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ZorkNemesis

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Everything posted by ZorkNemesis

  1. It's been a warning, but not fully implemented. Any character who is level 5-49 that has not been logged in for a year (365 days) would be subject to the policy once fully enacted.
  2. So I admit, after trying it for a bit I'm opting against the Energy/Stone Scrapper. Not because I think the combo is bad mind you but it doesn't "feel" like a Scrapper if that makes sense. I think if I remade it as a Brute I might mesh with it better but to me Scrappers are more nimble and have finesse, which Stone Armor isn't this. On the other hand, I had a few previous rolls I considered and after coming up with a concept, I'm going to try this one instead for it's paradoxical nature: AT without Epics 56-44-23 - Mastermind, Necromany/Empathy Sounds crazy, worth a shot and I certainly could use more Mastermind experience.
  3. Assuming i'm correct and we're on the Dominator forums, the Trip Mines in Arsenal Assault don't have an interrupt time and set in about 1 second, they're based on the Blaster version from Devices but had the Lethal damage removed so it's just Fire damage. The tradeoff is that they are considerably weaker than the Traps or Devices Trip Mines.
  4. I found that my Arsenal/Trick Arrow Controller recently didn't require too expensive of slotting. Since Arsenal procs somewhat poorly I was able to take advantage of cheaper sets for bonuses like Ice Minstral's Torment in Sleep Grenade and Liquid Nitrogen or Dark Watcher's Depsair in Smoke Canister and Flash Arrow. And Trick Arrow doesn't have many compatible sets to begin with, allowing some powers to be minimally slotted like Entangling Arrow, Poison Gas Arrow and Distruption Arrow. I think the most expensive thing I did was 6-slot Maneuvers with Reactive Defenses. If you're teaming, this combo is huge on debuffs. Tons of Slow and ToHit debuffs, great spots for -Res procs (I have them in Acid Arrow and Flash Bang), large control patches, big damage with Oil Slick (Flash Bang can set it off), an off-tank pet with solid damage output and against big fights you can even deploy a Faraday Cage with EMP Arrow to boost your team's resists a bit. You also get four Hold powers with Cryo Ray, Ice Arrow, Tear Gas and EMP Arrow so you can lock down pretty much any threat.
  5. Did you ever think maybe we should delay the event a week or so? The Mapserver is attacking again and it gives massive exp bonuses.
  6. This badge is awful, I recently chased it and after mulling about in Striga with no success I just fired up Shauna Braun's arc on x8 players to get the bosses. There are no good pre-shutdown sources of Family for bluesiders it seems.
  7. Surprised no one has said Patron arcs yet. I never hear anything positive about them, people always just blitz Black Scorpion's arc and then never speak of it again.
  8. Now that the tables are updated, I took a roll on the table without Epics 67-32-83: Scrapper, Energy Melee/Stone Armor Worth a shot. Haven't touched Energy Melee since live, and never gave Stone Armor an honest try, lets see how it goes.
  9. I'm bad at the joke, so a more serious answer is that it looks like a generic Praetorian Warworks BCU.
  10. Don't know if it's time to do this yet, Aresnal's not on the list of possible sets.
  11. Flash Bang does next to nothing without procs. Its base damage is something like 12 at level 50, but since it's considered Ranged AoE you can fill it with procs if you want damage from it and it procs well; I have Will of the Controller and Annihilation slotted in it and I see the procs hit most of the mobs with every cast.
  12. It does both. It converts knockback to knockdown AND adds a chance for knockdown. However, my understanding is that the chance for KD can trigger alongside a power's normal knockdown/knockback, resulting in a stacking knockdown that causes a knockback anyway. Because of that I personally don't use it as a KB>KD and usually stick it in a power that doesn't have any knock to begin with and one that benefits from damage buffs. Typically I put it in an AoE damage power like Irradiate, Sweeping Strike, Fire Ball, etc. where it also benefits from the damage enhancement component as well.
  13. It's been a little bit, now that we've had Arsenal Control in our hands for a time how are people slotting it? It's such a quirky set that a lot of my normal slotting practices don't seem to work and i'm genuinely not sure if I should slot the control effects or the debuffs in some of them. Take Smoke Canister for instance, I originally wanted to slot Confuse like normal but the Confuse seems to go away just after the smoke clears so I opted for a ToHit Debuff set instead. Also procs seem to not work in the patches either thanks to pseudopet mechanics. Sleep Grenade and Liquid Nitrogen also have me wondering about idea slotting, and while I've got a Hold set in Tear Gas I wonder if the damage would be worth boosting. As of now i'm only confident with my slotting for Flashbang and Tri-Cannon. What is everyone else putting into this set? Also, extra question concerning Liquid Nitrogen. Since the damage is triggered by knockdown, does the damage occur only from LN's knockdown effect or will any other source of knockdown deal damage within the patch too? I have Arse/TA and i'm wondering if stacking LN with Oil Slick is causing LN's damage to trigger more often. Of course they're on fire anywau but more damage is more damage.
  14. There's a bunch of TFs that were designed before Incarnates were a thing. While you'd have to convince people not to use Incarnate stuff you can run a lot of things without. Ms. Liberty TF, Lord Recluse TF, Lady Grey TF, Imperious, Dr. Kahn, and Barracuda all predate Incarnates and are perfectly doable without; Lord Recluse also has a challenge through Ouroboros that encourages exactly that by playing the original TF (with Statesman and Sister Psyche) while disabling Incarnates and invention set bonuses. Of course they're not quite street level, street heroes usually aren't challenging the Legion of Doom all at once, but still.
  15. Found this in "Shut down Crey Lab for good" from Gordon Stacy, last mission of the Revenant Hero Project arc. Not inaccessible but it seems the crate is only a couple centimeters taller than the floor it spawned in.
  16. I recall hearing that you could speedrun Twilight's Son's arc to get a lot of merits quickly. I don't know how true that is though.
  17. ZorkNemesis

    AI build

    "If we can hit that bullseye, the rest of the dominos will fall like a house of cards. Checkmate."
  18. I'm not seeing errors. Praetorian Clockwork "speak" in developer code, often with if-then statements and a bunch of shorthand. This is intentional and mentioned a number of times in the Praetorian storyline, notably brought up when Metronome possesses Clockwork and speaks plainly.
  19. Not a typo, just outdated information. When speaking to Sgt. Goddard as part of General Hammond's orientation mission, he mentions that you'll be returned to Firebase Zulu's hospital if you're defeated anywhere in the Shadow Shard. There are medical stations in every Shadow Shard zone these days so you won't go all the way back anymore.
  20. It's been possible to get under the floor in the reactor room since the days of live, I know I got under there with my Peacebringer back in the day by Dwarf Teleporting through gaps in the floor. I do recall being able to fly around under there in Nova form and being able to attack foes however. All that said, it's just that they didn't seal up any cracks in the floor after they made the map so you can put targeting reticules through it.
  21. Here's a random discussion idea I had. Given that Praetoria is established as a mirror universe similar to that of Star Trek's mirror universe or Sealab's Superman's Bizarro world, it's a given that many major characters have alternate selves with different personalities and lore, and sometimes even different powers altogether (Siege for instance who upgraded from Citadel's body style to that of a War Walker). But what about mirror versions of your own selves? Many of us have numerous characters that originate from Primal or Praetoria, but have you ever made a character meant to be the alternate universe of one? If so, what's different about them? Is your best Hero's counterpart in league with the Big Dogs? Maybe your Villain is carrying out missions with the Resistance forces? And of course if you had one that started in Praetoria, what of their Primal counterpart?
  22. Fortuna Mistresses are still 100% female. But all others can appear genderswapped.
  23. I always see shouts for scanner missions, but never tips. Alignment tips are some of my favorite content because they have their own mini narratives and feel much more organic than just listening to the police radio or reading a newspaper, plus you get a bunch of merits for the 11th one! And they mostly accomplish the same goal as scanners/papers if you don't just blitz the objectives. Honestly, please add more alignment tips! 10 per level range isn't enough.
  24. Hate to bring this back but I had one of these happen a couple days ago. Sky Raider force fields, did they always not have Hold protections? I swear they did but after running into them recently I noticed I was just holding them straight away. While level would have been a factor (the mag protection was only 2.5) when I looked it up on CoD it didn't list Hold, only Stun and Immobilize. I went back and confused one on another character and there was no hold protection for sure. No Psi defense either incidentally.
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