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arcane

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Everything posted by arcane

  1. Even if I liked the idea I would be against it being any more that basically Combat Teleport. Because Scrappers certainly do not need more attacks or utility. Because providing that kind of buff to an already top tier AT is a whole nother level of bad idea.
  2. Yeah I pretty much afk farm on all my tankers for vet levels even if some can only put one measly PBAoE on auto and it’s slow. Regardless, Fire tanks may be about as good as Fire brutes, but I still maintain that Fire farming brutes clearly have something other brutes don’t: not having to think about how much better mitigation their tanker counterparts have. After you back out the Fiery Auras, I have 14 more tanks and 4 more brutes (the 2 without Regen / EA being on an extra dusty shelf). In every other case, you would need extra IO bonuses for a brute to match the tank’s mitigation, taking away from offensive/proc slotting opportunities. At least the fire farmer brute has the exact same fire resistance as the tank and only negligible differences in fire defense via pool power differences. Fire farmer brutes are already so invincible that I never take Healing Flames, so at least there’s that.
  3. Don’t give us that confused emoji Snarky, you know damn well how you be do
  4. While we don’t have the assets for a full set, what we do have would fit nicely into the formula for a Sentinel APP. Watered down for APP standards as usual - remove or weaken the holds in (2), increase recharges, especially of (5). 1- Aging Touch / Future Pain 2- Distortion Field 3- Time Stop 4- End of Time 5- Temporal Mending
  5. My Traps/AR actually has my best pylon time of my defenders at the moment (averages about 2:10), which I find to be lol. Granted there’s another caveat on top of just Poison Trap being amazing - I get to actually freely use Ignite. But even before I respec’d into Ignite it was doing way better than I would ever think an /AR defender would. Right now it doesn’t have a real attack chain but it still works - just drops fresh traps in the gaps between Sniper Rifle, Ignite, Full Auto, and Dominate. Need to get my new Ill/Traps out there, since Ill/ trollers tend to be my best overall.
  6. Also, threads like this literally make me think wacko bitter thoughts like a couple of power pools probably need to be nerfed into the ground. NOT because I actually want that for my characters. But because clearly their present state has driven a portion of the populace to such madness that those people literally don’t think they’re allowed to choose their own power pool picks anymore.
  7. I couldn’t agree more with Lumi of all people. Clearly this thread has fractured the cosmos and thrust us into Bizarro World.
  8. Then I stand corrected. Guess my Poison pylon times are more about -res or something. Anyway, the -500% / -1000% powers. Those are monsters. Or at least there is a correlation between using them and AV’s melting - perhaps I’m missing the true cause.
  9. I’ve been refraining but the thread’s newcomer is starting to make the elephant in the room too obvious to ignore…
  10. If you don’t have a problem asking players to dip into a power pool, you have no argument. The OP even acknowledged that the entire case hinged on “having to pick a different power pool = bad”. If you don’t have a problem asking players to dip into a power pool, every single player has access to several gap closers already.
  11. Are you seriously implying that you have a problem with the exact verbatim argument you yourself were just quoted making two posts up? I’m actually impressed, bold strategy 🙂 [EDIT: to be fair, context suggests maybe you aren’t crazy about this argument yourself, but you are certainly in favor of *someone* having to reach into an extra power pool as long as it’s not yourself. My head is spinning.]
  12. Ok. Let's scrap that. Back to the other dozens of suggestions for making money in this thread. Pick one of those. Problem solved. 🙂
  13. My /Martial Dom already plays all ranged (Trick/Exploding/Masterful + Fire Mastery), so that much seems very reasonable. The /Water would take new assets. I think Water Control would be a more logical place to start, but, sure, have at it. For a throwing weapons set, I think you would port the 5 ranged powers from Martial Assault immediately. And I've read Envenomed Blades is broken, so that would need to be fixed. I think it would look like this: 1 - Shuriken Throw 2 - [Moderate Damage T2 Blast - Maybe a burst of 3-4 shurikens?] 3 - [Shuriken Cone Type Thingy - Thinking about the hand motion of DB Sweeping Strike but unleashing a wave of throwing weapons] 4 - Envenomed Blades 5 - Trick Shot 6 - Exploding Shuriken (does do minor AoE but clearly intended to be more of the heavy hitter type power than TAoE) 7 - Masterful Throw 8 - [Probably a mostly-useless mez power or something - don't think you'd get a strong TAoE on top of having the Chain AoE and Cone and small explosions. Maybe a crippling strike or poison tipped attack or something.] 9 - [Shuriken Nuke Type Thingy] Like the idea of making the power names generic so that knives or darts could be thrown too.
  14. Yeah, I now have a Fire/Rad Tanker to hang out with my 5 /Fire Brutes and I can't say *I* can tell a material difference in farmability. But the people with constantly running stopwatches might be able to, IDK. Honestly the main reason I still play my Spines/Fire the most is because it has the most vet levels and that e-peen measuring-contest mini-game is still mildly fun for me.
  15. I selfishly made two new alts both with >billion inf builds this last weekend, so I'm still struggling to finish one of them. But yeah, the uh.. Performance Shifters or whatever we're arguing about.. you can literally make that afk in just one unit of toilet time.
  16. I will support alternative animations to the Teleport pool as a compromise so that concept concerns are addressed. Like, same thing but without the look of stepping out of a portal. Unless there’s anything else, I think we’re adjourned 🙂
  17. Yep, real games have real decisions 🙂
  18. It’s too bad he has to call those pools mostly useless though. Both have very appealing options for investing three power picks: Experimentation: Speed of Sound / Jaunt Adrenal Booster on your way to unlocking Adrenal Booster, pick Experimental Injection to save a slot elsewhere by muling Preventive Medicine Teleportation: Combat Teleport Fold Space on your way to unlocking Fold Space, either 2nd power can mule either Blessing of the Zephyr to potentially save a slot elsewhere, or Winter’s Gift to shore up certain debuff resistances. Anyway, there are no limits to arguments that would follow using the OP’s logic (literally that “sacrificing a power pool pick = not fun”). If that’s sound logic, why stop at gap closers? We all need access to every power pool functionality that exists outside of the OP’s aforementioned favorite 4. (Hint: no we don’t)
  19. The OP explicitly asked for a workaround to the 4 pool limit. They literally acknowledged every melee player already has access to a gap closer. But they also acknowledged that they personally typically can’t play this game without Speed, Leaping, Fighting, and Leadership. And the latter acknowledgement is the only reason they aren’t already able to enjoy the existing gap closer of their choice. Of course Speed and Leaping are gap closers themselves, but they seem to want the Combat Teleport brand without sacrificing anything. THAT’s what people are saying no to. Not to every melee getting gap closers, no one objects to that because of course that already exists.
  20. Asking for workarounds to the 4 power pool limit is just asking to have to make fewer hard choices that mitigate the total potential power of a character. A comparable proposal would be asking Hasten to be made an inherent power. Which I believe has been proposed before and rejected.
  21. Fair enough RE: -regen but I’ll add that -100% is not what I’d consider meaningful -regen. I’d say Poison’s -regen (250% I think) is the minimum for truly meaningful debuff, and Benumb, Lingering Radiation, Heat Exhaustion, and especially Poison Trap are where they become game changers. Also agree melee can access all the -res procs, but important to remember these won’t stack from multiple users. Sure, 8 melees will do well in this game. My gang has run “All [pick an AT]” TF’s of all kinds. I think the melees are up there, but the all support ones are often the best. Regardless, when we’re not running special teams, people tend to bring a tank, a couple of kins, a couple of blasters, then perhaps a mix of either debuffers (rads, colds, whatever) or perhaps scrappers. And the results speak for themselves. No, support is not strictly *necessary* in this game. I think/hope that’s the point you’re making. Because it’s ridiculous to imply it isn’t *powerful* and highly *useful*.
  22. CoH has more methods available to *every* AT for speedy “distance closing” than any other MMO I’ve ever played, that’s for sure. If you’re concerned about closing a distance to a target specifically, you have the F key for all non-teleporters and the teleport-to-target binds/macros for teleporters. This is literally one of the top selling points of CoH - mobility is through the roof compared to other games. The only new thing the OP is actually asking for is for this functionality to exist without any power pool investment.
  23. The amount they were arguing over… 16 mil? Doesn’t Yomo give that out for free? I think literally everyone who responded to a Yomo thread a few months ago was awarded half a bil.
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