
Rudra
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Everything posted by Rudra
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Unlike in Safeguards and Mayhems where the map is filled with objects to be destroyed by the player or the mobs, I think those destructible objects you see in King's Row are spawned as part of the Skulls or Lost spawn that is attacking it. (Edit: Yep. Just saw it in King's Row. Found a damaged car that someone cleared the Skulls from. Logged off to another character for a quick badge, then logged back on the checking character again. The damaged car was not present. Then a little bit after, a car spawned with three Skulls attacking it. Those destructible objects in King's Row are part of the spawns attacking it. Not always present on the map.) Edit again: Also, to the best of my knowledge, there are only 3 zones that have those objects. King's Row as part of the spawns that appear already attacking the vehicle that spawned with the mobs, Brickstown as part of the Prison Break event, and Nova Praetoria as part of the Protest event. (Edit yet again: Well, 4. The Longbow Chasers in the St. Martial event aren't enemies, just targets, so they count as destructible objects on the map too.)
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No. (I was playing a Crab Spider. The Crab Spider auras are team buffs and are flagged to not notify enemies.) And even if I did, there is no way the distance between us given how far away their text bubble was through the wall was close enough for any character's aura to trigger them. After they detected me, it took them nearly 10 seconds to just get into the ship compartment I was in, let alone reach me.
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There are some rather major flaws/problems with the OP. First, what does the character do when not controlling someone else's character or morphed into an enemy? Second, if the symbiote character can morph into any organic enemy, how does that interact with ambush spawns and how do the enemy mobs act when your character attacks them? Third, what do you do when your character is bonded to someone else's character granting them extra powers? If the answer is nothing, then why would anyone want to bond their character to anyone else's character? Fourth, while shapeshifted into an enemy, do you retain that enemy's HP, damage rating, and tier? (Thus making you extremely vulnerable when running around as a Small or Minion tier enemy.) Fifth, if you can shapeshift into any organic enemy, what is to stop you from simply shapeshifting in the Hydra, Jack in Irons, or the Seed of Hamidon? If GMs are not possible, then what is to stop you from turning into Maestro, Statesman, Tyrant, or any other AV? If both AVs and GMs are not possible, then what is to stop you from turning into Noble Savage or any other EB? (And I have no clue what you are talking about with the black parasite or pink one from a favorite anime series. So your lead in statement makes a huge assumption that fails. We don't all watch the same things.) Edit: Sixth, if you are controlling the defeated character of another player, is that character still at 0 health and so able to be rezzed but not further harmed? If not, how much health does the defeated character get, how long does it take to apply, and is there an untouchable period to get toggles back up (and can that character still be rezzed while you are controlling the defeated character despite the game no longer seeing that character as defeated)? Edit again: Seventh, how would you use enhancements? The mobs you morph into have different powers available to them, so slotting enhancements based on enemy available powers while morphed doesn't work. Players are even more varied and you aren't even running the bonded character while that character isn't defeated. So how would enhancements be determined/applied for the AT?
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I specifically said "patrol", not ambush. The part you are quoting says "patrol" as the 4th word. The mission was to avoid the patrols while looting the ship. Patrols do not automatically track you. Just ambushes do. And yes, when the ambushes started after the patrol saw me through a wall, the ambushes all moved directly to me like they should. The patrol I was trying to avoid had no line of sight to me, detected me from one compartment while I was in another compartment, did so nowhere near the door, and through the wall.
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I don't think this is a geometry error issue, but it may be. If it is, then I apologize for posting here. Anyway.... I'm doing the John Houston arc again, this time choosing rogue options. So I wind up on the Burgle the Family Money-Ship mission. I can't stealth, so I'm avoiding mobs as best I can. When suddenly the patrol I'm trying to avoid sees me through the ship's interior wall. They were in another compartment and still saw me in the compartment I was in. I backpedaled away, so the location I am providing will only be approximate. My apologies. Server: Everlasting Zone/Mission: CargoShip_Layout_05 Position: [246.6 332.1 1016.5]
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To follow up on @Frozen Burn's post, you can do the same thing for a shrinking character the same way. So you can make a character that grows for combat or shrinks for combat by making use of the available costume slots and a few macros. (Edit: Or go nuts with the creativity and make a normal sized character, a max size character [possibly using the Huge model], a min size character, and then have your character be changing sizes between all 3 depending on the powers you activate with the macro. Though there is a time out between costume changes as a limitation on doing that.)
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I'm running through the John Houston arc and I've been getting a lot of tips in the mission. At least 8 so far. They can't be explore tips for Striga Isle because all the tips are being gained inside the instanced missions. So I'm guessing they are alignment missions. Bearing in mind I can't actually check my tips right now because I am doing this as a flashback, but I thought the constant tip dropping was removed.
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This isn't a constant thing, but running through John Houston's arc in the infiltrate the warehouse mission and the Port Noble Patrollers are firing their weapons while in the idle position with their weapons pointed at the ground fairly routinely. Like every 3rd or 4th attack routinely. At another point, a Brigadier Defender wielded his firing rifle like a club, swinging it at me. I think he was trying to use his Assault Rifle Butt attack, but he was shooting at the time. Made for a really nice effect, like a sword blade made of gunfire, but I don't think his shooting me was supposed to be rendered that way.
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Not if the flying character uses his/her/their/its body weight and flight ability to offset the weapon's momentum. Sort of like how someone standing on the ground can do a "giant swing" with someone else. Fliers do things like that in comics fairly frequently.
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I support this. Even Lightning Rod no longer requires the character to not be flying but merely near the ground. (A much needed and appreciated change.) Arc of Destruction should get the same treatment.
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Universal Damage Set: Origin Booster
Rudra replied to Canadian Anvil's topic in Suggestions & Feedback
They do give the same missions. Always have. That way you could be sent to any of them and not have to worry about missing anything. They were supposed to be randomly assigned from the pool of contacts with the same content so that players would have variety when leveling rather than always being sent to the exact same contacts for their origin over and over again. -
Oh, I already knew that. It's why I routinely carry garlic and a balsa stake around with me. Just in case.
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I've heard that for a sufficient number of blood packs, @Snarky will run around with a player and at least pretend to care about the instructions being given. Does that count? 😜
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Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
Yes. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
I wasn't suggesting damaging powers so... Unless you consider pool-quality confuse to be a significant DPS boost I guess. You asked about the meta. So I answered about the meta. I'm not saying you are asking for a DPS boost. I never said your proposal was born of revenge. What I said/am saying is that using Challenge's removal as justification feels like it. I don't care. If the devs like that idea, they will implement it. And I may or may not use it depending on my character. That's niche, but being niche itself isn't bad. So while I wouldn't use it, I'm perfectly fine if others choose to and the devs decide to make it. I thank you for looking into something that suits everyone's purposes. As far as confusion versus taunted, my guess would be that the mob would be confused since the mob would view us as friendlies. If anyone has the appropriate powers to check, they can confuse an enemy and then be in range for their taunt aura to possibly affect the confused enemy and see what happens. My best guess would be the taunt wouldn't affect the confused mob. (Edit: Which would probably make those auras OP....) -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
The meta revolves around doing as much damage in as little time as possible, often via damage procs. It decries powers that don't let them do so as being "bad", "useless", "worthless" or in need of replacing. Like the Presence pool since it does not contribute to the player being able to maximize damage output. So no, there is no meta that involves the Presence pool. Instead, the meta wants the pool to die in oblivion and be replaced "with better powers". What do you have slotted? Is it for set bonuses or to actually improve the power? Not theoretically; practically. Accuracy, recharge, and taunt/placate duration in Pacify. As an HO if I can get it. I do not slot sets into Pacify. I was there for that debate. I even participated in that debate. And as much as I hate to say it, the ones pushing for Challenge to be replaced had it right. Yes, I loved being able to choose to draw out a single target or a group as I saw fit, but even after Challenge was removed, players like me could still draw out single targets, just with our epic snipe power or our prestige power. And we did still have Provoke. And as @Luminara said, using a loss we opposed is not a good reason to impose such a loss on others for other sets. If anything, it reeks of sheer pettiness. An "I lost something I liked so others should have to suffer the same" feeling. The difference between losing Challenge in favor of Pacify as opposed to losing Pacify and Provoke to bring back Challenge plus some enhancements that if possible will give us back Pacify and Provoke's functions? Is that when we lost Challenge, we still had our taunt available in Provoke with no other requirements and the ability to selectively draw single targets out of a room with a ranged ST attack, whereas you are asking to take away powers with no recourse for achieving the same thing we already have except by having to take a power you prefer to have back with added requirements of needing more enhancement slots than players are already using with no other recourse. Not exactly a comparable situation. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
I see the misunderstanding. I am specifically referring to the placated mob, not anything else. If the placated mob is affected by something that notifies the mob of your presence, the placate is broken. Confuses are odd ducks in that even if a mob knows you are there while confused, the mob will not react to you. So it is not the taunt itself in those auras, it is that those powers notify mobs you are there and affecting them with your aura. So if a placate proc were to be slotted in say RttC, and that proc placated an enemy, that enemy would keep attacking you because the toggled aura is constantly affecting the target mob(s) every assigned increment of time. Is not a reason to take something away from players like me. Trying to make a power set fit with a specific group of players that decry anything that doesn't fit their preferred play style (the current meta) at the expense of players already using said pool is not a good reason in my book. If you were trying to make the pool more appealing to others without stepping on other players like me, we wouldn't even be having this discussion. Can be done without taking powers I am personally using in the game and that others are using in the game away from them. So still not a reason for the proposal. Has been pitched by players like @Luminara without stepping on players like me already using the pool. SO that doesn't really hold up as a reason for the OP either. Has its own problems that you do not want to address because of the multiple Brute discussions elsewhere. (And which I am willing to bet will never happen because of it.) Which is still done at the expense of players like me that are already using the Presence pool by requiring us to have to devote an extra enhancement slot to get back a function we already have without that enhancement for the sole stated purpose of imposing an enhancement tax. And intentionally imposing an enhancement tax on players to get back what we already have is not exactly a solid reason to pitch things. Which can be done without stepping on players like me by taking away powers we already have and are using. You can still propose procs that don't exist in the game and propose enhancement sets without taking things away from the players happily making use of things currently available in the game. So that is still not a reason for the OP. Why should players playing the game right now be required to change how they play the game is the reason I am asking for. Why should something that already exists in the game simply be removed is my question. And saying that a desired author created enhancement tax would be available to restore that function is not an excuse to remove powers from players using it. Because you are still imposing something on the players they don't have to do right now in the game, devote an extra enhancement to a power to get a power's function they are currently using without having to slot an enhancement to get. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
Is it actually wiped-out by non-damaging notifications, though, or just suppressed/ignored? It goes away. Like a sleep effect when someone damages the target. I've never seen an enemy that I placated and then damaged by any means resume being placated for any part of the remaining 8 seconds. A placated enemy that is notified via any of your powers of your presence is no longer placated. Via the power itself. Yes, its "notifies mobs" part. And you are talking about constantly being applied toggle effects. As I said earlier in this post, I have never seen any enemy I placated that I affected with a power that notifies them, typically an attack, that stayed placated. So I would like to know what powers that notify mobs don't break placate in your experience. Edit: In order (separated by semicolons): there are benefits whether you denounce them or not, such as giving players the option for single-target taunt in a pool while maintaining the ability to make it AOE; it would entice the people who have asked for pool confuse or Intimidate/Invoke Panic without having to take a taunt or placate; reconsidering slotting depends on if you already slot Pacify and/or if you take both Pacify and Provoke as of current; I've addressed how to try working this in given what currently exists but, of course, suggesting basically anything falls into SCR territory, and for the "no reason" refer back to the "no benefit" section. Then please explain the benefits and the reason. Because what you have stated as benefits so far are not to me. They are intentional nerfs to my characters and any future characters I make (which I routinely do) that may want to use the current abilities without having to sacrifice something to get back current functionality. And I have asked you for a reason for the proposed change many times in this thread and you have yet to give one that actually says why the proposed change should be done. (Edit again: Why should players like me already using the Presence pool have to change their characters and their play style to accommodate this proposal? Why should players be forced to change how they approach the game for this proposal?) -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
RttC notifies mobs. So does Against All Odds and Invulnerability. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
I told you, procs that change KB to KD do so by reducing the magnitude of the KB effect to 0.67, at which point the KB is still taking effect, but there is no distance because of how low the magnitude is, resulting in a KD effect. That is how KB works. Below a certain threshold, KB is KD. (Edit: KB distance is determined by the KB's magnitude after any resistances.) I'm not going state if 0 magnitude from whatever the power's magnitude is originally is possible, because I don't know. That's a dev question. Neither am I going to say if it is possible or not to reduce a power's duration by enhancement. That is a dev question as well, though it would require the devs add to the code for power duration if you insist on not going the resistance route. Otherwise you will need to have a power in the proc that grants the target sufficient status resistance to effectively negate the taunt, which will apply to any and every taunt that anyone may apply to the target in that window of application, keeping in mind that the placate effect only applies for the user. Regardless, you are still talking about taking away a power I am using, requiring me to respec to get a different power, and then dedicate an extra enhancement slot to that power to maintain the enhancements I have in it plus another to convert the taunt to a placate effect. (Edit again: Hells, it would require me to respec because the power I have no longer exists as far as the game is concerned, so my character would be rendered invalid.) So I still oppose the OP. (Edit yet again: So the OP boils down to a forced respec on players already using the Presence pool for no benefit to the game, changing a pool in a manner that as already stated will not entice more players into taking the set but may cause players using the set to abandon it or at the very least have to completely re-consider and re-make their builds to free up enhancement slots to get the same powers they already have via enhancements that their existing powers already give them, and adding more complexity to the game's mechanics/code for no reason other than to make change itself.) To the best of my understanding, they check to see if they trigger when you activate the power, and then apply their effect. Some look like they apply their proc before the power fires, but they don't. (Edit: Though making a proc delay its effect shouldn't be any different than making a power delay its effect, and that already happens.) Placates are neutralized by affecting the enemy with a power that notifies the enemy. So if they fire at the same time, assuming the game doesn't get confused, the placate dies as the taunt notifies the enemy. Just like when slotting a damage proc into Pacify, you pacify the enemy and the enemy keeps attacking you because you broke the placate effect. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
No, that isn't what I am saying. A proc that applies a placate effect. Okay, I understand. Is it a ST effect or an AoE effect? You would also need to reduce the taunt's duration because the taunt will apply before the proc so I'm betting granting protection won't do anything because protection prevents you from being affected up to a certain magnitude but not how long you are affected. And since the target will be affected before the proc affects him/her/them/it, protection won't matter because the character is already being taunted for the power's duration. That means the proc would have to include a power that grants the target some ridiculously high status resistance to taunt effects, and that would then make those targets effectively immune to friends/team mates that try to taunt the target into going after them as well. Edit: And even if you reduce the taunt's magnitude, unless the target has taunt protection, the magnitude doesn't matter. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
It reduces the KB magnitude of the power to 0.67. At 0.67 magnitude, the target does not get moved anywhere, just knocked down. It does not matter how much you reduce the magnitude or duration of a taunt power. It still does not pacify the target. Placate and Taunt effects are not related to each other, they are completely different statuses. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
Right. And that has the issues I have been mentioning. That you are taking pacify away from me and any other players that take and use it and you are removing a good AoE taunt for a ST taunt. Which is a giant middle finger to anyone using either of those powers. Just so you can have an enhancement that adds its own taunt AoE effect. Which is still taking away one of the advantages Brutes have over Scrappers to be replaced with... nothing. If you have the proc's chance to fire and its chance to hit be as high as possible? That is a whole 5% chance of failing. Oh, the horror. Unless RNG is sticking it to you, you aren't going to be missing except for rare occasions. And then you have another enhancement whose sole purpose is to take even that 5% chance of failure away. There is no enhancement that can take an effect away from a power. City of Titans face-planted into that problem on a much newer game engine. They had to design their powers to be able to change based on what special enhancements were slotted. City of Heroes was not designed to do that. So you aren't going to be able to change a taunt into a pacify just by slotting an enhancement. (Edit: Null the Gull grants players a hidden power to prevent an unwanted power effect from affecting you, but even he doesn't change how Group Fly works. Just whether it can affect you the player asking him to not let it affect you.) If you have the accuracy as high as possible as you have already stated you want, then you are facing a laughable 5% chance of not hitting. With another proposed proc that takes even that away. -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
That doesn't help the situation any. Because you are now stating that your intent is to remove the difference between Scrappers and Brutes for their taunt effects. And I very much oppose that intent. (Edit: So Scrappers will get to do more damage, not reliant on building up a Fury bar to be competitive, have the same starting resists as Brutes, now get to have the same taunt power in every way using just the free enhancement slot the power comes with because you don't need to slot any endurance reduction or accuracy enhancements in Confront for it to be fully effective, and only lose 15% damage resist off their cap which saves them enhancements on resists for not needing to pursue that last 15%.) -
Random Presence Pool + Invention Enhancement Thought
Rudra replied to megaericzero's topic in Suggestions & Feedback
I'm of the opinion that the largest problems for Brutes are the Tanker damage buff and Fury itself not being standout enough to separate them from Scrappers in either burst or sustain which, yeah, can cause them to be watered down to Scrappers who gave up crits to have Tanker health caps - not even tanker or median values - and worse damage multipliers. But, again, I'll leave the larger discussion for that thread. Except that discussion is a large part of this discussion too. You can't just sweep something you don't want to discuss under the rug on the pretense that it is not related when the OP will very much impact how Scrappers and Brutes differ, by reducing that difference or further skewing player perception in favor of Scrappers over Brutes. Yes, it is strictly for the taunt portion of the OP and how two powers players using the meta don't even bother with, but it is still relevant. I'm willing to accept that we simply disagree on a lot and move on, but not on this. Your proposal directly impacts how Brutes and Scrappers will be viewed. Tankers will still retain the benefits of a better AoE taunt with their -100 range effect for enemy movement, but now Brutes will have worse taunts than Scrappers with just a single enhancement being slotted. Especially since you seem set on the proc having a high chance to trigger and high accuracy to make sure it hits from what I have seen in your posts so far. Yes, the taunt duration for Brutes lasts roughly twice as long as Scrappers whereas the movement portion is the same, but Scrappers have less than 1/3 the recharge wait time as Brutes so they will get more benefit from their taunt effect. And even if you apply a self slow effect to the PC for having the enhancement, unless you have the enhancement apply a -75% recharge debuff, Scrapper Confront is still going to come out as the better taunt power after the enhancement. Edit: And here is another thought: because it is a taunt enhancement set, that means it can still be slotted into Taunt as well. Which would be foolish to do since with your proposal for the enhancement to slow the slotted power it would murder Brutes' and Tankers' taunt powers, but it could still be done. So you are proposing an enhancement set whose sole purpose is to benefit Scrappers and you are willing to nerf Provoke to make the set appealing beyond Scrappers. (I know I said I would drop the nerf part, and I do apologize, but for this, it is relevant again.) Edit again: Hells, another proposed set is completely worthless to Brutes, Scrappers, and Tankers except in PvP because their taunt effects are already autohit. So it looks to me like its sole purpose is to now make the taunt proc itself autohit. (Edit yet again: Actually, you specify in the OP that the autohit is intended for the procs but aren't sure it can. So it isn't a "seems" any more.) Even Placate is an authohit power.