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Everything posted by biostem
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There may be more to the lore in-game, but the wiki states: "Nictus are Kheldians who, when faced with the short native lifespan of the Kheldian people, turned to science and changed themselves into beings of darkness. They feed off of life energy, and were at one point able to siphon the life force of the Kheldians from great distances." My point is that you could have a Kheldian that began the process to transform themselves into a Nictus, and either had a change of heart partway through, or it was otherwise interrupted, thereby only partially changing them. The player can then come up with whatever backstory they want to explain how they came to inhabit their current host...
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Fallout Tv Series (Amazon Prime)
biostem replied to Frostbiter's topic in Comic, Hero & Villain Culture
Both Mad Max and its sequel (The Road Warrior) predate that, and they seem to be more of an inspiration than the movie you mentioned... -
Oof! That's gonna be one heck of an uphill battle. Hmm... then the investment in those kb->kd IOs may be worth it. Lots of soft control there...
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Unless you plan on investing in several KB->KD IOs, I'd go Warshade. Also, while toggles from human form don't carry over to Nova form, a click effect like hasten does, making such powers really useful! Are you open to at least some form switching? You could drop to human and use sunless mire, black dwarf mire, and dark extraction, too...
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In addition to NOT being autohit, it doesn't have the -range effect, meaning that while you do get the enemy's ire, they don't have to close the distance with you...
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Yet another travel power pool suggestion - with a twist!
biostem replied to biostem's topic in Suggestions & Feedback
It'd probably have to be some sort of "loose power" that you could pick, or maybe only becomes available as a pick within the pool after you've already picked your free one... -
So do the powers in the other sets that doms & controllers both have access to, deal different amount of damage as well? If so, are they in line with this discrepancy?
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I don't know if you can reconcile the 2 schools of thought: "I have the most fun whilst playing the 50+ content" vs "Each 50 should be earned". Related, or possibly intrinsic to this argument, is whether any degree of gatekeeping should exist between character creation and the endgame. Even if you get PL'd to 50, it's some time that you must choose to invest in the process.
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I mean... that's kind of in line with the kind of behavior I'd expect from them, though.
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Yet another travel power pool suggestion - with a twist!
biostem replied to biostem's topic in Suggestions & Feedback
Hmm... that's a good question. I hadn't thought of that. I suppose it could be a "1st one's free" kind of thing, then you'd need to spend a regular power pick for additional ones... -
Yet another travel power pool suggestion - with a twist!
biostem replied to biostem's topic in Suggestions & Feedback
No. You get to pick 1 of super jump, flight, teleport, or fly for free. Going with your example, you choose to use one of your regular power picks on combat jumping. You can also use a power pick to select double jump, which you could then use by itself, with sprint, with combat jumping, or with super jump... -
Yet another travel power pool suggestion - with a twist!
biostem replied to biostem's topic in Suggestions & Feedback
So you'd get a travel power for free. The extra powers and such would take their place in the respective pools. This would free people from feeling forced/imposed to take a travel power, while also expanding how those newer powers, (like double jump), could be used... -
Yet another travel power pool suggestion - with a twist!
biostem replied to biostem's topic in Suggestions & Feedback
No, separate the "bonus" power that was added to the travel powers, (afterburner, etc), put them into the pool as their own item, but broaden their use a bit, then remove the actual travel powers from their respective pools, but have 1 be available for free at level 4. So, for instance, I could take fly as my free power, but later use power picks to dip into the speed pool and opt to take speed phase, which I could use apart from super speed. -
Yeah, yeah, I know there're a bunch of these already, but mine is different! I swear! So here's the idea - take the main travel power from each of the core travel power pools, (flight, leaping, teleportation, and speed), and remove them. In their place, put in the "bonus" power that was granted for each, (afterburner, double jump, etc), but expanded to work outside of the powers they were previously tied to - so you could double-jump even with no other powers on, or afterburner could work on mystic flight, etc. For teleportation, you may need a new power. Then, at level 4, you get one of the core travel powers for free. There would have to be some balance considerations, though - maybe don't allow io sets to be used in the free power. Your thoughts? Thanks for reading!
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Besides sets that include some form of end recovery power(s), how do you folks address bottoming-out? I use panacea/miracle/numina's when able, and also take victory rush if the build allows, but what other options are out there? Do you slot lots of end redux? Simply slow your attack/buff/heal rate? Any insight would be helpful. Thanks!
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The "tether" is Arachnos itself - in other words, either she has some unfinished business in the material world, or the Arachnos organization, (possibly Lord recluse, but not necessarily), is exerting some sort of influence or control that prevented her soul from leaving... As for Numina, she was already outside of her body, which was then killed/died. I would assume that lacking a physical body is more of an inconvenience for her, (she probably misses being able to eat or touch anyone). This is just some conjecture, but there may also be some concern as to how long her astral projection can sustain itself. It's also tough in the CoH setting, as magic and psionics are not clearly defined, and may in fact be 2 sides of the same coin...
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Auto-Kick from League for Being AFK Too Long
biostem replied to Clave Dark 5's topic in Suggestions & Feedback
So target a teammate -> autofire a power. There is no "one size fits all" solution. An attentive league or team leader is the best solution. I would prefer the ability to have the league leader appoint a few deputies, thereby granting them some ability to kick anyone deemed to be leeching, (obviously a degree of trust in those people would be required). -
So my understanding of the lore surrounding Kheldians is that Peacebringers join with a willing host, Nictuses (Nicti?) use science to alter themselves so they can posses/be forcibly bonded with an unwilling host, and Warshades are Nictus who are now redeemed, (or in the process of redeeming themselves). With that, what if there was a Kheldian that was rescued or otherwise had a change of heart partway through the process of becoming a Nictus, and now contains a mixture of light and dark powers. The implementation would be pretty easy, IMO - you can pick luminous or umbral as your primary, and get the opposite one as your secondary. I think it'd add a new and interesting twist in this HEAT. Your thoughts? Thanks for reading!
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My understanding of those sets, though, is that there are conditional damage values baked into all the associated powers, like "deals X toxic damage if chem ammo toggle is running". It's not feasible to do something like that for all powers and damage types...
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At some point, you have so many incarnate components that you can easily craft an alpha slot ability that doesn't give the level shift, (or just provide an option to disable said level shift). No need to start further messing with enemies...
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While the OP does not owe a response to anyone, if they post a topic, especially something vague, then either don't bother to clarify or incredulously act as if the don't have to, then they are in no position to act as if they have been victimized. State your case, clarify or defend it, or abandon it and move on... And for the record, I am specifically referring to CONSTRUCTIVE responses, not bait/trolling attempts...
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How about something where War Witch, Horus, and Apex, (possibly alternate dimension versions, or possibly on a spiritual plane), recruit our characters to try and "set right that which once went wrong" in a rematch against Requiem - maybe some sort of Trial/iTrial - heck, you could have it where we are trying to stop the 5th Column from going back in time to Cimerora...
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Look at things like alerts about the ghost ship or the zombie invasions - how much interest do you observe with people forming teams to participate in these, (outside of PI, in which people are already trick-or-treating). If an event is semi-rare and rewarding, you'll get lots of interest. If they are happening all the time, people will generally skip them, (maybe only doing it once to get any associated badges).
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Do you mean "how so" in terms of the specific method by which one would balance zone events against the need for people to be able to access regular mission doors and such, or in the sense of why would such balancing be necessary at all?
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It's also weird that the temporary pets from the blasts don't show in the pet window, but the ones summoned by soul extraction do, even though both are not under your direct control...