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Rudra

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Everything posted by Rudra

  1. Oh no. I'm running a build that actually lets me enjoy running a Controller. How horrible. How terrible. I must need to be sent for re-education. I made that build because it was fun. I typically hate Controllers. Every time I make a Controller, it takes me forever and a day to clear any mission. (Edit again: And feels like I'm trying to read the first 2 chapters of the Silmarillion over and over except as a video game.) That build? I clear missions almost as fast as my Blasters. (Edit again: And actually enjoy doing so at the same time.) How dare I make a build I enjoy and that I can clear things at my pace at. Edit: Also, please explain how Gale with its 3.0586 damage, 7.8 END cost, 2.17 second cast time, and 8 second recharge is better than Flurry with its (for Controllers) 31.4906 damage, 5.46 END cost, 3.07 second cast time, and 3 second recharge? I can hit up to 80 feet and annoy some mobs that I can't with Flurry? Well, I can also lock down those mobs with Frostbite or Glacier, and then be dumping Flurry's higher damage more often into the boss or EB or AV in between my CC attacks. Freezing Rain? 15 second duration with 30 second recharge (after enhancements). Drop that at start of fight and then I can forget it until the next fight. Snow Storm? Is a toggle. Tornado? Runs rampant for 30 seconds with a 30 second recharge (after enhancements). Flash Freeze? Puts other spawns that may get too curious to sleep while I deal with the spawn I am currently engaged with. Ice Slick? 30 second duration with a 54 second recharge after enhancements. Arctic Air? Is a toggle. Ice Storm? Has a 15 second duration with a 65 second recharge after enhancements. Ice Blast? Is my only actual attack that isn't a pool power. (And it is still an Ancillary Pool Power, so still a pool power.) So you are wondering why I use Flurry? Because it is fun and I have the time to use it between my crowd controlling for even more damage.
  2. Oh, wow! You mean I have to level past 10 to understand what you are talking about?! Well, golly gosh gee. I guess I better start leveling my characters past level 10 then. Someone should really report me for cheating at the game though. Because I have a multitude of full incarnate characters.
  3. First part: If it is a pool power? It will be inferior to AT primary/secondary attacks. Second part: Here is one of mine: Ice/Storm/Flight/Speed/Fighting/Ice Controller 1) Block of Ice 1) Gale 2) Frostbite 4) Fly 6) Flurry 8 ) Snow Storm 10) Steamy Mist 12) Hover 14) Air Superiority 16) Freezing Rain 18) O2 Boost 20) Ice Slick 22) Flash Freeze 24) Kick (not used as part of the attack chain) 26) Tough 28) Glacier 30) Arctic Air 32) Jack Frost 35) Tornado 38) Lightning Storm 41) Ice Blast 44) Hibernate 47) Ice Storm 49) Frozen Armor (Edit: And this is not one of my speedster characters.)
  4. Let's take a look at that, shall we? https://cod.uberguy.net/html/power.html?power=inherent.inherent.brawl https://cod.uberguy.net/html/power.html?power=pool.speed.flurry&at=scrapper Because I don't feel like trying to figure out the formulae from the provided links, I'm defaulting to Mids. Brawl: 21.02 damage, 75% accuracy, 2 second recharge, 0.83 second cast time. DPA/DPS: 25.3253/7.4276 Flurry: 66.8 damage, 75% accuracy, 3 second recharge, 3.07 second cast time. DPA/DPS: 21.759/11.0049 When you factor in both activation time and recharge time, Flurry is doing 1.48x more damage than Brawl. It is not doing less damage.
  5. Your proposed set is a melee only speedster concept. The reason why we have the Speed power pool is because a super speedster can be melee or ranged, offensive, defensive, or support, or any of a myriad different styles and approaches. I'm opposed to the OP because we already have the Speed power pool and it lets us play whatever type of speedster we want. As for characters just standing there? That's on the player. Your character is as active as you choose to play him/her/them/it.
  6. Are you seriously comparing pool power attacks to god-tier Judgements?! The whole point of the incarnate powers was to make your character a literal god in the game. And you can't use them below level 45 after you get them. Flurry can be chosen and slotted at level 2. There is no comparison. Edit: Also, I have characters that have Boxing, Kick, both, and sometimes even Cross Punch. And they are part of my attack chain. It always frustrates me that people come on these forums and claim no one is using certain powers. Just because you don't use them doesn't mean they aren't being used.
  7. *Thinks back to previous threads complaining about Brawl being the worst power in the game, Boxing being the worst power in the game, Kick being the worst power in the game, Air Superiority being the worst power in the game* You know, I'm seeing a trend here. Any attack power that isn't as good or better than any AT's primary or secondary power always seems to be the worst power in the game as long as it is the current power being discussed....
  8. The third tier is where the travel powers in the travel pools go.
  9. The power you are citing is Sands of Mu and is the prestige power version of it. The prestige powers don't play by the same rules as the power pools because you weren't able to get them until you had played the game for enough years. HC did away with that. As for Flurry mechanically being way behind? It is a power pool attack. It is intentionally set up to not be as good as the primary or secondary powers characters get from their ATs. All of them. Air Superiority, Flurry, Toxic Dart, you name it and it is in a power pool, it is meant to not compete with AT powers, simply augment or fill holes in character build/concept. And since Flurry is the T1 power in the set? It won't be an AoE. Nor will it be high damage (for the aforementioned reasons). Edit: As for the rate of others taking it outside of RP reasons? The only Controller I ever enjoyed playing used both Air Superiority and Flurry as the main attack powers. Mez targets, unload with Air Superiority and Flurry, mez target, unload with Air Superiority and Flurry, mez targets.... And while I can't speak for everyone? I know there are players that take Flurry and use it as part of their attack chain.
  10. No. What is more iconic for a melee super speedster than hitting your foe with a lightning fast barrage of punches?!
  11. To be fair, I think red side and gold side already have their incentives: Gold side has a very rich and dynamic story line. (Seriously, it's the only side that can remove a contact before you even get to the contact.) And you can change alignment at the end of every arc. Red side has a much simpler progression and their arcs tend to keep you in the same zone so you aren't running across umpteen different zones chasing missions to get a single arc done. If that is the story arc I am thinking of, that is a gold side story from the Crusader faction of the Resistance. (Though the Power faction of the Loyalists gets just as bad, just for different reasons.) Edit: AH! You're talking about the Krylov mission to help the Vahzilok to lead Longbow to them! Sorry.
  12. Gold siders don't want extra XP. The mobs there are more difficult and so award more XP than red or blue side, so it is already very easy to out-level content gold side. Incentives does not mean XP, though it can. And I personally am opposed to incentivizing any side over any other side. If players want to try the different sides? They can and will. Null the Gull even makes side switching easy so anyone can level up through the game doing everything in both red and blue side (if they are willing to turn off XP) already on a single character without ever having to use Ouroboros.
  13. My response is basically a summary of the last thread about this topic/suggestion. First, no, Praetorians do not have to go blue or red when they hit level 20. They can immediately go to First Ward and continue the Praetoria story line there. And that will eventually transition them to Night Ward which still continues the Praetoria story line. Night Ward can take them up to level 40 before the contacts will stop talking to them. And even at that, they can still level there up to 50. There are players that have done so and insist on doing so on other alts because they want to play as Praetorians. The go to Primal Earth mission is actually listed as a level 50 mission in Ouroboros, so Praetorian characters can skip getting that mission until they reach level 50 and not have any problems then getting to Primal Earth, if they so choose. Second, when the request to give incentives to players to play red side was pitched the last time, the topic shifted over to which side needs help more: red or gold. That was a long discussion, with it being firmly established that gold needs help recruiting players more than red. So the gold siders insisted gold side get incentives to play there until they were at least as populated as red side before red side got their incentives. Which caused a fuss from the red side players looking to pad red side numbers. This eventually led to blue siders asking to also get incentives to bring players back to blue if gold and/or red got incentives to draw players as that would eventually deplete blue side of players. So shortened loooooooong story even shorter? Let's not try to incentivize any of the sides because it will eventually devolve yet again into an incentive war (at least on the forums) for getting players into each poster's preferred side.
  14. And what about gold side? Praetoria tends to be less player populated than the Rogue Isles. And if you start giving added incentives to get players red side, gold side is going to want it. And if gold side gets it too, blue side is going to want it. So why not just let players play whatever side they prefer without trying to incentivize them into playing a side they don't have much interest in? (Edit: Bear in mind, I tend to play red side more than blue. Players will play what they want.)
  15. Ah. My mistake. Apologies.
  16. The change actually occurred back during Legacy, found and archived post mentioning it back in 2009. So I didn't just miss the change, I was completely oblivious to it prior to shut down and all through HC. I'll go stand in my corner now. Thanks for the info.
  17. The complaint wasn't about her elusiveness. It was that on a game that was supposed to be built around teams, she didn't give team credit. (Especially considering her elusiveness.)
  18. Siren's Call I would recommend leaving the Spetznaz out of it. They are only in 1 arc because they don't really fit anywhere in the story except in pursuit of Krylov. And at that, it wasn't even the Spetznaz, it was a breakaway group trying to follow in the footsteps of the Sky Raiders. And with their leadership terminated, I mean, neutralized, they won't be going that route. Besides, Arachnos already has a strong presence in zone, so I think it would be better to continue using them. (And while there may not be a central enemy for the sides to work together against, that doesn't mean one can't be introduced. Especially with all the Shadow Seed stuff you run into as you level up before you even get to Cimerora Not-Valkyrie's TF.) (Edit: Or the Jade Spider that Lord Nemesis, I mean, Mender Silos, has two versions of a TF to deal with.) (Edit again: Though if you want co-op, I would recommend adding Vanguard or other neutral party to provide the missions. Same with BB.) Recluse's Victory Given how problematic the phasing is in the game? I'm worried about this idea. It kind of works in RV as is? I mean, it doesn't fail the way it does in Atlas Park or Mercy Island, but I'm not in favor of risking it for a PvE version. My personal take? Leave RV alone, just as a PvP zone. It is already a lesson in futility anyway, and the main story line I see in RV is already addressed through the patron arcs and to a lesser extent, some of the late hero missions where you find out you ended the world or destroyed civilization or turned everyone into ghost depending on which mission you find. (There may only be 1, but I swear I remember 3 different versions of it.) I'm not sure how I feel about the others. I mean the Shivan story line in Bloody Bay was always worth investigating, and that was before the introduction of the Neo-Shivans and their hatred of the Shivans. The TF/SF we can do kind of addresses that, so I think I would try a different approach than a PvP zone clone for PvE, but nothing currently comes to mind. (I'm just not a fan of duplicating zones, especially since we still have an empty co-op zone in Khallisti Wharf.)
  19. No, it wasn't. Back on Live guaranteed, and I think for a little while on HC, Sally credit only went to whichever character hit her 1st. That was a major complaint back on Live.
  20. I should have addressed this one earlier. Apologies. The unusual monster activity in Croatoa notice is the War notice, when Eochai and Jack make their way to the far north of the map to smack each other. The pale giant notice is the Jack in Irons spawn notice. And of course the great pumpkin comment is Eochai. In all three cases, it is the locals reporting to the authorities that they saw the monsters.
  21. That's a change I'm happy to hear about. It used to be credit wasn't shared. I have never seen a carcass of Sally since that bug that left her on the lake after being tagged was fixed. You're right, she doesn't "Obi-Wan Kenobi". She goes through a dive animation and is despawned.
  22. Do what? First, when you hit Sally, she immediately dives. There is no carcass floating on the lake because she is never defeated/killed.* Second, why would the other player announce "Hey! Sally is right here!" if the player was going to bop her. There is no shared credit for Sally. Even if you are on a team. The 1 character that gets the hit in gets the credit. While it would be nice to announce that (s)he had tagged Sally so others looking can stop for a while, that is up to the individual player. (And considering how often players don't announce what they are doing even for limited availability objectives? Doesn't surprise me in the least.) And lastly, it doesn't matter where Sally spawns, she swims through all her spawn/sighting points until she is hit. So you have to do the figure eight search to find her. (Edit: As for the notice? Notices about Croatoa monsters are locals reporting they saw the target. And Sally is elusive. She is only rumored per the canon for the zone. According to the lore, the locals keep looking for her and not seeing her. Like how people go to Scotland and look for Nessie but never see her. That's why the badge description says you can finally prove she exists.) Edit again: * - And if it was a time when she glitched and left a carcass to find? You should be happy because then you know to come back and look for her in 45 minutes.
  23. Boop her gently on the snout so can continue to play hide-and-seek. No being mean to our Sally, she's a sweet girl. 😛 If it makes you feel any better, I only hit her with my unslotted Brawl. (Edit: Though there are times when I see her and have the badge already that I just swim around with her. It's kinda cool to swim with a benign plesiosaur.)
  24. Deja vu. I swear this exact same thread complete with extant comments was already on the forums somewhere.... Anyway, I have two... ... let's call them concerns because I don't know what else to call them, with the OP. First, the zip line. That will require the devs to code the power to only let you travel in a downward slope with no direction changing ability. As for the trebuchet? (Or catapult, or ballista, or other archaic siege engine being used to propel the character.) It would need to be coded to not grant the character any flight controls at all. You would simply be launched out of control until you impacted something or reached the end of the arc. Not exactly something I can agree with for making the devs take time to make. (Again, I'm not a dev and they are all big boys and girls, so they can decide for themselves no matter what my input is.)
  25. Adamastor has a timer before he can be summoned again. He cannot appear more than once per hour. We can summon him whenever we like unless he has already been summoned in the past hour. Like @arcane said, she is supposed to be elusive. And even at that, you only have to hit her twice to get the badge.
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