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Everything posted by Darmian
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Officially Unofficial Weekly Discussion #42: The Shadow Shard
Darmian replied to SeraphimKensai's topic in General Discussion
Master of Dr Q = Do the entire thing without travel powers. (ROFL) -
What additions to the AE would we like to see? (Within reason!)
Darmian replied to Darmian's topic in Mission Architect
This would be nice. I have no idea of how fragile the code is but something like if this happens then boot up Arc 77 immediately. With Arc 77 not visible on the console normally. Then again, how on earth would you vote on an arc if it slides across arcs. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 1.
Darmian replied to TerroirNoir's topic in Mission Architect
It just keeps on going, doesn't it? Thanks for all the plays! -
Hmm, perhaps an option for MMS (who mostly use this) where Group Fly is very definitely PETS ONLY. Otherwise, sorry. It's not nearly as annoying as some other things, looking at you, Fold Space, and unlike Fold Space you can obviously do the Null thing, and it's on you to do it, not the player with Group Fly.
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Yay for the Wiki and all the graft @Michiyo puts in for us!
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
And of course I've been influenced by @cranebump's AEs! How could I not be. And @Ankylosaur too. (Not to mention plenty of others) Plenty of times when you play another writer's AEs you see things and think "how the hell did they manage that?" or "I didn't even know that was IN the AE", never mind the story telling style. We all learn from each other. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
You were lucky! When I was testing this the Olympian Guard spawned up across the street on the other side of the map and I did NOT make it to the exit before I was shot out of the sky! -
Agreed. I would like there to be a museum of heroes/whatever COV side would be called (or Praet for that matter) that had statues/plaques to say Statesman or Psyche or Galaxy Girl, Dauntless, Night Fox, Atlas in there, with some local blurb. Ideally some of the lesser known ones since the big ones have big statues and so on. It seems odd that there isn't one. (Then again, there's no damn fire stations either!)
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I think there should be at least a museum of some kind, a bit like the one depicted in the MCU with Cap's WW2 adventures. As for our lost players and so on? Well, memorial NPCs are there for some. I dunno.
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TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Darmian replied to Zhym's topic in Mission Architect
I'd better get on with writing Spirals: Part Three so that @TerroirNoir2 has an end to that story! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
From a certain angle it does seem like you are about to get kicked! -
I'm bumping this again, for EXACTLY the same reason as stated above. Help keep the lights on, folks.
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I'll give them a look. Always nice to see a story arc, no matter what reason you had for making it.
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I suppose @TerroirNoir2's posts are now a variant of the OG series, and this is the new and gritty reboot!
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There's a few on here that provide stellar AEs for me to trundle through and you're one of them. Keep on keeping on!
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I usually see that in relation to the moon.
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What additions to the AE would we like to see? (Within reason!)
Darmian replied to Darmian's topic in Mission Architect
The snag with that is pathing. In the provided AE maps, as with in world maps, there's coded pathing for NPCs to use, walk along, TP to and so on. Bases don't have this, which can be seen in minion behaviour if you have an MM in a base. They split up, don't follow, get lost etc. And heck knows what sort of coding would be needed to let you put that into an AE map. Personally I'd be happy with some modularity. Preset rooms I could "click" together with whatever needed already inside each one. -
I've yet to make Suppositron and Prolapse of the Freedumb Phalanx.
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You want it? It's yours 😄
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Ushabti Yojimbo. Mummified Samurai Rabbit.
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1. Well, it depends! Looking through the list will give a selection of Council/5th Column underground style bases, which you will probably have to select and have a walk around to get a feel for them to see if they suit you. I usually do that. Load in a map, set it to "Empty" part way down the Villain list, give it a single collectable and some filler text so the AE doesn't bork at you, then just walk around and get the vibe. Also, paying attention to the layout of Xs and Os and so on on the mini map. However, if you want a shinier sort of underground base then having a look at the Praetorian Tech or Bio Labs is a good go to, so have a look at those. 2. Well, we don't have the option in AE of a locked door, so the best you can do is defeat a boss and have his clue say something about a keycard and trigger a glowie/whatever further inside the base. A lot of AE building is trial and error, so checking out one of the guides here or checking out how other people have done them is going to help. Other than that, happy mission making!
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Ah, Studio 54 might! Studio 55 does not. It does have a direct portal to Pocket D though, which has an AE room.
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It's a pain, yeah. You can't really so I get the balance pass thing, I do. I pretty much realised that when I write a level 25 AE, it's a challenge for an actual level 25, and I had to be happy with that. The AE wasn't built to allow for characters that have our kind of resources and inf and sets. The only thing I like to do, which can be a little challenging, is for certain things I lock the max level at 43. So incarnates cannot be used. You might think 44, but a 44 lock where the player sets the diff at -1 will bypass that! NPCs will be 44 and the player boosted to 45, and incarnates are back in. (I've experimented but not published an "UBER MMs Enemy team", with multiple MMs capable of summoning multiple types of minion. Getting attacked by one guy who flings Thugs, Zombies and Bots at you is crazy! Alas, no XP for those guys. Must find a "reason" to include one of those in an arc. Sure, a farm but farms want XP generators and I don't make them anyway.)
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Ah, you're back!