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BurtHutt

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Everything posted by BurtHutt

  1. Interesting take. I think there will always be negative elements in almost every environment. It's just how it goes when a large amount of people are around. However, I don't find the community here too toxic or awful. I did like the Feedback stuff but if you're going to ask for feedback then not use it....there is no point. I know the Devs have listened and given some players what they've asked for....but there are many other items that have been ignored. I don't know what the HC Dev team is capable of or what their mandate is. Maybe one day they will let us in on their direction or thought process. For me, the game has stagnated. I am playing a bit with the recent issue releases but it's not as fun. Maybe another break is warranted.
  2. It's nice to see something new and it works for me. I like it. Bravo.
  3. Interesting take. I've read the other feedback and agree with many - this doesn't do a ton to improve Sentinels. The damage boost is sorely needed. However, the Vulnerability power seems to be very underwhelming. I will say again, leave the old Sent inherent and add Vulnerability. It still isn't that great but at least you can deploy the old inherent easily and it comes up often. There were other ideas that were out in various threads and I was hoping for one of those. Anyway, can't please all the people all the time. Thanks again to an amazing Dev Team! Despite my opposing views from time to time, I think you guys rock!
  4. I haven't crunched numbers but would it be so bad to leave the old and add the new? I would like to see it if it isn't 'game breaking'.
  5. This is an interesting point. Here's a crazy thought: put in the NEW inherent and leave the old one as is so people have an option or can take both!
  6. So I haven't been on Beta or anything but with the new Sentinel inherent stuff.....does it make taking Weaken Resolve, from the Force of Will power pool, reduntant/pointless?
  7. I am happy to see Sent upgrades. They're nice and I like them but I was hoping for something more creative like when suggestions were made in the forums. I will say there are some cool things coming out in regards to new powers. Well done. I hope it gets more creative 🙂
  8. This came to mind over the years. As did other Day Job ideas. It'd be cool to get some new ones every now and then. I am guessing it would not tax the Devs too much to do so. But, hey, I'd prefer new content and powers over anything else so.... 🙂
  9. It's nice that you've added some new characters to the mix. Thanks.
  10. Yup. Totally get it and agree. I was just wondering about WS because this thread said 'do it all' - a WS is definitely limited and I would not put it in this category. I struggle to think of which of my ATs could be effective in all scenarios. It might be a brute. Maybe my Stone/Rad or TW/Bio brute? Hmmmmmm. I also think my INV/EnergyM tank would work in any and all game play.
  11. Fair points. I tend to agree but I've played a lot of combos and ATs. So, I am trying combos I haven't really played a lot - trying them out, if you will. I think Ninj is a versatile set and agree maybe it would be better with build-up and crits. I tend to team a lot so it isn't as important if I can max out damage on every attack. I think the only scrapper I have that made it to 50 was my elec/shield toon. Lots of fun but I tend to prefer brutes and maybe even tanks as they are more HP and can be sturdier. Anyway, something to do and I am not playing much these days so maybe this will inspire me 🙂
  12. I appreciate the input. The build I made is solid. I will continue on with the toon and get some IOs going. I hear nothing but positives about claws and mostly positives about ninj. If anyone has a build, please post 🙂
  13. I made a pretty decent WS. I am at a loss when the mobs get melted away and you have an AV or GM to deal with. I don't see the WS being as effective then and there are no bodies around to leech from. Maybe I'm missing something?
  14. So I have started this combo and scrappers are not my thing. Is this a good combo? I don't see many talks about it or builds. I put together a quick build which is softcapped positionally. Let's chat! 🙂
  15. Incarnates have definitely ruined a lot of the 50 content. I know the Live Devs were planning on more trials etc but this never made sense as all of the pre-incarnate level 50 content turned into a cake walk. HC is doing a great job and it feels like it's being run by a professional team. Unfortunately there's no way they can add enough content etc to satisfy the need for end game content. They did come up with a decent idea by adding the hard mode scale - this should make things a bit more interesting. I will say it is human nature to stick with what's familiar and a certainty. I think the regular speed runs will dominate the LFG and the odd hard mode tf will form. I think HC came up with a good idea to put some challenge back in the game. Now it's on the players and, as I said, a lot won't go this route because it will be hard. Personally, I don't play much these days. My 50s aren't used too often. I have made solid builds and I often like taking my melee toons into Cimerora and clearing the wall - just like back in the good old days! Honestly, I kinda wish incarnates were never introduced into the game but it's too late for that now. So, PLAY ON, PLAYAS!
  16. I saw that post and I'm curious what it's all about. Does anyone know what exactly is going on with that? I will guess they are bringing back a revamped Galaxy zone. I really hope I'm wrong. I am hoping this is actually the AE idea myself and others have been going on about for 2 years. Fingers crossed!!!!!!!!!!!!!!!!!!!!
  17. Oh FFS. I have never seen any war is issue amongst players. I am sure it's there but it doesn't really seem significant. Seriously, do you not have anything to do? This is as about fruitful as the other thread where some yahoo suggested a player is greedy if they don't take leadership powers. How low can we go?!
  18. Hey all, cool build ideas. I saw a guy running around with and Elec/Therm. How do you all think that would play? I guess it would be a sapper big time. Any other merits to it?
  19. Do procs work in the pet? Like the build-up from Soulbound or the resistance IO? And so on...
  20. How are you guys slotting Reverberant? For set bonuses, I plan to do 2 Basilisks and 3 Nightmare. For Confounding Chant I am going 3 Artillery, 1 Overpowering Presence (energy font) and 2 Absolute Amazements. Thoughts?
  21. Which one is the stun power?
  22. I think it's rather insulting to call someone selfish if they don't take leadership. Seriously. Having said that, I take maneuvers on almost every build and tactics on many (Gaus procs nicely on a team of 8). I also take maneuvers to help softcap. I understand when people say I don't want to take it due to END concerns. Leadership pool costs too much END and can create a ton of issues for that toon if they have constant END issues (I have a couple of toons like this). There are also some tight builds out there and that toon that doesn't have leadership could have a variety of other powers that are team friendly. Just because you don't take leadership DOES NOT make you selfish.
  23. Very interesting stuff! I kinda want to get into it soon. Thanks for the info!
  24. What types of toons do the best on these? I want to try one but time and CoH fatigue haven't gotten me there yet. However, I am curious and would like to give it a go. Also, can anyone comment on what is new with the ITF? The giant mech? What else? Are these new pieces in all versions of the ITF? the 4 star only? Thanks!
  25. @Psyonico, thanks for posting the build. I am playing around with it and have it softcapped to most defences now. I will continue to tinker. I am not familiar with Symphony powers so I will have to see how it goes. Just from messing around with MIDS, I notice a lot of the powers do not have much damage. Is this powerset tough to play due to lack of damage? Or is there something that causes a lot of damage or playstyle or...?
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