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Everything posted by Darmian
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Goldsiders 4EVAH!
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No, I don't think that is the reason. Nova Praetoria, Imperial City, Neutropolis, the three Undergrounds, First Ward, Night Ward, Last Bastion, those are are the reasons. I don't want to derail the great discussion going on here but I think we need to avoid "Endgame Mentality" creep. For PEATs to work they have to work from the start.
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Couple that with the alignment/tips/morality thing and you could really bend reality around yourself. Sorry, Positron, diplomatic immunity there, can't touch me. (I've got JUST enough on my hero alignment bar to keep you off my back but not so much that I can't actually DO my agenda.)
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True...however, if DFBs had damn GHOULS in them then maybe they would be less popular!
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Can you not hide them though?
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That's a LOT of interesting toons! Also, where do you find the time???
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Bear with me everyone, slight digression for @Doomguide2005. My main, Kameron Daniels, (pictured in avatar) is a level 50 Goldsider, got the incarnates. So, no, you cannot get to Ouroborous as a Goldsider, so you can't do the Mender Ramiel missions, or talk to Prometheus or any of that. You level up and you earn everything through threads and shards, and it's totally doable, you just haven't anything to, not shortcut things for you but to point the way. You can however access Ouro missions, but only Praetorian ones, via a crystal in an SG base, so that really helps. Plus you can do Cathedral of Pain, the Summer Block Buster, and all of the iTrials. Last Bastion is a bugbear for me as a goldsider, in that it is an area of Praetoria that no non crossing Praetorian can go! You need to work with Number Six to access it and other Praetorian instances that are closed to actual Goldsiders (as opposed to Goldsider originated toons). Lore-wise? You don't learn anything about the Well if I'm staying in character now, you just find yourself getting stronger and more powerful. Hmm, that at least might need to be addressed! Ok, happy to answer more questions on incarnate Goldsiders as I have spent the last six months pushing against as many limits as I can. Back to the topic at hand, thanks for everyone's forbearance.
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This definitely needs looking at and I reiterate @CrudeVileTerror's comments about asynchronous pseudo PVP re Bank jobs. If a villain does a bank job then give them the option for allowing their toon to be doppelgangered as the next actual villain a hero meets when doing a Safeguard. and vice versa. It'd be fun, interesting (especially as it would cross shards) and still not have the baggage of having to retool a zone for PVP. As for the villains being outnumbered more than 2 to 1? Well, the heroes can't seem to clear out Level 1 Hellions from Atlas Park despite that so...YMMV.
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More lovely thoughts from people regarding what can be done 🙂 I'm still waving the flag though, that all of this is for naught if you're just going to (a) leave for Primal at 20ish or (b) leave for Primal at 40ish having gone through FW and NW. Gold side in addition to this needs at least one 40 to 50 additional zone, possibly some variation of Last Bastion, and the ability of any Gold sider to interact with Primal earth/Primal Earth forces without becoming effective natives of Primal Earth. Right, that's that reiterated. I'll stop ranting about it now.
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Personally, while a lot of thought has gone into the above DE ideas, I'm not feeling it. I'd see something more along the lines of Noble Savage or a Ghoul who has broken from the mindless rage somehow. Links to a former life, links to the Forlorn. I dunno, I'm just throwing stuff out here. Or the sometimes mentioned "True AI" of an awakened Clockwork (not that sort of Awakened!),
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I agree it's probably more complicated than I imagine, but it's also entirely doable, isn't a major introduction of plot content or powersets so shouldn't be impossible.
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I'm damn proud of my Praetor badge as it's not straight sailing to get a Praetorian to level 50 without leaving. I earned that Praetorship!
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Do you like hammocks? Is the cord or string strong enough?
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So with all the digression, apart from people choosing not to follow the arcs, the story of the VEATs is all about being in the Rogue Isles, the story of the HEATS is all about being in Paragon, and the story of any PEAT should, should be all about being in Praetoria, not just leaving at level 20.(*) * and if that path is followed then I say equal opportunity be given to those non PEATS who also stay. But back to discussions on what the PEATS could even be!
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I like this. I'm just arguing that non PEATS be accorded the same work so that they too can stay via FW and NW and follow that path. Resistance members that fight on against DUST and so on without fleeing to Primal to "aid the cause", because frankly they never aid the cause until they get to 50 and do an iTrial. I don't even know why some Loyalists leave in the first place! The third option is always missing for both. Be Loyal to your Emperor and stay or be avowedly against Cole and stay. Right this is semi wandering off piste but is adjacent plot-content-wise i feel to the discussion. I return you to your regular broadcasting!
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I have a question here: Simply put, if you're not going to be in Praetoria as a full Praetorian, then what is the point of this entire thread? What VEATs and HEATs we have really come into their own after 20, and presumably a variety of Gold EAT will do the same. So I doubt the 1 to 20 arc from Nova to Neutropolis is going to radically change, so the majority of Gold origin toons will leave at 20ish for Primal earth and that then ties them tenuously into the arc for the New Praetorians or the Rogue Isles equivalent. And from then on they are, effectively, Primal toons apart from what badges they earn. That's it. But it doesn't have to be like that. We, know and it is done, that characters can continue on as Praetorians after 20 via First Ward and into Night Ward. Setting PEAT storyline here would I think be far more interesting, and lead on further than just trying to slot them into parallel arcs that exist for Rift crossers at level 20. Indeed a secondary option to cross to Primal WITHOUT naturalizing as such around level 40 would provide a lot of interesting content. (Why should they not naturalize? Well, Primals can wander in and out of Praetoria at will without ever being required to lose their contacts or background from Level 1, asking that a Praetorian be accorded at least that at level 40(!) is hardly unreasonable I feel.) And yes, I do have a vested interest in this since a majority of my toons are Gold, if you're going to go that route post 20 with PEATS you have to offer the same incentives to those who follow that route who are not PEATS. Again, It really boils down to the 20s. If you're going to end up leaving, and no work is done to allow for not, I really don't see the point of this.
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ROFLMAO...ahem. Yeppers, oh aye. Carry on, nothing to see here. (No not a value judgement, just a laugh from someone with 22 toons max, and some of those are a combination of "proof of concept" and testing out AE NPCs as actual player types).
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What did you create? I created a Thugs MM. Yes, still on my own but I got my gang!
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The only real Prae Fatigue was the devs not wanting to do it. (Tied to the classic mistake of bottlenecking their end storyline into one thing.) And a resounding vote for SOMETHING ELSE. Or at least a version of the Coming Storm that isn't shackled to whatever the original devs were planning/talking about.