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arcane

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Everything posted by arcane

  1. Which quietly functions as an arbitrary Tanker proc rate buff, it’s pretty nuts.
  2. The higher range on Frost actually gives it the vibe of a 135 degree cone to me. 45 = get outta here 😉
  3. Honestly this kind of thread just comes from people overconsuming forum koolaid tbh. People actually argue that proc monster Defenders keep up with Blasters. Maybe closer than should be allowed, but still, complete hyperbole, people. Both Defenders and Corruptors are in an excellent place compared to half the other AT’s. Support is in a great place.
  4. Freezing Touch is obviously the actual defining power since it’s like the best DPA melee attack in the game or something (post-EF ET excluded). There’s a reason it has top tier single target DPS potential even though every other single target attack in the set is average to bad. As for Frost, there’s no way in hell it’s hitting with a smaller cone than than 90. Definitely perception bias or picking bad targets. One of the easiest melee cones to feel effective with after Arc of Destruction, Crowd Control, etc.
  5. The only way this game could successfully avoid all sensitive subjects is for all attack powers to be taken away and missions to be changed to things like "Help Lord Recluse organize the breast cancer awareness fun run"
  6. I farm, and your idea may sound cool, but, just thinking about the various devs the game has had since 2004, I don't think the general point of most changes has been to make farming easier just to make farming easier.
  7. you are actually kind of a treasure please post more
  8. The original poster made references to political topics all over the place. Save your condescension for someone who cares 🙂
  9. Would make sense since wokeism is a deranged tyrannical deathcult. Good angle.
  10. Lumi's post is the most positive part of this thread. I'm thrilled there's still people without real problems.
  11. She already explained. Her reason is THE PATRIARCHY.
  12. Sorry, I don't see the sense in this. You want debuff-focused-primary defenders to do less debuffs AND less damage? And the "proc opportunity" thing is extremely misleading. There is zero difference in proc rates. The only reason people argue defenders are slightly better with procs is because they can afford to invest more enhancement slots in offense (for example, my Time/ Defender doesn't have Fighting, my /Time Corruptor does, for the same defense). But that's only applicable if you're making very specific build choices. There is zero difference in "proc opportunity" otherwise, and Corruptors even get an extra damage proc that Defenders don't get.... [EDIT: Ok there is actually also the part where procs do same amount of damage no matter what AT so Defender's stand to benefit more from slotting procs vs slotting damage than Corruptor's do. But still. Completely negligible point.] You seem like a reasonable poster so may I suggest you sleep on this one. It's a 110% backwards idea. Hard no.
  13. Respectfully, you're completely embarrassing yourself.
  14. Meh, I defended the set but more because I don’t get upset over slotting Sudden Accelerations. Probably because on live I had to do high maintenance stuff to make Tornado etc awesome so I realize how blessed we are to have those procs at all. Not to mention what it does to Bonfire. You *can* play your way and master the knockback, but I’ve become too lazy over the years for that. I don’t totally blame people for not wanting to bother with constant attention to positioning. I do however think they’re acting like complete weenies when they act like slotting 2-4 Sudden Accelerations makes an otherwise cool/awesome set completely intolerable 🙂
  15. Think they’re bots but my understanding is @Neiska is good at this 🙂
  16. You’re not going to get any argument from me on their single target capabilities. Each has only one attack that can ever possibly hit like a truck, and that’s if and only if you slot them as proc bombs with Hecatomb, Unbreakable Constraint, and more. And even then the most impressive hit - Incandescent Strike - is an infamous corpseblaster the devs won’t even give the Total Focus animation buff. Only hope left is I need to try to revise my build and see how high I can get my Radiant Strike average damage with optimal proc slotting. Which was hard to do initially because Kheldians can’t just skip recharge bonuses.
  17. 85% resistance and only unable to toggle defenses if using their mode with blaster damage mods or higher HP*. Human forms can easily run solid defenses. And obviously comparing one’s AoE output to a fire blaster is an absurdly unrealistic way of deciding how worthwhile one’s AoE output is 🙂 but yeah, you’re approximately right. I don’t see how they aren’t viable already? Shouldn’t die and nukes groups like crazy, where’s the issue? “Not quite as good as other things that fill similar roles” is not at all the same thing as “not viable”. Confusing those two things is a logical error. Viability means able to contend with the content (effectively and efficiently I suppose); it doesn’t mean being high tier. Kheldians are 110% capable of contending with the content. Same goes for Sentinels. They need a smidge of love to make them feel like they have a special role, but, in terms of performance, it’s completely insane to go so far as to say they aren’t viable. In a game with a bajillion character slots, it’s ridiculous to suggest that a character isn’t viable just because something else can do similar things measurably better. I will give you this one: they need more help as shapeshifters than they do as human forms. I think you’re implying that by acting like they’re not allowed to have defenses at all.
  18. Is she not dressed like a harlot? Or are you just being “woke”? @PeregrineFalcon can you do the honors here
  19. Just port Time Manipulation to melee AT’s with no changes. Might still be OP. 🙄
  20. You don’t need a heal when you’ve got that much mitigation. I don’t think you need Rebirth either, just go Ageless. Shield is one of the most OP sets in the game already without any of this. If it had a heal it would rightfully need to be nerfed into the ground.
  21. I guess I’m bored at work today so my thoughts on your thoughts, as if you asked 😉 “General thoughts” 1. I don’t agree for general content unless arbitrary standards are applied like “must achieve a high end completion time”, “must be able to solo AV’s and task forces”, or “even carnies need to be a breeze. But you kind of account for this in (2) and I agree those arbitrary standards are restrictive and silly as they render half the AT’s unplayable. But for basic general content? If I can solo +4x8 on an FF defender or an Ice controller or whatever, I’m not sure about the notion that there’s any AT/combo that can’t do it at all. 2. Well said. I value variety and have level 50’s of every single AT/powerset with the exception of a few MM primaries and dom secondaries I haven’t gotten to. So I find those kinds of standards pretty lame personally, as they would basically disallow me from playing the majority of the possibilities. Not to mention teams are kind of a thing and nothing sucks in a team in this game. 3. I also think some people here do a bad job of looking at the context. One example of a pet peeve here is the extent to which people trash Kheldians. The truth is, their single target damage is trash. BUT their AoE damage and survivability are *easily* exceptional unless compared to the most overpowered sets/combos in the game. 2 awesomes out of 3 is NOT irredeemably bad. Unless, again, you have absurd standards that makes half the game unplayable. In which case, that’s on you. If you have those standards, fine, but simply accept that most of the game will never work for you *only because of your own choices*. 4. Nothing to add, clearly true. 5. True but, I have never liked this notion that “everything is dead in 2 seconds so I didn’t get to use all my powers” constitutes a serious problem. So I find your example a little meh 🙂 I think if your team made a mob dead in a heartbeat, there is no way that is a problem (outside of the argument that the game is too easy). Your team did the job. Good. 6. Yep. Mind Control is probably the most obvious example in the game, due to how badly it interacts with containment while being a pretty awesome set in the other context. “AT thoughts” 1. Yes 2. Yes but see (3) above. Need tweaks but not at all convinced that they are in as bad of shape as people here say. 3. Yes. Example thought: Sentinels will never be Blasters nor will they be Tanks. I think though that if Opportunity is overhauled in such a way that it really has a noticeable effect for the team, perhaps that “awesome against hard single targets” could be a nice niche for them to fill since they obviously can’t be buffed to feel like Blasters or Tankers for balance reasons. Epic AT’s also clearly need more purpose. As I said, I don’t think they suck as much as people say, but they certainly don’t fill any single role that other AT’s don’t do a bit better.
  22. This. Stalker if you care “how they would solo”
  23. Agreed I guess. But Sonic is so depressing to play on a Blaster. That -res does something but it’s very hard to perceive. So what it “feels like” in practice is absolutely the worst damage of any blast set. If you’re assigning it value based on the -res, you realize you’re probably contributing more playing it as a Defender. Which still feels like a slog outside of AV fights. Agree with your assessment vs AR. And here’s why I don’t think Energy is that awful. It has aim, a heavy hitter, a TAoE, a snipe, and a traditional nuke. Unlike many sets, it isn’t completely missing a piece. Some sets are good enough to compensate (Ice and Water live without snipes, Beam and Dark live without a TAoE), but my opinion is that the missing pieces in Sonic, AR, and maybe DP (sans proc build) now I think about it… really put them in a place where they are no better and likely worse than Energy. Force Feedback can have some nice applications too.
  24. Just btw, the night I realized EA is awesome: Did runs of one of those ultra hard AE missions. 801 or similar, might’ve been Voltak’s not Linea’s? Run 1. We have two Times. Everyone knows Time is OP. Seems like a good bet. We get rekt over and over and we can’t do it. Run 2. Both Times (myself and another) switch to EA’s. We steamroll those missions no problem. Conclusion. EA must only be undervalued because we play such easy content that survivability isn’t a challenge. It’s absolutely insanely good at keeping an entire team alive, with big fat absorb bars to boot. It eclipses Empathy and provides better offensive buffs than that too.
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