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ZorkNemesis

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Everything posted by ZorkNemesis

  1. I believe this is the result of the pseudopet inheriting caster buffs. On a Controller I noticed that using Sleep Grenade after popping a red inspiration that the patch had the circling red triangles assoicated with attack buffs. I'm betting the grenades are simply inheriting Domination when used. Incidentally I believe I saw this also happen with Arsenal Assault's Trip Mines where I set up a bunch before turning a group hostile while Perma Dom was running and all the mines had the rainbow Domination glow as well.
  2. She's pretty tough, the fact that she routinely uses Build Up and that she has Dull Pain and Unstoppable makes her very difficult to kill without assistance. She is very weak to Psionics (no resistance compared to capped S/L), but you don't seem to have that so you'll have to find alternatives. Envenomed Daggers are probably your best option, you could also get some other useful assistance like a Shivan Shard who's energy attacks will be more effective than your smashing. But don't think that allies "defeats the purpose". While this one is an outlier (Scirocco actually doesn't tell you to), you're generally told by your contacts when facing a strong boss to bring help. She's not Scorpion's dragon for nothing.
  3. On my Rad characters, I often double up Fury and Achille's and throw the Overwhelming Force in there too. It's a real nice way to completely strip resistances away (it boosts the damage of Irradiate a fair bit too since it's a DoT) and the knockdown is useful for reducing incoming damage too. That said, I don't have a Rad defender, just Rad Blasters and Sentinels. It's great on my Sentinel though since I can destroy entire spawns with Irradiate > Engulfing Darkness > Atomic Blast.
  4. I have not played an Elec tank but I do have a TW tank (Willpower is my primary). I can't verify at the moment (damn job) but I believe my attack power picks were Defensive Sweep (the character was made before you could get T2 at level 1), Titan Sweep, Follow Through, Rend Armor and Whirling Smash. Taunt and Build Momentum as well. I would have taken Arc of Destruction but I insisted on flight and AoD can't be used in the air. I'm no expert but I think the consensus is that Crushing Blow is better for getting your momentum going but Defensive Sweep does have a defense bonus (similar to moves like Parry and Divine Avalanche) and can slot a Luck of the Gambler if so desired. I would say the best powers to skip are Taunt and possibly Defensive Sweep, and skip Arc of Destruction only if you intend on flying all the time like I do. I think my usual attack chain involved starting with a sweep, into Whirling Smash and Follow Through, filling in Rend Armor and another Sweep before needing to start over. Use your Epic/Patron AoE between momentum so you're not wasting time for your fast attacks.
  5. This is working as intended, somr valentines are just undeliverable due to alignment restrictions. This one is just particurally egregious since you have to be Resistance to get to it under normal circumstances. You can always dismiss tips and try for a different one (or would be able to if the event was still going) if you find yourself unable to reach the recipient.
  6. Due to time and story shenanigans, Penelope Yin exists in two locations as two different ages. The one you're talking to is in Faultline isn't the TF contact but has her own story arc in Faultline's own story. The TF contact is next to the hospital in Independence Port where she's older and has realized her powerful psychic abilities.
  7. The notes for Page 7 specifically say that the chance for drop is rolled individually per character who received credit and is tied to the same drop table as the Reward Merits. If I'm reading that right, everyone eligible should be getting a 10% chance each.
  8. He uses Street Justice attacks and Willpower defenses. Though the serum isn't something you'd be able to use normally but could get something of that effect from the Experimentation pool if you really wanted to.
  9. The patch notes for Page 7 state a 10% drop rate, tied to the same table as reward merits. The Monstrous Aether is meant to counteract streaks of bad luck, but I'm curious if the drop rates are actually correct. I'm no stranger to stretches of bad luck but a lot of people have reported very long periods of monster stomping with no recipie drops. I'm wondering at this point if someone misplaced a decimal.
  10. Make sure Rest isn't active. Rest tanks all your defensive stats when it's in use.
  11. Defenders have low damage. That's normal as they're meant to fill a supporting role. The tradeoff is that their buff/debuff values are higher than anyone else. Sure that Sonic Blast attack isn't going to shatter any eardrums but the -RES component of the attack will be more effective out of a Defender then it would a Blaster or even Corrupter. You should still be blasting even if you aren't doing much damage because, unless you're throwing Fire, those secondary effects will still apply and weaken whatever you're shooting. If you're looking for high damage output, Defender generally isn't the choice. Typically to get the most damage from Defender attacks you have to load up on damage procs where possible. Since the procs ignore AT modifiers you're able to get a lot of mileage out of them. You do run the risk of starving yourself of set bonuses and decent enhancement numbers however but it can be worked around. Also, Poison/Pistol Defender checking in; Pistols is fantastic for proc builds; you can put Slow set procs into every power even if you don't use Cryo Ammo. Suppressive Fire can also be loaded up for a surprising amount of fast damage. I can do respectable damage and have a strong debuff game for sure and i'm typically running Chem Rounds to further reduce mob damage output. It's pretty good.
  12. It could easily be a case of this particular billboard being in Skyway City, which is a zone that is very infrequently visited for any reason these days. A good amount of 10-20 content prefers Steel Canyon so there's almost no reason to go to Skyway unless you're looking for a Synapse TF or running old old contacts for some reason. I hardly ever visit Skyway myself and i'm very much a traditional solo player.
  13. This is an April Fool's joke, yes. Brawl gets overbuffed for the day and does some silly things.
  14. No can do, my social anxiety won't let me.
  15. That existed long before Homecoming, it was on Live servers. I have a screenshot on my Steam profile dated March of 2012 where I found it in Skyway City and made a snark about it.
  16. Mastermind is a fairly unique archetype you don't see in very many MMOs these days. Very few active games offer dedicated pet classes, the few that do usually have the pet as more support while the player is still doing the lifting. And even then, how many give you as many pets as CoX does? It might stand out because on one hand you have your generic melee DPS, but on the other hand you have an army of ninjas!
  17. Wasn't a terribly big Dragon Ball fan myself but I know just how influencial that series is to anime as a whole. On the other hand Chrono Trigger remains one of my all-time favorite RPGs and Super Nintendo games. Sad to hear of his passing.
  18. I've got a lot of characters but hardly play favorites. Only one of my characters has more than 20 vet levels so I suppose that's it and she's around VLv62 right now. I have 29 characters at level 50 but I suppose if i'm playing favorites there's four I pick to get work done: The aforementioned VLv62 Blaster, Weald Warden, who is Archery/Plant. She also stands out with my highest badge count and a gold costume contest title. After that, I have a Thermal/Ice Defender, a Poison/Pistols Defender, and a Spines/Ice Scrapper that see the most use out of my 50s. If a team needs support, the Defenders are there for that while the Spines/Ice is one of my strongest solo choices and just a solid crowd demolitionist.
  19. Been a couple weeks since Page 7 dropped. I found a Dominator that actually worked out for me with Illusion/Arsenal and decided I wanted to post my build both for opinions on my choices and to give others an idea of what they might want to do with this new combo. I chased Recharge hard with this build resulting in an insane (at least by my standards) 146% increase without Hasten, and 216% with it. As a result I have Perma Hasten and Perma Dom, and Perma Dom can be maintained without Hasten Endurance is problematic, I may consider investing in Cardiac Alpha when I get there but for now Recovery Serum is also Perma. Additionally Power Build Up and Gleam both recharge in about 23 seconds so every group can be essentially KO'd off the bat, and Phantom Army has a 1:03 cooldown so they're never not available. The Tarantula can also pretty much be up every fight as long as it survives with a 4:11 recharge time as well. Here's what I have: Hologram Hunter - Villain Dominator Build plan made with Mids' Reborn v3.6.6 rev. 3 ────────────────────────────── Primary powerset: Illusion ControlSecondary powerset: Arsenal AssaultPool powerset (#1): SpeedPool powerset (#2): LeapingPool powerset (#3): LeadershipAncillary powerset: Mace Mastery ────────────────────────────── Powers taken: Level 1: Blind A: Basilisk's Gaze: Accuracy/Hold3: Basilisk's Gaze: Accuracy/Recharge3: Basilisk's Gaze: Recharge/Hold5: Basilisk's Gaze: Endurance/Recharge/Hold Level 1: Burst A: Decimation: Accuracy/Damage5: Decimation: Damage/Endurance7: Decimation: Damage/Recharge7: Decimation: Accuracy/Endurance/Recharge9: Decimation: Accuracy/Damage/Recharge Level 2: Deceive A: Coercive Persuasion : Confused9: Coercive Persuasion : Confused/Recharge/Accuracy11: Coercive Persuasion : Recharge/Accuracy11: Coercive Persuasion : Confused/Endurance13: Coercive Persuasion : Contagious Confusion Level 4: Buttstroke --NOTE: The current version of MIDS does not allow Dominator Sets to be slotted into Buttstroke, but the game accepts them. The import code has the 6th slot empty. A: Hecatomb: Damage/Recharge13: Hecatomb: Damage/Recharge/Accuracy15: Hecatomb: Recharge/Accuracy15: Hecatomb: Damage/Endurance17: Hecatomb: Chance of Damage(Negative)17: Superior Ascendency of the Dominator: Recharge/Chance for +Damage Level 6: Buckshot A: Positron's Blast: Accuracy/Damage19: Positron's Blast: Damage/Endurance19: Positron's Blast: Damage/Range21: Positron's Blast: Accuracy/Damage/Endurance21: Positron's Blast: Chance of Damage(Energy)23: Sudden Acceleration: Knockback to Knockdown Level 8: Superior Invisibility A: Luck of the Gambler: Defense/Increased Global Recharge Speed23: Luck of the Gambler: Defense/Endurance Level 10: Spectral Terror A: Cloud Senses: ToHit Debuff25: Cloud Senses: Accuracy/ToHitDebuff25: Cloud Senses: Accuracy/Recharge27: Cloud Senses: ToHit Debuff/Endurance/Recharge Level 12: Gleam A: Superior Ascendency of the Dominator: Accuracy/Control Duration27: Superior Ascendency of the Dominator: Endurance/Recharge29: Superior Ascendency of the Dominator: Control Duration/Recharge29: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance31: Superior Ascendency of the Dominator: Accuracy/Control Duration/Endurance/Recharge31: Annihilation: Chance for Res Debuff Level 14: Super Speed A: Blessing of the Zephyr: Knockback Reduction (4 points) Level 16: Power Up A: Invention: Recharge Reduction31: Invention: Recharge Reduction Level 18: Phantom Army A: Expedient Reinforcement: Accuracy/Recharge33: Expedient Reinforcement: Accuracy/Damage33: Expedient Reinforcement: Accuracy/Damage/Recharge33: Expedient Reinforcement: Endurance/Damage/Recharge34: Soulbound Allegiance: Chance for Build Up Level 20: Trip Mine A: Armageddon: Damage34: Armageddon: Damage/Recharge34: Armageddon: Damage/Recharge/Accuracy36: Armageddon: Recharge/Accuracy36: Armageddon: Damage/Endurance36: Sudden Acceleration: Knockback to Knockdown Level 22: Combat Jumping A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 24: Targeting Drone A: Gaussian's Synchronized Fire-Control: Chance for Build Up37: Cytoskeleton Exposure Level 26: Flash A: Basilisk's Gaze: Accuracy/Hold37: Basilisk's Gaze: Accuracy/Recharge37: Basilisk's Gaze: Recharge/Hold39: Basilisk's Gaze: Endurance/Recharge/Hold Level 28: Sniper Rifle A: Sting of the Manticore: Accuracy/Damage39: Sting of the Manticore: Damage/Endurance39: Sting of the Manticore: Damage/Interrupt/Recharge40: Sting of the Manticore: Damage/Endurance/Recharge40: Sting of the Manticore: Chance of Damage(Toxic) Level 30: Ignite A: Ragnarok: Damage40: Ragnarok: Damage/Recharge42: Ragnarok: Damage/Recharge/Accuracy42: Ragnarok: Damage/Endurance42: Ragnarok: Chance for Knockdown Level 32: Phantasm A: Expedient Reinforcement: Accuracy/Damage43: Expedient Reinforcement: Damage/Endurance43: Expedient Reinforcement: Accuracy/Damage/Recharge43: Expedient Reinforcement: Endurance/Damage/Recharge Level 35: Hasten A: Invention: Recharge Reduction45: Invention: Recharge Reduction Level 38: Scorpion Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense/Endurance Level 41: Disruptor Blast A: Bombardment: Damage45: Bombardment: Accuracy/Recharge/Endurance46: Bombardment: Damage/Recharge46: Bombardment: Accuracy/Damage/Recharge/Endurance46: Bombardment: Chance for Fire Damage Level 44: Summon Tarantula A: Expedient Reinforcement: Accuracy/Damage48: Expedient Reinforcement: Damage/Endurance48: Expedient Reinforcement: Accuracy/Damage/Recharge48: Expedient Reinforcement: Endurance/Damage/Recharge Level 47: Personal Force Field A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense/Endurance ────────────────────────────── Inherents: Level 1: Brawl A: Invention: Accuracy Level 1: Domination Level 1: Sprint A: Invention: Run Speed Level 2: Rest A: Invention: Interrupt Reduction Level 1: Swift A: Invention: Run Speed Level 1: Health A: Panacea: +Hit Points/Endurance50: Miracle: +Recovery Level 1: Hurdle A: Invention: Jumping Level 1: Stamina A: Performance Shifter: Chance for +End50: Performance Shifter: EndMod -------------------- 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  20. I added slots to Sprint in my early days and proceeded to put Jump enhancements in it.
  21. On the discussion of concept, going back to my Plant/Time my character's actual power is the ability to use time dilation. She uses it primarily to make the plants grow out of control, resulting in vines, brambles and creepers everywhere. The plant path aura helps this as well as she produces grass and leaves where she walks and stands.
  22. Plant/Time was one of my strongest characters on Live servers, one of the only ones where I managed to solo a giant monster in fact. My old build doesn't quite work the same here, it was heavily neutered by the procs-per-minute change, but is still quite strong and can handle x8 spawns without much trouble. Time is a good all-around set but it stands out with Farsight being an excellent buff that can be made permanent rather easily and Chrono Shift giving a huge recharge bonus to everyone nearby, plus solid healing over time effects and good debuff potential. With Plant primary, spawns go down quickly when they're all confused and swamped by carrion vines.
  23. Doesn't that event have a Teleport Supression aura in place so you can't just teleport the dude to the goal? I seem to recall that being the case.
  24. I start at +0x1. I typically stay there until i'm past Savior of Atlas Park/Freedom Cracker, at which point I usually turn on Solo Bosses. If on a higher damage AT I typically go to x2 after level 10, lower damage stays at x1 for a bit longer. As I keep leveling I bump my difficulty up as I go though by how much is AT and power dependent. High damage ATs are usually at x4 by 30-35, low damage will often lag behind a bit and stay at x3. By level 50 the strongest ATs are usually at x6 while weaker ATs stay at x4; without major build completion and confidence this is usually where it stays but if I have that i'll set it to x8. Incarnate stuff doesn't usually bump me up further, I will typically +1 after getting the Alpha level boost and will +2 and +3 after getting Lore and Destiny shifts while i'm in Dark Astoria or running BV/Number Six. At no point do I enable Solo AVs, they're not worth it. I'll solo them in TFs if need be but not in normal missions. Praetora stays at +0x1 until First Ward due to the fact that you can outlevel contacts too easily, but I still do solo bosses at 10. If I manage to clear a storyline and am still underleveled to move on i'll bump to x2 for one of the repeatable missions before backing down to x1 again. First Ward gets bumped to x2 or x3 depending on AT since the level range is much greater and harder to overlevel. I make some exceptions for specific missions: Moonfire's first two missions are set to x6 to make Vampire and Wolf farming more productive. Brother Hammond's last mission is set to at least x4 to spawn large groups of Gremlins for the Electrician badge. Investigate Warrior Earth is always x8 because Warrior Earth Praetorians are a complete joke. IVy's first mission for the Loyalist Responsibility arc gets bumped to x3 and XP disabled since this is the only time a Responsible Loyalist can farm Failed Experiements without needing a repeat mission or the Great Escape event.
  25. Just to be sure: do you have any Reject Recipie Drops enabled from S.T.A.R.T.? If you do it will eat your merits and reject the drop.
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