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Maxzero
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Trollers are easy to cap Range Def. Both the Purple Confuse set and each of their ATO sets have Ranged Def. That's 12.5% there already. Easy access to Holds and Ranged attacks for Basilisk's Gaze (2 slot 1.25% 4 slot for an easy 7.5% recharge) and Thunder Strike (1.25% 2 slot 3.75% 6 slot) means even more Ranged Def. All Trollers have access to a recharge intensive pet for an easy Expediated Reinforcement for another easy 3.75% and more recharge. 12.5% + Basilisk Gaze x 2 (2.5%) + Thunder Strike (3.75) + Reinforcement (3.75) = 22.5% Steadfast protection and Glad Armour = +6% This is just there obvious ones there are plenty of other IO sets to get more range def. Hover and Maneuvours = 5%+ (depending on how much def you slot) 33.5% and plenty of Secondaries have Def powers.
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Honestly the Bonfire slotting only requires a KB>KD, FF +recharge, recharge and the 1.25% range def. The 5 set was simply the easiest way. You could 4 slot Bonfire with with FF +recharge, KB converter and 2 x Recharge and then move two slots elsewhere to get the 1.25% range def. Say 3 slot Kick with Explosive Strike or 2 slots in Hover for Zephyr for -KB, a little end reduction and the range def. Honestly either work its no big deal.
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It's a temp power. The reason I like it is that it allows you to do this: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1628;773;1546;HEX;| |78DA6594C94F535114C6EF6D5FC1B6148AA5652CD00202A5B454C061A309A3419A9| |0E0B830CD933EA0B103B62591A50BFF06639C5869DCB83291AD1B87BD51378E1BE3| |4240D0385B4FDF77D2BEA42F94DFB9E7DE73CF77BF77DBE8A5899AFBD3978F0AE91| |C4FAAB95C2CAAE6F25A369548C72D517529B1208A4F357D7CE599D8FC6A2A954987| |2634FACF83447AA9C3B0626C757131349E49C66313194AA8F944262DEAE63299646| |85653E35A36B79C58B1EBE3A964626939EF405C0C692B9B3E9A5FD1B478F3E44A62| |21744C53F3AC6D2D369F579317B46C13A91AA6CF35A7E0A760113B2621225661DA6| |67E0195DD2215A16C81555FC1647FA9568A7B525F5BF588E65C8A48D19C94FA9C22| |DD98DB336D06A740DB0CF338584F5699516332734D8D0DACAD05AF935E0B7A0A8B4| |FE8B91B4EB85C3C43F543E46A1E807B37987EB3AEB9610DFA1AAEE00C19D26945AD| |C9CA3D3DDCAB897BDFA4FDEDD065B19F51F4BADA53A0730C1E3983E8D3F681C65E4| |5B47DA271AF22AC24CC815AE968C07E9DDCC7457375981375A3B82AB7A8573D9FA5| |FE1934773E653E017D8F9967A1C17702BC486771B14ED72E3CF56C814D3B60CB26D| |8EEA1855EAB08344A5DAFA4DE6EF6D55DA0479829D3C8CA1BF7A3635718D5B74965| |33AB6C3E8DEE2D27C1F62370A47D1C0E77DF4187EE6F421F6749652BDF9AD616B8D| |63B002AD4D3CB3DBDEC5237BBB64E3D3B586107BFF91CEDE5671D7E69D1735DFF14| |B000EEFB0B5DBDC57B53A409CC536D0FD7F67CE7B5BF997FC0C00FD4F6FF64FE025| |DF48AFAD8E9BED7F0A6FF2D1878070EBE0183EFC130DF3837D50EA0AF32C0B735B8| |016F82AC6D906F6BF823E8A19A106ACCA1E7B861E19760E415F305E8270F87D8C32| |1F635C26C534ADF58FA2BBEE5404566A82213A9C80C5764462A32B3C68C15678F96| |7385398A25CF4BBDC24A6FD8CCB39F6DA5DF0F2107A17EAB9C93D2C72ECF48FD7BB| |6695CDF87F5DBC6DC5528180994158C1AE20386F820C5768E0F19E2C381D2AD2FAC| |BB683BC927B1E9BF807A7CCE10AB86F8BC21BEEB2FD73AECBA3F7A3C69D8F33F8DA| |C10F4| |-------------------------------------------------------------------| Getting that FF +recharge into Bonfire while maintaining good recharge and def. That FF proc in recharge is great since its a 90% chance to proc and you get 2 casts a minute so about 16% effective global recharge or 2 LotGs. This is something I have wanted to do for a while. Makes a big difference in /Storm to get FF recharges in these 20-30 second recharge powers. Makes it flow much more smoother. Not so keen on Frostwork now. Yes its a nice buff but its a fair bit of clinking and it costs a lot of End. If you are using on CD (which you are if you are putting on 5-6 targets) you are looking at 1 end/sec drain. That's a lot for a purely defensive buff. Already keeping up shields which are AoE and 4min duration. Throwing in a single target buff with a 2min duration seems bleh.
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Yeah I don't mind the changes but I will still use the other new targetted Aoe set in Sleet simply because if you have access to an easy to acquire and long duration temp power like Blessing why not work it into the build? The other set has recharge and great resists whereas Artillery is just Ranged Def only. As for Overwhelming between Sleet and Bonfire most targets are going to be Knocked down already.
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Doing the math you might want to keep Tactics. Against +4 enemies and with a +1 Incarnate level you T1s have a base hit chance for like 30% and T2s 39%. Tactics makes you T1s 39% chance and my accuracy 125% ACC still only gets them to 87% chance to hit so they still need some debuffs on the target to max hit chance. Without Tactics T1s are hitting 67% of the time.
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Hmm the Accuracy and Def buff from Nerve. You make a good case. Would free up slots. Well a slot for me. Something like: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1628;765;1530;HEX;| |78DA6554496F525114BE171EAD4C8596D27982CEB440B1936E34E9686A314DEAB83| |0E4595E5B22934013BB74E16F30C6A92B8D1BB776EBC2B1BF4237C6851DACC631C1| |C3FB4EE025BC00DFB9E7DC73CE77BE7B1FD1DB738E178B77CE0AE99E4DAAF97C2CA| |AE60B5A2E9548C72D517523B1264A4F2D7D7D95486C752B95CAA443731AFDF22291| |DEE836EC98D95A5F0FCD6692F1D85C861C6A2191490BD74A26930C2D6B6A5CCBE53| |71359BBBE5E482636360B4ED825934AD9F4D56A56D3E2ADF3D9C45AE89CA61698DB| |766CB5A0266F6AB91662354EDFFB6EC14FD122BE9984885885E990F108A81C97501| |1CA01B0E63B30395CCE95E2B9D4F7D6BCA2984711298A49A9C714E945ECC4A219B8| |00B42D319E07D6935466E458CC36E438ECC0BA3A4627D0ED903A07B70BF880E6B08| |08BB0F884BEE721F96AB95EED4BF81C268BBEBF6117EB06BF595F376E8377E35DCC| |9621FE56D453ACCCBFE9083C5B0E18F7816DC7A8F188FAD9B99FFDAAA2FB3A2E33C| |E40CBAE51F4EDFA44EB4E45747DA1F5A022AC34BB13B9D2D9887E3DDCD743311762| |C235892BF5987AD5F3B9D5BF47FF9E778C6F81BE378CD7C0C17711788B66F3304F0| |FEBD7C4FAB6B1EEBDAC732FEB1F642E927A7B59676F911E61264F33AA999A4FA263| |6F18CA044A019AF209B16D65B6AD57C0A2EF12E3192833300BE5079E2267E087D0D| |73962DBCEB7ACBD0DEA0D8E0015EADDC9AA7532C33E566F877A7633D36EBE1179AA| |E587CFE4DF43DFC10F8CAF8105DAD3CF5CFB7F2A98E32F70F837380FFF61FC050CF| |C037AE848863877681AF304A7507774927102FED17160F82334F352EE08BF31237C| |5BC3BBD020F2197B227C5BC37C8BFD347F88E70FB12611C62CCD31C6F38F5D80261| |D4AF98DA54FE9F402559EB12A4FA4CA335EE599A8F22C1B3D56CC1AADF88A2B644B| |8E4B3DC34A2766E6E8575BF9FF43C820263AA8F8A4F44189E092D4DF9F7DE3FE21E| |C3F34FAEE81C144A0C260D2604F19EC69B2ED6C9F32D8A703E55B5CDCF15039C993| |D8F41975FBBAC1560DF60D83FDCC5FC975DA2BFE7943CDFFABE70AAE| |-------------------------------------------------------------------| I got 2% +all def from Blessing of Tielekku so softcapped ranged (not dropping that ever). Kbs don't bother me Hovering. I rarely get hit and when I do it's just a flip that takes me out for like a second. End is a complete non issue. Keep in mind Mids actually has the incorrect values my End drain is lower something like 1.4 or so. I actually save Heat Loss until my End gets low or a boss is around. My Powers are much more heavily end slotted then yours so my rotation is a lot cheaper. Heat Loss buff lasts 90 seconds too so my Heat Loss is almost perma if I really need End. The slotting for Bonfire is actually for setbonuses. The damage and recharge is just a bonus.
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After checking it again it works in Demonlings. Before I was below the level of the IO hence why it didn't work.
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If you slot the Expediated Reinforcement unique in a regular MM pet (instead of a limited duration one like Hell on Earth) the proc does not work. I don't know if this a Hell on Earth only thing or applies to all primaries. Call to Arms unique does work although applies 5% base defence buff (which stacks with regular defence) instead of each defence type individually.
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Oh and if you want to reach softcap you can also run the Dream Doctor story arc to get the Blessing of Tielekku which is a temp power that gives +2% to all defences and last for 120 in game hours. It's part of an epic solo Arc through Dark Astoria and probably something all def focused characters should do eventually.
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The one good thing about Mids being a little inaccurate is that it is overestimating the end costs. Check how much End Mids has your defense toggles costing then check in game. I noticed when I made my build in game that things were actually better then Mids said they would be. It's also why I don't focus on slotting End rdx in toggles. The cheaper they are the less effective slotting End rdx actually is.
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Speaking of Demons/Cold? The Mk3 version has arrived! I found out those new IOs are on the live servers so I got to making: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1628;767;1534;HEX;| |78DA6554496F525114BE171EAD4C42053A4FD099162876D28D266D6D4D2D49933A2| |E0C7996D79608BC0A34B14B17FE06639CBAD2B8716562B72E9C7F856E8C0B3B588D| |638287F79DC04B7801BE73CFB9E79CEF7CF73E1237675DCFE66F9D16D23B93510B8| |564422D14B57C369D4BD912EA5A7A45949F7AFA06AB91E4F26636ABE7A2B31AFDF2| |229D5BEB32ED98DE5C5D8DCEE89954725627875A4CEB39E159D2F54C745153535AB| |EB09EDE701AEBB94C7A6DBDE8865D36A994C3582D6F685AAAE5CC467A257A56538B| |CC6D2BB95C5433D7B57C33B11AA3EF5DAFE0A76413DF2C42C4EDC2B2CF7800540EC| |BA808650F58F71D9819AAE44AF1541A7BEB5E52CCA7882CC5A434628A0C207664DE| |0A9C033A1618CF011B482A2B726C5607725C4EE0D1A38C6EA0D7250D0E5E0FF01EC| |D610317610B0A63CF7DF2D573BDFA17F0B99E038FED3086AC46BE7F0BBCFDB7319B| |4EFCEDA8A7D8997FE3017836EF31EE025B0F51E301F573723FE765C5F0B55F649C8| |6969D23E8DBF989D61D8AE8FC42EB0145D869763772A5DB8F7EDDDCD747310F62C2| |33812BF5907A35F0B935BC43FFEEB78C6F80C1D78C57C021781E788366F3314F1FE| |BD7C8FAB6B2EE3DAC730FEB1F61BD25F50EB0CE81123DC24A9E2654B3341D47C79E| |189409970334E52362DBC26C5B2E8145EF05C65350A67F06CAF73F464EFF0F61ACF| |3C4B68D6F595B2BD41B18062AD4BB8355EB60B57A59BD6DEAD9C54CBBF84614A856| |083E4BE803FA0EBC677C052CD29E3EE6DAF753C11C7F8143BFC179E80FE32F60F81| |FD0474732C8B9835398273289BA23138CE3F08F8C01631FA159807287F98D19E6DB| |1ADB8106F1CFD813E7DB1AB3D80C0CD1FC519E3FCA9AC419FD141BE5F9470338BD7| |6A5F2C6D2A77C7AE11ACF688D275EE319ABF18CD77816CD1E3B664D547DA525B225| |C7A59161A713B372F4ABA3F2FF21640413ED557D5206A14464411AEFCFAE79FF20F| |6EF9B7D77C0603C5C653061B2274DF614D94EB64F98EC93E1CA2D2E6DFBA81C6A97| |164DF692C3F83734ECAB265B35D9D74CF6935035D7EDACFAFF03420E0AA2| |-------------------------------------------------------------------| The empty spaces are 6 x Preemptive Optimization which is a End Mod set gives a lot of recharge, End mod, End reduction and Accuracy. Set bonuses: 2: 1.8% Max Endurance 3: 1.5% Max Health 4: 3% Toxic / Psionic Resistance + 5% Mez Resistance 5: 3.75% Recharge 6: 3.75% Ranged Defense + 1.875 Energy / Negative Defense The Empty slot in Fireball is a 3.5ppm Fire Proc. Final defensive stats are 43.23 range defense at minimum Barrier (50% of the time) well above the softcap the rest of the time 61% S/L resist 71% Fire 56% Cold 34% Toxic and Energy For Pets (at minimum Barrier): 43. 3% melee and range defense, 58.3% area defense. 80% S/L 70-90% (Depending on pet) F/C/T 55% Energy 40% resist to the rest I have 2 full procced out AoEs (Crack Whip and Fireball) plus Bonfire and Sleet for CC. Honestly I drop packs like nothing. The burst AoE is honestly the best you can get in MM. Oh yeah I have pets too. NOTE: the latest update of Mids (22/05) has a lot of bugs (the Devs are aware and working it) for MMs all their Defence buffs (and some Resistance ones) seem to be using Defender values so the Defence numbers are inflated from what I have here.
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Honestly looks super solid. Honestly I would just put Cyto's in the tactics. The difference we are talking about are 0.01 and 0.02 end/sec. You won't even notice the End but the extra +hit will make a difference. What you will notice is that you have no End reduction in Freezing Rain. It's probably your most general purpose and most used power. You will use pretty much on cooldown and at the start of most fights. It's 23 End gone at the start of every fight, no wonder you are having End issues. The key to end management isn't putting end reduction into toggles. Sure if you have the free slots go for it but the 0.4 or 0.5 savings here and there are not going to make or break your build. What kills your end is your massively inflated End costs especially for your AoEs. It's the Rain/Tornado/LS that really hit your blue bar. So I did a few changes: I took your Endmod out of Stamina. It gives like 0.12 End/sec. I reslotted your Freezing Rain for recharge and end saving you 0.56 end/sec. So you actually gained better end efficiency after taking out that End Mod out of Stamina. I took the procs out of Rain and removed the damage slotting. Freezing Rain does 25 base damage over 30 seconds. That is literally less then 1 dam/sec. Why bother trying to boost that? I took the procs out because they are awful with rain powers like this. The procs only have a chance to proc 1 once every 10 seconds and due to Rain's large spherical AoE the proc chance is extremely low. Like 10-15% low. Instead I put the -res proc in Mace Beam Volley. Due small Arc its proc chance is around 60% (I didn't do the math but it should be around that mark) so it will actually have some decent uptime. | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1613;772;1544;HEX;| |78DA6554C94F1371147EB394322D4BB1659352BAB0B674DA2AB85C2411D0A8D4A00| |5978321230C504369D30E118E1EBCABD118352E278F9E4C406F1E8C51FF048DDBC5| |78508CCBB9BEFEDE934ED249DBEFFDDE7C6FFBDE4CD3EB130D4F8E5E1903C933BE6| |2944A7369A36499C55C7675C179D2B0D68AC60AE0E5CE5886959D0F6696F39613CF| |A12A6D2EB396CBE557F509137FF9905D5DEAB1310EAF2D2EEA192B5FCC55EF43F37| |43EBFA24F99C682592C2D670B2E71CE144C73A1519847B24BCB16321BFE130B78F0| |4F16B2F3BA2D77DA9837B9E98D0EEC2C89DF3B1EE0ABEC80332A404A05F93CE3271| |9A05B03F52361FD073E7FA9A00A05A481246201AECA22E6AE875D5056A56B953C1A| |D45DA77C7537085D370943B7085B502685F2484AAB441C1FE13DCCE7A07CE00881F| |04590EF64BEF31DD5AD7F4F58C2941ADD73682297066D3EC20E0F61208038A04130| |44D81B26BC8FB5DC1CEB3E47BD35CC30724C13C734714CC75FEA298C3D35724F8D3| |11075A28C16A668A619E4E637B2F079DE32BE247C80B55B58B7966DF2EDFAC5F89B| |D0F787666C7BADD07EB0A697F5F7B2FE0AFA5AC927B7B64B625FC13DC41F4829228| |F8A9C769EB39D350AB03641D63D748262426A654E2744EB091F629F9D1CDB7996B4| |D93DCB7888FAF48F532FFEC792784E02DF903EA08217EB76B1465DA30818365441A| |702721B5279CFDDACDB23ACD5C3BE1EDEFD658C09F3F31AFE4C3D46C6A86E8475EA| |7DC5FE1778F6AAD0CBDAAC636C1FF7DE17276E7F9231419C7E5D66AD18397613530| |EF27E064F53CC50867186307A8A303E4B31CF3026C6F5629B34D3F053C62D9A6778| |837A8C739DF857EAFD3982CE73EAAC63E218711293C44918E44FE56867A94BB4C32| |DBC9D649D93BCDF14BF037E75E77DC70F5E10ADF1246B3CA91ACFDE1ACF488D67CA| |EED1A8F774F53FA33CADEEFC578014233D34DCB942BEF27717DEE7E75B8A906EDB5| |59F24854807DF71493C5F3FECFC41CAF7D3EEBB4D3D5C70898E448D8B36DBB0D9D3| |367B7F74678EF2A8CDDE877627DB07D076B33DE5C5323CE3888D7FD0C6FF076D11F| |F58| |-------------------------------------------------------------------|
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My Mids was actually bugged at the time I made that comment unfortunately (which when I made the build) it was only 64% S/L resist plus other resists are a little lower I have linked it earlier and in the Demon/Storm discussion thread. Although I had a bit of a idea last night that's been bubbling around a while which loses a bit of res and switches around the defences for something new. So keep on mind that the builds you see might already be out of date. *edit* Yeah while its a good build its only my Mk2 now. I have the Mk3 build ready but needs the new IO sets to be released on live. Should hopefully be in the next few patches. OMG! I didn't check they are out just not on Mids so I assumed they were not out yet. Okay creating Mark 3.
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Honestly thinking it through more you may have swayed me on Tactics. On my Thugs/Storm it was not an issue since Thugs have higher base accuracy and Enforcers have Tactics and -Def debuffs. On Demons though they don't have that high inbuilt base hit chance. Honestly I might cut Burnout simply because I use it so rarely (9min CD plus the end penalty make it awkward to use) and missing is something I am noticing now and is something I am worried about in the future. I could then drop Super Speed as my travel power (which I hate) and use Ninja Run (while slower is actually far more easier to use) and combine it with Sprint with Stealth IO for when I want PvE stealth.
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But no set bonus. Franken slotting tends to be only done with 1 or 2 powers anyway.
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The Mastermind Wishlist: Completed, Uncut, and En Masse
Maxzero replied to Monos King's topic in Suggestions & Feedback
A speed boost to pets won't do much since players are in general so much faster now. Though I wouldn't complain if it were to happen. What they need to do is shorten the distance between they pop in next to you. I have zoomed through a level expecting my pets to pop up behind me only to wait 20+ seconds for them to catch up. In addition do they really need a summoning animation when they pop back? Many times after they have popped back in behind you you still have to wait several seconds for them to go through the summoning animations. Demons are in particular very bad at this with their slow summoning time.- 152 replies
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Honestly if it bothers you putting in Tactics is fine. For me if all that -Def stacking is not enough you just have to wonder if your pets did hit how much damage they are doing at +3 and +4. You could make a case for T2 but for T1s the only one I care about is the Hellfire because he debuffs. My philosphy is that T1s are only a small part of my overall DPS just how much am I willing to give up to give 15-20% of my damage (at most) a 5% boost?
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Sorry I am an idiot was looking at the Hold instead of the Immo. My bad. As for the missing part, that's part of the stacking. Each Tornado has -15% defence. Plus I am using Radial Musculature Alpha which gives me a 33% enchancement to that. So that's -20% def per Tornado and -47% Def per Freezing Rain. Even with AV resists that's alot of -Def. As for what I could improve on: its all the small tweaks you can do to eak out a little more performance. For example here is my current obsession Demon/Cold: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1608;754;1508;HEX;| |78DA65544B4F135114BEB79D827DD162CBFBD9F22EB4A58AA81B4D0021419AA0808| |F8521231D6092B653694964E9C29DCF9531BE880B13376EC1A5891A1FBF4237C685| |A002EB7A98EFD84ED249DBEFDCEF9C7BCE77CEBDD3E4CD09CF9BA95B6785F48FA7D| |57C7E31A9E60BDA5A46CFA61C4975455F12874F357D4365CFE2DC7A26636463131A| |FDF242CFAE745822C6D6979763E3463AB5386110A11674232B7CB386918ECD686A4| |A5BCBAFEA3997B99ECB695ACAF3DF95A3445E7331A9AFAC1668D57A2EA72FC52CB9| |93EA92C63A371A495982BE8FFD829FA2437CB613A908DB7BC68F40E513E3779B106| |D8AA8FA86757AA0B4578AD79238A7A87A4731014564C827A5E953641D7C47A6ECC0| |49A06B9AF13CB096C665C71E87DD853D1E37B0A686D10BF47BA4A9C1EF033EA13E1| |CD0221C2161C63C25AE9AF3558FDA906F0BBEA3DB8C61F412DC80EEE06D9BB93648| |BF13F91427EBAFFF039D8DBB8C3BC0E63DE47846F5DC5CCF7D4531B9D64B8C63A8D| |FBE8F3DED078C3F29BC4F1101EADD8BBDC2FB12B161E27CE0A46F107A3B199F53AD| |5A3EB7DA3DC477EE32FE0586F6D14B681E1A42578137A8B700EB0CF0FCEA79BECD3| |CF72E9E7317CF3FDA20CDB397A4A98EE75C57A447D8896940365BC3314CA22B8EEE| |2209E00B52DBC46A9B2E4345F702E319A8ED1D87DADE57A8D47B20CCF51AA96DE15| |BD6D28CEEFB780A0AD56EE309B5F1297507819B54B3839576F08DC853AE30385BF8| |2BEAF67D61FC002C504C0F6BED79084D030F18EF30DE456CE41EE37DE016B5DBCFB| |7A67F01B1D10BC0A18B88199A639C07BEA53D835C6F906F677C1BBD277E609E09BE| |A571BEA5F1C35B1A54C436D131EE3FC6FD27B8FF7A9ACD30DFA861F6B52AA537963| |E87A717A960862B98440573BC8219A96066AC8C13334896B9E22CD992FDD2DCE1A4| |13B3B3F797ABF4FF21641453D92D7352863091E8B434DF9F1D6B7C3FE27F5BB9475| |03012292B3861B1472DF649B2DD6C9FB2D8A723A55B5CDC0C503AE42ECE58EC5997| |F96F68DAD72CB66AB1AF5BEC7F278D070B| |-------------------------------------------------------------------| I edit my Mids to only show the 2 min buffs for Barrier (like I do for Ageless) to give me an accurate minimum. It has more recharge, defence, resist with better proc slotting, etc. 1% here, 1% there it adds up. I tweaked my Demon/Cold so much it corrupted the build in Mids and I had to rebuild it from scratch (which I could do with perfect clarity purely from memory). I could probably do the same thing for Demon/Storm if I just sat down for hours tweaking and tweaking. Maybe I will after I finish my Demon/Cold. Feel free to take any thing you want from it. It's probably the best build I have ever made.
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I have almost completely abandoned my Thugs/Storm for Demons/Cold but I can still see some things. I take it you have The AoE Immo to keep things in the Tornado The problem is the duration is only 15 seconds with an 11 second cooldown. So double stacking it to beat an AV CCs resist (3) is hard or for EBs (6) impossible. If they are higher level then you your duration will be penalized making actually Immobilizing hard targets almost impossible. Lightning Storm does not need KB to KD. The Lightning Bolt only has a Mag 1 KB. They are not going to send targets flying across the screen. Needs much more Recharge and Endurance reduction. Both your other key powers could do with more recharge and in the case of Freezing Rain some end cost reduction. The power of /Storm is that you can stack it's 3 big powers: LS, Tornado and Rain. Double even triple stack them. You build does not have the recharge to get a full double stack and even if you did your End bar would not be able to handle it. Here is my out of date Demons/Storm: | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1608;762;1524;HEX;| |78DA65544B4F135114BE339D52A6A5B4C85B0AF4C1B3A58F517C6D2411D1A8D4A00| |51F0B424628506D69D30E11962EFC0D468D8F954B5726A03B17C6A83F41E36B635C| |28C6C7BA9EDEEF0426E9A4ED77EEB9DF39E73BE7DE697AE364D3D3D3B72684E29FC| |C9B95CA42DAAC58D97221B7B6E43A6F5AEB65332FE8F1642CD3CA2D0633AB45CB45| |EBD01E6D21B35E2814D71227B3F4CB8BDCDA4ABF8D71627D793991B18AE5C2DEBEF| |0CC148BF9C4A97C6E65D5F2497B3A6B2E65CB95D55CC92DD7995236BBE405ADC6A2| |A8C05429B798B0A54E9B8B59D6BCD945C252F4BDEB17FC549DE2922684A109F52AE| |36755885E5D689F808D1F79FDB5869A2869BBB1F4A147DCA36C8A223D9A324F30AC| |8B86851A6AA2E1869059DD315562E83650A7193910A338DAC93074E13EE7907BF72| |99F932B3843886F21BE8BF92EE637FA811552A463CFA9F35E471BB08B397D2145EA| |0AF60107C2C00754CBC3B19E2B9840D32C23739A39A6997374FD83A63069F2B2266| |F4CC83A51468B52F8D083EA7BAB4A9FFF1DE32BE043AADD028ED6B203DFBEDF8C7F| |806D7F31AF8E37988D42355B7936AD72FA0EF2B44385DADEA9C8B30A1E007BD870C| |82C1A713AB9CBCE669E881B18ACB55F3B9926461F30EA053E2295DD1CDB7D1993D9| |3FC7781C2A0393501978A2C83BD2F71DA71FA1BA3D50ABF47C0067F43D50ED202A7| |7D2CB537B4CB5FAD9D7CF277F934A85F9AE86BFA0AFC804EA46784A03AFD9FF92D6| |AD9A18E05BB641B183AC7D300EEE508A3109CE5042E5593172EC16A51CE1D319B98| |898D10CE32C307A01189F43CC738A89B1D6D8167A1A7BC6B88D7EC636A131FE0D9A| |E35CEF052D131C9BE03926CF602F39056ED284DF28E06C8CEB38C36DDA4EF14D4CF| |11B60F01B10A87B5FA3759E549DC7A8F31CACF38CD779A6ED1E1DDAD3351FB45567| |3436695F89611E3A9DB903BEEA0FF7EE3F89502298DBCE9E4F51429843DB5945DEA| |F9F76FE08F2FDB2FBEE40C3BC5B2A9235AED96CD366CFD8EC23D1DD3EAA876CF661| |B2BBD93E4AB687ED697A250DEE71DCC63F66E3FF07226D0475| |-------------------------------------------------------------------| I honestly see a lot of ways I could improve mine from what I have learnt from my Demons/Cold but its decent.
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Indeed. Hence why my Demon/Cold MM is running around with 75% resist to S/L/C/F with 66% res against Toxic while also being S/L/E def softcapped. The Demons themslves have 80% S/L, 90% F/C, ~70% E/T res with decent res against the rest while having 43%+ def against positionals. Thats with Burnout and 2 spammable proc filled AoEs. Honestly it makes my Thugs/Storm look like a total joke. I love it.
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Just something I am wondering about. There are a rare few procs that are not PPM with Overwhelming Force 20% chance to KD being the most universal. So I am wondering how this proc would go in an aura? Would a aura with a 10 second activation period give a 20% proc chance for each target in it's area of effect?
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Well some of my MM builds do throw out 2 AoEs at the start of every fight... Of course I am hooked up to Ageless or Heat loss like some sort of junkie.
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The key to solving End issues with MMs isn't with the End procs. Sure they help a little but our End issues come from having extremely expensive Powers. If you are spamming that MM AoE that most primaries get that is 18-19 End every 5-8 seconds or so (depending on recharge). A Miracle +recovery generates 0.25 a second (or 1 End every 4 seconds). It pretty obvious that Passive procs are nowhere near enough to sustain you. What you need is End slotting in those expensive attacks. Even on my Heat Loss or Ageless builds I still need to have significant End reduction slotted into my major attacks.
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The summoning speed issue also varies a lot between primaries. The summoning speed for Thugs has never been an issue for me. Three quick whistles and your up and going. Compared that to Demon Summoning which is extremely slow. I honestly feel that summoning Demons takes 2 to 3 times longer then Thugs.
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As a player who like to push archetypes to their limit yes the end costs are a pain but an understandable one. While it is annoying to be pigeon holed into Ageless or /Cold (Heat Loss) to manage end issues MMs highend output is so stupidly high you need to at least have a token mechanic to try and reign them in. Basically I would prefer to fly under the rader and let other players think that end issues are somehow balancing MMs.