
BurtHutt
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Everything posted by BurtHutt
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Mysh/Doom - thanks for the info. I was going to put in more than three. Lightning Storm, Wall of Force , Tornado and a few others in the Storm Blast set (waiting to see it on MIDS before I decide). So, I am thinking like 5 - maybe more, maybe less.
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Storm Chasing: how are you building so far?
BurtHutt replied to ThaOGDreamWeaver's topic in Corruptor
I am starting a storm/storm Corr. I don't proc out most toons but I will be looking at piling on the Force Feedback proc for the + recharge. I usually team so I'm ok if the set is a bit light on damage. It seems like it'll be a lot of fun with lots of AoE potential. I am looking forward to the MIDS update! -
I think I am going to try this out. I am thinking storm/storm. Is there a max amount of FF procs we can put in a build? Does the rule of 5 apply or...?
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So imagine our Devs decided to go for CoH 2...
BurtHutt replied to Scarlet Shocker's topic in General Discussion
For me, I think we already have too many zones. I'd love to see new maps etc but only if they're in a new mission (arc, TF, SF, Trial etc). -
Issue 27, Page 6 - General Feedback Thread
BurtHutt replied to The Curator's topic in Open Beta Testing
I really like Storm Blast - I've just started with it but it's interesting and has some new wrinkles. I did not enjoy the Rogue arc. I really struggle to read all material if I'm not team lead. It was also way too long and just a mess at times. This is similar feedback I gave for the last arc and the Aeon SF. I guess I must be in the minority because the Devs keep following the same/similar template. I am quite sure I won't be playing that arc again - it was painful. The rest? Meh. -
So imagine our Devs decided to go for CoH 2...
BurtHutt replied to Scarlet Shocker's topic in General Discussion
I don't know if there are tools to build zones? That seems like a whole new system. I've been asking to add the AE player created content for years now. I just ran through the new Rogue arc with a team and I think it's even more important to have players generate content (I absolutely did not enjoy that arc at all - too long, can't really read all materials if you're not team lead, same old boring enemies and so on). Anyway, I hope these ideas get used one day 🙂 -
Have you tried to Mad King the new power set released today?
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Isn't there a lot of Dev involvement in the market?
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So imagine our Devs decided to go for CoH 2...
BurtHutt replied to Scarlet Shocker's topic in General Discussion
I think a CoH 2 would be cool but I don't think there's much I'd want that we couldn't have here. A v.2.0 would have better graphics, options and so on but it'd be a lot of work and wouldn't be done by just volunteers. I have no idea if a lot of people would buy a CoH 2 and that is the key element with making it. Anyway, let's not worry about that malarky! -As I said before, graphic upgrade would be a given as would the upgrade in other areas of game tech. Then we might have the ability to add more powers like running up walls, elasticity and so on. -Maybe give us the ability to make characters that have multiple arms, legs, different torsos (centaur, mermaid etc). These could also be NPCs Honestly, I do like the current game and am fine playing it but it is getting stale and I play far less than I used to. I feel the Devs should try and think outside the box more when adding to the game and not roll with the same old. -Yes, put in my AE/players create content for the regular game and do most of the work. -Add something different...or kinda different. The Nemesis system (based on CHAMPIONS) but better. The key would be the players get to make the nemesis from the costume creator etc. -Add a pool power like Sidekick. Again, players get to create the look and powers of the sidekick. Not crazy different but the strength of this game is the toon creator so let's make this a strength based add. -New TFs/Sfs/Trials All of these can go into CoH2 but since that's unlikely, put them into the current game. I truly appreciate the Devs but adding the same old is a good way of losing players. -
Officially Unofficial Weekly Discussion #25: Animations
BurtHutt replied to SeraphimKensai's topic in General Discussion
I don't really have an issue with animations for the most part. I will say I hate the look of Huge model toons when they run with a shield. Looks awful. I also really dislike the new non-rooted animation thing. It looks cheap and awful as you move a toon during various animations. It looks bad. Just...no. -
The powerset you'd love, but you know will never be implemented
BurtHutt replied to SteelR4t's topic in General Discussion
I know this has been suggested and detailed before but I'll say it again: power armor. Most sets in game are just re-working old stuff. This can work for some of power armour as well. For Power Armor, I'd like to see the same type of look/style/animation that you see in game already which may mean less Dev work. So, the missile attack can be taken from the Kronos Titan and Praetorians that use it - you know, the wild, strafing missiles that fire out from some type of housing/shoulder casing etc. There could be other launch position options (chest, gauntlets and so on). I'd also like to see mini guns - something that may pop up on the shoulder and just fire large bursts. These could also be hand held (maybe pick an option at character creator screen etc). There are lots of other powers in game that can be re-worked and made into this set. I don't know if there's much appetite for this but I think the visuals alone would be a draw. We do have a ton of powers that're a bit of a re-hash of older stuff. This might be a bit different as we don't have some of this stuff on player characters - just NPCs. -
I am also wondering if you could provide a link to where Devs said this wasn't possible? I don't want to go chasing waterfalls, if you will, if there is some hard evidence here. I efforted to DM a Dev and he told me it is possible but involves a lot of front end work then it could turn into what I suggested.
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Actually, they said it is possible but would be a lot of front end work. So there's that. Also, I do appreciate everything the HC team does. I really do. But I will say adding new powers and the odd mission really isn't what I would like to see. So, I am providing my input and feedback.
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So no new costume pieces? Like under arm wings etc? Also, can someone point me to the section of the new material that has my idea of players using AE to add missions to the actual game and CoX canon? 🙂
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What do you consider the "Gold Standard" for TFs/SFs?
BurtHutt replied to biostem's topic in General Discussion
I couldn't agree more. It is an old design that wanted players to stay logged on and playing. The Shard TFs are hell on earth too. -
What do you consider the "Gold Standard" for TFs/SFs?
BurtHutt replied to biostem's topic in General Discussion
ITF Then maybe Yin...TinPex is solid... Some iTrials are fun (a couple). -
Very nice of you to say. I guess the positive piece is now that I won't be going out as much...I'll be playing more... lol. I think I will be cutting those fiends at Netflix as well. So even more time to CoH! lol
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I don't play much these days and want to thank Homecoming for all they've done. This will be the first month, in a long time, that I won't be donating. My brother has put my elderly parents in financial ruin and I have to help as much as I can. It has caused a lot of hardship and problems.
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Completely disagree with the OP. Power creep? complaining about the XP/farming/PL? I don't really see what you mean by power creep - it seems we all have different ideas on this. The rest? I am quite sure that was there on Live. You may not have seen it because you could go to different servers and the players were spread out more than here. I feel HC is close to Live. Hence why I prefer it. Having said that, I don't play much because there is some CoH fatigue so maybe a break is where I'm at. This game feels the same and seems like it is on a path that is similar to where Live would have gone (Live would likely have had more innovative stuff since they were paid etc). HC could be much more but there is a lack of innovation and originality but I can't complain - it's a volunteer crew. I appreciate them! Anyway, OP, maybe you need a break?
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Good news:new players. Bad news: horrid positrons
BurtHutt replied to Snarky's topic in General Discussion
You must really have a lot of free time on your hands. -
Dear HC Team, Merry Christmas, Happy New Year 2023, and more!
BurtHutt replied to CU_Krow's topic in General Discussion
I have to add a thanks as well. I don't play as much as I did when I found HC but I do still log in once in a while. The HC team is the most impressive our of the servers I've experienced. Happy Holidays!