Maxzero
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A bit late to the party but: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;745;1490;HEX;| |78DA65544B4F135114BED34E292D055A4A79BF5AA00FDA0E2D1A4505491031084D8| |81877A6A97081C6A6349D1261E9AF606390870BDDB872E1D63F61A22E8C2BD9F0F0| |991883F574BE034CD249DAEFDEEFCCF9CE77EE63521B53AED7779E4E08C5752B97D| |1F5F4FD4CFEB12CDA529995ECA2A83C76FA75834D4FC96599D7A5B6B05EA0D93DB9| |9C931B526FE2684AE6A4D448E689EE99C9AFCAA2CC97B4B3816B7E6D2DA7CDC94C2| |19B5F693C9B2CC9A2BE9A2DD41BF3E9ECCA6A89A24E63B6509072A9F57621BBA84D| |16D74B32BDB0B69E4BA7327A491637DBC8548C7E575BE84FA9D82CABC24783A42A2| |CCD40D5CDE8013ABDC06721C14F993A23483AC428E928ACA39CE9707E0DEBB938DF| |C57ADBA463858ECD1AB4183A3543C0DAA80535D3140EA9C21DB61AF38677C47B557| |18DEAD9504FB119FA0ED1E003DEA0989D63768ED572EC3AC51C8809871FDEC788AB| |0367ABFB813ACDDF812D473C3F06B69D30FF8D9176B79EF5EA4F2B3BAD8A1DEAAB9| |1FB6A3C451F4D7F815DFF801D65A05B4027B2AB1A384E5E3CECDDC3DE9BD8FB2EE9| |7A158BA1EB7D8FBC9E0FECEB23B0EB13F3BC6E7DAFB83EF9F4B14F1FF7ED25AE95F| |B6EDDC67BFEE7C09E5D9EEF00837BC0E43EF026F96C67BDF6B830B83DF2D789BED5| |4E3E177DDBC0500CBE429BD8BFA00E1DC58E2354D1E92ED323ACC4F4F249EAFD83A| |CFE9F5643C5FF0B3830027EA0629F567C9F2A0778C503A338414363C0D8382AF51F| |598C77FB79C50726802F2877907307479013BC020C596CC63BF1B7E830F61539B12| |FC0458230771C8E71DD0463127523DC79E400F503D45F9477381AC5EA0C33AA14D3| |10B36AB3C84BDE45CFC3D38C33C0CF2E2112BC728937A8D9A59A6EA6B19A11F5FC7| |E9787AAA2892A2659C55CAA622E57317366C681BEE7552E4C9C62BCE5709FDFF7F2| |A1F3FC7B21143E3FC74ED337E400DD771C02FBFCC0F80385574531CEF79159270C9| |D930B4E51B6E026FE1BF76BDE5961E1E1A1699C318D1F99C6B35E4AE3F1CBC0C578| |CBC4FF07CE7BF5C6| |-------------------------------------------------------------------| Its extremely min maxed. Very high AoE, ST and survivability. ST rotation: Follow Up, Shockwave, Evis Follow Up, Gloom, Focus, Slash The flat -res procs in Shockwave and Evis make up for the DPS loss. Has 2 main AoEs but with KD and Evis as a filler. Solid resists before Darkest Night and +resist procs (should of 2 stacks up most of the time) . Incarnate softcap defence with Blessing of Tielekku. Currently just need to finish my Incarnates off.
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Focused Feedback: Energy Melee Revamp
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
Post is from weeks ago. EM will be king of ST no doubt but its AoE is nothing special and is the weakest defensively. Got no issue with it now. -
Finally I don't have to look like Naruto or The Beast when I using a prestige travel power!
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Only true pylon tragics use +hit powers and +acc set bonuses so that they can max damage and proc slotting. *Looks at his latest build* Tragic indeed...
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Focused Feedback: Titan Weapons Revamp
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
I like Galaxy Brains test because they are not personalised. We all have our quirks and preferences when building but we have to realise the vast majority of players are not spending hours pouring over Mids tweaking a build then spending even more hours testing and evaluating them through spreadsheets. I am currently building a SR/Claws Tanker who's performance looks totally awesome with a unique rotation that I have not seen anyone else use. But I would hardly expect the Devs to balance Claws around my build. -
Focused Feedback: Titan Weapons Revamp
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
Actually I updated my post about them. You must of missed the edit. The fact is TW as per Galaxy Brain's tests is perfectly fine. Still one of the best sets just not the perfect one. So the only complaints left are subjective ones and honestly everyone has opinions. -
Focused Feedback: Titan Weapons Revamp
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
I was referring primarily to the big hits. The DoT removal does not affect big hits but its true the Momentum recharge does. You keep talking about quantitive analysis yet I have yet anything except a few pylon tests from you. The game isn't balanced around pylons. In fact the only player who has 'run the numbers' in any types of varied measured setting is Galaxy Brain. Your primary complaint seems to be how you can't find your own personal rotation that is better then a public one. The very definition of subjective. -
Focused Feedback: Titan Weapons Revamp
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
It only lost 8-10%. Not a massive reduction. The priorities has not changed all that much.You still want enough recharge to Follow Through twice per Momentum. You still want Rend and Arc for debuffs/-res procs. -
Focused Feedback: Titan Weapons Revamp
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
TW was never hard to play. Just tedious. If you buying Reds is enough to disregard Rage/Soul Drain then me buying Blues is enough to take away any 'challenge' old TW had (which only existed pre 50 anyway). Again no compensation required. -
As a Tanker you are usually at the agro cap in farms anyway. At that point its all about having the minimum level of survival with max damage output. You would probably be better off spending those three power slots on Assault and some extra filler AoEs to use between Foot Stomp/Atom Smasher/Spin/Spine Burst like Cross Punch with a FF +recharge proc or some PPP AoEs. A Dark Ob or BL will also agro a pack from range but also do damage with only a 1 sec cast time.
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Eh to me Fold Space is overrated. The best you can hope for is a 30~ sec CD Wormhole that only affects minions at +4 and Minions and Lts at +3. Most of which are killed in the initial AoE rotation anyway.
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How much of an impact will the EC losing its AoE have on the results?
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Focused Feedback: Titan Weapons Revamp
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
I would argue that the end issues are being dealt with in this same patch. With misses now still generating Momentum much of the awkwardness is gone. So what does it need compensation for? TW never was the 'big flashy number' set. If you want big numbers SS or Dark are much better at that. TW was all about managing Momentum and moving from slow to fast attacks and vice versa. That still has not changed. -
Focused Feedback: Other Powers Changes
Maxzero replied to Jimmy's topic in [Open Beta] Focused Feedback
This is an excellent example of why I don't like this change. You shouldn't have to look up a table to see whether a travel power works with another power. The fact that some powers 'half work' when enabled with another power active (with the reduced effectiveness needing combat monitoring to be aware of) just seems to be a level of unneeded complexity. I don't mind changes as long as the changes are clear cut, with an obvious net benefit or are consistant with game rules (such as with the TW changes which I think meets all 3 marks). I stuggle to match these changes with any of those 3 criteria. -
Eagles Claw changes reverted in latest BETA patch so no second AoE for MA now.
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Yeah I was initially hyped on EM but the weaker aoe is an issue since most missions involve more time spent pack clearing then ST focus. Savage, MA (beta version), TW and Claws are still the pick of the bunch for general play. I would say MA and Claws are even a touch above since they have a large AoE KD to make clearing safer and easier.
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I know I don't NEED it. But I WANT it. I want the tankiest AND punchiest Tanker ever. RoP and DN cost me so little slot wise yet add a lot of defence.
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Try it. On almost every build I make Gloom is the highest DPA attack I have access to. My current project is a SR/Claws who's goal is to be able to solo ITF +4/x8 so it has like 45% S/L base resist plus perma double stacked Tanker +resist, Darkest Night and Rune of Protection (55% uptime) with decent ST DPS. On paper its ST DPS should be around 350. The DPA on the Gloom is 368 with double stacked Follow Up. Couldn't make the rotation work without it.
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Gloom's DPA is just too good. Especially if you use the no slotted recharge version with 3 procs. It can fit into almost any rotation and that extra 1.32 second cast time is often enough to extend rotation enough so it can loop.
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Honestly playing around with the tool unless you are strictly using a rotation of long CD attacks with no damage aura its really hard to find scenarios where hybrid comes out on top.
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The constant health drain from EM is not ideal though. Especially if Insp are disabled.
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The AoE on Tiger Claw is pretty decent for Tankers now. 90 arc base means 135 on a Tanker with a 10 target cap. Its basically Shadow Maul but only 7 range. Was wondering why MA did so well in Galaxy Brains tests.
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The +33% damage bonus for Eagle's Claw is listed as only being in effect under Fiery Embrace. No such requirement is listed on Live.
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Just noticed that on BETA the power details for Eagle's Claw lists the damage bonus being only in effect under Fiery Embrace. It does not show this on live. Possible bug?
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Seems strong on a set that also has Storm Kick (Tanker).