Rudra
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Everything posted by Rudra
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There are also Malta Gunslingers. So between the Thugs MM primary and the Malta, using those as a base, that counts down on the development a little.
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And if we're talking about the "slow-snipe", then, IIRC, there's a LoS check both as the start of the power and just before firing, so if you keep moving and using cover, it's less likely to be used against you... Pretty sure you are correct, yes. Edit: Combine that with available stealth options in PvP and the benefit of teams, and the OP doesn't really have a leg to stand on.
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yeah well its not like dual pistols is a real damage dealer So you would be happy if Dual Pistol's damage dropped? The request for sensible, non-circus performer trick shot artist, animations has been made multiple times. We keep hoping. However, I am willing to bet you will not see Dual Pistol's animation times reduced. Edit again: Now, if you could prove with in-game play data that Dual Pistols is lagging compared to other sets? Then maybe an argument for the set's animation times can be made.
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Shinobi-iri (Scrapper) reduces perception radius of the Scrapper by 390 feet. Same as Shinobi (Blaster). Stalker Hide is 500 feet. Bear in mnd that these are PvP values. Hide in PvE is 150 feet to Shinobi-iri's 35.5 feet. (Edit: Not arguing with you, just providing the relevant data.) The author is complaining about Scrapper snipes, which have a 150 feet range. I'm pretty sure the game code prevents a full health player from being 1-shot as well.
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Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
And yet I can throw a simple tar patch on you and you can't jump out of it. Meanwhile, your running speed nose dives as well. Your comment was that: My point is that your comment is in error. The Leaping pool has no protection against -jump speed or jump height. And I don't need an immobilize to lock you out of jumping. The Speed pool has no protection against slow effects (edit: or any other mez effect for that matter). The Flight pool only worries about -fly effects if you are close enough to the ground. I don't care how often that Toxic Tarantula or other mob hits me with a -fly immobilize like its Web Spitter power, because I'm still going to be hovering up out of its ability to reach me. (So far, I've only seen Air Superiority knock my hovering characters to the ground while I'm hovering high enough.) Edit: You can't look at the Fly pool as a standalone and compare it to combining the Leaping and Speed pools. I can just as easily take Combat Jumping with Fly for the immobilize protection as I can Combat Jumping with Super Speed. -
Yes, they did exist. Whether you are talking about Break Frees or the Iron Wills that preceded it and had to be used in advance, there were always inspiration responses to mezzes.
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Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
What are you talking about? Super Speed has 0 protection against slows and immobilizes. Combat Jumping provides protection against immobilizes, but not against -jump speed or jump height. And Super Jump has no built in protections against anything. -
To the best of my knowledge, holds in PvP had their durations reduced because mez protection got yanked in PvP and reduced to just mez resistance. If you want holds restored, then everything will need to be restored. (Which I am fine with.) And that returns the game to rock-paper-scissors PvP were melees stomp controls, controls stomp range, and range (most likely) stomps melee. Edit: PvP in this game has always been FotM. Someone finds something that works every well, and everyone follows suit. Then someone finds a counter and everyone follows suit. Then someone develops a better method and everyone follows suit. You think the snipes are new to CoX PvP? Back on Live it became mandatory to have layered stealth if you wanted to enter a PvP zone for any reason. In PvP, it's a game of developing counters to what is being used against you.
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Localized music / sounds in bases and AE
Rudra replied to voltaicsylph's topic in Suggestions & Feedback
That is a rather complicated ask. Wouldn't it be just as good and simpler if we got a special effect tile, like we do for the fogs, that plays a specifically listed for that tile bit of music like how the boombox we already have access to under NPCs so we could place music in desired rooms? The only real problems I see with the current boombox available to us in the base editor is that we have to get creative to hide the NPC and we can't just select a specific track to be played. Like the jukebox we have access to in the base editor? -
If you are talking about the Halloween versions? I was under the impression that when one of them is killed in a zone, another is spawned in another. Don't know if that is true, but it is what I was told.
- 11 replies
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- halloween
- halloween 2024
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I'm in agreement with @phandaal and @Owl Girl. If we ask the devs to go in and change some lines of speech from the NPCs every time some politician or other public face says something that people don't want to be associated with, then we're just going neuter the game's chat into generic drivel. It's like where Tyrant comments about Black Swan's attire. Life and art tend to be mirrors, and sometimes you need comments that make some people uncomfortable in order to properly portray a situation or individual's nature. Just look at the comment as an example of life reflecting art and move on.
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Please don't speak in absolutes like this. As you are already aware from our discussion, there are players that take the Dark Mastery set.
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Localized music / sounds in bases and AE
Rudra replied to voltaicsylph's topic in Suggestions & Feedback
Position the current boombox to be hidden. You have a stage in the room? Rotate the NPC to be lying on his side and hide him and his boombox in the stage. Room along the map edge? Move the boombox to just outside the room's wall. While I would love something like just the boombox itself to make it easier to hide or a special effect tile like we have for the fogs that is music instead, right now there are options for having music in 1 room with the current boombox NPC. -
That room shows up in multiple office maps. Some office maps have multiple instances of that room. So if you have the information already, you should probably append it. (Edit: And that mission does not seem to have a preset map assigned to it.)
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That particular room design is getting reports of that happening. Next time, use the /whereami command and include it in your report so the devs can see which room(s) on which map(s) is(are) causing the issue.
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Maybe try investing in stealth? Grab the Stealth power from the Concealment pool (-611 feet enemy perception range to see you in PvP) or the Infiltration power (-389 feet enemy perception to see you in PvP). Slot a stealth proc into a travel power. (-300 feet enemy perception to see you in PvP for Celerity for example.) You prefer playing Blasters? Try a /Ninja Training Blaster and grab the Shinobi power. Grants you +389 feet radius stealth (so reduces enemy perception by -389 feet in PvP) and it boosts your damage when you go to snipe your own targets. (Stealth and Celerity reduce enemies' perception to see you in PvP by 911 feet.) Now they have to find you to snipe you. Or join a team. So even if you do get sniped, the team can either heal you before that 2nd hit, be the sniper's target instead of you, avenge you, or rez you (and then help you avenge yourself).
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Correct, when I was running off memory and thought the power was a fusion of Dark Consumption and Dark Regeneration. I was mistaken, as I found out when I went to City of Data and saw what it did. At which point my comment was an attempt to figure out why you may not be seeing anything happening. The only reason why I ever notice a +max HP effect is that suddenly my health is lower than it was as a percentage on my screen. Depending on how much my character is healed at the time, I don't notice it. That is why for the longest time I thought Dull Pain had no heal and and was worthless. Had Soul Consumption worked the way I thought it did from memory, if you weren't seeing anything, then the power needed to be reported as being bugged. Then my hat's off to you, because none of my Blasters can solo +4/x8 anything. If I wind up getting 2 spawns on me at once, as sometimes happens, it is a frantic battle to murder everything in sight before my health finishes bottoming out. Trying to kill them off with a nuke doesn't work because they are too spread out for my ranged nukes to drop enough of them or too far away for my PBAoE nuke without getting even more spawns aggroed. (Edit again: Most of my characters lack Judgements, and even the ones that do, very few use Ionic.) And on those occasions when it is 3 spawns like sometimes happens at corners and rooms of some maps, if I lack the ability to tell at least one of those spawns to shut up for a little bit, because my only mez is my immobilize from manipulation, then I'm often dead before I can get out of everyone's range. While a niche use, powers like Black Hole keep my character alive. (Edit: So again, helpful to soloists. That doesn't mean it is a great power.)
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And I enjoyed how I was trying to explain why you may not have been seeing anything, not arguing that it wasn't a helpful power, but you instead chose to assume I was arguing against you on that point. So thank you for that. I agree that Soul Consumption in Dark Mastery needs help. I was under the impression it was a merging of Dark Consumption and Dark Regeneration, and when I saw it wasn't, I corrected myself. My mistake. I thought you were. I wasn't saying it was a good power. I was saying that we can turn it into a passable AoE confuse. I never take it. I said it was helpful for soloists. You know how my Blasters get groups to leave them alone? They kill everything. You know what my Blasters do when too many spawns wind up jumping my Blaster? I grab whatever mezzes I may have and through it at them, then move to a 'safe' location to keep fighting. I know other players that do the same thing. Glad to educate the masses. I wasn't arguing with you, I was attempting to provide clarity to others. Just because you may be called snarky doesn't mean you have to automatically be so to everyone.
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It's an AoE self-heal and END recovery. I don't feel like searching for any characters I may currently have that has it to check for function though, but if it isn't healing and recovering you while draining a little health and END from your enemies, then you should report it as a bug. (Though I would not be adverse to it also picking up a self-rez function for when things go bad, it is already a combination of 2 other Dark powers.) Edit: Hmm. City of Data says it boosts max HP and END, not heals it. My mistake. Probably why you aren't seeing anything happening. (Though it does have a heal component, that may be getting lost in the boost to max HP....) Edit again: As for the rest, Murky Cloud provides 19.25% damage resistance against fire, cold, energy, and negative energy at base value. Possess can be slotted with Contagious Confusion to affect multiple enemies. Fearsome Stare is a useful Mag 3 enemy lockdown. And Black Hole is useful if you need to suddenly make a group of enemies just stop doing anything. (So not great for teams, but helpful for soloists.)
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Any movement on your part breaks Teleport's hover effect already, with jumping already being the fastest means of doing so in my experience. The hover effect was added to Teleport because there were/are players that could not teleport in a continuous manner and so their characters kept suffering harm from their falls while teleporting.
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Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
Same. (Though sometimes I just skip to 4.) -
Is it time to reimagine the Flight Pool?
Rudra replied to Scarlet Shocker's topic in Suggestions & Feedback
As a side note to the discussion, when this happens, you can usually correct it by going back to the pets, turning on Group Fly, flying to a new point near the ground, waiting for a few moments while as close to the ground as you can fly, and then turning off Group Fly. That usually fixes the pet's pathing, seemingly by giving them a new reference point to know where they are. It can also be avoided by getting as close to the ground at your destination, moving around a bit to get the pets as close to the ground as you can, and then turning off Group Fly. It is when the pets are still above a set distance from the ground and they lose access to your Group Fly that they get confused and then just stand there no matter what you try. -
Go to another zone then. Khallisti Wharf for example. Just do your trick-or-treating there. The doors are perfectly functional for it. No. Or run away. That works too. Or call for help. That also works too.
- 11 replies
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- 2
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- halloween
- halloween 2024
- (and 2 more)
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That actually happens on a lot of missions with various characters. Most commonly tip missions in my experience.