
Rudra
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Everything posted by Rudra
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It's like @Major_Decoy said. You get a hunt Nemesis mission? You'll suddenly find Carnies everywhere, but not a Nemesis unit in sight. Get a hunt Carnies? Look at all the Malta covering the zone! Looking for Malta? Nemesis, Nemesis everywhere! The spawn points are all shared and it is luck of the draw that has the spawns you need for the street sweep missions. There are spots where Carnies seem more likely to spawn than others, just like with Nemesis and Malta, but they are still hit or miss. Also like @Major_Decoy said, the Carnies are a known villain group in Paragon City. Unlike St. Martial where the Carnies' debauchery fits in and the authorities are willing to turn a blind eye to the deaths that occur at Carnie shows, there is no place in Paragon where it makes sense to have a permanent Carnie camp. Even the blue side instanced missions with Carnie camps point out that they are temporary at best. Edit: Besides, the reason a smuggler's submarine is sitting at that island is because it can hide there and avoid scrutiny. Putting a permanent camp of a known villain group operating openly will draw scrutiny to that little island and ruin its usefulness to the submarine and its crew.
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I know this is a dumb question, but I have to ask: what level were you at the time you did the Pavel Garnier content? This is probably part of the bug, but if my level is in the upper end of his level range, he won't give me the arc. If my level is at the lower end of his range, he does give me the arc. It's weird. My level 19 hero can't get him to give the arc even with xp turned off, but my level 15/16 has it popped on them almost immediately. (However, it could just be a question of the bug popping up on some characters but not others, and the level itself having nothing to do with it.)
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I finished the Mathew Burke mission to retrieve the Mu Codex from Ghost Widow's tower. When I exited the mission, I phoned the mission in and accepted the next mission to go after the good guys. Then I noticed the game had exited me partially in the walkway from the last mission entrance and I couldn't move. So I typed /stuck to get free and... wound up in a Blood Widow uniform at Officer Liola's desk in that Arachnos office Burke sends you to in order to show you that Fire Wire was betraying you.... (Edit: Which was not a mission I had. Mathew Burke is the only contact on this level 4 character that I played through the original Breakout tutorial.)
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Vows of silence do not preclude the individual writing. Under the correct circumstances, they don't even preclude the individual speaking. (And I believe, in some instances, if a person with a vow of silence refrains from speaking when their speech could have saved a life when present at the time of being able to save that life, the courts are fine with finding the silent person as complicit in that death.) So yes, a character with a vow of silence is still fully capable of communicating without violating that vow. (Text-to-Speech would be fine since writing is okay and so is having someone speak on your behalf, and Text-to-Speech is both at the same time.) Unless of course, the player insists that the character is prohibited from any form of communication. (Which would preclude the character from responding to written comments, including texts on any personal devices, or writing a report for allies to know what is going on. It would also preclude the character from even being able to interact with any contacts since some form of verbal or written communication would be necessary to accept or turn in missions. So no using the phone to get or receive missions from a contact with this character since (s)he considers writing as a violation of the vow and obviously can't speak into the phone because that would be a violation of even a real world vow of silence. This would also potentially preclude the use of sign language, at least in my opinion, since the point of sign langauge is to specifically "talk" (communicate) with your hands to share or get information.) So if the player is going to allow his/her character to use the phone to get and turn in missions with a vow of silence, that is going to require written communication (texts). And if the character can use a phone with contacts, even if defined as just texts, the character can write out a note referring someone to his/her story as to why (s)he is being silent. If the character will not be using the phone to deal with contacts, but will instead physically go to the contact every time? Go for it. That still brings up the question of proper interaction to get mission data or to turn it in. (Missions can fail after all, and the character will need to disclose whether the mission was a success or failure since contacts are not omniscient or psychic. At least, most of them aren't....) So either @Crossie's character is still obviously okay with written communication, the character decided on a vow of silence and then immediately broke it to write a story about why (s)he has a vow of silence, or the character decided to take a vow of silence and then effectively broke it in delaying it until after saying everything (s)he wants to. A vow delayed to continue proscribed activity is a vow broken. (Or at least is a pretty pathetically bad attempt at the vow. "I vow to never eat meat! ... after I'm done with this steak. You know, can't be wasteful, right? So after I finish this steak, I won't eat any more meat!" Yeah....) So no matter how I look at it, the character can still at least provide written communication because the character either is not prohibited from writing as part of the vow, already broke the vow to write the autobiography (s)he carries around to hand people to get to know him/her, or violated the spirit of the vow by saying it does not apply until after (s)he has finished talking and writing.
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On the contrary, I'm not ignoring it. I'm simply accounting for the point that @biostem made that you can write a bio as long as you want and post a link to it in your bio so others can read it. Edit: Also, I enjoy reading other players' bios. Unless they write their bio as one very long run on sentence with bad spelling making it very much difficult to read. And I don't care if the ingame bio is long or short, as long as it is entertaining or interesting. So your attempted point of you getting what you want for having a long bio and me getting what I want by not reading it, fails. Because again, I enjoy reading bios. I just won't follow a link to have to read it. Which boils down to the same thing you want, but in a different way. You get to have as long a bio as you want writing it in a word processor and posting it online, or doing something similar, and then providing a link in your ingame bio for others to be able to read it. Win win. Without needing to expand the ingame bio character count. Edit again: The linked bio even works spectacularly well for your vow of silence character. (S)he has an introduction card that refers the other person to "talk" to someone who has not taken such a vow to explain who you are and what you are about. There you go. Your ingame bio is your introductory card referring the reader to the other person that is the provided link to be told about your character. And that other person, the provided link, can be as verbose as they want in detailing your character and the profound reason for your vow. Your character now has his/her own bard to regale others with your history and exploits.
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Put a timer on them and they will.
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Sounds fine to me. (And patrol xp too please.)
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Do that and I guarantee the next suggestion about inf', enhancements, and inspirations is to make all of them account-wide too. (Particularly the inf'.)
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I'm opposed to that. That just turns incarnate threads and salvage into yet another means of getting inf', and we already have lots of options for getting inf' rapidly.
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If it is already available in P2W for the same cost, then why the duplication? I am very much against this. We already get incarnate powers, getting incarnate enhancements would be over the top. There is no listed recipe to wait to get from a random drop or buy from the AH, just take your incarnate threads and incarnate salvage and craft enhancements? How about something else? Maybe you can buy a temp power self-rez that goes away in 1 hour of real time but auto-fires when you die? Maybe you can buy a temp power pet that goes away in 1 hour of real time. I don't know. Why do my suggestions have a 1 hour of real time limit? Because then you have a constant dump for your incarnate threads and salvage. Edit: If the proposed incarnate sink is not temporary, then you are not making anything that actually resolves the OP. It just moves when it becomes an issue for you again a little, thus requiring more requests for dumps for your incarnate threads and salvage. And to try to keep power creep down, I would keep any new powers gained in this manner comparable to other temp powers, except with the 1 hour time limit.
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If I knew I was never going to speak again but wanted people to know about me? I would make a brief introductory card I could hand the people. If I wanted them to know my life story, regardless of whether I was going to speak again or not? I would write an autobiography and see about getting it published. And if your idea of telling people you meet who you are is a full autobiography instead of a short summary so they understand you "can't" speak? You're going to drive them off as a psycho when you go to pull out your autobiography as introduction. (Also, I looked up if people are permitted to write if they take a vow of silence. And it turns out that not only is writing perfectly okay, but so is talking. The thing is, if there is a need for a person under a vow of silence to speak, such as by giving someone a warning they are about to be hit by a vehicle, then it is permitted for the person under a vow of silence to speak, even yell, to affect the situation. I looked it up. It was a very short search on Google.) Your argument is unraveling fast. I better understand the opposition to the OP now. My advice? Review your intended bio. Remove unnecessary fluff. Condense what you can and re-write other parts to make them shorter. There is more than 1 way to say something in text. Example: Statement 1: Jane's new starship can reach speeds of Warp 91.6, has 30 laser cannons, 14 plasma cannons, 6 ion cannons, 12.8 meters of stellarium armor, class 17 shields, 4 shuttles, and 12 fighters. Statement 2: Jane's new starship is insanely fast and powerful. People can ask you exactly how fast and powerful her new ship is, but it is not necessary for conveying that her new ship is over-the-top capable in the initial notice. And you save a lot of space with the second version. Edit: The point is, a vow of silence is not a vow to not communicate. You can write anything you want any time you want to anyone you want any way you want, and it does not break the vow. You can even speak to others if there is a need for it, and it still does not break the vow. And regardless of how you envision your vow of silence or what triggered it, you don't need a full autobiography to tell others about your vow and what caused it. Simplify and condense as much as you can.
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I think you can too. Pretty sure it is not typically encouraged as the point is to avoid direct communication, but I also think it is not prohibited either. Why would you need more than 1,023 characters to explain why you have taken a vow of silence? I mean, I understand it can be difficult to keep a bio under 1,023 characters from time to time, but that line of reasoning is lost on me. (I had a character on Live that I will eventually bring back on HC that could not speak. It was impossible for that character to speak. [The character communicated via gestures and somehow totally freaked out one of the teams I ran the character on. They just stood at a mission entrance and watched the character for some reason, making comments about being freaked out before commenting they probably should join the character in battle before the character decided they were better off as plant food than allies.] The character was a plant that had assimilated a human but had not figured out human processes. And that bio? Took me 965 characters which included a full report title, multi-definition fictitious dictionary entry of the character name, and a 3-section report on the character. I would think explaining a vow of silence wouldn't be more difficult than that. [Edit: Though I do have to admit it took me a long time to work the bio down to that level from what I had originally planned.])
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I do too, except it doesn't fix the problem for me. I find using the arrow keys to be a faster way for me to navigate my bios than clicking, so I use them. A lot. (Edit: Mostly because of how the text box scrolls, or rather, fails to scroll, when I am putting any data in it. Which is a fifth problem with the editor I failed to list above. The text box does not scroll to keep up with player provided data.) And the editor still randomly stops accepting my text inputs, requiring me to click the text box to enable text inputs again, only for the missing text to randomly show up after I type a few more inputs.
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Posting in list form for clarity: The editor uses more than 1 character space for special characters. This includes foreign language letters if you are playing a transnational character with anything from your home nation. It also includes carriage returns, which is the Enter key for those unfamiliar with it. (While the Enter key does not show as more than 1 character when it is first input, it does show up later in editing.) This reduces available character count for the bio. The editor loses what you are typing randomly. So you could be typing "Jeff found a ball.", and the editor would show "Jeff", but not the rest. It would just not appear. Your cursor would also disappear from the text box at this time. So in order to add further text, you have to re-click the text box. And that missing text you already typed? Would then randomly appear somewhere in your bio after you typed a little more. Usually, but not always, where you clicked in the text box to re-enable typing. If you need to edit your bio later on, then simply opening the editor with your existing bio will add additional character spaces as already being used. This newly added character count cannot be removed because it is somewhere in the editor but not in the text box for how the editor is tracking the bio. This holds true even if you cut out the bio, paste it into a word processor, make your edits there, and copy the new bio back in. The mystery character count is re-applied to the bio upon pasting back in just as if you had simply edited the bio in the editor. However, this problem only occurs if you have special characters in the bio. And as a reminder, the Enter key is a special character. Rarely, the editor suffers the second problem and that causes a new problem. The editor loses track of its own count. To the point where adding a single character can cause the editor to say you added over 100 characters. As I opened with for this one though, this is a rare occurrence. It only happened to me on a single occasion.
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You are missing the point of my comment.
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Might be more work than it's worth, but
Rudra replied to ScarredSilencer's topic in Suggestions & Feedback
I think the problem is that the magic carpet et al are themselves emotes. I'm not sure. -
I can concede that. The higher the limit, the longer some bios are likely to become, creating requests for constantly higher limits. I get that. I can accept that as a strong reason to oppose the OP. I can change my stance in this thread to "Please, devs, for the love of all you hold precious, please, please, please fix the editor." Sure. (Edit: Though for the sake of full disclosure, most of the bios I write for my characters that aren't poems are also short stories. A well-written short story, or perhaps blurb would be a better description, makes for a good summary too. You just have to focus on keeping the story to a summary of the character instead of getting into the weeds. That is what url links are for, the long version short story.)
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I initially thought the same thing too....
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Hmm... nope, no special characters in those bios. Anywhere. No foreign language characters either (since none of them are characters of foreign nationality). And looking at their length (without special characters or foreign languages), they have bios of 319 characters to 892 characters. Mind. Blowing. (Especially the 892 character one. That one actually is surprising to me.) (Positron, Synapse, and Numina are the only bios in the list that I feel give enough information about the character without relying on the player knowing the game to understand. And before anyone goes to bite my head off for that comment, I would like to emphasize the "feel" part of the comment and that it is my personal opinion based on how much data is given to the reader. The others, except for Penny, are quickly back-filled by any amount of game play, so they are most definitely still good, but not what I would do for their bios. I'm a different writer than the person that wrote those bios.) However, those are also very good examples of how easy it is to use up a lot of bio space with not much information. Note how Numina's bio isn't really giving any more information than the others, but her bio is more than twice as long as Positrons and more than 2.75x's as long as Penny's. And Penny's bio tells you almost nothing about her. Just she's a powerful psychic, some unknown event involving three people got her inducted to the group, she is the group's youngest member, and a hopeful statement for the future. Her bio is the same as the eight word bio given earlier. Where the player with their knowledge of the game and character understands what the bio is talking about. That tells a player absolutely nothing about her. Why does it work? Because the player base knows about the death of Statesman and Sister Psyche events. And if they don't? They can quickly find out just from playing the game. Player characters don't have the luxury of a knowledge base other players can reference to know what they are talking about or have official content that runs them through the character's background. So their bios have to include quantifying statements in the bio for that to make sense or link the reader to an url to learn more. And personally? If the bio I'm reading isn't self-contained but instead refers you to an url to figure out what it is talking about? I stop bothering with reading that person's bio. My own character bios run in length from a little over 350 characters to a little over 1000 characters (after I figure out how to chop the long ones down to still make sense). Unless I need to edit them for spelling errors, unclear grammar, a desire to clean up part of the bio, or for any other reason. In which case, depending on the bio I wrote, that 350 character bio is now closer to 370 and the 1000 or so character bio is now in the ball park of 1040 or so. (Edit: Just by opening the bio, not even doing any editing yet.) And I can't get the out of limit bio back down to its original posting no matter what I do because of how the editor works. (Again, this is entirely dependent upon the specific character's bio. The more carriage returns or other special characters I have, the more broken the bio is if I go back to try and edit it. I don't dare try any ASCII inputs.) I don't know how hard it would be for the devs to fix the editor. And it seriously needs to be fixed. (Before launching a character, while doing the initial write-up of the bio, the editor said I had used over 1050 characters. A moment prior, it had said I was around 900. I deleted a single character, and it immediately dropped back down to around 900. I hit the "space" key? And it immediately shot back up to over 1050 characters. The problem? Was a part of the bio early on where the editor stopped posting what I was typing until I re-clicked in the bio field, scrolled down to where I had been typin gat the time, and tried typing it again only for the missing text to show up randomly somewhere. [Which I of course removed.] To fix this problem? I had to completely delete the bio to before the text stopped posting and start all over again. At which point, the weird character count jump stopped occuring.) I would think a far simpler fix would be to increase the available character count. Fix the editor's problems? And there will likely be a much smaller demand for a character count increase. Or, you know, increase the character count to compensate for the problems. I don't care which. I can edit my bios down to the limit and still have them read more or less the same as my original intent. Until I have to go back in to fix absolutely anything in them. Fix the editor and the way it tracks characters or increase the character limit. I don't care which. Edit: A good bio is a self-contained summary of the character that does not rely on the reader to share the same body of knowledge about the character's fictional world/universe, but still enable the reader to get a fundamental grasp of the character. Any reference points in the bio need to be either a commonly shared reference point as one could expect any random person to immediately understand or know about, be of sufficient type that the reader can infer ("Some planet I've never heard of? Got it, he's an honest to goodness from outer space alien from really far away."), or include sufficient definition that the reader can get at least a vague idea of what that reference point is about. It needs to only include critical reference points, leaving specific details not relevant to the character as a whole to a more detailed description that may be available from another source, whether a fictional world/universe shared body of knowledge, easily referencable data, or a link to the more detailed description. "Hi, I'm Spider-Man and I was bitten by a radioactive spider." is not a good bio. It is an introductory statement such as you could expect at a Heroes Anonymous meeting. " "Doomed planet, desperate scientists, last hope, kindly couple. " is not a good bio. It is a cursory statement of the first few moments of a character akin to "Farm born, kind parents."
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Which only works because people immediately recognize the character, so the eight words work. However, it says nothing about why he is a super. Why is he fighting crime? What is his motivation? Why does he have powers? Eight words that tell the reader nothing of relevance to the SUPER. And you can't expect everyone to be a master writer or everyone to be able to read those eight words and understand anything about the not-famous around the world character the player made in the game. Edit: Also: Last hope? For what? Kindly couple? What relevance are they to the character? So again, those eight words only work because people immediately know Superman, so reading those eight words and knowing they are about Superman tells them more than those eight words would mean for almost any other character.
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If the text editor wasn't so unreliable and if special characters (including carriage returns [Enter key]) didn't take 2+ character spaces, players would probably have a much easier time doing exactly that. Until that is fixed? Getting more space to make up for the editor's problems would be very helpful. Just writing a short bio with a brief summary like what you would see on a trading card can still run up to and beyond the current character limit. Because of special characters like the "Enter" key. The fricking ENTER key. Or a quotation mark.
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I'm Spider-Man. I was bitten by a radioactive spider. ... Yep, a really good bio there.
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No set bonuses check box on TF and Ouro arcs
Rudra replied to 0th Power's topic in Suggestions & Feedback
You are never going to change my mind about LotG global recharge being a constant effect proc rather than a set bonus. (It can't be a set bonus because it does not need any other enhancements than itself to give that bonus.) I'm obviously not going to sway you either. I agree to disagree. Edit: Last note: https://archive.paragonwiki.com/wiki/Invention_Origin_Enhancements#Procs (Based on that, I do have to concede your point, even as the linked page further down argues against it. Because it calls it a "set-like bonus".) -
Yes please!!!!!!