I see how you get more bonuses,, slots, etc and how tankers can do a fair bit to close the damage gap. What I don’t see is how you get enough to overpower brute damage at typical fury levels (75%+ or so?), and what I *really* don’t see is any data that is remotely adequate to conclude either (1) “brutes are useless” or (2) “more people play tankers than brutes in the endgame”.
Also, I, for one, have never started a tanker build by making a brute build first. Seems like a strange way to do things.
Then again I frequently forego traditional build wisdom, for instance by building like half my toons without even trying to get anywhere close to soft capped defense.