Jump to content

arcane

Members
  • Posts

    4985
  • Joined

  • Last visited

  • Days Won

    25

Everything posted by arcane

  1. I bet that change that made it faster to apply 5 enhancement boosters was a suggestion once. But yeah you make a good point 😢
  2. I just took both Wormhole and Fold Space on my Grav/Storm/Mako 🙂
  3. Yeah, Ageless Core is the most powerful. You pick that if you’re serious about not having endurance problems. 103 characters, 0 with endurance problems 🙂 If you’re serious about skipping Ageless on high endurance combos, you need to pair Vigor/Cardiac with more endurance cost reduction enhancement. My Rad/Rad and Poison/Ice defenders have heavy investment in that area and they both run Clarion without a hiccup.
  4. It's essentially completely impossible to have endurance problems with both Cardiac/Vigor and Ageless Core. And for most builds, it's completely impossible to have endurance problems with just Ageless Core. IOW: if you have endurance problems, it's because you didn't build to not have endurance problems. There is no combo in the entire game for which the endurance problem is insurmountable no matter what crazy pools you pick. You could say "but every character of mine needs Musculature and Barrier/Clarion/Rebirth" which can be paraphrased "I want to have some endurance problems tho" at which point no one can help you anyway. I have 6 Poisons. None have endurance problems. Some don't have Ageless either. Each is intentionally built to not have endurance problems because that's a thing I do on every character because why would you want to run out of endurance? As for when you don't have Incarnates, well, if you didn't have Vigilance there, you'd be in... the same boat as every other AT that somehow manages. If Poison corruptors even exist why would that be an argument to feel bad for Poison defenders.
  5. The set doesn’t need a boost at single target stuff though. It completely shreds AV’s and pylons already. Buffs to single target capability would lean into that niche of Poison, but they’d suffer from diminishing returns because Poison is already god tier in that realm…
  6. You’ll just have to either (1) cast WH then DS or (2) if you cast DS first, cast WH into DS but while standing outside DS. It’s certainly doable because I do it 🙂 If you Fold Space, you’d probably need to cast that one first otherwise you’d have to fly directly over DS to drop them in DS but still be able to cast FS. And yes, your pets will fight things in DS whether you’re in there or not. If it’s just a Singularity maybe that’s not worth a lot. Add Enflame, another pet, LocAoE stuff, etc., tho, and yes they will tear up everything in DS while you stand outside. Same principle as pets doing your dirty work while you’re in Phase Shift, but the other way around.
  7. (2) and (3) will happen regardless of the state of reality so why bother.
  8. The most critical thing to achieving this will be removing the self damage buff tho soooo…. Yeah your proposal is obviously not targeting that issue. 70% auto perma endurance discount on a full team is *insane*. Would be a ridiculous buff to most of my Defenders, few of whom seem to deserve even a small buff. No can do, brotato. Also every single variant of the argument “My character is SUPER and therefore should not have [apparently any problems ever if you’ve read the forums]” makes me cringe. Any game worth anything has an interplay between risk and reward and this argument basically doesn’t understand what games even are.
  9. Regardless, think you have to at least half the buffs if they’re going from rarely active to permanent.
  10. They recently nerfed the shit out if it in PvP iirc
  11. Yours is even an improvement to me. It’s just become obvious to me that the self damage buff needs to go. It’s muddying the waters and getting an awful lot of people confused about the distinctions between Corruptors and Defenders. At a minimum, we need to get to where we agree that Corruptors are clearly better at damage and Defenders are clearly better at support.
  12. Making Poison not play like a melee set or giving it a self heal is where I draw the line 🙂 No thanks to that
  13. Purely spitballing here, not seriously thought out ideas. Just a few examples of ways you could borrow concepts from other inherents (since I haven't had a eureka moment yet on something completely new). Each will have flaws, like many inherents, where certain sets stand to benefit much less. Defiance-like small boost per attack feature All defender attacks cast a small defiance-size short duration damage buff on teammates Maybe or maybe not cast on self Wouldn't help kinetics much No effect solo. But who cares. Defenders don't need to be solo gods but will still be able to do +4x8 just fine without the Vigilance buff. All defender support clicks cast a small +special on self Wouldn't help sonic like at all Scourge-like counterpart to refine the dichotomy between corruptors and defenders. Same as damage crits but "critical heal/buff/debuff" or whatever. Defender support powers come with some sort of chance to crit feature Crit chance increases if team health bars are dropping Doesn't do anything about the flaw where people don't like that they have to wait until they're "failing at their job" to get a buff. Domination/Opportunity/Fury like progress bar mechanism for boosting support functions, whether by +special or by critting Some buff akin to Bodyguard (but ofc nothing that extreme in potency) but based on nearby teammates ofc instead of nearby pets. Just thoughts. Would prefer something unique but alas my brain doesn't work that good this morning.
  14. I think we should just nix the whole solo vs team dichotomy. One reason Vigilance sucks is because it doesn’t add something *consistently* valuable. Also endurance problems don’t exist anymore in this game at level 50 so the endurance discount is a bit of a worthless feature. To benefit from it you would have to build your character such that it can’t manage its endurance solo.
  15. Yes. In fact the nophase timer may very well have been added because Ice Tanks with Phase Shift couldn’t really be killed once upon a time in my childhood.
  16. You can go /Dark, /FF, or /Sonic if you really want to go all in on intangibility, but one other super niche build you could try is Grav/Traps. I will start laying Caltrops/Poison Trap/Acid Mortar and 3-4 Trip Mines and then drop my Dimension Shift field and wormhole a mob right into all of it. It’s immensely satisfying solo, but pretty poor on teams because of set up times. But, solo? Watching a controller instantaneously blow up a whole mob *including even the bosses (lv 53 tho 😞 )* is pretty dope. As for the Dimension Shift, it can pulse a couple more damage procs, protect your operation from other stray mobs so you don’t overaggro, and it looks super cool 🙂 Mine is Mako for the extra pet and Water Spout. Max chaos.
  17. 12 foot splash radius, addition of 500% -regen to Poison Trap, and increasing arc on Neurotoxic sound fine. Don’t think Alkaloid needs to be something that can affect the caster. Don’t think Neurotoxic effects need to change.
  18. Bio would be closest in experience to the actual set Regen. If you know how to play Regen well you know you have to manage clicks. Granted Bio gets a buttload of absorb and offense so is practically cheating compared to Regen, but yeah. Rad also would be close in terms of needing to click stuff. WP may have a lot of regeneration, but the actual set Regeneration hasn’t played like that in what, like 15 years?
  19. Correct that proc formulas do not account for the boost. It’s like having a recharge buff like Hasten as opposed to recharge enhancements. Proc rate calculated before the buff. Also note that “Radius” and “Range” are separate quantities too, so slotting range in a ranged cone effectively increases its radius but the internal value for radius doesn’t actually change. So that’s another way the proc rate formula is sometimes bypassed.
  20. Yep. But yeah obviously buff/debuff icon bars are an absolute clusterfuck and nobody should be expected to be able to scan the team for a lone icon in the second or two they have to react to things. Some variation of this as well as an indicator of mez status is a good idea.
  21. Yeah no. Reasons to play both. You = wrong. Sorry bout that. However, I do appreciate your wrong statement because the fact that half the people here think Defenders are clearly on top and the other half think Corruptors are clearly on top… clearly means that neither is obviously true and the AT’s are reasonably well balanced vs each other. They should probably scrap and rebuild Vigilance though.
  22. Defenders don’t need +30% damage to solo effectively. Maybe to solo quickly and competitively at +4x8, but no honest person believes Cryptic/Paragon meant those maxed out settings are arbitrary standards when they said you shouldn’t have to team.
  23. We have so many slots that it’s an all-you-can eat buffet. People leaving any powersets on the table at all for a reason other than time are choosy little grumps.
  24. Yes it does. I switch to just hanging out in Hover/Evasive Maneuvers instead of having all 3 on if I ever wanna just sit there and look at my costume.
  25. If it doesn't involve one power that goes through the total focus animation for an epic purse strike, I'm out.
×
×
  • Create New...