Jump to content

Rudra

Members
  • Posts

    7611
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Rudra

  1. Turning off xp prevents me from acquiring xp from enemies and missions. (I do use it. Rather frequently so I don't outlevel the content at my current level range with the character I am playing at the time.) Turning off xp does not prevent me from acquiring patrol xp. Nothing does. And out of my nominal hour of play time, that is a half hour of just spawning into a PvP zone from my base to just die and not actually play. I would like to spend my hour playing and not committing suicide repeatedly to be able to play. I appreciate that you try to support me in many situations. I also understand that you cannot in this case. It doesn't change my stance on patrol xp though. Sorry. The whole point of this thread was to just give some (negative) feedback on an implemented change I do not like. It was not my intent to delve back into the "let me not accrue patrol xp!" debate again. For at least the 4th time on this forum. (Which is why I specifically stated in the OP that I am not asking for a reversion or making a suggestion.) And while I understand where you are coming from with the poll, I am not aware of any forum poll giving the devs any more of an incentive to consider what a player is saying on the forums than just making another non-poll thread. All I am doing, or at least was trying to do, was give my voice in feedback with no expectation of anything changing. Call it venting, I don't care. You know what? Fine. I'll make the poll. It won't change a thing and goes well beyond what I wanted to do with this thread, but I'll make it.
  2. https://forums.homecomingservers.com/getting-started/
  3. You can use debt to get rid of patrol xp by using the patrol xp to pay off the debt rather than level with it, but nothing cancels patrol xp. To the best of my knowledge, using the x2 xp buff from START (formerly P2W) stacks with patrol xp. And that was the question I was answering.
  4. What I see is in the attached snip. Note that I do have an assets folder, which is the mods folder that has vidiotmaps. I don't know what @AspieAnarchy sees on their computer, but you apparently do have a data directory. (Edit: I on the other hand do not and am wondering why the difference.) Edit again: And to verify/validate files using Tequila, you click the Options button and then the Re-Validate button on the options window.
  5. Yeah, this is an old bug dating all the way back to when the VEATs were launched. I don't remember why it happens, but basically if your SoA ever goes Crab (or slots the backpack) for any reason, and you decide to make another build that isn't a Crab or you just respec completely out of being a Crab, you're still a Crab as far as your costume goes. (Edit: In all costume slots. I think it is because your character has a Crab Spider power linked to it and you have to have the backpack for the animations to work.)
  6. Nothing cancels patrol xp. And while I'm not certain, I believe they stack. (To an extent.)
  7. It is optional. Options Improvements Power recharge timers now default to on (Center). The power tray timer defaults to shown for powers with an estimated recharge of longer than 15 seconds. This can be changed in the options menu, or a custom value may be set using the /recharge_timer_threshold command. Icons of recharging powers no longer shrink when the recharge timer is enabled, to make them easier to see behind the number. Veterans used to the old behavior can override this with /tray_always_shrink 1. New settings added to control power tray animations and add more customization options (format options, color coding, opacity) for the recharge timer. Edit: If you don't know where to look, attached is a screen shot:
  8. I'm with @AspieAnarchy on this. What data directory? In the root folder for the game, I see a Costumes, piggs, missions, and logs folders; and I see a maps folder under the player account folder, but not a data directory folder unto itself. (Edit: And the 2 hc-bins folders too....)
  9. Welcome. Don't feel bad though. I had to go to City of Data and search through all 11 armors to find it. So that's 3 out of 11 armors with click mez protection. (Edit: Which I guess goes to show differences in lines in the sand, since I don't consider 3 to be "many".)
  10. I don't know what was bizarre about what I said, and I'm pretty sure this is just an excuse to avoid having to substantiate your arguments. But sure, more power to you.
  11. Your arguments are getting more and more bizarre. I'm tired of this rabbit hole. My opinion is more autocast is bad, and I'm leaving it at that.
  12. And the purpose of countering that argument is to argue against the implementation of this suggestion, so yes, you are absolutely using it as such. You are saying there's no reason to implement this suggestion because a proper implementation will be just as janky and unpredictable as the hacky way players currently replicate this functionality. This is a patently bad faith argument in the first place, because it assumes the devs are too incompetent to implement the feature without bugs, or to fix any bugs that emerge. Keep reaching. Because as my quote of myself shows, that is not what I was saying. At all. Then you should have no problem with multiple autocasts so long as they're restricted from being used on powers that affect enemies, as has already been suggested. I am less opposed to that, but am still opposed to it. Why? Because I am against making this game like an idler game. The more things we make auto, the less involved the player is in playing the game. Then the game itself is gated because we have to go looking for it instead of it just loading itself for us. And the place where it is located to be found and installed from? Are these forums. So they are already coming to these forums, where there is a plethora of additional information to help them get along in the game, as well as the wiki. So your gating argument falls apart. Then why are you binding powers to things like strafing or moving backward if you know you aren't going to always be strafing or moving backward? That definitely sounds like a you problem.
  13. "We can't implement this because the implementation might not work" isn't a compelling argument for reasons that should be obvious, but we're also talking about very different degrees of janky and unpredictable here. I'm not using it as such. I'm using it solely to counter your argument that the current method of using binds is janky and unpredictable. My stance on not allowing players to set multiple powers to autocast is strictly based on not making it easier to farm and not turning the game into an auto-playing idler.
  14. Not me, sorry. As proof, in the Robotic Arms 2 bug thread, I logged in, made 3 characters, and took screen shots of them just a little bit ago. (Edit: In case something changed between then and now, I just tried logging in again. And even with Pathfinder: Kingmaker still running, I was able to load up and access City of Heroes without any problems.)
  15. Do you really think that if the devs were to for some reason agree to implement multiple power autocasting, it wouldn't also be janky and unpredictable? Seriously? In a game where just tabbing between targets will sometimes fail?
  16. So the game had better be designed around being able to autocast as many powers as you want? Here's a dumb question: If we can already autocast as many powers as we want, just with binds, then why not just do that? No need for the devs to spend time coding something new that can already be done, right? If the means to autocast everything already exists, then what is the issue with us disagreeing with yet more means to make the game play itself?
  17. Try re-validating your files. I just checked for all 3 body types, and with Robotic Arm 2, and I can still assign any back detail I want.
  18. Am I trying to gain debt? For its own sake? No. To get rid of patrol xp? Yes because it is the only way to get rid of patrol xp. (Note that I am saying "get rid of" and not "use".) I feel like we've previously had this discussion. No, I am not against day jobs. However, unlike patrol xp, with the exception of Patroller/Criminal, a player can choose to not get a day job. Let me try to be clearer with my mind set. A day job is something the character does while offline. So if you have some background that fits with a day job, you go to a place for that day job and after a few days, you get the badge for it. If you don't want it? Then you can just not log off at those locations and you won't get it. Player choice at work, with character background at play. Day job bonuses? Can be ignored and even goes away on its own after a little bit of time. And with the exception of patrol xp, the day job bonuses don't rocket you further along on your levels, increasing the likelihood of missing content unless you turn off xp. And unlike other day job bonuses, patrol xp never goes away until you use it or get rid of it with debt. That's a given just from the forum comments I've read over the years. The difference? Farming is a player choice to engage in. Patrol xp is automatically assigned and cannot be avoided. It can only be used or gotten rid of with debt. Even on the threads I've made asking for a means of not having to deal with patrol xp, I think there 5 of us (including myself) that wanted a means of not getting patrol xp. Now if I were to turn said poll around and ask how many people were indifferent to players getting access to a means of not getting patrol xp as opposed to it? The numbers go up by a lot. My reference for that? On all the threads I've made asking for a means of getting rid of or not getting patrol xp? The people opposed were a smaller number than the people in favor, with most of the comments being an indifferent "as long as it is just an option, I'm fine with it".
  19. While some parts are interchangeable like that, most of the VEAT costume is a single model.
  20. Granted, getting patrol xp from explore badges is essentially being earned since you had to go find the explore badge to get the patrol xp. However, consider this: I spend effort getting rid of patrol xp, and now, there is a new method of getting patrol xp that revolves around something I do: collecting badges. Why wouldn't I hate it? Even when explores awarded regular xp, when I went looking for the explores? I would turn off xp so the explores don't give me xp. And now? Explores give patrol xp so the xp disable setting I relied on for gathering explores no longer helps. At all. And it builds up patrol xp on my character while getting the explores. And per the page update notes? You will gain anywhere from 1.5 bars of patrol xp (at level 1) to 0.25 bars of patrol xp (at level 50) depending on your character level. 1.5 bars!!!! (Edit: And you can't clear even 0.25 bars of patrol xp in just a couple losses at high levels. So congratulations, you got 0.25 bars of patrol xp for finding this explore. Now go die 6 times to get rid of it.) While I know it isn't the devs intent? It feels like a massive middle finger to me (and anyone else that would like to play without patrol xp). Why wouldn't I hate it?
  21. I'm not following your question. So please bear with me, I'm going to try to answer different interpretations of it. Why doesn't disabling xp suffice to disable patrol xp? I don't know, you need a dev to answer that. Why doesn't disabling xp suffice to appease me? I explained this on a few threads where I requested different takes/approaches to letting players disable patrol xp. I hate patrol xp. I absolutely loathe it. I understand the idea behind why it was introduced, but can't fathom why no method to not partake of it was not added at the same time. I can have my character sitting offline fishing at a pier and I get patrol xp. I can have my character killed and leave the corpse laying in some forgotten gutter and I get patrol xp. There are not words strong enough or vile enough to properly express how I feel about patrol xp. And I can't get away from it. I would spend almost an hour per character I wanted to play any given day, until someone explained the PvP zone method of getting rid of patrol xp relatively quickly, just trying to get rid of it before I would even start anything with that character. (And since I nominally only play for about an hour a day, that means I don't really spend any time playing that day.) So why doesn't disabling xp suffice to appease me when it comes to patrol xp? Because I absolutely can't stand to even see it on my screen. It is an unearned reward. You get just for not playing the game. And to me? That is the single most ridiculous incentive for an MMO ever. Edit: Uhm... what @twozerofoxtrot said.... Thanks.
  22. Out of curiousity, I went into the character creator and threw a Dominator together to check @Bluhman's bug report for the Tri-Cannon for Arsenal Control. And while the bug performs as advertised on that thread, I ran into another interesting bug. In Arsenal Assault, when you check the animation for Sniper Rifle, the character draws the weapon, goes through the animation of firing the weapon, lowers the weapon, and then the weapon fires while pointed at the ground.
  23. So you are trying to police how other people play even though it does not affect you at all? Cool, well I disagree with that, and frankly this is a blatant slippery slope fallacy. If this is me policing how others play rather than me trying to keep the game from mutating into something it isn't? Then I am. Could someone give me my unofficial official play police badge please? Thanks.
  24. I don't remember how many times I and others have asked for that. That would be yet another thread for that suggestion though. I'm just giving my feedback on the new way patrol xp is being shoved down players throats. Please bear in mind that I am not asking for others to not respond to this thread. This is the Suggestions and Feedback forum, so reply away. However, I am specifically avoiding making a suggestion on this thread (because I've already asked for various ways to achieve that goal and been shot down every time), so I am just strictly giving my feedback. As too late as it obviously is.
×
×
  • Create New...