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biostem

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Everything posted by biostem

  1. Well, there's no reason characteristics of the game can't be reexamined. Nothing is set in stone, afterall...
  2. The diminishing returns from ED, for one thing.
  3. Imagine if there was a power that globally increased the magnitude of all mez effects. Would you be fore it or against it? Most powers have a cooldown time. Some don't allow you to, within that power, reduce that recharge. Some also don't benefit from global recharge buffs, but those are much fewer in number. Can you not see how being able to work around these kinds of restrictions is terribly unbalancing? Maybe we shouldn't be able to have things like perma-dom or T9s. Maybe if we didn't have these kinds of work-arounds things that actually need attention would get it. I also get a good chuckle when some people equate "doesn't agree with me" to trolling. Unless you can actually demonstrate that is the case, then you are just someone who can't argue your position, and resorts to name-calling.
  4. Hasten "breaks the game" insofar as it essentially allows you to bypass restrictions that were put in place and allow you to not have to worry about taking or slotting other powers. Why bother taking non-mandatory lower-tier powers when you can just take hasten and use higher tier ones? How would you react to them saying that a whole slew of powers would no longer benefit from global recharge bonuses? You could still slot the power directly for recharge, but it wouldn't benefit from hasten and all those other global recharge buffs? Meta-powers are insanely powerful, and should be granted very sparingly and with great consideration for their impact on all other aspects of the game.
  5. Mmm. Nothing like a little ad hominem to get a conversation going right.
  6. No. You have to be persistent and able to memorize and regurgitate. Would you really want to be operated on by a doctor who got a C or C- in medschool? No, the difference is that hasten is a great power, full stop. Maneuvers is a good power under specific circumstances. Quite different.
  7. Correct; The reasons I gave make them bad at it.
  8. Teams. TEAMS. So if 8 people take it AND they slot it, then it's really good. Not the same.
  9. Except that it's not just about "attacking as fast as possible" - it's about using your best powers as often as possible, in lieu of having to create/manage a more realistic attack chain.
  10. Having a degree in something doesn't make you good at it - it just means you managed to retain and regurgitate the requisite information. You seem hyper focused on this idea that "if it doesn't affect you personally, then it's not a problem", and that's simply a myopic approach to take. As for your fire blaster example - they trade more damage for other potentially useful effects in their powers. You deflect deflect deflect, but can't seem to grasp how a meta-power with such a huge benefit can be a problem.
  11. Which, as your post pointed out, is only the case in very specific cases; Hasten is *always* a benefit to have, and provides a much greater buff than the 3-6% or so defense maneuvers grats. Hasten is great solo, hasten is great on teams, hasten is great full stop.
  12. Which has a constant end cost and provides a much smaller bonus.
  13. The question becomes whether things like perma-dom/perma-lightform/etc should, from a gameplay perspective, even be a thing. Frankly, does anybody really care about swift, hurdle, health being made inherent? It's really just stamina that everyone wanted. I'd have preferred removing the power and just adjusting the global end recovery rate. Similarly, maybe overall recharge times on powers should be examined/adjusted and hasten should be removed.
  14. If you are unable to comprehend why balancing powers and powersets/ATs is important, then I don't think you understand game design or the negative ramifications of such imbalances.
  15. Believe it or not, even in a PvE game, balance is important. 1 power pick should not imbalance characters to the extent that hasten does.
  16. The argument isn't about "necessary" - it's about how 1 power provides such a tremendous benefit that it pushes characters who take it far ahead of others who do not.
  17. You are absolutely correct, but generally speaking, it's more beneficial to compare like-to-like.
  18. Did I miss where a willpower character doesn't have attacks that can benefit from more recharge?
  19. Which requires 3 powers from leadership and can only be used if an ally is defeated. Nice try though.
  20. Which you can't take unless you take punch or kick first, and isn't nearly as useful for every AT.
  21. Strawman; Not every AT can take fire or spines powers, and other sets perform as good or better. Tell me what other power pool pick provides the same kind of global/overarching benefit to a character as hasten?
  22. Being able to slot particular IO sets may also be a reason. Some power pools have also had powers added to them, which may be of interest to some people or certain builds.
  23. Now if only you could have a staff, bow & arrows, sword & shield, on 1 character...
  24. I would love to see a short range teleport power, like spring attack, only you dash between like up to 3 targets in a small AoE and deliver several quick attacks.
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