate. The dust devil and water spout, in their original form can't be targeted? Adjust it so they can. The hardest part, as far as I can tell, is creating *new* art assets, and if the HC devs can create a wholly new pet in the form of the reverberant, then they should be able to make the dust devil/water spout targetable...
  23. But you don't *know* that. You have no basis to make the statement that existing NPCs need only be adjusted to become MM pets. All you have is your guess, as educated as it may be.
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