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arcane

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Everything posted by arcane

  1. Except this is also hyperbole that doesn’t match the experience of people that know how to play regen just fine 🙂 Reasonable critiques and proposal = yes pls. Ridiculous hyperbole = not gonna help your cause since it’s fundamentally untrue.
  2. Unlike the rest of you, I am not even going to pretend to understand the OP’s proposal and will thus apply the confused reaction accordingly. I own a tiny little bit of crypto for fun, but the fanatical crowd that sees it in everything is something else to behold. For example, when I eat dinner, I don’t really fantasize about one day ordering an NFT image of a cheeseburger and consuming it with my imagination through a blockchain based metaverse.
  3. They said they’re going to do it, it will just take an extra round of work. Calm down.
  4. arcane

    Regen Tanker

    I’d play a Regen Tank in a heartbeat. The debbie downer attitudes on the forum are not representative of my actual experience 🙂 Those pointing out common sense tweaks are justified, but those acting like the set is just downright too bad to play... well, that’s their problem that I don’t share. That said, the proposed debuff resistances (-regen/-rech resists) sound like no brainers to me. A full rework that changes any of powers fundamentally though? No thanks. Also, lack of DDR is just not a good enough criticism. Dark Armor has no DDR either, nor does Electric Armor. You deal with it anyway if you know how.
  5. /Regen and /EA stand out on Brute. Because everything can be played as a Tanker 🙂
  6. I have no evidence of this 😉
  7. I recall farming on a Fire/Psi on live as well, but two things were true that are no longer true: 1) Best farming maps you could really get on CoV were some big outdoor Nemesis maps from the TV contact. 2) Although it remained viable after the fact, Psychic Shockwave was initially way overtuned, like twice the damage and half the recharge level of overpoweredness. So it was really that power and Drain Psyche carrying the whole package. The Fire/ part didn’t actually matter that much. People were already running Plant/Psis in those days, though people were a little more squeamish about confuse back then and it took the meteor map to realize Creepers’ potential. Things that are now true: 1) AE farms have made meteors the preferred farm map unless you’ve got a squad of fire brutes that can blaze through the larger city maps. This means: a) Imps become nigh useless because they’ll just pull more aggro and die instantly. I don’t use my Fire/Kin trollers pets while farming, and my farm build on Plant/Psi skipped Fly Trap completely. b) Creepers experience an insane boost in effectiveness because they can aggro entire maps but this becomes way more practical on the tiny meteor. 2) IO’s make it practical for nearly any build to survive in the middle of the meteor. You don’t even have to be /psi any more to solo farm and survive. All of that and we haven’t even thought of Seeds of Confusion. It’s so good you barely need Seeds, but it’s still good to use occasionally. Admittedly Bonfire got a lot better since then too, but it’s not THAT good of damage. TL;DR: it’s all about the Creepers aggro. Breaking the aggro cap’s control over how much you can group up baddies is srs bsns.
  8. I think once you’re farming with three accounts, it hardly matters what you bring.... That being said, one set of Creepers can already aggro the whole meteor, so it sounds redundant.
  9. Why so srs homie
  10. Couple helpful notes: 1) Yes this combo will be good. Street Justice is top tier single target damage, Shield is a top tier armor set, AND Shield Charge will mitigate Street Justice’s shortage of AoE power. 2) Yes, you should be easily soft capping all positional defenses with anything/Shield.
  11. The idea of a Shuriken nuke sounds a bit silly. I’d recommend y’all just play Martial Doms and make all ranged builds... My no-kicks Earth/Martial/Fire sates my need for shurikens.
  12. So then maybe these misses are just for the tiny ticks of IG damage after the first pulse? Rendering Sovera’s findings misleading if Procs aren’t negatively affected?
  13. I’m shocked the difference isn’t more like double, because the Creepers effect on the meteor is everything to me. BTW this fellow quoted here is the guy who inspired me to make a farm build on my plant dom 🙂 I freakin love it BUT I would play it more if I wasn’t so attached to its name. Because I refuse to change it, it can’t come to Excelsior 😞
  14. Plant is light years ahead of Fire on the meteor map. Because Creepers breaking the aggro cap is THE best thing a Dominator will EVER be able to do in a farm. Heck it’s probably the best farming trick in the game outside of being able to leave Burn on auto, take a break and run some errands, and come back with 20 mil plus drops. Not that Fire/Psi is bad, but Plant is ***easily*** the optimal choice. My Plant/Psi definitely clears meteor maps as fast as my 6 Fiery Aura characters or my Fire^3 blaster, and probably noticeably faster than my Fire/Kin/Fire controller. All 9 aforementioned characters have 45% fire defense and easily survive the meteor map at +4x8, because why wouldn’t you...
  15. I made my Traps/AR do pretty insanely well on the pylon test for a Defender (~2:10 average I recall). Sure fighting a stationary target with Traps/AR is cheating, but still... thing out DPS’s most of my Blasters in that setting after I rebuilt it. I think you want Dominate. AR S/T damage is miserable. Though Corruptor variant will be a smidge more bearable so you do you. Also I would’ve 6-slotted Poison Trap, mostly with procs. Testing dictates Caltrops, Acid Mortar, and Poison Trap are the three Traps powers that leverage procs best. Among other things. Our builds are way different but that’s ok.
  16. Well it’s certainly enlightening data. TBH I went straight from no procs in this power to 6 the first time I tried it with procs. A user here claimed that he tried to swap in 1-2 IO’s with accuracy and felt he lost DPS due to the significance of IG’s broken proccing power. I never really questioned it because all three aforementioned characters shred mobs like mad... but that’s not necessarily meaningful evidence of anything.
  17. It works well as a proc bomb on my Traps characters (can slot 5 damage procs, 1 -res), but whether or not that’s the optimal path for a Stalker is another question.
  18. But the procs basically happen at the *start* of every fresh patch so is it material that the buff drops off *after* the start?
  19. Ok sure but it’s really easy to build for 95% chance to hit +3’s *without* accuracy enhancements so if you definitely like the proc damage, why not. Unless what you’re saying is the pseudopet’s accuracy is not buffed by ToHit buffs or accuracy bonuses, in which case yes it would fall short. Is that the case? I haven’t done combat log analysis but I have 3 characters with 6-procced IG and I don’t recall seeing a lot of “Miss!” But maybe pseudopet tech doesn’t show that either? EDIT... read more... posters do indeed seem to be alleging those patches aren’t receiving all those buffs.
  20. My understanding is that they regard it as a microaggression to not acknowledge that there are in fact 10 of them.
  21. I don’t think non-Brutes/Tankers with 45% defense are particularly balanced. They seem like they’re in god mode to me. That being said, you’re absolutely off your rocker if you don’t see how much more prevalent defense debuffs are in this game than resistance debuffs. Defense is constantly under pressure and requires constant monitoring whereas Resistance basically never moves outside of very specific content. Brutal Justice is not so off base that his proposal has zero common sense to it... but he seriously lacks nuance and no balancing effort is going to work under those circumstances.
  22. I am in favor of minimal FX proliferation and animation alternatives up to a point: In favor of: 1) more effective ways to disable *all* power FX around you with a singular setting. There are options to do this, but posters allege they don’t always work as intended. I can’t confirm that but I’m in favor of such a feature working properly. This is for people that have a hard time staying in control when surrounded by animations. Most of us know how to Tab+F when things get hairy, but I get it. If people are willing to turn off *all* power FX stuff, they should be able to just like they should be able to turn down their graphics. 2) targeted options left to personal preference for excessively graphically intrusive sets (Earth Control, Seismic Blast) and inherently blocky/asymmetrical stuff many find ugly (Bio Armor, Ice Armor, Stone Armor). I am not in favor of: 3) Mass proliferation of minimal FX options or alternate animations to every single power just because a player wants the mechanics of X with the looks of Y. For instance, I would be against letting Street Justice and Martial Arts use each other’s animations. I think a set’s unique look should stay with that set. If you want those animations, you should have to play the set, and if you don’t want those animations, the game is abundantly generous at giving you other sets to play. This suggestion sounds most like (3), so no thanks for that reason.
  23. I’m sure I’ll be dismissed per usual for using IO’s and Incarnates or not testing on the Aeon SF or Rularuu or Carnies yet, but my latest Regen reboot has been nothing but positive so far. Running off solo over and over in KM ITF’s, I am easily able to handle +4x8 groups. Sure it’s easier content but it’s notable that I was scarcely tested enough to even pop an insp. I popped a few insps approximately once or twice per TF. This basically only happened when I did two Nictus/Cyst groups solo right next to each other and in rapid succession. The first time this happens, Burnout is enough and I still don’t need insps. If I double up on soloing too many nictus mobs in mission 2 within Burnout’s fat recharge time, though, I needed 2-3 greens to survive until my next MoG/etc cycle. Is this testing up to scratch with the MLTF-soloing power squad here? No. Do I sense the set is in a horrible place that is beyond saving if you manage your 4 click powers appropriately? No. This was with Ageless Radial fyi. All other Incarnates are ofc for offense.
  24. Sounds pretty questionable. If you’re trying to max out dopamine levels they have pills for that.
  25. Obviously Storm/Storm will be the way. The thought of doubling up Tornados and Lightning Storms AND the Force Feedbacks that come with them... I’m guessing that’s easily 6 Lightning Storms and 4 Tornados perma if not a smidge more depending on the impact of the extra FF proc durations.
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