Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

arcane

Members
  • Posts

    5000
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by arcane

  1. Simply trying to frame the idea in a way that isn’t net power creep. If you’re just proposing power creep, I can refer you back to the most recent “jranger”. If giving NPC’s a mechanism for achieving this new tohit ceiling as well would be “nerfing players into the ground”, then it was always a bad idea in the first place. My “compromise” wasn’t a serious idea, but it did a good job of clarifying everyone’s true intentions here 🙂 This was obviously never about realism, only power creep.
  2. Simplify it to secondary powerset, influence, and veteran level for a start and incrementally look at more features later on if the first couple of things are successfully implemented well along with sorting mechanisms. Some of the highly detailed items proposed seem like way too much.
  3. What game are you playing. The Blaster AT had all potential for endurance problems removed years ago.
  4. Let’s try another compromise. Tentative yes to Aim/BU offering a mechanism for ToHit chance higher than 95% but lower than 100%. All enemies now have Aim and Build Up. That sounds just about fair.
  5. Ya know what? Sure. I am on board with the OP’s proposed change under the condition that complaining about KB->KD procs and slot taxes becomes a banned behavior in the ToS.
  6. Searching the forum on my phone is a pain in the ass. Remind me later and I will consider your demands for some of my personal time. Until then, why don’t you think about (1) why would the devs both deny you global mez protection *AND* expect you to not to move a finger to mitigate mez in any other way? Does that make any sense? (2) Why are inspirations a part of the tutorial? (3) I can’t recall any clear-cut proof that enhancements are considered a part of the balance conversation - can you please spend your own free time on a frivolous fishing expedition to establish the obvious for me? You will not be reimbursed and I may have more demands after the fact.
  7. Then we’re not playing the same video game and therefore why discuss anything.
  8. My comments are relevant to all content, but yes I IO my characters personally before playing them. If you don’t do that though, it isn’t a dealbreaker at all because SO’s can easily handle the lower difficulty settings you should be using if you have SO’s. If people expect to solo +4x8 with every character, sub-50, no IO’s, well, they’re once again stepping outside the bounds of the balance conversation.
  9. Pretty sure our past and present devs are irredeemably irrational by that logic. This is where we have few options left but for you to perhaps try another game. Inspirations being an integral part of the game and a resource you are expected to benefit from has kind of been a non-negotiable fact since 2004.
  10. Inspirations are an integral part of the game and are introduced in the tutorial. These are bad comparisons and I think you know better than that. I get irrational too about personally frustrating subjects, and I assume that’s what happened here.
  11. They only run out if you aren’t paying attention at all over a long period of time. Not only do you have to have no Break Frees, but you have to run out of opportunities to combine inspirations. If you’re spamming Break Frees like an incompetent then you might run out. If you’re keeping them around but use them strategically, that shouldn’t be happening but once in a blue moon. You may not like the status quo but if you refuse to use inspirations, you have stepped away from the balance conversation. Only dishonesty I see here is low-balling the power of inspirations and good tactics while wildly exaggerating the threat of mez.
  12. The fact that you’re not willing to consider integral parts of the game (inspirations) pretty much makes my case on its own. If you refuse to exist within the game’s status quo, what relevance do your points have. Obviously I am not insisting anything should be weaker or more annoying to play because we’re talking about my *favorite* AT’s there.
  13. I really don’t think very much at all is “a bit much” to tell someone that’s willing to frequently invoke language of discrimination and oppression and class conflict over a warped perception of a video game. If you want to make ludicrous posts, you earn that eye roll yourself.
  14. I mean if none of y’all are grateful for squishy-specific power creep like crashless nukes I guess we can take them away... 🙄
  15. I always put 5-6 procs in Neutron Bomb. It’s good. Has a projectile time too so you can zoom in and simultaneously smack them with Irradiate in the same instance too.
  16. I hope you aren’t implying that squishies haven’t received their own fair share of power creep since that would be cringe levels of factually incorrect.
  17. Because as soon as he said “fucked” in the opening of the second paragraph, it became immediately familiar. Sure the first paragraph pulled some hard data, but after that it was clear it would be another emotional post based on false premises. Just so we’re clear, this is someone who in the past has compared playing squishy AT’s to being discriminated against. The main false premise being any implication that the game becomes unplayable or too much harder without mez protection. I know you stick to melee primarily so let me clear this up for you: blasters and defenders are my favorite AT’s and the game is no less playable without perma mez protection. His post displays a vivid imagination with extreme exaggerations. Squishies aren’t needing full trays of Break Frees or sitting around waiting for Rune to recharge. All of that is overkill against the minimal threat that is mez in 2022. And considering you’re probably going to reference discrepancies in exact completion times between AT’s soloing against +4x8 carnies with an arbitrary no inspirations rule to counter my point, I suspect you don’t have a real case either tbh.
  18. Not to mention that the real meat of Burn’s damage is upfront anyway now..
  19. Dunno, but I think any implication that all AT’s should have non-inspiration/incarnate access to mez protection is kind an obvious non-starter so that’s just that.
  20. I don’t think they are against mez protection of all kinds, just against squishies having complete/perma mez protection in one power. RoP wasn’t even perma but it was still a bit much. I take your position on mez protection with a grain of salt considering you favor both solo play and melee far more than the average middle of the road dude 😉 oh and you hate inspirations.
  21. I don’t think the mez protection will ever happen considering they cited not liking that players were saying “Just take RoP” for status protection before they nerfed its uptime.
  22. Radiation Blast is great on any AT. Your information regarding Defenders was simply wrong.
  23. You’re like the fourth person to remove that quote from its context. I get it 🙂
  24. If I am trying to retain the max proc rate, I will attune purples knowing it does nothing. Because having an enhancement neither boosted nor attuned makes the build look incomplete and I simply can’t have that.
×
×
  • Create New...