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Everything posted by ZorkNemesis
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The requirement is just Buck Sallinger for Katie (and Lars Hansen for Hess). Of course leveling normally yes you'd have to do a couple other story arcs to reach Buck/Lars but if you outlevel them you'll only need just them in Ouro. Though I do agree that having Cabalist/Burkholder's Bane should allow you to start their TF as well.
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I've decided that my next project when i'm done with my current Sentinel will be a Corrupter, it will be the only AT left with just one at level 50. Every time I try to play one it just feels off and I usually put it down before 30. With that in mind maybe some of you guys can help me pick a new one that I hopefully won't back away from. A few notes on what I do or want. I primarily play solo with no farming, I also avoid typical PI radio shouts. This usually amounts to just running missions and storylines for progress. I'll jump into TF shouts as I see them if i'm up for it but I play on Indom after midnight EST when the server is generally dead. I probably won't tackle any serious endgame content. Maybe iTrials but I doubt I'd want to join any Hard Mode TFs so i'm not concerned about a meta build/combo. I'd prefer to avoid sets I've already played. Across 200 characters that's a little difficult but i'm open to ideas. The only sets i'd really prefer not to play are Psychic Blast and Dark Miasma; my only 50 Corrupter is Psi/Dark already. I'd also rather avoid Kinetics; as much as I really want to like it the set just doesn't mesh with me at all and i've dropped every character i've tried with it. I'll generally have some building ideas in the upper 20s. I'm not particurally interested in going crazy but i'll usually have sets slotted up by level 27. Money generally isn't an issue but if I can avoid Winter sets I probably will. So, with that in mind, run a few combos past me and help me pick my next project. Bonus points for theme ideas too, a good character theme can keep me going even when things feel like they're dragging.
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Poison on a non-Mastermind so you can emit a cloud of toxic gasses that debuff everything in range. Your debuffs could also conceptually be smell based, imagine the poison trap just being a massive stink bomb.
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That sounds like a Controller. Some control sets have modest debuffing, most notably Arsenal, so if you pick one and then a heavy debuff secondary it would work out.
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Not possible. While Melt Armor and Sleet are found in a number of Ancillary sets, they can't appear for characters that would already have access to them through Thermal or Cold. Best you could do would probably be an Ice/Thermal Corrupter or Thermal/Ice Defender, that way you could have Melt Armor alongside Bizzard and Ice Storm.
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Incidentally the HC Wiki's page for Opportunity is outdated and uses the old version that was activated with your T1 and T2 powers. There isn't even a page for Vulnerability at the moment.
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Would you rather pop UNSTOPPABLE or go to the hosp?
ZorkNemesis replied to Azari's topic in General Discussion
Pop Unstoppable but die before the effect takes place. -
Acrobatics - able to slot knockback enhancements but not ios
ZorkNemesis replied to Zappalina's topic in Bug Reports
Does any other knockback protection power accept knockback enhancements to increase the protection? Bug or not it's a bit of an anomaly for sure. -
That page is out of date and describes the old version of Opportunity. The current version can be used at will as long as you have enough of the meter and isn't dependent on your T1 or T2 powers anymore. The current version when used applies a 15% debuff to Resistance and Defense, and reduces resistances to debuffs by 15% as well. It's been a bit help with my new Elec Sentinel since I can easily flatline the affected target's blue bar with Short Circuit or repeated attacks. There's no longer an Energy damage proc or a HP/End restored proc.
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They're mainly there to get EoEs. Prior to shutdown it was the only place for Heroes to do so without risking spawning Hami since Monster Island was a villain only zone. On that note, reworking those spawns would also call for reworking the spawns in Monster Island as the zone is supposed to be the north end of Peregrine as its own zone.
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GM Mini Pet Recipe not dropping
ZorkNemesis replied to Glacier Peak's topic in Suggestions & Feedback
It seems to be bad RNG. I did get the Adamastor recipie from Adamastor a couple weeks ago but out of all the monsters i've knocked down since the page went live that's the only one I've seen drop. -
My default picks are always a Miracle: +Recovery in Health and Performance Shifter: +End in Stamina. If I can spare slots i'll opt for the other uniques (Panacea and Numina in Health, usually just a Performance Shifter EndMod in Stamina) but most of the time these two are enough for me. Maybe my numbers are wrong but I personally think Miracle is more reliable than Panacea for recovering End. When Panacea procs endurance yeah 7.5% is a lot but it doesn't always and sometimes gives health instead. While that's not bad by any stretch I prefer the consistancy of just getting a modest boost to recovery.
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I think "running" in this context means the power is active, not physically running on the ground. That said, Burn later in the set requires contact with the ground to use. You can be flying but you have to be touching the ground to use it.
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Are Robots the only all-ranged pet set?
ZorkNemesis replied to DarknessEternal's topic in Mastermind
Mercenaries are zero melee; they can brawl and the Spec-Ops can Buttstroke but they will not attempt to do so unless the enemy is close enough for it. Other than the Bruiser, Thugs will stay at a distance and will only punch if things get too close. -
Timeline of Endgame Arcs/Trials? Avoid Big Spoilers Please
ZorkNemesis replied to SoulHeir's topic in General Discussion
Epilogue Personal Story from Number Six's arc. -
Timeline of Endgame Arcs/Trials? Avoid Big Spoilers Please
ZorkNemesis replied to SoulHeir's topic in General Discussion
Your list doesn't include Mr. G's story arcs (Criminal War, Sweeps Week: [your character] vs. The Rogue Isles, The End of a Yin) in St. Marital which are all also post Magisterum. Seeing as how you face the New Praetorians as part of the second arc, i'd put them just after Provost Marchand's arcs in Brickstown. That said, there's really only one permanent change that happens here (albiet a big one) as the ending has the option to remove nearly everything else if you choose so it would probably be like Kadabra Kill and Sigil where even if you save them we'll probably never see them again. -
In the Costume editor, when hovering over the Back button while saving a costume or power customization, the pop-text says "ReturnString" instead of "Back" or "Cancel". It properly says "Cancel" when loading a costume/powers.
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Mission "Rescue Dr. Walker" from the tip "Get Rich Quick" (Rouge > Hero in Paragon City, level 30-39 range). Shock Treatment's fight banter has her complaining about how she hates it "when [her] toys brake before [she's] done with them." It should be "I hate it when my toys break before i'm done with them."
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This is much easier too since the Singuarity has absurdly high damage resistance to everything.
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These two events, moreso Brickstown, are notorious for locking themselves up because enemies go missing. Sometimes they get stuck in a ditch somewhere, but othertimes an enemy seems to just disappear of the face of the Earth. Until those enemies are found and defeated, the events are just stuck in limbo. I get this is likely due to not being fully fleshed out and implemented as they would've been in I24 but the game closed down before them. I propose a simple solution if possible: can these events just reset (with no awards given) if no progress is made on the event for 10-15 minutes or so? If no enemies are killed or objectives completed, the event just despawns and starts over in a few minutes. Praetorian zone events have timers (though those are just straight time limits), why can't these ones?
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One of my Brutes is a Super Strength/Shield user who has cyborg arms. The source of his strength is in there while they also come with a helpful defensive barrier to protect him from the debris created by the excessive collateral damage he causes.
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Share your Puns/amusing Character Names
ZorkNemesis replied to Venture's topic in General Discussion
One of my favorite names and concepts. I have "Dr. Goh Riela" for one of my guys. You'd never suspect he's actually a gorilla...