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Maxzero

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Everything posted by Maxzero

  1. Because due to the way the DoT is calcuated (each tick tests to hit and if it misses that DoT stack is removed) without 75% chance then DoT is completely worthless. The -max Hp debuff only really matter for big stuff like AVs and such and between the pets and your attacks you can easily keep it a max since each debuff only need to test to hit once.
  2. Radial Muscle for Alpha Core Ageless for Lore Radial Banished Panth for Lore Radial Degenerative for Interface Radial Assault for Hybrid Core Ion for Judgement Doing them in that order too. Almost got Hybrid done so I can do some testing but I have been doing other things.
  3. Kinetics is terribly overrated for MMs. Much of pet damage comes from procs which is unaffected by damage boosts. Add to that Speed Boost recharge bonus does not affect pets. All you get is the damage bonus. Running Muscle Alpha my pets are already at +220% damage (100 base + slotting + Alpha). 10% from Hybrid puts you to 230%. Your Soulbound pet (typically slotted in your most damaging pet) will be getting +100% from the proc to put it 330%. The cap for pets 400%. So you most damaging pet will be getting a limited boost.
  4. The Soulbound proc works a fair bit better. The Gaussian's has half the duration (5.5s) and only 80% damage boost.
  5. Good to see another MM seeing the value of personal attacks. Yes our damage scaling isn't great but I see way too many MMs using that as an excuse to stand (float?) there doing nothing leaving all the heavy lifting to the pets.
  6. My gut feel is the damage procs are probably better. The damage boost is 80%. Assuming 100% damage slotting that BU proc is going to increase your damage 40% overall (200%->280%). Looking at the MM Pylon thread the general result is that each damage proc does 25% of a Enforcer's damage. Make sense since -def damage procs work in almost every single Enforcer attacks (except Blast Clip) and with the moderate cooldowns a rotation would have a pretty good proc rate. Now if you had a 3rd slot for damage procs it would be fine. But Enforcers rarely have that many slots free.
  7. The question then is since Enforcers are so slot tight are the buildup procs better then a regular damage procs?
  8. You sure about that? Bot shields are 7.5% def all. x2 with 55% from slotting is 23.75% def all. Uniques are 2 x +5% defence. Manuevours is 2.93% def with 55% slotting is roughly 4%. 23.75+10+4 = 37.75% where is the last 7% coming from? Incarnate is 5%. Unless you are running Alpha with +def too. But that's such a big investment for some pretty iffy gains since Agility or Nerve are only average for MMs. I know these numbers well because Thugs are 2 x 8.47% base def all and I can't softcap them without Steamy Mist.
  9. The problem is dead pets do no damage. Ninja's have no resistances and Thugs have better +def values (Enforcers) then them. Throw in Gang War for burst damage and Pet unique slotting and its a no brainer.
  10. Keep in mind the hybrid double hit or damage boost proc is actually really wonky with pets. It won't work unless you summon pets while its toggled on. After that it will.work normally but the pet dies or you zone. Its quite the pain.
  11. Basically you cast multiple Tornado, Lightning Storms and Freezing Rains and all their damage/debuffs stack. You can do this with high recharge. While they are on cooldown you use personal attacks which while only doing okay damage can proc FF +recharge IOs that help your big hitters recharge faster. While all this is happening your pets are DPSing independently of you. If I get around to finishing my Hybrid Incarnate I will be hitting up the pylons for some videos. I honestly expect 1000+ DPS to be doable if Frosticus' attempts are anything to go by. Unfortunately my Astra Militarum army (table top wargame) won't paint and play itself so I am a bit busy at the moment.
  12. Toggle toggling new meta. I can imagine someone toggling a series of toggles as their DPS rotation.
  13. Okay back from holidays and latest revision: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1526;727;1454;HEX;| |78DA65544B6F125118BD3340E940813EA0B4165AE88B026560B471DBA4B51AB5984| |6EA6B619AB1A580E1151862BB74E11F70E34A13372E5D99B4BA33B6D66AFC11BA31| |2EB4C6C71ABFCEF9D24EC20472EE9CEF75EEB93393DDBAD0F3F2D2C37921F52E96F| |566732DAB378D7CA352AA6E38AFE946ABA197055DEE9CA11BA5F548AE58339C741F| |3C4D5BCBB52A955A555D2DB60ACD310BBFD0DADC547346AD51E19452B520DC2BB55| |A59BD582E158A86CF5C2FE7F58D7CA3592CD55DE67DAE9ECF6F7890769C4555A1A5| |7A695DB5B4CEEAEB7956BA3D447212F47FE7107CB51DE2965D08CD2EE43B8CFB361| |3ED7BC0EEF77C7F08ACDB4F6AE94797D8A36E12189BF49C405344D753C66740D723| |D9AC56C8119B99DC966C0109B1ABE8BC4F7D1CDCD9111526D747F94EE4CB4ECEEFF| |600232E60931429C871285EC9AC1B7201E36EA0DF031CF501233DC0031AE86627DC| |B7E140CF2AA31FFDBD3CD7DB453AC3D4FB33F6324EDA3CBC174F12FB4C24A1DBA01| |63EF6C437279BB1DEF38C9F80A97DE007D2D0C71AFA8EC0F5FF61FC0DF4FFC5CCC1| |7FE83FF85536B5C8A461803D1B304FC3464C80550582B4082B227E96CF906241762| |AC84E8DB25311762ACACE44D9A9043B77482A8759E5F04D3874E606E302548616A1| |32B44D3840BDBF537ACC2EFA69EE086B1A89C2A9189FB09F6261DE41989DFE48B3C| |6981BE3BC07346A9CE78F7FC17E26E6317782DD9A3C60FE2DE64FF253B745B5535C| |3BA521773AC39846CEB40A8CA5C0C7B876875ACEA0569EB98E583C074CAC025F534| |E92FB2777B0BFD9578CBBD03FFB0DDA52EC4D8AFBBF215AE55AF585649E6AFA3262| |E925D4A475F05A0567A1DD874FBB14CEB0AF19F64EE3A736D4F19E263A984C07A37| |530E73A98B90E66D9CA28D09E3DE6A0ADBD623FF9420889DF10A597BE04E0DA3F5C| |1497383E81F8D129274951F8307945329FA79FD6FC19E4FFB2E63F8186E8639CCF5| |DD7318B59F72C6BDDB25EB1AC97E995D278FD1F1B94F123| |-------------------------------------------------------------------| Using the latest Mids. Missing IOs in Enforcer are: Lotg Defence +5, Lotg global recharge +5, Shieldbreaker proc. I wanted more AoE but I found Empty clips really lackluster. So I looked a Mace Beam Volley. It's CD is perfect for messing with procs too. So with 12.5% -res (75% chance to proc), FF +recharge (48% chance to proc) and 2x damage procs (85% chance to proc) I found a really impactful AoE with decent arcs (35*) and range (50') and a 16 target cap. Feels really good. Build wise I am about done. All I need to do is get T4 Interface and Hybrid and do some Pylon tests but honestly I am not too fussed. It's damage is clearly way above my Controller, it exemplars better, AoE's better (AoE Immo) and is better in groups. Really happy how it turned out.
  14. But it does not affect pets like Mu Summons. They will happily stay ranged even if their ranged attacks are on CD.
  15. That -res is also a lot more team friendly then the -regen from Longbow pets.
  16. Yep. Each lasts 30 seconds and your CD varies between 12-15 seconds depending on FF recharge procs.
  17. Good to see the numbers back in game experience. Banished Pantheon seemed really strong with great utility from the invul support.
  18. Honestly there isn't a huge difference between 87% and 95%. AVs are pretty much the hardest target you will fight. Every else will be 95% chance to hit. Immobilizing a AV shouldn't be hard - only mag 3 Immo protection. GMs is impossible (75 protection). Immobilizing EBs is actually harder.
  19. Always thought it was 3.75% base. Either way my pets never have trouble hitting. I assume you 90% defense debuff you mean 87% for +4 AVs and 50% resistance from +4 enemies. I can triple stack stack FR and double stack Tornado. That's -130% Defence x 0.5 x 0.13 which is still a -8.45% defence debuff which is better that Tactics. It is the worse case scenario and does not include the defence debuffs from 2x Enforcers. As for your build you have Tornado, Bonfire and LS you have no way to keep those very same AVs from simply running away. Let me tell you from personal experience on my Ill/Storm Troller who also has no Immobilization: its a major issue.
  20. Gotten more complaints from Steamy Mist stopping NPC from following then pets.
  21. Remember Enforcers have +7.5 (2x 3.75) to hit for all Thugs. Enforcers, Freezing Rain and Tornado all do -Def which is buffed by the Alpha. FR is -30% per each casting Tornado -20%. Enforcers is about -5-10% per attack. Even against AVs or +4s its more then enough.
  22. It is me. I can't even remember the basis at which I posted it. I know a lot of the problems were with FF recharge and pets in particular T3 bots and Thugs. Once pets could no longer be affected by recharge FF proc had a bunch of limitations removed.
  23. Dead teammates only. Sadly enough I do get regular use out of it in missions.
  24. Tested and you are right. So I replaced Tactics with Empty Clips (wanted another FF +recharge procer and more AoE). Nothing worse then sitting around doing nothing. Such a pity. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1520;723;1446;HEX;| |78DA65544B4F135118BDD34E2D33A514284F69A1E55568E9B4A3C42D098846A1865| |87C2D0C19A1D09A9636ED34C2D2857FC08D2B4DDCB87465827167E4211A7F84EE5C| |28C6C7BA7EBDE70B4CD249DB73E7DCEF71EE996F9AD9B9DCFEFAEAE339A1742E14A| |D5A6D2D63D5EC5CB554D8DEF0DEB0EC7AD52A0ABA7C59DBB20BEB916CBE6C7BE9BE| |FF2C6C2D5B2F95CADBC66ABEBE551B71F0F3F5CD4D236B97AB250E296C6F09DF4AB| |95C34AE140B5B795B97EB6C2597DB08C8E572CEDAC8556BF942C58FB06614658516| |2B8575C3513A63ADE758E9EE00C989D3F78347F0D5F0883BAA10A62A5CF7180FDC1| |2D57D60DB21DF1F032BEA692E7DE812FB544D01A32A2F094C4D9C7BCEF802D81615| |325B7FE292A891336E99D450DCBD8A8CD197D0E180EA79B88387F30E89F082737BD| |FA066740F18E79808D7AE91420DB53D5A8722B9011D38ED03F6F881C30160A41D78| |447D7CEC8CEF2E1C695F6594A7ED70FC0E7C41C72E92E64747979F4F13D181513FD| |0A622013E4160D625B9CE4B8C9F81E601F023A9E862155D27E0BAFF30FE06F6FC45| |EFBE7F387DDF37BA0FAB6294B404D9D960821D4A20C6457BBDEC6CAF3C819B987E8| |EEE6F2EC29A98BE80E7704C2A0659C5E06D7870FE16E33C548416A022B44B18243F| |BF53788CA685EA0EB12343ECC8303B32130076534C987B87A3501AE367F9897A8FB| |0D211E61E51EB51D633FA151AC7E6A0638CDD193F62FE3DF48CF34CEC50EE04E74E| |98E026D3C8994CF1BD018C25C1C738778F4A4E21D73575137BD359607C15F896621| |23C73099EB9199EAD199EBD24CF5E92672DC933F88E720DD666BC52E4534C5D43EF| |D422CE93B2C09B25E4980FE1610F7998669FD2EC73A8E50D8DB730E916C66C612EB| |630B32DCCB293D1A039D3E4E04563453DFD6F100A4FA1D649EF3EB8C60F9DF615DE| |1FC3FEC919A728519C7FFCBA22E7EAA7337E0AF1BF9CF1CFA021FA14CFE5BEDE64D| |1EB81636D39D62B8EF57290D278FD1F353EFAA6| |-------------------------------------------------------------------| Missing IOs: Shieldbreaker proc Lotg Defense +5 Lotg Global Rch +5 Between Thugs, Storm and Empty Clips I have all the AoE in the world. Tornado over a 1000 damage a cast (LS about 1300). Dual Wield with Empty Clips, PPP Hold to fill in for ST. A bit of damage (especially from Hold) and 2 x proc recharge fishing. And now off to catch a plane!
  25. If I wasn't Storm it wouldn't matter. But this build is so it does Frosticus is already hitting sub 50 second pylons (900+ DPS) with Demons/Storm with a build that was still a work in progress. All these tricks are just upping the damage more and more. As of right now my build is fully complete and IOed and I only have to finish some accolades then T3 to T4 Alpha, T3 to T4 Degen then a T4 Hybrid from scratch. After I am going to see if I can pass 1 thousand DPS on a pylon. I went for a max DPS varient that replaced Fly and Afterburner for Assault and Vengence. Not only is it more DPS it's more team friendly since it runs full Leadership toggles, Steamy Mist, Vegeance and lots of -def/-res Unfortunately (not really) I am going on a holiday for a week to the Gold Coast so those last few tweaks will have to wait.
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