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biostem

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Everything posted by biostem

  1. Thank you for the clarification!
  2. Yes, but is it because of the end drain or because of the holds, sleeps, immobilizes, confuses, etc?
  3. A lot depends upon what you consider "quick"; You can certainly level to 22 using the AE tunnel missions, accumulate enough inf to fully kit yourself out with level 25 IOs at level 22, then start soloing missions with their difficulty/team size cranked up from there on out...
  4. Thank you, Christopher Robin. I didn't mean to imply that I was looking for anyone to draw all those costumes. You are correct on your points. 😅
  5. There is some truly amazing art and artists in this community! For your consideration, here are some of my favorite costumes that I've come up with:
  6. I'd love to see an option to choose either the current build-up/aim type powers, or an always-on auto power that gave much lower buffs, but they were persistent, (like how super reflexes got those 2 mutually exclusive powers).
  7. Something like a sonic/elec blaster could work if you want more of a heavy metal vibe. I kind of feel like a street justice/energy aura scrapper with a big pompadour could also work. Just imagine the taunt as him or her belting out some lyrics...
  8. Well, you could do a sonic/sonic defender. Maybe a corruptor if you want a more aggressive style. If you want to take the "rock" part literally, you could do an earth/sonic controller. Are there any guitar weapon skins for any sets?
  9. Can the game track how many enemies have tried to attack you, then, (regardless of whether the attack landed or not)? Perhaps the mechanic could be based off of that; "Gain X% defense, Y% damage resist, and Z% bonus damage for your own attacks, for each enemy that attacked or attempted to attack you in the last 10 seconds"...
  10. Why would a hero's sexuality be part of their registration process? Also, if it were a cop who confronted a badguy, who turned out to be strapping a bomb and it took out several innocent people, how would the results be any different? I realize game mechanics are different than how things would be viewed within the game world, but you'd think there'd be a standing evacuation order for instances where you saw a bunch of animated clockwork automatons mulling about. In reading your post a few more times, do you mean that the hero was contacted by the police and told *not* to engage the clockwork because they had a bomb, or do you mean that said hero had already engaged them and only then was informed about the bomb, but by then it was too late? From a purely pragmatic standpoint, I'd say that there should be regulations in place to this effect: Heroes are permitted to intervene without having to seek permission, in fighting low-level crimes, (muggings, robberies, etc), provided they take reasonable steps to use nonlethal means and either wear some sort of bodycam/data recorder. For larger incidents or those with a much greater potential for a loss of life, they need to seek permission from the authorities. A key here is that they'd need what amounts to "hero air traffic controllers", who can respond to requests and events quickly. The whole problem with what was presented in Civil War, (I'm not too familiar with the comics, so I'm goin by the movie), is that they wanted UN approval for all actions, which would be so horrendously slow to respond, and likely take so long in deliberations, that the crime would be over and done with, and they'd be better off spending that time picking out caskets for the victims... From an RP perspective, I'd imagine that many vigilante-style heroes or those whose values differ enough from modern Western societies wouldn't pay the regulations very much heed...
  11. That's the rub, though - someone using ice blast could, for instance, just stack their holds to completely lock down a boss. End drain should be effective when weighed against things like dark's -tohit, sonic's -res, and so on. I do like the lightning attacks - I just want to see their secondary effects made more useful...
  12. It would be interesting if they implemented something like a "Flash Step Melee" set, which had a slightly longer range than typical melee attacks, (maybe 20' or so), with an ultimate that was an AoE that teleported you to the target location to deliver a series of blows to all enemies in the area.
  13. What if you set their defensive values a bit lower, like around Sentinel levels, but they get a 2-fold inherent: 1. Their attacks generate aggro on par with a tanker's, but only against single targets, (with AoEs doing the same for each target hit). 2. For each enemy who is aggro'd against them, (whether in melee or at range), they get a def, dmg res, and dmg buff. This would encourage them to want to keep as many enemies as possible aggro'd against them, while also assisting them in doing so...
  14. Yes, and typically those instances are around the time one of said characters is about to die/retire/go off on their own and change their name, (Robin -> Nightwing, one of the new Supermen to Superboy or Steel, etc). You also have to remember that the name you're choosing is, in-universe, part of an official registration process, so even though your "real name" may be "Cyclone", the rep at the registration office may flatly tell you that the name is already taken for official documentation purposes, but you could be "Cyclone 12345" or perhaps incorporate some aspect of your costume design or power effects to amend that original name...
  15. I'd say make elec attacks have a minor dmg and recharge debuff. Sure, end drain can be effective vs other players, but AFAIK, NPC enemies don't actually have endurance per se, (just powers on timers)...
  16. I bought a lifetime subscription to Champions Online when it came out. On paper, it is the superior game, yet here I am, playing this one over that. No doubt part of that is nostalgia, but I do genuinely believe that City of Heroes is a great game...
  17. My only concern is that a) you'd basically have to either use some sort of generic silhouette or body shape for the attacks, (picture something like phantom army), and/or you'd need at least 3 versions of the power, (male, female, huge). I suppose you could do something like what shield charge or lightning rod do, but would you be vulnerable/targetable while you're moving around? Also, and sorry for being pedantic, but I always thought that "vorpal" was used to denote something that was unusually sharp, (like the vorpal blade from the jabberwock), or the "vorpal bunny" from Monty Python, not some kind of hyperspeed "flash step"...
  18. Hey, I call 'em as I see 'em, and if your response to me wasn't loaded with snark and passive-aggressiveness, I wouldn't need to push back. Either way, has it ever occurred to you that "Adjective Noun" is a comic book tradition with a long history? Perhaps you should embrace that, instead of misspelling your character's name... Red Cyclone, Azure Cyclone, Mighty Cyclone, Beyond the Cyclone, etc. "Why can't *I* be Statesman?" "Why can't *I* be Synapse?" The answer is because they're taken, now let's keep it moving...
  19. I wonder, if instead of adding "more space" in the existing bio page, if they could add like another page or 2. Perhaps it's like a 65536 character limit issue or something...
  20. Perhaps they saw a larger market by appealing to the lowest common denominator? Perhaps it was to prevent people from attempting to disguise themselves as someone else, since your global handle is attached to every name in a more obvious way in CO? If you think that getting exactly what you want, on the first time, every time, is due to you, without having to perhaps tap into your creative side or come up with other names, then I don't know what to tell you other than "tough"...
  21. I wonder if they could just kind of plop the shield on your back while you're carrying out the emote animation, though I suppose just keeping it on your arm, even if it clips with some prop from the emote, wouldn't be terrible, either...
  22. Put in a tinyurl or something? Be more concise with your bio and save a few text files that you can easily copy and paste into in-game emails, if someone wants to know more? *shrugs*
  23. I could see freeing up character names if said character hasn't been played in 3 or so months, but why is requiring players be a bit more creative a bad thing? There are many tools out there to help you come up with an interesting name, without having to resort to "Hulk 12345"...
  24. So let's play this out... you're sitting there RP-ing with some friends, and bam! You suddenly unlock a new power? You can RP that your character is training while in a mission - even create an AE mission specifically for that purpose, but while just sitting around with absolutely no risk to yourself? I don't think you should get XP from that. Heck, you could hang out in a zone that is just at the edge of what you get XP for, where there's very little threat to you, and knock off a few enemies if you want to RP some training or such.
  25. As the title suggests, I'd love to see the wrist launcher animation from the ninjitsu blaster secondary set proliferated to other powersets as alternate animation options. Anyone from firing shurikens in the dominator martial assault set, to possible even launching grenades from sets like traps or devices, could conceivably work. It'd also permit a somewhat more technological or stealth/integrated weaponry option for characters that wouldn't just be throwing stuff around willy-nilly. Your thought & input are welcomed! :-)
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