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Rudra

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Everything posted by Rudra

  1. Check out the Deadpool movies. I think the 2nd one has him specifically identifying "Super Hero Landings" (tm). Though it may be the 1st one. Been a while since I watched them. Basically, the character lands on one knee with the other knee forward, and one hand on the ground. Edit: Here you go:
  2. "He's gonna do it! Super Hero Landing. Ooh, that is so bad on the knees." This is probably doable as an alternate animation. It would require a new inherent animation menu for jumping/landing though.
  3. I play solo. I'm asking for the contacts to not all have the same missions. I know I can go to First Ward/Night Ward. I tried to go to Croatoa, but I have to go to Ouroboros and do the missed 25-30 content to unlock the contacts in the 30-34 range. The point is that the contacts for blue side in the 30-34 range are supposed to have up to 2 contacts that give the exact same missions/arcs. This is not a problem because players are only introduced to 1 of those 2 contacts no matter who they go through to get to that range. However, playing through the level 30-34 range, a lot more than just those 2 contacts give the same missions. It seems like every contact has all the same missions and only the story arcs are kept to 1 or 2 possible contacts. Makes for extremely repetitive play in that range. May as well just be cycling radio missions.
  4. Just checked the Hollows. You're right. Can't accept them there either.
  5. I went to Croatoa after the other contacts gave me their story arcs and I maxed out their contact bars. They won't talk to me since I didn't start the Croataoa arcs back in the 20s. Can only be done through Ouroboros now.
  6. For some reason, when you try to access a hero alignment tip in Perez Park, it tells you " Now is not a good time to investigate this tip. Wait until you are within the streets of Paragon City before you attempt any investigation."
  7. Can we please get some different missions in the level 30-34 range blue side? I've done the Council raid on Crey for the AI triple-part mission, the save the Crey lab from the Council mission, and the save the Crey lab from the Freakshow triple-part mission three times on this same character this week, just from different contacts. And the named mobs are always the same, the mission entrances (as applicable) are always the same, and the objectives are always the same. I'm saving Executable Number 6 in the AI mission (with its 3 parts), putting down Vortex Cor Leonis Archon Rupert who apologizes for the fight afterwards in the Council raid on Crey mission, and recovering the cloning technology the Freakshow steal from Crey in their 3-part mission every time. It's like every contact has just those 3 missions. How many times do I have to set Executable Number 6 free before he is free?! Can we at least get some different names between the contacts? Like Executable Numbers 7 and 8, Vortex Cor Leonis Archon Tom and Jeff, and maybe some really good alcohol the Freakshow steal? Something so it is not the same 3 missions over and over? (This is why I usually only play red side....) Edit: Phillipa Meraux, Lous Pasterelli, and Neal Kendrick are the ones that gave me those missions. No Ouroboros used, they are my level range active contacts. Edit again: And the timed Stop the Devouring Earth attack on the environmentalists of World Watch, which is now given by a second contact in this level range....
  8. 1) They already said this cannot be done. Currently. Maybe they can fix how it works later, who knows. Check out Long robes/dresses for more info. 2) I thought they looked like trench coats... more options still good though. 3) Sure, sounds good.
  9. Agreed with @0th Power. If you are defeated or if you run out of END, all active powers should be turned off. Toggle suppression is nice, but makes absolutely no sense for this situation.
  10. No, all my data was from that page. Which I remember being quite a bit longer than it currently is. And I have so far not been able to find any other pages on the matter, so it looks like that data was removed since it was in conflict with the Galaxies of the Council. (And even at the time the page was longer, the entry on Galaxies was basically in conflict with the rest of the page. At that time, it was just annotated that it was unclear how the Galaxies were made and able to retain their own identities.)
  11. Rommie never uses exclusively Nictus powers. He always fights with his broadsword and shield even while supplementing them with Nictus attacks. However, he immediately gets 5 new powers from merging, so how many additional Nictus powers would he get access to if he wasn't a fresh merging? (Edit: Like say he had the opportunity to do any leveling at all?) Anyway, reading the current data, my comments are increasingly looking to be wrong.
  12. When your character takes up an APP or Patron Pool, you are not tacking on a full AT. You are tacking on a few powers from a theme that your character by use of science, technology, magic, inherent ability, or further mutation gains. To get access to Kheldian powers, the character has to merge with a Kheldian. And that Kheldian, even if a 'young' Kheldian which do exist in the game, is at the very least several millennia old and has already merged with multiple races across the galaxy. That Kheldian came into existence with an array of powers already at his/her/its disposal. That Kheldian is already a fully developed and complete character in his/her/its own right. PC Kheldians are normal humans that merge with a Kheldian and use the Kheldian's abilities because the Kheldians cannot properly survive without a host body. I don't remember the reason why. And the Kheldian's powers are always there because it is part of the race, even if the player skips some of them. That Kheldian does not lose any of his/her/its powers just because the host body already has his/her/their own powers. So you cannot merge with a Kheldian as part of an APP because according to how the Kheldians work, you would have access to your already chosen powers, and then you would be able to pick and grow your Kheldian character on top of that. It works just fine for lore if the character is some epic GM/AV to challenge the players. It does not work for players because of the nature of the Kheldians and the fact that the only way to use their powers is to combine with them. Which again gives you access to all their powers. On top of your already gained powers. Even if you implant only part of a Kheldian into a host body in the hopes of gaining only some of the Kheldian's powers? According to the lore, the Kheldian fragment will grow into a complete Kheldian with all his/her/its own powers available and will attempt to take over the host body. Using a dead Kheldian is still unclear, but the lore strongly hints that the results would be the same with the Kheldian being restored and taking over the body. That is the difference between the APPs and HEATs. APPs can be tailored to set powers that complement the AT the pool is built for. It is not a full-fledged AT based on a race that uses that race's inherent abilities. So you can add some powers that you would find in a standard AT because they are not linked to any set race or powers requirements in the game. Kheldian powers are racial abilities and they don't just go away because you want to cram some into an APP. If their powers were not specifically defined as racial abilities? Then yes, your proposal would work just fine. Look up Kheldians for CoX, more specifically Nictus. This page has good information: https://archive.paragonwiki.com/wiki/Kheldian I cannot currently find the page that spoke about the fragments progressively becoming whole again or the possibility of dead Kheldians/Nictus regenerating and taking over. It was from an old page when the game was still Live. If that data is no longer canon, the fragments do not regenerate, and the reduced data on the linked page is all that is valid? Then I take back my comments about those two APPs. (Edit: I was absolutely sure the data I was citing was on the page I linked for you, but it is not there. So if the data is removed and not valid any more, please accept my apologies on the matter.)
  13. Those things are piloted?! Where did you read that? https://archive.paragonwiki.com/wiki/Vanguard_HVAS just says they are found in RWZ, come from 2 different factions of the Vanguard, and what their abilities are. Edit: Assault SUIT... right... got it... Sorry and never mind.
  14. All my characters are buying attuned enhancements from the AH as they level. They are also dumping all their rare salvage on the AH as they level to get the money to buy those enhancements, though they still need a lot of support from my existing 50s for enough funds unless the enhancement is a very cheap one, but there you go. I don't bother with the SOs except to vendor them.
  15. This isn't the forum for this. Maybe ask in the General Discussion forum? Edit: The Suggestions and Feedback forum is where suggestions for changes to the game are made and others provide feedback on those suggestions and/or in-game changes. (If I'm wrong and this is the correct venue for this thread? I apologize.)
  16. Sure, why not? Big stick for smacking things. Sounds good to me.
  17. How young is a "young" Kheldian? They've lived for a literally untold number of millennia. Across multiple corporeal creatures' life spans across multiple different races that they have merged with. All of them. Peacebringer, Warshade, and Nictus (as differentiated as still doing hostile mergings from the less aggressive Warshades). You are still talking about taking a fully treed out character and combining it with a fully treed out character. You may as well be asking to take a Brute and ask to get Blaster as the AT tacked on to it. Edit: And yes, I can say "All of them" because that is how they are defined in the lore. Even 'young' Kheldians according to the data on them are ancient having lived across a few millennia and having merged with multiple races as they make their way across the galaxy.
  18. The problem isn't a super-powered character merging with a Kheldian losing their powers. The problem is that a Kheldian can morph into any previous race they had merged with and have all their other powers available to them. In the mission red side where you temporarily have a Nictus in you and you get access to 2 or 3 Warshade powers? The Nictus has not managed to take over your body or fuse with it. It is in the process of merging with you. And after 90 minutes, you either successfully expel the Nictus from your body or the technician you rescue is able to extract it into a storage receptacle where it cannot try to merge with anyone. As a Peacebringer or Warshade, the Kheldian works with its (presumably) human host, granting the host it has merged with full access to its powers. So the APP would by lore, need to grant the already super-powered character that merged with the Kheldian access to the Peacebringer or Warshade powers. It is not like with Scirocco who teaches you how to use the latent Mu magic 80% of the world's population inherently has access to. It is not like with Black Scorpion who simply gives you Arachnos tech to use. It is not like with Captain Mako who teaches you how to tap into the available powers of the sleeping Leviathan, a creature that has already been established as being able to provide additional power to those that know how to access it. It is not like with Ghost Widow who teaches you a few tricks to get the souls of the departed to aid you. It is not even like the APPs which are generic powers that could be inherent to the character, acquired through mutation, technological device, scientific tinkering, or additional learned spells. You are talking about taking an energy creature that has a vast array of inherent powers and merging that into another character that also has a vast array of powers rather than some additional powers the character picks up through some means to add to his/her repertoire. Basically merging two full characters. Edit: To put it another way, while there is no reason why the character would lose access to any of his/her powers after merging with a Kheldian, neither is there any reason why the Kheldian would lose access to his/her/its powers either.
  19. The only way to get Kheldian powers is to have a Kheldian merge with you. The only mission where you get access to Warshade powers while not being a Warshade is the red side arc where you get a Nictus in your body until it is extracted before it takes your body over. So no, Peacebringer Mastery and Warshade Mastery are not viable as APPs. Edit: Even having a fragment of a Nictus in your body can regenerate the Nictus and take over your body according to the lore. So to play with Keldian powers? You have to play a Keldian.
  20. They gave you peanut butter?! I'm jealous.... 😜
  21. Any location targeted continuing power remains after the mob's defeat until it times out. All of them. It has something to do with the psuedo-pet the power generates for mobs as opposed to how they work for players. (Edit: This also applies to other pets the mob may summon. Husks, Shades, Grave Knights and Zombies? Mob pets remain after the mob is defeated whereas player pets are defeated when the player is.) (And before anyone says anything like "Well, Snowstorm turns off when the mobs die.", those powers are placed on the character and don't use the psuedo-pets the area AoEs that mobs use do.)
  22. The Echo zones exist so players can go back to them and revisit them. They are stripped of contacts and missions because they do not exist any more. They are not active content because the active versions of those zones exist and have their contacts and missions. And there will not be two different versions of any given zone that is meant for active play. Multiple instances? Yes. Multiple versions? No. The only Echo zone not currently replaced with an active version of itself is Galaxy City because it is destroyed. You can still access Galaxy City as part of the Shining Stars arc, Hearts of Darkness arc, and the TF where the giant Shivan splits in two. Whatever plans the devs have for restoring Galaxy City to an available zone is unknown to everyone else, but the status of the zones and the existence of the Echo zones shows the progression of the story. For players that wanted to continue playing in the Echo zones, the street mobs were left there so players could go there and street sweep if they wanted to. I cannot definitively say active content will never be put back in the Echo zones, but I am more than willing to bet on it. The Echo zones are not meant to be active play zones. That is why they are not linked to anything any more and you have to go to Ouroboros and find the gate behind the temple/shrine/whatever the building is to access them.
  23. The Live devs tried making a whip set. Even hyping it up. Then they couldn't do it and it got converted into the Demon Summoning set with whip animations for the 3 range attacks the MM gets. If the HC devs can pull it off? Great! Whips, please! You probably shouldn't hold your breath though.
  24. I guess that would depend on the Stalker. My Martial Arts/Ninjutsu Stalker for instance was soloing BAF Lambda spawns back on Live at level 50 with no incarnate progression even started. Edit: Got my iTrials mixed there. Sorry.
  25. I really gotta ask... who says Brutes have survivability issues? Edit: For clarification? None of my brutes have any difficulty soloing +4/x8 maps unless the mobs use attacks those builds are weak to.
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