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BurtHutt

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Everything posted by BurtHutt

  1. I hate to say it but I didn't care for either side's version. The blue side was worse. I was not the team lead so I didn't get a lot of the dialogue. When there was dialogue, it flooded in and was a lot to take in - just too much. Then you add the run arounds and travelling to various locations...it was just too much. I was really hoping the Homecoming team would add original stuff as well. Unfortunately, in my opinion, we were given variations of enemy factions that've been around for a around a decade and a half. Piecemeal did some good stuff here for sure. I don't mean to insult him. Quite the opposite. He learned the system and put it all together etc (and whoever helped him?). I wish I could do that! However, I just didn't enjoy the arcs.
  2. This. I went on a Citadel TF once since I found out Homecoming was a thing. I hate that TF. Never again. I think it's far worse than Synapse. It's awful game design and just boggles the mind - I can only assume the Devs who implemented it into the game were told they want players to be on as long as possible. Hence the awful missions/TFs that cause players to remain logged on keep playing so they would have to keep subscribing etc. It's too bad they couldn't be more creative on how to keep players logged on but I get it. The longer it takes, the longer people need to play and the longer they needed to subscribe. However, it is just awful stuff. For any revamps, the Devs have to remember, when doing missions, TFs/SFs etc, most of the team do NOT get a chance to read the text. So, any revamps really need to consider this. I've made suggestions on how to deliver text so that all can read it and not just fly through and be pushed to rush through. I think the TFs that need to change are Citadel (aka CitaHELL) and the shadow shard material. I feel we've discussed this before though...
  3. I really liked my WS but it does rely heavily on enemy bodies. This hits home big time when you're doing a boss fight and all of the minions have been dispatched...the WS will be in a bit of trouble! This is why PBs are one of my fave ATs. Versatile and a lot of fun. WS are too but when you get to those button mashing battles and the only one left is the boss...well...I prefer the PB!
  4. Yup. I took it and it's 6 slotted.
  5. Ok hopefully this works? https://www.midsreborn.com/builds/download.php?uc=1531&c=741&a=1482&f=HEX&dc=78DA65544B4F135114BED3990A2D851611CAAB50CAB32D14C6C7DA44A10484A4498D0B13D20CE50A134B69DA626469E273A7244617EA8E445CF807FC17BE00DDBA40E32BF1856EC6C37C073A4927E97C77CE39DF39DF39F7DECE5E1DF73D9FBC765A28BEB339A354CA9C37F29765B1269D35653E2B053DBE74D92886D3396379991C64E8424C665C5E92F9924C4CE5AFACE6F2B268CC9B39B3BCD6C6EE5999933231418EC5357C087F6A6525979891C6822C9696CC82EFE0BB60E617BDF647BA20E542BDBD4C9A8B4B657204270A663671A6B85A9699F4CA6A2E336B94CAB2B8D64A5A46E9F7CA432F655FAAA5899FAA10BA47B87E01B53DE09128050C7A44FB29C290266ABD0ECE750D317780BE1BC07046D89C9E39E06BAAA380A32ABB5CE723D7F904ECF90C6CA441A988156A332D744D78A9A61B36B7FBBD6ADB7CEF800D6F19B7803DDBC0E80EF04554881AE6D6708FB5DC63ED6FA0F70FE35F606C0FDC16D2E2612D9E1FF06D512F759CAF8EF305385F27E7EBE3D90D70DE419EE11BE2D6F31CEA99DBCADCF00197632354DB2F50DB1F17B66F9BF88DF6202DB5711A1A8F26192781AD53C000CDAC097C77D35DECCBB17B8CEBC096FB8C17B14FBDBC6F0AD56EE6DACD163D42254B9095075979172BEFE22E8759F94B52D9865857DB71F8DAF7C9219A10C73490BA0EAED0B1E1C249A01A21AE114A72EE299EE034D73807DCA11ADDBC33DDF629A1D3473923DC71E4113AEB7DCCF804D8771B387A0BA8DF04FA89DBCFDCFE38F40C0C00A325602C061CE6698DF2B4B2246988B9434F912F3A8C5D18D1C119F9E0B2FBD79F71DD5D7C3751CF719E437CD36573EC8127EC771DC91A63F718CBE8D4043F96406C543BBC9256ACCA3B5665D1AB2C27AA2C27AB2C334ECB080E644AE3C26453EC284F80AE2F2CD617EFE1B5170A33BE556C8A72011B179EC6A1F8EA8C1F42FC7767FC034C20B08E41A5BCB616BBD69C636D38D6F38EF512FD15E83CA787743774B6278395F5BF96CA7A3352596FC40EBBB7FE03519D0EAE If it doesn't, it seems you can right click my LAST post and open it in a new window. That allows you to d/l the build.
  6. I tried updating Mids but there seems to be something funny going on with that program. I'm not sure what I did to it...I'll have to take a closer look.
  7. Hey all, mids isn't updated and I took a shot at my first Inv Tank. I messed it up as I forgot about the sliding scale. I was wondering if it was possible to take a look at this and get mostly softcap Def and Res? I do have Power Crash 6 slotted. http://www.cohplanner.com/mids/download.php?uc=1519&c=735&a=1470&f=HEX&dc=78DA65544B4F135114BED3990A2DC51611CAAB50CAB32D14C6C7DA44A1048484A4C685096986728589A5346D31B234F1B95312A30B7567222EFC03FE0B5F806E5DA0F195F84237F570BF039DA49374BE33E79CEF9CEF9E7B6F67AE8CF99E4F5C3D2534DF99AC552CA6CF59B94BB25093CAD8329791821E5FAA6415C2A9ACB5BC4C01727422273D262FCA5C512626739757B33959B0E6EDAC5D5A6BE5F08CCC4A9918A7C0E21A3E847F7665259B9896D6822C1497ECBC6FFF3B6FE716BDEA23959772A15E99497B71A94481E078DECE244E17564B329D5A59CDA667AC624916D65A484B827EAF3CF4D2F6A4960DF15317C2F408D72FA0B10B3C14A584018F683B49183244ADD7C1B96620E736D0771D184E0BC5E99E03BEA63E1A38BAB6C37D3E729F4FC0EECFC0061A948E5CA13791611AC24B3DDDF0B9DDEF75E5F3BD031E7ECBB809ECDE0246B7812FA242D430B786D758CB6BACFD0DF4FE61FC0B8CED82DB4C5A3CACC5F303B14D5A4B1DD7ABE37A01AED7C1F57A7976FD5C778067F886B8F53C877AE6B63037BCCFE5DC08F5F60BF4F6C7858A6D11BF410DB2AC374C41E39124E304B0651218A0993582EF6EBC837D397A97711DD87C8FF102F6A987F74DA3DE4DDCBBA94C8FD0C91364E54156DEC9CA3B799543ACFC25A96C45AEABF518626D7BE4104D88730E93BA76EED0FEC48593403D42DC2394E4DA933CC129EE7116B84D3DBA7867BAD429A1D3473523BCE2C843ACACE711E36360EF2DE0C84DA07903E8276E1F73FBE2D0D3DF0F8C1681B1187088A735C2D3CA90A441E60E3E45BDE8107661D80467F8834BADDF7CC67D77F0DD486B8EF31CE21B2EC551034FA8771DC91AE5F028CBE830043F6581DCA8717025CBB1AAE86895C7ACF21CAFF29CA8F24C3B3DC33890B30637269FA6B23C01BABEF094BF780FAEBDD098F1ADE2D3B4F3D8B8F0140EC55767FE20F2BF3BF3EF630281750C6AD6ABB4A85E730EDB72D8F30E7B89FE0A4C9ED303BA1B26FB93C18AFDAFB9626F442AF67FB14C0BE0
  8. You know it is, buddy! Since my initial ideas, I've been playing some player created AE missions (read: not farms). I have to say there is a lot of care, decent writing and fun stuff in there. This absolutely bumped up my desire to see the Devs implement my system. Anyone doing the current bunch of radio, tip missions etc has done them a lot....way too much in some cases. My system is a less labor intensive way to add some radio/paper/tip missions to the game. One map missions that have a lot of work put into the custom enemies, writing and idea. I suggest those would be higher quality than most of the current radio/paper/tip missions that we have as regular content. This would, of course, mean porting the single mission/map AE content. Now, maybe the longer player created AE missions can be ported into TFs/SFs as well. There are holes galore right now in the current game and a lot of TFs/SFs just plain....aren't good. Maybe if we port over a very good AE player made arc and make it a short TF/SF then we can fill that void as well. Again, I don't see how the current limited Dev resources could pump out content on a regular basis or that often. So, let's do this. PLEASE :)
  9. Revamp of old TFs would be great but I don't see how it's possible with the current Dev resources. If it happens then take a look at the shards TFs and Citadel for starters. The list goes on but these are at the top for me. Again, I am praying that Devs implement my AE idea so there is more new stuff to do.
  10. Agree 100%. It's normally how I build. As I leveled this toon and placed the sets, I was like....waaaaaaaaaaaait.... lol Where is the slider for enemies?
  11. Ooooooooooooooh ok. This is my first attempt at a tank and invincibility. I was just like....uuuuuuuuuuuh....OK good to know! Thanks, guys!
  12. Well, on this build it shows as above softcap on most defences and softcap on a lot of resistance categories. On the actual build, I am not close to softcap D on anything and a few of the Res categories also fall short. The numbers are pretty off from Mid's to game - not sure what I did...?
  13. So, I'm using this build for my tank and just get it completed. However, the Mid's numbers are far from what's in game especially on Defence. Can someone shed some light on this? http://www.cohplanner.com/mids/download.php?uc=1519&c=734&a=1468&f=HEX&dc=78DA65544B4F135114BED34E850EC58208E5D552CAB30F0AE3636DA23C02424252E3C2843443B9C2C4A1346D31B234F1B95312A30B7567222EFC03FE0B5F806E5DA0F195F84237F570CF076DD2493ADF9D73CE77CE77CEBDB73357467DCF27AE9E129AEF8C63150AE97356F692CCD7A432B6CC66A4A0C7972A5AF970CAB19697C9418610C7A447E545992DC8E464F6F2AA9395796BDE76ECE25A1BDC33D2913239468EC535FE10FED9951527392DAD05992F2CD939DFFE77CECE2E1AEA23959372A15E2DC7EDC5A522390263393B933C9D5F2DCA746A65D549CF5885A2CCAFB5929624FD5E79E9A5ED492DE9E2A75B08D32B5CBF18F55DC643510A18F08AF69384415DD41A159C6B3AC7DC66F45D670CA785E274CF31BEA63A1A73DCDA0EEA7C449D4F8CDD9F191B69506E8E15EE665A98BA30A8A6876D1ECF7BB7B2F9DE311E7E0BDC64ECDE628C6E33BE880A51036E0D7AAC458FB5BF198D3FC0BF8CB15DE6B690162FB4787FB06F937AA943BE3AE46B40BE4EE4EBC5ECFA917700337C43DC7ACCA11EDC5670C3FB5CC446A8B65F706D7F5C28DF16F11B3543F11B2738FEC814701CF926A189C29A98EF69BAC3FB72F42E709DB1E51EF002EF530FF64DA3DACDA8DD5CA247B8C91280F2009487A03C842E1350FE9254B671ACABED18FBDAF7C8419A10620E93BA0E54E878E2E293403582A8114437217433802E136719B7A9461776A64B9D123A7D9433828E230FB9B39E47C0C78CBDB718876F329A3718FDC4ED03B72FCE7AFAFB19A305C6588C3181690D635A19923408EEE053CE174DF0091A329933F4C1A5FA379FA1EE0E7F3751CF71CC21BEE1521C35F0A47AD791AC11B84720A35317784A8263A3FAC1952CC5AABC235516B3CA72BCCA72A2CA325D6919E20339ABA330D93415E56DA0EBCB96D217E3E0DA0B0D8C6F659BA69DE78D0B4FF1A1F85A193FC8F1DF2BE3EFF3041AD67950B386D2A26ACD55ACAD8AF57CC57A89FE0A4CCCE901DD0D13F6F14079FDAFA5BCDE8894D7FF0113AC0BFD
  14. Off on a bit of a tangent here, but when you run this as a team it's tough to follow the story. The dialogue came fast and furious at parts and you really don't get a chance to read the mission logs etc. Also, the talk to leader option also leaves the rest of the team kinda unknowing. I don't know if I was misreading or distracted but it is tough to follow/read MOST missions in game. I'd suggest some changes to that (which I've already noted on forums and directly to Devs). Change it so the entire team has a chance to read what's going on and get into the story.
  15. I don't mind the markets. I would rather the Devs allocate time and effort to adding more playable missions/TFs/SFs/Trials etc. The only think I'd suggest is having the auction price sell price history show on a consistent basis. It often is blank when you click on an item. Not a big deal but maybe it's an easy fix.
  16. I think I'd be fine with applying the HC rules to ACCOUNTS that have been inactive for over 1 year. I know a ton of people came here, made stuff and then left....never to return. But! I think this may take away from Dev resources and if that's the case then leave it alone. They're already short-staffed!
  17. Earlier in the thread I suggested using the AE and then having player created content added to the game and canon. As I noted before, it would involve creating new contacts outside of the AE that are actually just extensions of AE. However, they would appear as regular contacts and the missions would be presented as regular missions (remove AE numbers and gloabals of creators etc). Only the Dev team could access and add missions to these contacts. I fleshed it our a bit more as a couple of people requested. I didn't want to go to any great detail at this point because I don't even know if this something that the HC team is interested in - I haven't heard back on this. However, I think this plan has the potential to add a ton of good content. To continue with my previous idea: Place a contact in Kings Row, Port Oakes and Neutropolis - this can be for the lower level arcs, the street level enemies and those types of missions. Missions will be provided exclusively by that contact so they are not replicated at higher levels and so on (maybe via Ouros). You can have the next tier of mission contacts in higher up, not as often used zones as well. Depending on the level of submissions, of course. I also feel there should be contacts in co-op zones where factions can team up if they like - maybe a good way to make more use out of Kallisti Wharf too! So, just off the top of my head, contacts could go into Cimerora, Rikti Warzone, Dark Astoria, Kallisti Wharf, First and Night Ward, Kings Row, Port Oakes, Grandville, Peregrine Island, St. Martial and Founder's Falls (or Brickstown). So, players can submit stories based on the level they want the mission to be played at and then also which zone is the most appropriate. That's approximately 12 new contacts to start and each contact can have their inventory of missions increased on a regular basis via the player submissions. If players have written and put together an epic arc then maybe a separate contact could be made just for that and put in the appropriate zone. I think this plan would not cause a ton of extra work for the Dev team and allow for a lot of playable missions etc. Each submission will have to be reviewed and there could be a cap put on submissions per month - this may allow for community reps/volunteers to review the material and determine if it meets all criteria and is suitable for being added to the game. Maybe a new galactic threat is upon us...then have that mish/arc in the RWZ contact list. Maybe some ancient foes have arisen or time travelers are about...Cimerora could be the go to. Perhaps a new gang of street thugs are in town...put that mish in King Row. A new superhero team is coming to town....villains to the ready! Drop that mish in Grandville (or lower level areas depending on the hero team level and type). The key is variety, more unique content, more content and the missions do NOT get shared between contacts.
  18. This is a pretty good topic with lots of responses and ideas. I think a lot of people are saying add more (hard? iMissions/trials?) content but that simply isn't really in the cards. The HC Dev team has put out two new missions IIRC (i27 and then one in Oct-ish 2019). I don't think it's reasonable to expect more content to play at a satisfying pace. This isn't an indictment on the Dev team - just the reality. I appreciate the Devs and the entire HC team. Is adding a 'harder' switch the way to go? I think it might be a nice feature for end-game content or any missions where you can apply/use incarnate powers. This might be an easy add for the Dev team? I don't know. Will it sustain us? Probably won't make a huge different but if it isn't a labour intensive add then why not. I think the big ask here is for more things to do and those things be added at a quicker pace. Again, not realistic but it seems players are getting a tad bored. Maybe it's just be but I feel the total number of players logging in lately has decreased. I thought the new issue would keep players around for a bit longer but maybe not. I'll admit I haven't been recording and tracking numbers on servers - just glancing at them once in a while.
  19. I don't know if making a harder switch would work that well either. I do feel players can make missions that involve tougher foes (power sets that could cause more problems than something like a group of Council). That could be one way to add. Praetoria has tougher missions as well. Player created content could incorporate some of those elements (ambush waves etc). I really do feel the incarnate system was not the best idea. It made a lot of the late content a cake walk. The Dev resources are too limited to add any significant hard content. I will, yet again, push for my AE idea,
  20. No. Not in my opinion. Making any big changes to AE would mean some Dev work. My plan is for minimal Dev resource use. Hence why I noted radio/paper type missions. If the Devs can expand on that then great. However, the whole issue right now is a lack of resources. Waiting a year + for missions is a long time and I think it's been over a year since the last mission additions and the new ones just released.
  21. I prefer more superhero genre. There's already way too much D&D-type influence in this game. However, I am OK with something elf, orc etc. if the creator has made something exceptional.
  22. I'd prefer unique so you don't interfere or convolute lore. Also, I am very tired of seeing the same stuff over and over and would love seeing something different (factions, bosses etc). Bring on the new and original!!!!
  23. I think I would go stigma. I PUG a lot and its always the same old radio missions that we've played a million times and look the same. They even overlap by having the same missions in different zones/levels. Then I say: Hey, why don't we try some AE - I'm usually met with an overwhelming no. I'm also in several SGs and it isn't much different. I also agree when you say there are some amazing missions and they're all sitting right there. For free. Ready right now. I would also suggest they not be connected to current lore/canon so there is no confusion or assuming material direction. Create your own, unique mission, write it up, do a Wiki write up for the mish and submit it in accordance to guidelines. You can add like 10 missions a month if not more depending on resources and time the HC team has. Let's do it! As an afterthought, if there are some brilliant multi mission arcs then maybe those can have their own contact placement.
  24. Welp, this is what I mean. We have so many players that are pretty bright and capable of creating some unique stuff. @Darmian , do you also feel players are reluctant to sift through the piles of AE missions to try and find the good stuff? Do you also feel there is a stigma attached to AE and using it to access non-farm missions? I don't know the system or how logical my idea is but is SEEMS very easy to implement. I would absolutely love to become a part of this team if need be.
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