BurtHutt
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Officially Unofficial Weekly Discussion #3: Praetoria
BurtHutt replied to SeraphimKensai's topic in General Discussion
Definitely not a CoH 2. Or I hope that wasn't the idea. It's the same old with minor adjustments and tweaks.- 50 replies
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Cool thread. Does anyone have a build for the ill/cold AV killer?
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Officially Unofficial Weekly Discussion #3: Praetoria
BurtHutt replied to SeraphimKensai's topic in General Discussion
A few have noted the theme environment of the Gold side. I didn't even think to comment on this but I should. I thought it was dumb. We're in a superhero game and this angle is fine but it became too much. It was a major part of the game and theme. I really hated how all of the signature characters had their alternate versions. I got tired of it. It seemed a lot of the game had big influences from the fantasy/D&D type stuff, which is fine, but it also got to be a bit much. The HC team is too small and not paid so I'm not expecting anything massive to come out. Overall, I'd say the Live devs really whiffed on Going Rogue/Rouge. A ton of time, effort and resources and the result was really meh. Such a shame. Yes, Goldside is ok and I will journey there for some of the missions but that's about it. I see it as a wasted opportunity.- 50 replies
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Officially Unofficial Weekly Discussion #3: Praetoria
BurtHutt replied to SeraphimKensai's topic in General Discussion
Praetoria is a nice looking zone but the Live Devs really had no clue when they made that the expansion. Dividing the shrinking playerbase even further made no sense. In any event, we have it and it's there. I think maybe a level 40+ TF there might be a cool add at some point. I also think having my alternate AE/player made content would be a good add. They could add a lot of repeatable content in there. Thinking the HC Devs can add a pile of options is pie in the sky. Just add the alternate AE mechanism and let players make some content.- 50 replies
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I tried one: https://www.midsreborn.com/builds/download.php?uc=1815&c=753&a=1506&f=HEX&dc=78DA7594594F135114C7FFD399A150DA02020242598A482BA552F403202046A54985C437D394329631B534148D7C0D5F7CD2C43771497C70FD0E603471F9006E4F026E31C6A59ECEE9A9979A4E3299DF9CEDFECFB977267E79DABBB9313B01CD3F954D150AC9792BB76AE7ACAC194F65EC344A979BEE80D89373A95CC65A8C260A6BE9253B9D9CA4ACD5FE8A77DA3A67E50A56F444EED2C56CCE5A492DD8597B750DDEC4F272363A6BA5F2762ED3242F8BD64A61C9CE7B9CF7F9BC652DFA1C9CB1334B542FD3752C6FA7A395E289829D8CD372D6CA5A27690AD3AD85A05E4517708D9E31032E5C17B8C130518AD5FEC51A4007BD060C18E8150832D46140A08F60D8801E2A2557D28BA686FB8653B71E0F041E3278F048E00983178F19F6D234754584A6A35D733CCD686368A110530981292193A4C1AD7ADCB8EA723C26791A9439D0CB3A79DAA821AAD6A8E6346284E73145393E35C78738AF738F46DBA4E634615C77A6E0A69C16750A2DD8E0C6F6E0B9C03386366C0A3C65E8C41B86A354A65559406FC5579DE7831F02DFF472D277061775D2AEEA6D47912EE86EDEC88ABD0351DEB37A5AA64B55DB85BB2C601FEE08DC64E8C1BAC02D865EDC6698A132DDCA026637B6F472C8B6C00E433F3E097C16F8C26090CE80DA7440F67500337A194E099C6468A0B5FBD416FAF0C7E59CCC41FCE6BD1FC42F8122C37EFC140097394E65826A0B4167839D100FC301E79838E015F0330CC3C7F0960EC690B205FA1012F40C96424E0BCC318431CFF09E92426A0B21911716E561E9E5A0D39D034581720B1FA8CC88B2B639222D44447944944744F0A874372ABDBCA33251554D142F78A087F052E095C06B86182E70760C11565347031D53CAE86388B976878C232C1061D7F9B0136C4A52B1C7D8FDFB728C74A4676BD81386FA0723BBC6F68F1EB26BBBECA3FC916FFDEF09B167BBCAE3D270462BFFAC0658B81F27F943DAA98A252EFF78FCB852DEA71A92C76AD86335EC876BD88FD4B037343B07A4622F9E25AD31D590AA362C541B12D586BF8120F44A
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I started this but just don't know...do you have a build by chance?
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If you were to add a zone to Paragon City...
BurtHutt replied to Techwright's topic in General Discussion
No new zones for me. I would be fine if the Devs made a new trial, TF and/or SF which included new zones within them. We already have way too many zones and many are rarely used. -
CORR has a Storm primary?
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I haven't made many psi toons nor do I have many CORRs. So I thought I'd try this concept BUT I don't see anyone mentioning psi. Is it not so great for CORRs or....? I'd love to hear opinions on this and even builds if people have made this combo. 🙂
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I'll admit, I never looked at this section before. And wow it hits you. Would it be out of sorts to have a wall in Pocket D where Devs can put up the forum (or global) name of members that have passed? Well, maybe not Pocket D but a co-op memorial would be nice. Just a thought 🙂
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Well, I like this idea a lot! I would be interested. Until then, how about a virtual meet with the Dev team? Covid lockdown made this the norm. It might be fun having a Bringing in the New Year virtual meet. Ideally, it'd be more like a panel where we could ask the Devs stuff and so on.
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From what I am told, it would take some front end work to change AE to allow this addition. Then it would become easier to add - maybe not quite drag and drop but yeah. I think it'd be worth the front end work to make this happen. This was from a Dev. Another Dev mentioned this idea was looked at but things came up. So, not impossible. The comment was: "That basically amounts to creating a separate instance of the AE server that uses a different database, and modifying all the AE code to be able to talk to multiple AE backends depending on whether you're talking to the 'public' or 'contest' one." Also, most do realize that your creations go to CoX HC - this would be part of the disclaimer that would be front and centre of the application thread. This seems fairly basic to me.
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Those mini looks are awesome. I don't have nearly enough to get a slot so I will envy all of you. Also, I don't know if anyone can tell me but why hasn't the HC Team made costume sets? I know we've had patterns and the such but no sets (like Knight set, Celestial, Valkyrie etc).
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I feel these repeatable missions are ideal. Many of us want a small play session every now and then without the commitment of a long TF. Many have a lot of things going on and now that we're out of lockdown, I am one of those. It's busy on many nights and days. Yes, I am tired of doing the same old repeatables but I still do them. I feel the OP is underestimating the number of times we've gone in on these - a mere 1000 you say! So, yes, I am here AGAIN to beg you all and the Devs to implement the player made repeatable missions using AE. These would be similar to style to the radio/paper/tip missions and be made by players using AE. It would be a new set of AE contacts that are canon and the missions added to these would also be canon - everything added would be Dev controlled and reviewed by HC staff first. I know it will take some adjusting AE to have these special contacts but it would be front end loaded work which should then allow us to 'drag and drop' missions into these new contacts. I feel this is the only way players will get a good influx of content. I'd rather the Devs focus on this than another arc or something like that for now. After this is implemented then they can return to their normally scheduled programming 🙂
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This is super awesome of them but I don't plan on attending that many times and trying to hoard the goodies. That's not my style - seems a tad selfish lol
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I've suggested taking 2XP out of the p2w vendor and doing a 2XP week every month. If this is far too radical then I'd suggest doing the 2XP week and then having a 25% XP boost at the vendor. Alternatively, allow the p2w give very time limited 2XP.
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Well that sucks. I look forward to getting a handful of packs so I can make some high end builds. I don't play a ton and I am not into farming a lot or grinding. Ugh.
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I think any significant TFs (SF etc) that involve a lot of work should be put into co-op zones. That way Devs don't have to worry about doing one for each side. Maybe the Hollows should be a co-op zone just in case some lower level stuff gets added. This isn't ideal but the lack of Devs and their time may make this the best option.
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No. Also, I am not a huge fan of all the short cuts the P2W vendor provides. Namely, the 2XP. HC took away a lot of the grind and I agree with some of it...but not all.
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I'm quite sure the OG Devs wanted you to stay logged on and have to grind as much as possible - it was a subscription based consumer model. If you finish everything quickly, then the chances a person continues to subscribe lessens. Kids, it always boils down to the $. And then HC comes along and blows that theory out of the water (kinda!)! Way to go, HC!
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@Cobalt Arachne, I don't really use Discord much and I really appreciate how you, and other Devs, have replied on here. I think it's great that you're checking in here and getting involved. If you have any questions about the AE idea I keep pitching, I am all ears and happy to reply or even get involved. Thanks for your time.
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Ok so I took a few Sents out for some playtime. It is nice to have the damage increase. No doubt. I think the inherent is ok - it could have been more or different. There were some cool ideas on various forums. Hopefully the Devs take another look and make some adjustments in the future. Thanks to the HC team for addressing this issue and making something happen.
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I see you missed the entire point of my post. I'm trying to throw you a life jacket, not an anchor.
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Well put. Just because some idiot calls themselves @Snarky doesn't entitle them to be insulting etc. @Snarky, you make some ok points here and there but be prepared for the backlash when you become a bit rude, arrogant or even....snarky... 🙂