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arcane

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Everything posted by arcane

  1. Not an outright no, but, nowadays literally any endurance problem can be 100% mitigated if playing at level 45 or higher due to incarnate options. I have yet to run across a combination that Ageless Core fell short of fixing entirely with a decent build. For lower content, I just pick a couple toggles not to run if I have to. It’s low level content after all. Just commenting that damn is endurance easier than ever to put up with.
  2. Man I hope trick arrow doesn’t get a self heal. This forum has an epidemic of players that think characters are unplayable without self heals and/or self defense in their primary/secondary that, to me, signifies players not learning to use other tools at their disposal.
  3. No change needed because all they require is the slightest forethought to fully counter. Simply target them first and mez them or burst them down. Since they’re minions, nothing’s stopping you from doing this. Only thing I find difficult about Malta is how their stun grenades last a couple decades...
  4. A slight tilt towards tanking/melee is pretty much the meta in every MMO I've ever played. Even the slightest squishiness tends to come with a slight learning curve, which the most casual players shy away from. Doesn't mean squishy/support/etc. characters aren't capable of being overpowered - just that the "average" player is not in it for a challenge. Not that there's much challenge left to PvE in this game.
  5. I haven’t been following all this but it sure feels like you’re grasping at straws for some kind of win, Ral. Acting like we don’t all know exactly why fiery aura brutes were excluded also feels like a real eye roller.
  6. No other archetype has a powerset that is used in a remotely similar way on a remotely similar scale to brute fiery aura.
  7. It has actually never been a better time in Paragon for casual participation. Top tier builds have never been as accessible as they are now. I was just telling someone last night that I remember when one purply build felt like my life’s work, not a week’s work.
  8. Just want to add to the force field discussion thatI consider myself quite a rebel when it comes to not playing the defense soft cap meta, but not bringing my own ~15-30% defense on every toon sounds like major slacking.
  9. I’m pretty sure force field doesn’t need power boost to give everyone excessive defense? Or do I play in another universe.
  10. My guess is maybe the power could be made to only boost click defense powers for as long as power boost is active, like it does with defense toggles. But that’s probably not how the coding works.
  11. But why do you need the help of the next tick if you’re not even taking enough damage to break through the first tiny tick?
  12. In my experience, of all of my level 50 blasters, the ones with absorb are sturdier than the ones without, with the exception of mental being sturdier.
  13. We do play blasters and we’re fine?
  14. I didn’t argue it wasn’t powerful without power boost. Just that it was absurdly powerful with. It will remain very powerful without, plus I look forward to justifying different epic pools lol.
  15. Doesn’t reflect my experience at all either. Seems more like someone is having trouble playing blasters with the ease they can now be played.
  16. Right, but no other AT gets such a thing so consistently across all sets. Blasters should be very grateful 🙂
  17. Yeah I’m not remotely worried about my time/water or fire/time feeling underpowered, so the potential change seems fair to me.
  18. The ease with which Time plus power boost currently perma-soft caps defense with few to no toggles and then has the vast majority of the remaining build to slot for offense makes it pretty incredibly powerful and easymode right now IMO.
  19. Also, RE: blaster toggles, can we not understate the value of every secondary getting a very potent free recovery toggle? Not only is that highly valuable on its own, but far greater independence from Ageless Core can create an opening for using a Destiny power that further increases survivability.
  20. Of all the trick arrow feedback they’ve received, I think a need for a consistent -regen source is surely one of the most consistent requests, so hopefully that.
  21. Are you... closing in on 88 level 50 dominators or something?
  22. Not sure blasters statistically dying more often than, say, armored melee characters or hardly-attacking buffers proves much of anything. Do you think tankers should be dying more? Anyway, being squishier than other AT’s still doesn’t make one particularly squishy in a game like this. Blasters were easy to play if you knew what you were doing.
  23. People claiming that certain AT’s/sets were/are somehow unplayable as a result of squishiness (not referring to this in particular - past convos ring a bell too) really does nothing but raise the eyebrows of those of us who have been playing them just fine all along.
  24. I didn’t ask him to verify that mental was popular. I asked him to verify that blasters were otherwise unpopular. Which they weren’t unless someone has data?
  25. Can you support this statement with data? It seems contrary to the reality I remember.
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