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Darmian

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Everything posted by Darmian

  1. But it's still there. You can still go in. I'm not suggesting undoing Pocket D (and on that note I'd like some more NPCs in Pocket D, a club should be busier than that!) I am suggesting finding a use for the original building.
  2. Assets? Supply? Me? Oh I wish I had the skill set.
  3. Empty at the moment. How about adding a stage with a rock band to it? Just change the sound file in there to a rockier thing. Move a contact or two into it? Which leads me off into two tangents: 1. Guitar as titan weapon. Just that. 2. The rather more complicated option of "retiring" a character and have them as an NPC in the club. Sort of a lesser version of the memorial characters dotted around. Surely there's a way to load a costume onto an NPC frame like the general ones you get in the base builder? 3. Did I mention guitar as titan weapon?
  4. Hi guys. Is there a way to replicate the movement of the Infected for a custom group?
  5. I'm still pondering incentives to play SFMA content as opposed to just farms. A badge? Once an arc becomes a dev choice you get a badge for playing it and rating it? The rating so your play through is registered as a full completion. Account rather than character, like some other AE badges? Obviously if you wrote it and it's chosen you get it too because you can't rate yourself. Just spitballing here. Perhaps I should post this elsewhere.
  6. Ankylosaur has some good stuff!! Mine is definitely more story than tough.
  7. I'm not too sure about tough, I was trying to write a half decent story rather than a tough one, but if it's story you want then maybe Dark Deeds in Galaxy City might work for you. Arc id is 26756. Depends if you want a bit of reading or not. If it works for you it continues on, 25 episodes/missions so far. Plotting the next slot. Ok, so I made a TV series, LOL.
  8. Thanks! Ok, year late but still thanks!
  9. Perhaps as an incentive to play AE stories that are dev choice for the month, the first time, and only the first time, rather like the recipe drop on Market Forces, you get 5 reward merits? I say that because I can get 5 reward merits and an accolade from simply collecting all the exploration badges in Atlas Park! Correct me if I'm wrong but weren't AE only tickets back in the day and dev choice had the option of standard rewards? That horse has bolted so reversing it will just annoy people. Just a thought. I'm seeing some interesting stories as my little gang go through them ( in between other things) that don't have many plays (because they're not farms) that deserve to be seen. And unfortunately people want candy. I repeat: only for the month it first becomes a dev's choice! Not for the rest of its existence as a dev's choice.
  10. Except now I have! First iTrial completed as a level 50 Gold Sider. Dilemma Diabolique. Much fun was had. So that's an ability to do iTrials ticked off.
  11. The Supers prison set from when you free Director 11.
  12. Despite a plethora of precincts we seem unable to get a law enforcement badge either.
  13. I'm going to bump this again, because why not??? LOL.
  14. One very simple thing I'd like to see is the "Character X's story" option. You enter and play out their story, be it a flashback or when whatshername the reporter visits a gang to get information for you.
  15. Thoroughly enjoyed this. And there's a moment in the final mission where you turn a corner and go "oh hell!". Recommended.
  16. And it's probably done it again. Published the mission and live tested it. The objective was nowhere to be found. I'm assuming it spawned outside the box. Had to remove that from the mission or you simply can't progress to the next part. Definitely needs a look.
  17. Hi. I was testing a mission using the Faultline High Rise map. First objective was a destructible object. So I tabbed to next objective via the architect options and found myself and the object in the secret arachnos dig in Faultline. That's well south of the box. I even invited an SG mate to come and look. They appear on the boat. We both circle the box, from inside and outside, and can't find any texture gap. Never seen it happen before and it hasn't happened since. Not sure what else to say really.
  18. Re Arachnos, I'm stealing an idea from an SG, that a "Consulate" of some sort be there (LOL), with Redsiders who participate somehow having "Diplomatic immunity" and can't be touched (depending on the mission/TF/whatever, Arachnos will just tut and say, how tragic, take it up with our government representative, as you know these are difficult times, and there is tension between us, have you spoken to our UN envoy? HA!
  19. No idea, but they'd need rewriting, maybe that cut scene you imagined could be finally inserted, that sort of thing, plus the branching choices given in some missions could be used. The two Rogue/Vigilante missions we got last year are short, yes, but there's still a lot of work in them. Custom groups? They'd get redone/adapted probably, rather than have to build an entire lore for a group we've never heard of before outside the AE mission and have it retconned in. Custom individuals are easier. Just a ponder there.
  20. A vote for getting the geometry fixed, you know what it is and where. A history badge added, as there's 7 plaques dotted around the place. And it has a similar glass dome rooftop garden to Atlas, I'd like to see a showdown on that tiny map! More when I'm not so tired!
  21. I've taken a note of all the ARC Ids here and myself and a tiny team have decided to work our way through all of them. And after that who knows?
  22. Played this, really enjoyed it. Nicely meta too. Though not TOO meta. I'm looking at you, Grant Morrison!
  23. Well, I've submitted mine, and being chosen would be nice but if anyone else wants to look that's cool too. Dark Deeds in Galaxy City: Part one is Arc ID 26756. And if someone enjoys it then that's even better! Now back to patrolling Praetoria! For the Emperor!
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