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Aracknight
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Everything posted by Aracknight
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Focused Feedback: Costume & Pet Reward Updates
Aracknight replied to The Curator's topic in [Open Beta] Focused Feedback
Without getting into prices theoretical or confirmed, that shadowy aura one with glowing eyes is badass. I also tried out all the arachnoid and arachnos ones and they appear to work fine. But seriously, the shadowy one is dope. -
Add an Alpha slot ability that increases Knockback.
Aracknight replied to Indystruck's topic in Suggestions & Feedback
Hmmmmm. While there is a vocal group that actively despises knockback, it does seem to be the only crowd control-ish effect not covered in Alphas. I think it deserves representation, but it might draw some player aggro. -
Shatterpoint, who I was responding to, didn't say there weren't enough rewards. What they said was: " I do not mind pointing out that for new players, playing normally has no reward whatsoever." and "There is ZERO reward for playing the game normally. " As this is demonstrably false, that's what I was responding to. My response wasn't about "enough." My response was specifically about "at all." While it's nice to get quoted and included, don't misinterpret, willfully or not, what I posted to grind your axe.
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Are..are they jerk hackers?
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Uh...when I got back, I did some doorsitting to get my main back to 50. That's when I realized I was broke except for any inf I made if I got killed in a farm because evidently that turns off 2xp until you get levelrezzed. After that I tried MSRs which, while a little lucrative, were better for coverting vanguard merits to reward merits, which I used for recipes or enhancements I needed. Then i started doing task forces and oro arcs for reward merits, and continued equipping myself that way. I dont marketeer. I usually sell off all my recipes at a shop instead of an AH, unless its a purple or high value orange. I usually even ignore basic and yellow recipes because Im a badger. I'm currently all kitted out, with everything catalyzed, on two builds, t4s and all with multiple t4 options, and currently chilling at about 650 million inf even after hooking up 2 alts. Farming is in exactly zero way required to do a goddamn thing.
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Focused Feedback: Sentinel Archetype Revamp
Aracknight replied to The Curator's topic in [Open Beta] Focused Feedback
I like passive inherents better than click inherents, as a general thing. -
what powers would you use, if you were doing a Homage to Spiderman ??
Aracknight replied to smnolimits43's topic in Scrapper
I use the SR secondary with Martial Arts punch animations. Infiltration for movement with the parkour run and the ninja flip animation is great fun. I indeed use Mu tinted gray and white. Internally i call it Taser Webs. (Electric Shackles makes it look like their wrists are webbed to the ground, great fun on giant monsters). Ive played with a little Mace and only recently found it more palatable with the new sheathed weapon options. Going Mu makes Ionic Judgment feel a little more natural, too. Ive thought about web grenade from weapons and toxic dart from experimentation, but i hate both of their animations. I'll throw on a jump pack which "feels" mechanically like swinging from time to time, but it not being available all the time is a turn off for me. My 2 inf. -
[Petition] Removal of "EARTH FOR HUMANS" Billboards
Aracknight replied to Raiden Dirty's topic in Everlasting
Like, I'm with you, but you clearly haven't been on Earth very long....- 18 replies
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The War Needs To Stop! Enough is Enough.
Aracknight replied to Xcillion's topic in General Discussion
I don't have a problem with farmers. They are friendly, they offer free rides to higher levels, which helps generate influence, and stocks the AH with recipes and salvage. They are, in my opinion, generally very helpful and outgoing and generous in a very specific way. However. Unfortunately, that generosity, in my opinion, has reared an unintended crop alongside the goodwill, influence, and inventory, due to new players (not toons, players) being encouraged (by whatever means, some well-intentioned, some not) to solely farm, usually doorsitting, from 1-50, and not learning how to play in any other way (note: i clearly said any other way, with no judgment of right or wrong). Players who don't know how to travel to different zones. Players who flat out don't know how to play the game because all they have done is doorsit a farm. Is this everyone? No. Is this even the majority? Also no. But it happens enough, and has derailed enough task forces and teams for me that even a no good pug-with-anyone filthy casual like me is aware of it and bothered by it. Tldr: farmers good, some of their products (uneducated players) bad. -
Funny thing I noticed about the "Vanguard HVAS"
Aracknight replied to biostem's topic in General Discussion
Maybe they hit Icon and have their height sliders adjusted before suiting up. -
I've gotten two prismatic aether (total, one at a time for two different arcs) as rewards working through redside orobouros mission arcs. I don't know if it's a feature or a bug, but if it's a feature you aren't forced into hard mode content.
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Sins of the Devs are visited upon the players
Aracknight replied to The_Warpact's topic in General Discussion
I'm not convinced of the "articulated" part. -
Yeah...SR has a new challenge. I've been on two 2-star pugs, one successful, one not. I found value in hitting and running, and, to a certain level of shame, relying on epic ranged powers to keep my distance. Definitely avoid groups, pick off stragglers, take out surgeons and engineers, and gtfo of the way when an EB is about to go down because fake nictus me is a fucking menace. Let the tank tank and the troller troll before engaging. Scrapperlock is the enemy. Certainly not soloable in my current configuration.
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Sins of the Devs are visited upon the players
Aracknight replied to The_Warpact's topic in General Discussion
Wtf did i just read. -
After an entire generation of the City's newest heroes had become hopelessly addicted to the holographic entertainment that was AE, Freedom Corps had no choice but to step in. Some heroes had become so addicted that they could not function outside the artificial environment, becoming lost easily and unable to find their ways to hotspots of trouble or even perform basic patrol missions. After a number of solutions were debated on, the decision was made to nuke the site from orbit. They say it was the only way to be sure.