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Everything posted by biostem
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New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
The thing is, I wouldn't want just a copy-paste of the powers. What if this set's schtick was that many of the powers had charges, and didn't enter cooldown until you exhausted them - so you could fire off 3 flurries in rapid succession or something... -
Does Sabine not seem old enough, though? If she was supposed to be a teen (at the youngest) in rebels, which was like 5 years before the OT, and this is about 5 years after RotJ, then I guess a late 20-something could work, (or the actress just looks young in general). I hope we see Hera's son. He should be like 10-12 years old now, right? I have to assume the big reveal, besides Thrawn, will be Ezra, though...
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Better Than Expected Flicks...?
biostem replied to ThaOGDreamWeaver's topic in Comic, Hero & Villain Culture
Does it have to be a stand-alone movie? I recently finished the first season of an anime "Campfire Cooking In Another World", and it was quite entertaining, (although the main character being a bit of a coward got grating at times). Picture this: You're a "regular guy" from our modern world, sucked into a high-fantasy medieval world. Usually you'd be given cool powers, but instead you have an "online market". You're dismissed as other "potential heroes" were also summoned, and while cooking for an adventuring party one day, an uber-powerful magical Fenris wolf is drawn by the smell of the food, and forms a contract with you in exchange for continuing to cook for them... adventure ensues! -
Alter coloring options for Trip Mine and Time Bomb
biostem replied to srmalloy's topic in Suggestions & Feedback
It'd be cool if the mine model could take the tint as well... -
I'm not too read-up on Blue Beetle. My only gripe is I wish we could jump to a hero story "in progress" as it were, already. Let one be a fully-realized and competent hero at the onset, and we can see some stuff of their origins in flashbacks or stuff, though only if well integrated into the story, and not contrived...
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New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
It could, though. Incorporate the teleport attack from burst of speed, a flash-step-like attack as seen in vorpal judgement, a flurry-like attack, and others to flesh it out, and it could be awesome. There's even an old martial arts multi-kick attack, IIRC, which if sped up, could work nicely for this set. -
A lot depends upon what mythology you're going with. I think it was "Legends" where a Sith had to "bleed" a Kaiber crystal to turn it red, but ever since newer media, you have the various Inquisitors and such. Regardless, Sidius clearly had multiple apprentices, (Dooku/Tyranus, Maul, etc), and they also had others with them, Asaj Ventress, Savage Oppress, etc), so I don;t think rule-following is high up on any darksider's list of priorities...
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New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
The Flash is not an electric character, though. The lightning and electricity are references to how he's fast, not that he shocks people. Yes, he utilizes built up static electricity in a few circumstances, but what you pointed to is more an artistic depiction of the speed force. The Flash has also ignited things via friction. Does that make fire melee appropriate for him? He's kicked up whirlwinds and tornadoes by rapidly moving his hands and feet - does that make him some sort of wind melee character? Those are all secondary effects or depictions of his true superpower - speed. -
New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
You are missing the point. It's that you can't really get a full set that depicts an ICONIC speedster. You could RP any character you wanted from Issue 0, but there are woefully fewer powerset that one can use to realize the multitude of concepts, including fairly iconic ones as depicted on comics... -
Was that Sabine I saw in the trailer? And Hera! And the old Lightsaber-crafting droid! I hope hope hope they don't turn Thrawn into a goof or a villain-of-the-week...
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New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
You realize the CoH is a game heavily inspired by/based upon, comic book portrayals, yes? How characters in comics are depicted is very much intrinsic to how new powersets should be implemented. Things like the many-fists punch or flash-steps are iconic speedster powers... -
New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
Generally it's because that is *not* how the Flash, Quicksilver, or the like, are portrayed in the comics... -
Well, there's an intended level range to each hazard zone - go there when appropriate, and it'll be the same scary challenge that you remember it being. I can get behind some sort of hazard zone contact that exemplars you to that that zone's max level. Maybe just place an appropriate instance of the Ouroboros time stone thingy in-zone and have it point you to a relevant contact...
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What is your thought process behind this suggestion, though? Do you feel that a fully realized character should still face a threat against these lower level groups? Is it to take advantage of the large groups for better XP? What is the goal with your suggestion or the hole/problem you are trying to address?
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New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
Super reflexes basically already covers the defense part. All you'd need is a melee set that best encapsulates the feel of super speed. Heck, you could even incorporate a few "ranged" attacks, which function like the vorpal Incarnate judgement power, where afterimages of your character strike the target from afar, to complete the feel. You could even ape the "burst of speed' power from the blaster secondary... -
It's called "Gameplay and Story Segregation" - there are balance or other gameplay reasons why a character can't do things in-game that they realistically should be able to do. That super strong character that can rip up chunks from the ground without issue gets stopped by a measly interior door. So to answer your question - it's because that's just how that character's powers work,,,
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New Powerset: Quick (or something speedster themed)
biostem replied to Gloomfall's topic in Suggestions & Feedback
Roll something like an energy blast/martial combat blaster - focus mainly on the secondary, take the fighting and speed pools, and you're pretty much set. Burst of speed + flurry can be pretty fun! -
I didn't notice that. Thank you @Spaghetti Betty!
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So based upon positive experiences I had with my dark blast/super reflexes Sentinel, I decided to take advantage of the Mapserver event and give a SR/DM Tanker a try. They play very different from other Tankers I've tried before, but the 2 sets actually gel quite nicely; You get a self heal to cover SR's lack of one, 3 PBAoEs, (I didn't bother with shadow maul), and by taking soul mastery, I got some ranged punch and another AoE, not to mention a great anchor debuff in darkest night. One surprising thing for me is that this tanker has fewer end issues than my sentinel, who gets a dedicated +recovery power in enduring, though I kind of miss the Sent's absorb power, (I do plan on taking advantage of the 2 Tanker ATO uniques, though). The lack of a damage/taunt aura means I have to be much more attentive with punchvoke/taunt, but it fits with the character I'm playing. Have you folks found any interesting combinations that surprised you, or have any general advice for either super reflexes or dark melee? Thanks! Other thoughts: The many sources of -tohit really help with this defense-heavy set. Having an AoE fear adds an additional source of mitigation. With all the defense powers in SR, there's no need to find "mules" for the LotG global recharge IOs. In addition to the above, quickness means I can pull off dark consumption and soul drain that much sooner. I opted to take the summon Widow power, but I could have as easily taken soul tentacles for a bit more ranged punch and to stack immobs with midnight grasp. Leviathan or Mu Mastery look like they could provide a bit more in the way of a ranged punch than Soul Mastery.
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Honestly, I would rather we get something like a "gravitic blast" set, which wholly utilizes the reverse-repel or knock-toward effect...
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We have a precedent for this - Radiation Armor's Ground Zero - it damages & debuffs enemies, while healing allies.
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Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
No, it has a repel effect. The knockdown is part of the special effect while the enemy is within a storm cell. -
Focused Feedback: Storm Blast
biostem replied to The Curator's topic in [Open Beta] Focused Feedback
The problem is, AFAIK, you cannot enhance the "special effect" that some powers get - similar to how the teleport of mystic flight is unenhanceable.