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arcane
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Everything posted by arcane
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The problem with Granite Armor is other Tankers don’t die either, but other Tankers aren’t nerfing their offense (and mobility). TBH Granite strikes me as a noob trap these days. If you don’t even need the Fighting pool to tank Lord Recluse or Omega K’ong, why the hell would you need Granite Armor? The only redeeming thing about Granite Armor is that a pure Granite build with only 5 Stone Armor powers selected has more capacity for slotting procs, and thus they can partially offset their self nerf. Not worth it as far as I’m aware.
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Yes and same goes for Power Transfer.
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Yes, in an imaginary situation with infinite slots, there is zero reason to overlook any of the IO’s you mentioned. But yeah in reality you could have varying priorities.
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I would have said yes to all a year or two ago. But now I only slot the 4 +res/+def procs in taunters. Don’t need any defensive stuff on my non-taunters. And sometimes I don’t have any place to put Unbreakable Guard. ALL of my builds DO have: Panacea/Numina/Preventive/Miracle Procs Performance Shifter Proc Celerity/Thrust/Launch Procs LotG Proc(s) Kismet Proc Unbreakable Guard if slottable (but won’t go out of my way to pick up a res power just to mule it)
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Yes vote if it’s reasonably doable.
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If people want extra slots given to them by opening up the option of using Swift/Hurdle/Rest as proc mules, I wish they’d just be honest about it and state in the OP that they are looking to receive three additional enhancement slots per character.
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Mac user here. Not sure how hundreds are online but my launcher still won’t update.
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Combat Teleport vs Speed of Sound; Compare and Contrast
arcane replied to Scarlet Shocker's topic in General Discussion
Speed of Sound > Combat Teleport in a vacuum. Combat Teleport > Speed of Sound in reality because Teleportation > Experimentation. Every single one of my characters has Teleport/Combat Teleport/Fold Space, so that kinda settles it for me. -
If you are using all of the various resources available to you, from inspirations to IO’s to Incarnates, you should never have a character that doesn’t even feel “viable”. Considering what you posted in the SR thread about enhancement slotting, I can confidently say that you are not using all of the various resources available to you yet.
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The GM clearly didn’t know what they were talking about. This is not a bug.
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Working as intended…
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Super reflexes suggestion/question
arcane replied to Falcon Striker's topic in Suggestions & Feedback
Sentinels don’t get less AoE defense. The amount of defense from Lucky was just added to Evasion as a free bonus for Sentinels. -
I have always dreamed of a Grav/Dark/Group Fly/Team TP troll.
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I think Whip Melee is actually a reasonable contender for a future powerset unlike many ideas posted here, so I wouldn’t even call it a joke. Don’t know about some of the special mechanics buried in there, but let’s do it.
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You don’t need much besides a good taunt to tank a 4 star TF because 4 star teams rely on team buffs for safety rather than pointless defense/resistance bonuses that aren’t large enough to save you anyway. Just recently tanked all of the TF’s on an offensively-built Night Widow with basically no issues. Had no issues tanking them on my Spines/Fire Brute either. Done them all with Rad, Bio, and Dark tanks too. And none of my characters have the fighting pool or slot sets of 6 or anything like that. But yes you need to have Barrier just to get invited most of the time. It won’t be as bad as you think since most 4 star teams will have kins or colds or marines helping your endurance. But sure, I’ve had to pick Cardiac on some Tankers to make Barrier a viable pick for general play. At the end of the day, on a 4 star, the most offensively built taunter will be fine on a decent team, and the most tanky build you can imagine won’t stand a chance on a bad team. EDIT: Only caveat I can think of: if you are going to try to do 4 star Lady Grey with a Scrapper/Widow Confront instead of a Brute/Tanker Taunt… it helps to actually slot Confront instead of just dropping a range IO in there.
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Your powersets and your build determine your strengths and weaknesses, and I’m not really seeing a reason to introduce an entirely new system on top of that.
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Super reflexes suggestion/question
arcane replied to Falcon Striker's topic in Suggestions & Feedback
I think this critique only applies to Tanker SR (maybe Brutes I’ve never tried?), so perhaps this could be viable to test out on Scrapper/Stalker. But basically my only problem here is that there is already a prevalent narrative around here that SR Tankers are basically immortal without giving them an absorb shield. So I can’t see Tankers specifically getting the SR absorb. I’m down to see the recovery buff tho. -
My spreadsheet requires that I fill in the following fields for each character, beyond being IO’d and boosted: - 7 T4 Incarnates (6 + Incandescence) - Mini mode purchased - A T3 prismatic aether “effect” purchased - 4 auto +HP/End accolades acquired - Mobile dummy acquired - Excalibonk acquired - Veteran level (I’d like 100+) Characters with all benchmarks completed are pretty much “done” I suppose, not that the adventure stops there. I have a couple of characters that have pursued things like Undefined Mode, Block Mode, all of the other accolades I didn’t mention, level 53 Provocations, etc, but I would cry if I made that the standard for my whole list.
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If your goal is the most expensive build possible, that goal will ultimately be achieved by spending a 10-11 digit amount of influence on level 53 D-Sync Provocations. At one point I had a character with 9 of those 53’s slotted (at buy now pricing and before Ectosomes were released), so probably a 20 billion influence build at the time. Benumb, Heat Exhaustion, Fulcrum Shift, and Fold Space are primary examples of powers that benefit the most from these enhancements.
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I really liked running Maria Jenkins missions and having the Portal Corps doors take 15 seconds to respond, I guess.
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Respecs for Incarnate Abilities / Powers
arcane replied to Squid Vicious's topic in Suggestions & Feedback
Great point by the way. I have so many dozens of T4’d but gutted and forgotten alts that I wouldn’t have an incentive to join trials for years. -
Respecs for Incarnate Abilities / Powers
arcane replied to Squid Vicious's topic in Suggestions & Feedback
Okay it’s now clear to me that people are hyperfocusing way too much on my perhaps-flippant use of the word “free” and trying to paint me as some kind of retard for not understanding the OP’s plain english, rather than focusing on any part of the debate I actually care about. Yes, the suggestion in the OP would technically consume your prior incarnate picks. At the end of the day, replacing old incarnate picks currently requires a second time investment, and the OP advocates for the removal of this second time investment requirement. Sounds a little like a freebie to me compared to the current status quo, regardless of the minor detail that you do have to dispose of prior incarnate powers you plainly don’t want or need in the first place. Yes, rare exceptions will exist where this exchange actually feels like it has some cost, because your character wants to have two Destinies or something. So the word “free” here is indeed a bit misleading. But you are absolutely asking to have the cost of something reduced from substantial to near-zero, so, kinda splitting hairs. So I find it kind of obnoxious that you chose to type such a long response about why I was wrong to use the word “free” and completely ignored the rest of my post, which essentially asked you “are some costs and time sinks not acceptable, or, even, good?”. FWIW I have always liked playing with Projector and think he’s a solid dude. -
Respecs for Incarnate Abilities / Powers
arcane replied to Squid Vicious's topic in Suggestions & Feedback
@Projector go ahead and answer this new part if you feel like it. Need to know if you can acknowledge that time sinks are not 100% inherently evil all the time. I’m fine with agreeing to disagree on the nuances and details from there.