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Glacier Peak

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Everything posted by Glacier Peak

  1. This is interesting, if I could ask why you are okay with the change and why the suggested change from 2.5 to 1.5? Not attacking, just generally interested in the feedback as a fellow player!
  2. One of a two sided coin where players have expressed both satisfaction with and dissatisfaction with. Just because you see it as not broken, doesn't mean the Homecoming Team agrees, which is why we are seeing this change on the beta shard.
  3. A real effect? That is arguable since these changes haven't been ported to the live servers. If anything, that is supposition and it may be a potential outcome for the players who have expressed that feedback in this thread.
  4. That isn't the stated reason behind the change, though that may be how some players take it. I'm sure it will be a change that will surprise some players, but it wasn't done to punish newbies/alts. It was done to balance the ability of pausing a temporary buff. For players that were used to taking the Amplifier route at the lower levels, if these changes go live, they will need to either pay more inf or find an alternative if they don't like the change.
  5. I'm happy with the change.
  6. That makes sense from a greedy-MMO market driven stand point. The Amplifiers are essentially a "make your build amazing at any level" for money. I think it was a terrible decision from a gameplay stand point, but that's all moot here on HC since everything is so cheap in comparison to legacy. Now that the buffs can be paused, it makes sense to increase the price in line with the change.
  7. I read on the official HC Discord that the HC Team is aiming for before December so they can take a well deserved month off.
  8. Daaaaayum so just a single one hour charge of the Offensive Amplifier used to cost $1 of real money!! That's insane! Definitely should cost more in game, as the purposed change entails, maybe even more considering it was designed to be so OP that people would have had to spend $1 in real life just to use one hour of it. Edit: It was $5 for the minimum purchase of 400 PP, but the Offensive Amplifier cost 80 PP to purchase, so $1 a pop.
  9. Where is the added context that Amplifiers used to cost real money back on legacy? Like $1/hr for the boost! These boosts are OP anyways, the cost justifies the resulting boost. I get people feeling incongruent with the proposed change though.
  10. May benefit from turning Sprint on as well if you want even more unsuppressed running speed during combat.
  11. It may be playing catch up with the parsing.
  12. I will counter this feedback by saying I enjoy the added depth these new forum badges provide to the forum going experience. Not sure how I feel about the post count being converted from 1,000 to 1.0k, but I can learn to live with the change. I'd also say that having reaction emotes is pretty normal across most social and community websites.
  13. I for one welcome our new badge overlords
  14. If you react to someone else's post, you get a badge too. Edit: Badges have been turned off 😥
  15. Well it's up to us badge hunters to find the best most optimal efficient way to snag, let's share any good methods with the community.
  16. This may be the alignment mission being referred to: https://hcwiki.cityofheroes.dev/wiki/Mission:Tip_-_Cloud_of_Odorous_Smoke
  17. I've seen plenty of new costume pieces. They've done a ton.
  18. Taunts in PvP give -range.
  19. Can confirm it does NOT apply +perception bonus on target (teammate or enemy).
  20. It adds 100ft of perception and persists for a while after activating, a whole 2 minutes in fact.
  21. It's worth pointing out, if it hasn't already been said, that players can create builds on the beta test shard and fully trick out the build without having to invest any inf or PL to 50. It's normally what I do if my build idea has made it past the 'looks good in Mids' phase.
  22. The travel pool power Teleport provides around 5 seconds of Untouchable status after completing the activation of the power. If a player slotted the +perception unique in to this power, they could use the power, receive the Untouchable status, and utilize the +perception to survey the area for potential threats (if teleporting around randomly or on/in an unfamiliar area/mission/map).
  23. I thought about this, and it depends. Having it in teleport means a player can teleport in to a mob or enemy and utilize the power's Untouchable status (which lasts around 5 seconds) to inform them of the potential threat in the area, with added +perception, without experiencing the potential risk of doing just that. On the other hand, Combat Teleport would be the ideal power for the unique +perception proc. The proc activates after the animation/teleport power finishes, so it's usefulness would be best utilized before engaging in combat in order to get the most perception of mobs at a distance. Kind of putting the chicken before the egg... knowing that there is a mob/enemy ahead that is cloaked (thinking Knives of Artemis) means you don't need +perception to see them, but if you've teleported in to an area that looked clear before activating, only to realize that once you've landed there with the +perception activated, it becomes moot anyway. I'll admit this is an outlier scenario for sure, but worth bringing up nonetheless I think.
  24. I believe this is a constraint of the game engine? Being untargetable means that, both by the player and enemies. I also believe there is a command in the dev console (for those who run their own servers) that allows the player to target untargetable entities. All that to say, yes, I believe it is working as intended.
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