Rudra
Members-
Posts
9414 -
Joined
-
Last visited
-
Days Won
59
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
Random thought given the drawbridge is stuck up as part of the map design, and what I thought might be going on when I first saw it, what if the cargo ship is stuck and the tugboat is trying to pull it back out of whatever underwater obstacle (a sandbar perhaps that the ship was too big to clear?) it plowed into? (Edit: Otherwise, what would be the point of designing the map to always have the bridge raised.?)
-
New Power Set: Whip (Tankers, Brutes & Scrappers)
Rudra replied to Kizabum's topic in Suggestions & Feedback
https://forums.homecomingservers.com/search/?q=whip&quick=1&type=forums_topic&nodes=45&updated_after=any&sortby=relevancy&search_in=titles -
An idea for an actually-useful warning message
Rudra replied to RikOz's topic in Suggestions & Feedback
As for the OP itself? I guess I don't really care if it gets implemented, but I do have to ask: At what point will game hand-holding be considered excessive? The game already has the warning about slotting enhancements over previous enhancements, so when should we expect players to take accountability for themselves and go "yep, that was on me, whoops" instead of asking the game to to disallow it or give us yet another reminder that will get turned off? -
An idea for an actually-useful warning message
Rudra replied to RikOz's topic in Suggestions & Feedback
I do this, like that is going to surprise anyone. Though I follow Mids' order when the game's list and Mids differ. However, I slot as I go, so I haven't experienced what @RikOz did. If I'm going to replace enhancements like the OP did? I use a respec to make sure I don't destroy anything I may want to keep. (Edit: If it helps you understand why some people would do this? It helps me keep track of what I am still missing at a glance. Power A has slots 1-3 filled, but not 4? I can just look at Mids for slot 4 and know what I am still missing.) -
It is known that if a player tries to use a Rogue alignment tip in Paragon City (or a Vigilante alignment tip in the Rogue Isles), the mission will tell you a zone for that mission on that side and attempt to show you a mission door for it, but no mission will be there. To do Rogue/Vigilante content (that isn't Kallisti Wharf content), you must be on the correct side, otherwise you confuse the game and get erroneous directions like you experienced. (Edit: This also applies to hazard and PvP zones, which will not let you open any alignment tips while in them.)
-
Wealth redistribution system to help new players
Rudra replied to Intermipants's topic in Suggestions & Feedback
I think that is @golstat2003's point. That a player refuses to do repeatable contacts (which technically includes TF/SF contacts), refuses to team (so can't do iTrials), and so runs out of missions from regular contacts and decides to complain (s)he/they has no more missions to do. (Edit: And since Ouroboros is infinitely repeatable, we can toss that into the repeatable contacts category for this too.) -
Absolute Amazement - the more you have, the less powerful the
Rudra replied to JayboH's topic in Suggestions & Feedback
Hence my edit you quoted when I realized that was probably it. -
Absolute Amazement - the more you have, the less powerful the
Rudra replied to JayboH's topic in Suggestions & Feedback
I fail to see why you are telling me this. I am keeping my own opinion on the matter to myself, doing my best to stay out of the conversation. My sole purpose in that post was to point out to @srmalloy that what (s)he/they is saying about the OP is not what the OP is saying. (Edit: Though my addition of the duration can make it seem otherwise, I guess. Okay, if that is what prompted this response, my apologies for giving the wrong impression.) -
Absolute Amazement - the more you have, the less powerful the
Rudra replied to JayboH's topic in Suggestions & Feedback
Except that is not what the OP is saying. It says: So the -ToHit would go away. (And the immob' being requested most likely wouldn't last any longer than the current -ToHit. So with a full set extending the duration of the Stun, the immob' would also wear off before the Stun.) -
Dear Devs: New Enhancement Set Idea and Request
Rudra replied to Dogooder's topic in Suggestions & Feedback
Sliding is just running using a different animation and Hover is just slow flight with defense boosts and improved flight controls. How and why would they be broken out? Edit: Near as I can tell, Deep Sleep was added to make sleep powers more attractive to players and not render them useless on many teams. Who needs running and flying to be made more attractive for players to take? -
Wealth redistribution system to help new players
Rudra replied to Intermipants's topic in Suggestions & Feedback
I never heard that before! I had to Google it to see what it was from! 😄 -
Wealth redistribution system to help new players
Rudra replied to Intermipants's topic in Suggestions & Feedback
How would you ensure only new players can access it? -
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
Mission Transporter will take your character to any selected mission once every 30 minutes. The OP will take you to any player placed thumbtack. Doesn't matter if it is a mission door, a contact, an explore badge, a bag of Doritos, or anything else. Flight still requires you to come back down and pass by any present mobs on the way to your objective. Teleport requires direct line of sight to be able to place the teleport destination cursor. The OP lets you simply completely ignore the zone to teleport to your placed thumbtack. (Edit: For that matter, since a lot of explores are on the ground and just need to be within a set distance (of a few feet in some cases), you could use the OP to get under the map and simply use a jetpack to grab explores without a fight even if there are enemies spawned at the badge location.) You can place a thumbtack anywhere you want on the open map screen regardless of whether it is a valid map location or not. That has always been the case. It is not a bug, it is a limitation of the game engine. Nowhere in any of my statements have I said anything about placing thumbtacks on a zone the player is not in. The comment in question says "You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone." This means that any threat in the zone can be bypassed by simply teleporting to a placed thumbtack. Trying to negotiate the Shadow Shard? No problem! Just place a thumbtack and boom! You're where you want without having to avoid the flying clusters of floating eyeballs. Any locked doors on your mission map? Pop Reveal, place your thumbtack, and boom! You are anywhere you want on the map regardless of any fights the mission required to get the key to unlock the door. Don't like the ice slides on the Frostfire map? Not a problem! You can skip straight to any destination you can place a thumbtack to and not have to deal with the risk of sliding into enemy view moving through the map. Back on Live, there were a fair number of geometry gaps in zone maps. Players could use those gaps to get under the zone map and all maps only have surfaces on one side. That means that in the case of Bloody Bay (I think), players could get under the zone map and attack players that were on the correct side of the map with impunity because the untextured side of the map was transparent to attacks and the textured side is not. You can see that on maps when players accidentally knock targets into walls. The mob can freely attack you, even if the mob's weapon is still behind the wall where it should be blocked, but you cannot attack the mob except by exploiting AoEs from the correct position to be able to catch the part of the mob not behind the wall. (Edit again: And with the thumbtack command allowing players to input their desired coordinates, all they would have to do is input an elevation below the map to get under it.) -
"Little pig, little pig, let me in."
-
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
Huh, belated realization. The OP does not negate all travel powers. A person could go to the START vendor, buy the proposed power and a jetpack, use the proposed power to get below zone maps or outside instance maps, and safely attack everything on the map (s)he/they wants. Could 6-slot all attacks with no considerations to other powers beyond global accuracy and damage set bonuses to make their 6-slotted attacks even more powerful, and absolutely safely clear everything with absolutely no chance of mobs being able to attack back ever. -
No Point of Suggestion (at this rate)
Rudra replied to LightMaster's topic in Suggestions & Feedback
Reminds me of back on Live when we found out the Live devs were looking into a whip power set. There was all sorts of excitement. Then Demon Mastery came out, that was the whip set, and holy hells the outcry about not getting a real whip set! (Edit: Nevermind that before that update was launched, it was already known that the devs found whips to be not exactly friendly to the game and what it allowed the devs to do, so we were warned before the release that whips had been shifted over to Demon Mastery as the MM's three ranged attacks.) -
I am asking that if we go to use the City Badge Tracker in Pocket D, we have the ability to not be added to the leaderboard listing and hologram. The only thing I want from that system is to have a quick check for what I am still missing. Kindly give me the option to not have to participate in any leaderboards just to check my characters' progress.
-
- 1
-
-
And they should at the very least do damage to the bacon power set using character as well as they eat all the bacon. Extra points for shark feeding frenzy resolution where the bacon power set using character can be gobbled up by the wolves.
-
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
So you are saying a person could use the command to place a thumbtack under the zone map and teleport there? -
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
You are asking to be able to negate all travel powers and other powers like Mission Transporter. You are asking to be able to move your character off the map and bypass threats. Thumbtacks are not limited to valid map spaces on instances. You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone. Edit: Tell you what, I'll support the OP if it costs 2 billion inf' to get and it has a 12 hour recharge unaffected by recharge changes. Scratch that. After further consideration, I will never support the OP. -
Check my posts. The powers you are saying are inferior for being knockback and the powers you say have the edge for being knockdown are all Mag +0.67 knockback. The only difference between those powers for their knock effect is the power summary page where the powers' summary labels differ for Super Strength's summary page saying Punch and Haymaker do knockback and Fighting saying Kick and Cross Punch do knockdown when all four powers do Mag 0.67 knockback across the board. Inconsistent application of summary labels are a thing and are apparently misleading you no matter how much you want to not admit it.
-
New Pv2 Vendor temporary power - Thumbtack Teleporter
Rudra replied to DrRocket's topic in Suggestions & Feedback
We have travel powers. They are very good at getting us to where we want to go. Thumbtacks often fail when placed at a location with multiple elevations. -
Just go to Echo: Faultline. Turn off Rise to the Challenge. Plop yourself by some Embalmed, and don't attack.
-
Rise to the Challenge disrupts them. I don't know about Tanker punchvoking, but Rise to the Challenge definitely disrupts them.
-
Do you have Rise to the Challenge? It is available to Tankers starting at level 8.