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Aracknight

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Everything posted by Aracknight

  1. Aracknight

    Variant

    Hang in there Variant. It took over a year, but I eventually got my main's name back on Everlasting. Keep the faith!
  2. Taunt auras on Scrappers. Hmm. I like the idea; I've asked for it in the past. I believe someone quoted one of the devs as giving it a hard "no," which no one wants to hear. In the meantime, I'm happy to shoot a runner in the back with an APP/PPP power. They're free to die tired. If it changes, I'll adapt. I will say this: when I broke out the Melee Hybrid Incarnate slot on an ITF, with its Taunt aura, I suddenly, for whatever reason, and no other changes to my build, starting taking a lot more damage than I did without it. For SR and other defense sets that don't "rely on it for mitigation"...I wonder if this might be a case of "Be careful what you wish for." The more heat you generate, the more opportunity for RNGesus to forsake you.
  3. When I first came to Paragon, I primarily soloed because I was on dial-up internet, so my slow zone loading screen was a hindrance to people who tried to team with me. I wasn't aware of builders, and IOs hadn't dropped yet. I got into the 40s before I got high speed internet, and joined a team in PI who were absolutely flabbergasted how I had survived without mez/kb protection. It's funny how not knowing how bad a thing might be makes it pretty goddamn fun. I learned how to use my MA stuns and knockbacks to protect myself from being attacked/mezzed/knocked back MORE than relying on my secondary skills. Back then Stamina wasn't free, so I made the active decision to not even run (or take!) my toggles because they were making it so I couldn't kick trolls. Cobra strike didn't even do damage back then either, and it was my number one defensive power because of the stun. Even today I rock Diamagnetic interface because of it's -ToHit functionality, which works great coupled with my defense. And maybe that's the real lesson. You get two powersets. Both matter, as does how you use them. And your choices, whether in a pre- or post- IO world should synergize to make the whole better. I understood why Health and Stamina were "mandatory." I guess the devs did too because they made a change to give them out for free. But to me other things, like Hasten, aren't, unless you're chasing bleeding edge attack chains. And while I hate to fall back on it..."Git gud" is a valid critique of almost anything suggested to need a "fix." I think the reason I'm good at SR is because of my journey how I played through it and adapted to it. I thought "Crap, I'm getting hit. Quick, stun that fool!" instead of "Bleh, SR sucks." IOs just made the game Easy Mode for me. Most of the people here saying SR doesn't need much more than a tweak here and there, instead of an overhaul, know with great experience how it works. They know it isn't the one trick pony people less informed or expierenced think it is. Would all of this work as well on say, Regen? Maybe. Maybe Regen got nerfed, not because it was overpowered, but because adaptive players figured out how to make it overpowered with their playstyle. Chickens and eggs, and all that. It's easy to look at a spreadsheet and say it sucks. Sports teams do it all the time when considering their recruits. But tape don't lie. Your spreadsheet can say whatever it wants to about my ability to survive and take down a Rikti Pylon, AV, or Giant Monster solo both as an SR secondary and an MA primary on my Scrapper. But I can do that shit. I can't do it on my Tanker version though. Not yet, anyway. But either way, as a much wiser person pointed out earlier, no powerset exists in a vacuum.
  4. I don't think I have a favorite, although punching and kicking Council and Fifth Column nazis is fun. Oh, the Family is fun too, with their mobster suits and dialogue. I dislike the Circle of Thorns mostly because of their maps. Whether in caves or Oranbega, they're a pain.
  5. Or replace it with a version of Master Brawler that doesn't preclude Practiced Brawler. Toggle mez protection and an absorb shield, with the PB breakfree action? Yeah, that oughta do it.
  6. Upon further review, I have decided that "Fix SR" is the new "Nerf Regen." It's said almost as often, by the exact sort of people who don't understand the powerset they are writing about, and soon will be taken as the same level of inside forum joke the latter has become.
  7. I believe in SR. I have tried other armor powers, and found them all to be inherently lacking in one or more ways. Possibly I didn't play them long enough to learn them the way I learned SR, and I can own that. But SR is the only one that I flat out believe in. Arcanaville was part of a great mitigation thread on the scrapper boards during live that opened my eyes on how to layer things to achieve, effectively, immortality. I don't use Tough, except as a mule for three uniques. I don't have Weave. I even use Musculature for my alpha slot. I cruise at 45.8% to all three positions, with nothing but my SR toggles running, costing me a cool .53 end per second. 58 and change % on my Tanker version. Same story. Some choose to layer in +Resistance in their builds. I chose to go with +HP (to leverage my SR passives) and +Regen and + Recovery with my set bonuses. And something has to go very, very, very wrong in order for me to eat floor. Oh, and SR has an endurance management power. It's called Elude. If you built it right, you can still rock 23-25% DEF even with your toggles off during the crash. Eat some purple and blue skittles and fight the $%#$% on.
  8. Lucky is your passive AOE defense. You get it at level 28. Evasion is your toggle AOE defense. You get it at 35. If you had only written 38 once, I might have believed it was a typo. I am shitcanning the rest of your post on sheer principle.
  9. I never see them at MSRs so I assumed they were funded by doorsitting AE farms.
  10. Hey man, do you know a guy named Jimmy? 'Cause you totally look like his brother, man.
  11. I guess the End(urance) really does justify the means.
  12. I tried to think about Regeneration as a "one trick pony" like some say Super Reflexes is, and so I built something as a thought experiment along the same framework. Where SR uses +Def to Melee, Ranged, and AOE, with one toggle and one passive for each, I used Regeneration, Absorb, and +Max HP instead. I tried to use powers that already exist or with minor alterations to fit the theme I went with. I don't like lots of clicks for "armor" sets because I'm busy attacking, so this is designed to be set it and forget it for the most part. 1 Rise to the Challenge. This is your +Regen toggle. It works better the more trouble you are in. 2 Ignore Pain. Basically Dull Pain, but a toggle. This is your +Max HP Toggle. Maybe it could go over the Hit Point cap? 4 Fast Healing. This is your +Regen passive. 10 Integration. This is your Mez resistance Toggle, with more +Regen. 16 I Can Take It: This is like Spirit Ward on yourself. This is your Absorb Over Time passive. 20 Inexhaustible. This is your + Max HP, + Regen, + Recovery Passive. 28 Warrior Spirit. This is basically Spirit Ward you can use on yourself. This is your Absorb Over Time toggle. 35 Second Wind: This is your click heal AND your self rez. It should recharge fairly quickly, and it could have a PBAOE Fear effect when used. (He got up. Cue "Oh Crap" face by the bad guys) 38 Moment of Glory. This is your T9. For better or for worse. I believe that +Regen should have a resist -Regen component attached to it, sort of how Resistance resists -Resistance. I also think that the Regen passives should have a scaling secondary component, but maybe it should be something like a scaling +To Hit and +Damage bonus that sort of signifies a "I can take it, and dish it back out" aspect along the berserker lines some of you have written about. Basically the lower the Hit Points, the harder you fight. Or am I thinking of the old old Blaster Defiance? I've purposefully left numbers out of my design because it would need to be balanced and argued about to fine tune, but I feel like that the basic idea is to cruise at the Hit Point Cap, with Absorb Over Time running, and should be able to get close to the Regen cap (Basically, If SR can get to the soft cap on its own, Regen should be able to get to its cap too.)
  13. I'm not responding to this until at least page 3 when the sledge-o-matic shows up.
  14. The Aracknight is the only hero for me. A child of the Bronze Age and the infancy of the Modern Age, he's the baseline for everything I do in Paragon City. Based on a combination of Spidey, Batman, and Snake-eyes, he's a MA/SR Scrapper, usually, but he's also a Tanker (Mark II for Tuesday), a Stalker (Mark III), and a Brute (Mark IV for Fury) when I want to change things up or try to learn new playstyles. My absolute favorite time with him was during live, I created keybinds for every one of my powers that included a Target_enemy_near before setting it off. I dialed up the knockback, zoomed out the camera, jumped into radio missions that were -1/x8, and went off. Was it efficient? No. Was it high dps? Also no. But it was the best time I ever had, and I felt super as hell the whole time. Knock a guy back, spin to the next closest, who get stunned with another attack, spin to the new closest when that guy staggers off, set off Dragon's Tail and watch the bodies fly. I even crane kicked a stone brute off of the statue of atlas in Recluse's Victory once with some knockback slotted up. Maybe he let me, and was only running Granite for some reason or something, but it happened and it was awesome. I like being able to have multiple builds. If I feel ninja-y I can dial up some throwing stars with the weapons pool (Arackninja). If I wanna roleplay that my Mu is just lightning (Taser Webs), or that I have a baby nictus with dark/soul pool, I can to that too (Aracknictus or Arakhnight). I wish there were more options for Epic/Ancillary pools, so I could play with more things, but who knows what the future holds. I've earned 1544 badges on him so far, without being in a supergroup and just pugging away, and I couldn't really ask for much more than that. I've learned to tweak my builds in Mids, which is only second in fun to the costume creator, and I've learned how to tweak to be able to beat down pylons, giant monsters, and most AVs. He's not the fastest at it, or the most punishing, but he can get it done and be survivable while doing it. He cruises at 45.8% to all three positions with just his SR toggles running, 200% Recovery, 300% Regen, and a little over 2000 hit points, and most minion mobs go down in 2 hits. 1 if a crit goes off. I love him so much. Thanks for asking.
  15. Dirtiest thread title ever.
  16. Thanks to the good people at Urban Dictionary, for only $32.95, you too can pour yourself your very own cup of....
  17. Damn. He couldn't have set you up any better for that. Well played Billz
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