I thought there was supposed to be some weird history based on character level or something.
So do level 1 characters live in the now? Or in the then?
Idk is confusing.
There is an explosion in threads suggesting ways to make INF, Merits and so on right now.
I assume this is a panic reaction to the Influence change when exemplared.
My suggestion is to wait on any further changes.
Once a couple of months have passed, then we can figure out if there is a resulting "imbalance" in the economy, and suggest things.
I didn't mean me as opposed to "me" the hypothetical influence farmer.
But hypothetical me is confused since the influence was only usuable by me anyway. And only in this game.
I am not sure this line of reasoning has been thoroughly explored ...
I will quit a game that makes it harder to earn money in ...
Money I only wanted for the game I want to quit.
I was hoping that between the Assault Rifle animations / Beam Rifle Animations and Wolf Spider gun animations there was enough to work out the set. (maybe with some pauses if needed)
Basically Tactical Arrow is a great Blaster Secondary that I think could be even more versatile/fun/conceptually friendly/etc with an Assault Rifle Variant in Power Customization.
Agreed. This is my favorite Stalker Secondary.
Energy Aura is awesome on Stalkers and they lose nothing really compared to Scrappers. Actually having +20% recharge vs a variable amount makes it easier to live with.
AND with the energy glow version you get to be a glowy silhouette that is easier to see when hidden. Good for old people like me with eye strain.
I've run MA/EA and STJ/EA up to Vet level 15+ and they are really sturdy.
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The Invul numbers for stalkers are also pretty awesome but I haven't played it.
And of course Bio for people wanting to do extreme damage, but tbh I'd just roll a Blaster at that point.
I meant all at the same time.
I do not think the point was people having an Issue with the "paltry impacts", instead more a running commentary on those who think the game is hard.
It stands to reason that if you put a ton of your power picks into things that Hog tons of END and things that are mainly useful for traveling between missions, then the game could seem harder.
I do not personally care what people pick powers wise other than for curiosities sake. At the endgame where this incarnate stuff matters most built up characters do not need any help killing a group of baddies. Mainly teammates make it faster/safer/more fun, but really you can solo anything at 54x8.
Its not just that. There is essentially institutional inertia to the game. We can't just re-balance the whole game 20 years after the alpha.
From a "game design" standpoint that might be best. But from a game standpoint it would be a bad idea.
I think most of us probably agree that this game is too easy for high End Builds with Incarnates.
But re-balancing the whole thing seems like it will wreck what we have.
So I'm in the .. add some tricks to enemy groups to make them a little bit harder, and add new high level content that is difficult .. camp.