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Rudra

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Everything posted by Rudra

  1. I'm opposed to that. That just turns incarnate threads and salvage into yet another means of getting inf', and we already have lots of options for getting inf' rapidly.
  2. If it is already available in P2W for the same cost, then why the duplication? I am very much against this. We already get incarnate powers, getting incarnate enhancements would be over the top. There is no listed recipe to wait to get from a random drop or buy from the AH, just take your incarnate threads and incarnate salvage and craft enhancements? How about something else? Maybe you can buy a temp power self-rez that goes away in 1 hour of real time but auto-fires when you die? Maybe you can buy a temp power pet that goes away in 1 hour of real time. I don't know. Why do my suggestions have a 1 hour of real time limit? Because then you have a constant dump for your incarnate threads and salvage. Edit: If the proposed incarnate sink is not temporary, then you are not making anything that actually resolves the OP. It just moves when it becomes an issue for you again a little, thus requiring more requests for dumps for your incarnate threads and salvage. And to try to keep power creep down, I would keep any new powers gained in this manner comparable to other temp powers, except with the 1 hour time limit.
  3. If I knew I was never going to speak again but wanted people to know about me? I would make a brief introductory card I could hand the people. If I wanted them to know my life story, regardless of whether I was going to speak again or not? I would write an autobiography and see about getting it published. And if your idea of telling people you meet who you are is a full autobiography instead of a short summary so they understand you "can't" speak? You're going to drive them off as a psycho when you go to pull out your autobiography as introduction. (Also, I looked up if people are permitted to write if they take a vow of silence. And it turns out that not only is writing perfectly okay, but so is talking. The thing is, if there is a need for a person under a vow of silence to speak, such as by giving someone a warning they are about to be hit by a vehicle, then it is permitted for the person under a vow of silence to speak, even yell, to affect the situation. I looked it up. It was a very short search on Google.) Your argument is unraveling fast. I better understand the opposition to the OP now. My advice? Review your intended bio. Remove unnecessary fluff. Condense what you can and re-write other parts to make them shorter. There is more than 1 way to say something in text. Example: Statement 1: Jane's new starship can reach speeds of Warp 91.6, has 30 laser cannons, 14 plasma cannons, 6 ion cannons, 12.8 meters of stellarium armor, class 17 shields, 4 shuttles, and 12 fighters. Statement 2: Jane's new starship is insanely fast and powerful. People can ask you exactly how fast and powerful her new ship is, but it is not necessary for conveying that her new ship is over-the-top capable in the initial notice. And you save a lot of space with the second version. Edit: The point is, a vow of silence is not a vow to not communicate. You can write anything you want any time you want to anyone you want any way you want, and it does not break the vow. You can even speak to others if there is a need for it, and it still does not break the vow. And regardless of how you envision your vow of silence or what triggered it, you don't need a full autobiography to tell others about your vow and what caused it. Simplify and condense as much as you can.
  4. I think you can too. Pretty sure it is not typically encouraged as the point is to avoid direct communication, but I also think it is not prohibited either. Why would you need more than 1,023 characters to explain why you have taken a vow of silence? I mean, I understand it can be difficult to keep a bio under 1,023 characters from time to time, but that line of reasoning is lost on me. (I had a character on Live that I will eventually bring back on HC that could not speak. It was impossible for that character to speak. [The character communicated via gestures and somehow totally freaked out one of the teams I ran the character on. They just stood at a mission entrance and watched the character for some reason, making comments about being freaked out before commenting they probably should join the character in battle before the character decided they were better off as plant food than allies.] The character was a plant that had assimilated a human but had not figured out human processes. And that bio? Took me 965 characters which included a full report title, multi-definition fictitious dictionary entry of the character name, and a 3-section report on the character. I would think explaining a vow of silence wouldn't be more difficult than that. [Edit: Though I do have to admit it took me a long time to work the bio down to that level from what I had originally planned.])
  5. I do too, except it doesn't fix the problem for me. I find using the arrow keys to be a faster way for me to navigate my bios than clicking, so I use them. A lot. (Edit: Mostly because of how the text box scrolls, or rather, fails to scroll, when I am putting any data in it. Which is a fifth problem with the editor I failed to list above. The text box does not scroll to keep up with player provided data.) And the editor still randomly stops accepting my text inputs, requiring me to click the text box to enable text inputs again, only for the missing text to randomly show up after I type a few more inputs.
  6. Posting in list form for clarity: The editor uses more than 1 character space for special characters. This includes foreign language letters if you are playing a transnational character with anything from your home nation. It also includes carriage returns, which is the Enter key for those unfamiliar with it. (While the Enter key does not show as more than 1 character when it is first input, it does show up later in editing.) This reduces available character count for the bio. The editor loses what you are typing randomly. So you could be typing "Jeff found a ball.", and the editor would show "Jeff", but not the rest. It would just not appear. Your cursor would also disappear from the text box at this time. So in order to add further text, you have to re-click the text box. And that missing text you already typed? Would then randomly appear somewhere in your bio after you typed a little more. Usually, but not always, where you clicked in the text box to re-enable typing. If you need to edit your bio later on, then simply opening the editor with your existing bio will add additional character spaces as already being used. This newly added character count cannot be removed because it is somewhere in the editor but not in the text box for how the editor is tracking the bio. This holds true even if you cut out the bio, paste it into a word processor, make your edits there, and copy the new bio back in. The mystery character count is re-applied to the bio upon pasting back in just as if you had simply edited the bio in the editor. However, this problem only occurs if you have special characters in the bio. And as a reminder, the Enter key is a special character. Rarely, the editor suffers the second problem and that causes a new problem. The editor loses track of its own count. To the point where adding a single character can cause the editor to say you added over 100 characters. As I opened with for this one though, this is a rare occurrence. It only happened to me on a single occasion.
  7. You are missing the point of my comment.
  8. @That Ninja is asking for it to be available to male and huge models as well.
  9. I think the problem is that the magic carpet et al are themselves emotes. I'm not sure.
  10. I can concede that. The higher the limit, the longer some bios are likely to become, creating requests for constantly higher limits. I get that. I can accept that as a strong reason to oppose the OP. I can change my stance in this thread to "Please, devs, for the love of all you hold precious, please, please, please fix the editor." Sure. (Edit: Though for the sake of full disclosure, most of the bios I write for my characters that aren't poems are also short stories. A well-written short story, or perhaps blurb would be a better description, makes for a good summary too. You just have to focus on keeping the story to a summary of the character instead of getting into the weeds. That is what url links are for, the long version short story.)
  11. I initially thought the same thing too....
  12. Hmm... nope, no special characters in those bios. Anywhere. No foreign language characters either (since none of them are characters of foreign nationality). And looking at their length (without special characters or foreign languages), they have bios of 319 characters to 892 characters. Mind. Blowing. (Especially the 892 character one. That one actually is surprising to me.) (Positron, Synapse, and Numina are the only bios in the list that I feel give enough information about the character without relying on the player knowing the game to understand. And before anyone goes to bite my head off for that comment, I would like to emphasize the "feel" part of the comment and that it is my personal opinion based on how much data is given to the reader. The others, except for Penny, are quickly back-filled by any amount of game play, so they are most definitely still good, but not what I would do for their bios. I'm a different writer than the person that wrote those bios.) However, those are also very good examples of how easy it is to use up a lot of bio space with not much information. Note how Numina's bio isn't really giving any more information than the others, but her bio is more than twice as long as Positrons and more than 2.75x's as long as Penny's. And Penny's bio tells you almost nothing about her. Just she's a powerful psychic, some unknown event involving three people got her inducted to the group, she is the group's youngest member, and a hopeful statement for the future. Her bio is the same as the eight word bio given earlier. Where the player with their knowledge of the game and character understands what the bio is talking about. That tells a player absolutely nothing about her. Why does it work? Because the player base knows about the death of Statesman and Sister Psyche events. And if they don't? They can quickly find out just from playing the game. Player characters don't have the luxury of a knowledge base other players can reference to know what they are talking about or have official content that runs them through the character's background. So their bios have to include quantifying statements in the bio for that to make sense or link the reader to an url to learn more. And personally? If the bio I'm reading isn't self-contained but instead refers you to an url to figure out what it is talking about? I stop bothering with reading that person's bio. My own character bios run in length from a little over 350 characters to a little over 1000 characters (after I figure out how to chop the long ones down to still make sense). Unless I need to edit them for spelling errors, unclear grammar, a desire to clean up part of the bio, or for any other reason. In which case, depending on the bio I wrote, that 350 character bio is now closer to 370 and the 1000 or so character bio is now in the ball park of 1040 or so. (Edit: Just by opening the bio, not even doing any editing yet.) And I can't get the out of limit bio back down to its original posting no matter what I do because of how the editor works. (Again, this is entirely dependent upon the specific character's bio. The more carriage returns or other special characters I have, the more broken the bio is if I go back to try and edit it. I don't dare try any ASCII inputs.) I don't know how hard it would be for the devs to fix the editor. And it seriously needs to be fixed. (Before launching a character, while doing the initial write-up of the bio, the editor said I had used over 1050 characters. A moment prior, it had said I was around 900. I deleted a single character, and it immediately dropped back down to around 900. I hit the "space" key? And it immediately shot back up to over 1050 characters. The problem? Was a part of the bio early on where the editor stopped posting what I was typing until I re-clicked in the bio field, scrolled down to where I had been typin gat the time, and tried typing it again only for the missing text to show up randomly somewhere. [Which I of course removed.] To fix this problem? I had to completely delete the bio to before the text stopped posting and start all over again. At which point, the weird character count jump stopped occuring.) I would think a far simpler fix would be to increase the available character count. Fix the editor's problems? And there will likely be a much smaller demand for a character count increase. Or, you know, increase the character count to compensate for the problems. I don't care which. I can edit my bios down to the limit and still have them read more or less the same as my original intent. Until I have to go back in to fix absolutely anything in them. Fix the editor and the way it tracks characters or increase the character limit. I don't care which. Edit: A good bio is a self-contained summary of the character that does not rely on the reader to share the same body of knowledge about the character's fictional world/universe, but still enable the reader to get a fundamental grasp of the character. Any reference points in the bio need to be either a commonly shared reference point as one could expect any random person to immediately understand or know about, be of sufficient type that the reader can infer ("Some planet I've never heard of? Got it, he's an honest to goodness from outer space alien from really far away."), or include sufficient definition that the reader can get at least a vague idea of what that reference point is about. It needs to only include critical reference points, leaving specific details not relevant to the character as a whole to a more detailed description that may be available from another source, whether a fictional world/universe shared body of knowledge, easily referencable data, or a link to the more detailed description. "Hi, I'm Spider-Man and I was bitten by a radioactive spider." is not a good bio. It is an introductory statement such as you could expect at a Heroes Anonymous meeting. " "Doomed planet, desperate scientists, last hope, kindly couple. " is not a good bio. It is a cursory statement of the first few moments of a character akin to "Farm born, kind parents."
  13. Which only works because people immediately recognize the character, so the eight words work. However, it says nothing about why he is a super. Why is he fighting crime? What is his motivation? Why does he have powers? Eight words that tell the reader nothing of relevance to the SUPER. And you can't expect everyone to be a master writer or everyone to be able to read those eight words and understand anything about the not-famous around the world character the player made in the game. Edit: Also: Last hope? For what? Kindly couple? What relevance are they to the character? So again, those eight words only work because people immediately know Superman, so reading those eight words and knowing they are about Superman tells them more than those eight words would mean for almost any other character.
  14. If the text editor wasn't so unreliable and if special characters (including carriage returns [Enter key]) didn't take 2+ character spaces, players would probably have a much easier time doing exactly that. Until that is fixed? Getting more space to make up for the editor's problems would be very helpful. Just writing a short bio with a brief summary like what you would see on a trading card can still run up to and beyond the current character limit. Because of special characters like the "Enter" key. The fricking ENTER key. Or a quotation mark.
  15. I'm Spider-Man. I was bitten by a radioactive spider. ... Yep, a really good bio there.
  16. You are never going to change my mind about LotG global recharge being a constant effect proc rather than a set bonus. (It can't be a set bonus because it does not need any other enhancements than itself to give that bonus.) I'm obviously not going to sway you either. I agree to disagree. Edit: Last note: https://archive.paragonwiki.com/wiki/Invention_Origin_Enhancements#Procs (Based on that, I do have to concede your point, even as the linked page further down argues against it. Because it calls it a "set-like bonus".)
  17. Yes please!!!!!!
  18. Set Bonus: A bonus gained from slotting 2 or more enhancements of a given set in a single power. Enhancement Bonus: A bonus gained from slotting a given enhancement into a power. Proc: Any non-standard bonus provided by a single enhancement without need for additional enhancements (such as from a set), that my be granted in lieu of or in addition to a standard enhancement bonus. Not dependent upon the effect being constant or triggered in nature. Edit: So the LotG global recharge bonus is a enhancement proc bonus, not a set bonus, because you do not need to slot a set (being 2 or more enhancements from a defined group). Because it is not a standard recharge bonus, but is instead a +X% global recharge bonus, it is a constant-effect proc.
  19. Health, heals, and regen powers. (Edit: I slot Panacea if I want the recovery boost or Preventive Medicine if I want the resist boosts.)
  20. Even writing short bios for my characters, I routinely run up against the limit and have to try to figure out how it got so big with so little information in it. Which often requires me to change my character's bio to get it to fit. Which is infuriating. Why should I have to make a bio that says: My name is Name. Go to this site to learn about me. The fact special characters take up more than one character space in bios makes the limit very easy to run into.
  21. You mean like Panacea's do with their constant +HP/+END? Point still stands. The LotGs and Panaceas are identical in how they function.
  22. If you are willing to make LotG procs stop working, then you should be willing to make all procs stop working. Just because a +HP/+END bonus isn't as obvious as a +RECH doesn't change the fact it is the same thing. A proc bonus gained from a set. This went from reading as you want to disable set bonuses to you want to disable only some bonuses. If you want to disable any procs, then all procs should be disabled. Edit: Otherwise, just disable the set bonuses and leave the procs alone. Regardless, you should not get selective procs if you disable procs as part of disabling set bonuses.
  23. What powers, enhancements, and set bonuses did you have that you didn't at level 30? How is you character built to withstand the various factions and their abilities? How you develop your characters through the levels determines how well that character can deal with unexpected developments from the different factions. There are character builds that struggle with some factions at one level range, and then yawn their way through other level ranges. There are characters that yawn their way through some factions at a lower level and then get destroyed by them at higher levels. It all boils down to how you build your character compared to what those factions are capable of at those times. Edit: Example: I have characters that at level 20+ struggle with Council and Freakshow. At level 30+? Not a problem. Did the factions get weaker? No, I further developed my characters to the point they stopped being the threats they were at lower levels. And that is with the Freakshow and Council getting added mob types to deal with that.
  24. Every human CoT you see is a possessed NPC. They are kept generic in most cases. (Crash Cage being the one exception I can think of currently. [Edit: Also the possessed Arachnos in Cap au Diable.]) The possessed scientists are in an area and time where and when the CoT seems to be trying to expand their knowledge base. I don't have any real issues with the possessed scientists being more visible, as in showing up in more places. I would however, keep them limited to their current level 40+ levels and only in missions where their presence makes sense. Which would be any mission where science and magic clash, such as if and when Portal Corps and CoT portals have an overlap or the CoT in the Shadow Shard.
  25. A nemesis isn't just some random character that pops up on a recurring basis. A good example of that is that tip mission where your character gets a message from a random character calling you his nemesis because your character apparently routinely caused him problems, and your character's response is "what the hell is this idiot talking about?". A nemesis isn't just a rival character that drives your character to do better either. Rivals can be friends with your character. A nemesis character isn't an obsession of the PC and the nemesis isn't obsessed with the PC (most times). (Even if it does seem that way from time to time.) A nemesis is a character that challenges your character, not as in issuing a challenge, but as in a mirror darkly. There is something about the nemesis character and your character that rings within each other, causing both characters to look at each other and realize "this person is Trouble". That can take the form of visceral hate or grudging (even if only silent) respect for each other. There is something about the nemesis that the character can see himself/herself in and vice versa. Something that keeps the hero character awake at night or wakes up in a cold sweat because his/her nemesis is on the loose again. Something that makes the villain character react the same way over his/her nemesis being back in town or possibly showing up in their latest scheme. Look at Superman and Lex Luthor or Darkseid. There is a strong antipathy on Superman's part when either of those characters are involved. And when he knows he is going up against them, he takes greater caution in his actions than he would for basically any other foe he faces. However, there is a grudging respect between them. Even when Lex Luthor or Darkseid speak of Superman, there is a tone of respect in their comments. (It may be disparaging or even condescending, but there is a level of respect there.) Same with Superman when he speaks to or of them, even if that respect is just what they can and have done to him. Look at Batman and Joker. Batman has an entire Rogue's Gallery of opponents. And despite that, only Joker (and maybe Ras al'Gul) are his nemesis (nemeses). And what are the dynamics between them? Joker is basically a mad version of Batman. A normal who uses his intellect, skills, and gadgets to defeat vastly more powerful foes. (He's beaten Superman on at least 2 different occasions, requiring Batman to save him.) And Ras? Is a mastermind that forces Batman to dig deep and figure out what scheme within schemes is the actual threat and where it is going to come from. There is even a fundamental respect between them, even if it is hidden under the hate. Look at Green Lantern and Synestro. Green Lantern fights from a disadvantage against Synestro. (Who I think may also be fighting from a disadvantage against Green Lantern. I don't remember the yellow lantern vulnerabilities.) Synestro and Green Lantern (Hal Jordan in this case) are mirrors of each other that are routinely opposing each other. Despite facing more powerful foes than Synestro on occasion, Synestro is the only one I can think of that would be Green Lantern's nemesis. So on and so forth. An existing NPC in the game is often a poor nemesis for a PC because there is no link between them. There is no challenge. There is no concern about what that NPC is up to by the PC. Boss, Elite Boss, Archvillain or Hero? Doesn't matter to the PCs. Just another mob to put down. Nothing that would approach the level of rival, let alone nemesis. The only way for those NPCs to be a good nemesis for a PC is if the PC makes his/her character as a nemesis to the NPC for some reason. There is no 'mirror darkly'. There is no driving need to stop the NPC. There is no concern. There is no link. And if there was somehow? Using tips to randomly get the character that makes sense as your character's nemesis? Well, talk to the players still trying to get their Minds of Mayhem badges done because the enemies are randomly assigned. From a much smaller pool of mobs than the tip mission proposal in this thread. Edit: And of equal importance? The nemesis and character must both see each other as a nemesis. If that doesn't happen? Then there is no nemesis. No matter how often the characters wind up facing off.
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