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Everything posted by Darmian
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TerroirNoir Presents "Engineria's Holiday Specials!"
Darmian replied to TerroirNoir2's topic in Mission Architect
Well, I had a "guide" to that. Ha. I imagined him being played by Paul Darrow/Avon from Blake's 7. -
TerroirNoir Presents "Engineria's Holiday Specials!"
Darmian replied to TerroirNoir2's topic in Mission Architect
That's also one of the reasons (only one mind you) that I had so much fun writing Gold Side arcs. The morality of Chimera and Belladonna Vetrano is...flexible. Chimera's coldness was tricky to do, while still making him driven. And Belladonna was actually a bit more liberating and fun but equally able to make terrible choices. -
TerroirNoir Presents "Engineria's Holiday Specials!"
Darmian replied to TerroirNoir2's topic in Mission Architect
Not at the moment, no, ha. Actually, apart from visits to Redside I've never written an arc set exclusively there. Hmm. -
TerroirNoir Presents "Engineria's Holiday Specials!"
Darmian replied to TerroirNoir2's topic in Mission Architect
ROFL -
TerroirNoir Presents "Engineria's Holiday Specials!"
Darmian replied to TerroirNoir2's topic in Mission Architect
That last one is rather odd indeed! HA! -
[Petition] Removal of "EARTH FOR HUMANS" Billboards
Darmian replied to Raiden Dirty's topic in Everlasting
Primal Earth has enough trouble dealing with my lot, Praetorian humans, never mind anyone else. Oh well.- 18 replies
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TerroirNoir Presents "Engineria's Holiday Specials!"
Darmian replied to TerroirNoir2's topic in Mission Architect
Yeah, shouldn't she? I mean why not? ROFL. -
Yep. You can even see that if you have a Mastermind and try controlling your pets/minions through your base.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Well, it's two things really. One, a bluff that he survives, and we know he does because he makes it out to Primal Earth after the war; and two, a reference to his actual FINAL lab, which you find on Tiberian Bluff 🙂 -
It would have to be a separate purchasable power. I say this as someone who mains a Gold 50 and uses the Team Transport. The Praetorian version of Team Transport is Gold trimmed (I've got a pic of it here: Praetorian Flyer). However if you cross the Rift and become a Primal (Red or Blue) then the TT changes to either the Red or Blue equivalent. So, if you want to have Praetorian Signature Summons then I think it's easier to have a separate power than to code for the original changing to a third option. I think it would need to be "only one version usable at a time" though, so you couldn't drag Positron AND Antimatter around with you.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
That came about as a result of me experimenting with where items spawn, and the timing of them. So it allowed me to have a little more "human interaction" rather than combat, or just click a thing. -
A Discussion on the State of Development Regarding Gold Side
Darmian replied to Wiseheart's topic in Suggestions & Feedback
I'm a 100 percent Gold Side advocate (icon is my level 50 Gold only Loyalist) and like your ideas and am interested in subscribing to your publication.- 34 replies
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TV Guide: Zhym's index to TerroirNoir's "Cable Channel of AE!" Reviews
Darmian replied to Zhym's topic in Mission Architect
For sheer weirdness I'm going to recommend "The Yule Lads" to you, @TerroirNoir2, if you fancy an "Engineria's Holiday Special", ROFL. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Yeah, I have a great fondness for that map. It can be tricky to make work thematically but I think I managed it there. Hang on, I have my own screenshot from when I tested it ages ago somewhere. Recall appeared out of the flames and nearly scared the hell out of me when I was turning around! -
Compiled Dev Choice Awards for HC. (ongoing)
Darmian replied to TerroirNoir's topic in Mission Architect
Just bumping this @TerroirNoir. Letting people know a little more on what's available beyond the few lines on the AE consoles. -
Well, it's not interacting, just sort of setting up a group photo sort of thing, BUT if you created a base room, i.e. a room in a base (in case I was confusing you!) and filled it with NPCS all at attention (or whatever but attention is better for groups) maybe with a sort of bleacher effect with them standing on them and THEN take a demorecord of that group. Then you open the demorecord file and look for the NPC named in the file when you open it. (Search for Demorecord on the forum to see what the hell I'm talking about!) Then Cut & Paste your costume into the spot currently held by that NPC. You can play the file back and see the NPC is now your custom character. Rinse and repeat and oh god it's long and tedious and I wish there was a faster way of doing it but as far as I know there isn't. And you'd have to take a screenshot of the demorecord as it plays. It's not actually a recording, it's just the code telling the game engine exactly what to show. As I say, it's long and tedious but it would work. But for your volume of characters? Sheesh. Up to you.
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Individually? Actually not that many. you can only have a few allies per mission depending on a particular map. I've maxed that out at 7 I think! Though you MIGHT manage 10. You'd run out of AE missions before you managed to have them all appear, I mean really fast. Even allowing for you having three Arc slots with 5 missions each.
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
HA! Brilliant! -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
ROFL. No, you don't! I'm assuming that's from Gravity Propel. I hope! Otherwise Crey have some odd work practices. -
Skullia is one of my faves of your NPCs. She's got what it takes to make it big. I also had a sneaking regard for ol' Chigger too actually!
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Possibly it would. Or at least in game terms to a Cimerora without the 5th Column presence. And there is such a map. For me I figured the Praetorian magic users, being engaged in a war with Cole, never got around to finding Cimerora but had made the crystal. And then it got refitted to do other things 🙂 Praetorian Percy's derangement/betrayal/death/etc I think paved the way for Cole's forces to assault the Mansion, seize the crystal, among other things, before the others managed to shift the entire building into Night Ward. Or what became Night Ward. I have theories about that too. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
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TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
That just came from me wandering and thinking about stuff that's in the game, or not, as the case may be. Like, there's a bunch of bereft demons in Night Ward, just hanging out near the water over beside the old asylum. Survivors from the War on Magic I feel. Since there's no CoT in Praetoria. At least not any more! Lots of odd stuff like that. -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
No it isn't. It's meant to be -
TerroirNoir's "Cable Channel of AE!" Reviews. Part 2.
Darmian replied to TerroirNoir2's topic in Mission Architect
Well, I was operating within text limits, plus I didn't think every sentence had to have that tic 🙂 As for the Sinclair/Chimera thing? I was giving G the mentality that he created Chimera, as opposed to Sinclair being Sinclair, so there's that. If I recall the vocal tic does reappear in one of the clues where he speaks to the player (pauses this to check) yep.