Rudra
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Everything posted by Rudra
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It specifically tells you in the game that when you enter Night Ward, you have entered the spirit realm. Coyote himself says as much. It is a Praetorian zone in that it is considered Praetorian content, it is a gold side zone, but it is not part of Praetoria. And the missions in the game tell you so. Edit: Just like the Shadow Shard is a group of blue side zones, but is not part of Paragon City. It is a completely separate dimension.
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Praetorian Earth and Primal Earth aren't the same world that diverged somewhere along the way, they are completely separate, mirror dimensions. Nowhere does it say in the game or the provided lore that they are different time lines that diverged. It says they are different dimensions that mirror each other. Night Ward is not part of Praetoria. It is part of the spirit realm. The part where the spirit realm and First Ward overlapped and merged. There is no reason to evacuate Night Ward because it isn't under threat from Praetorian Hamidon. Hamidon doesn't care about the realm of the dead. As I already said, I would vastly prefer that the Praetorian story line get caught up before we start worrying about what comes after. The Praetorian story line, from the Praetorian perspective, does not even reach the war, let alone anything that happens after it.
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New Titles for our Typically-Atypical Playerbase
Rudra replied to WhiteNightingale's topic in Suggestions & Feedback
I'm of the opinion that "normal guy" characters don't use titles. Titles are for those that stand out and try to be noticed. Average Jane/John Doe on the streets is just there doing his/her/their thing. So I really don't understand the OP. That said? Who cares. If players want the titles and the devs are willing to add them, go do your thing. More options are a good thing. Even the ones I don't understand. -
Your complaint is that you "have to" take the T2 damage aura. And you plainly don't. Edit: And if it is that much of an issue for you, then might I suggest you play a Tanker instead of a Scrapper? They're the ones that prioritize armor acquisition.
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Since when do you have to take Death Shroud (or any other T2 damage aura)? Let's take a look: Dark Melee/Dark Armor Scrapper: Level 1: Choice of Shadow Punch or Smite for primary and choice of Dark Embrace or Death Shroud for secondary. Let's assume Shadow Punch and Dark Embrace chosen. Level 2: Choice of Smite or Shadow Maul for primary and Death Shroud for secondary. Don't want Death Shroud, so we'll choose... Smite. Level 3: Two enhancement slots. Level 4: Shadow Maul is available for primary, Death Shroud and Murky Cloud are available for secondary, and we get our pick of power pools. Skip a few to level 50: Still no Death Shroud as a required pick. Edit: Sorry, @FupDup, you already said this.
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There are a few ways to 'break' that mission. As far as the betrayal goes, if you have sufficient distance from her, Shock Treatment does not go hostile to you. For instance, if you ignore the side where Shock Treatment is and make your way to the objective until the betrayal is supposed to happen, Shock Treatment gets the command to betray you, says she doesn't want to, then apologizes to her captors and mops the floor with them. When you go to her after the trigger, you can watch her obliterate them. Then you just walk up to her and she joins you for the rest of the mission. Or you can leave her fighting some Wyvern and race ahead towards the objective after freeing her but before the betrayal, the betrayal triggers, and a few moments later after she is done wiping out her opponents, she simply resumes going with you, no betrayal. (Edit: Sometimes, if you simply run far enough away from her, she drops the betrayal.) Or conversely, you can grab easy XP off her by attacking her while she is Wyvern's captive. She doesn't fight back or even go Gremlin mode as long as her capture group is still around, and she gives her full normal reward upon defeat. (You can do this with several other NPCs in other tip missions to, but at the risk of making them uncompletable.)
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In the Viridian arc "Conference of Evil", for the 5th mission, you are sent after the Center. When you reach him, he does some serious speed talking. Three of his comments popped up and were immediately replaced by the next comment, which was at least short enough that I could read it before it was replaced by the next comment. This left me having to scroll up through the chat window to see what he actually says. The cut scene text is supposed to be at average reading rate, and I'm not a slow reader. So I have to guess that something happened to just have his text race through the cut scene.
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Billie Heck And Port Oakes Papers (Update: Request Withdrawn)
Rudra replied to Rudra's topic in Suggestions & Feedback
Currently up to 3 on new character. Will update when done. Edit: Level 5 reached. Mikey the Ear get. Papers rendered available at level 5. Consider my request withdrawn. -
Billie Heck And Port Oakes Papers (Update: Request Withdrawn)
Rudra replied to Rudra's topic in Suggestions & Feedback
I'll make a new character and try again then, but my last character, at level 6, had to very carefully street sweep Port Oakes for mobs to take down because I could not get papers. (Edit: I wound up going back to Mercy. It was too dangerous in PO at 6.) -
Billie Heck And Port Oakes Papers (Update: Request Withdrawn)
Rudra replied to Rudra's topic in Suggestions & Feedback
I'm less interested in expanding his level range and more interested in making his level range match when I can get him as a contact. -
Billie Heck And Port Oakes Papers (Update: Request Withdrawn)
Rudra replied to Rudra's topic in Suggestions & Feedback
I don't recall being able to do papers at 5. I recall being told by the game I was too low when I tried to. Edit: Yes, you get assigned a broker as soon as you enter the zone. And you can even activate your first broker immediately (by talking to said broker). Even at level 1. Just like when you enter any other zone regardless of level. You can get Wiggy the Brit as your broker at level 1. Having a broker doesn't give you access to the papers for that zone though. -
Billie Heck is listed as a level 5-9 contact. However, you cannot talk to him until you are introduced to him by a broker after successfully completing a Mayhem. Port Oakes is a level 7-12 zone. So you can't start doing papers in Port Oakes until you are level 7. This means ole Billie is not available as a contact for roughly half his level range. My suggestion is to change his level range to match Port Oakes, 7-12. Edit: Yes, turning off XP when you get him as a contact works, but his level range, the way you get him as a contact, and how they interact makes no sense.
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These are specifically tied to Primal Earth. A Praetorian that never goes Primal would never even know about these. The Praetorian Cimerora has nothing to do with the Primal Cimerora. And the struggle against Mot in Dark Astoria doesn't affect Praetoria. There is no reason for a dedicated Praetorian character to access either of these. There isn't even a Banished Pantheon presence to work on freeing Mot in Praetoria. That would be because the Coming Storm is threatening Primal Earth. It is unknown if the Battalion of the Praetorian dimension is doing anything similar. For all we know, the Praetorian Battalion could have already been defeated on another world, be hiding because the Wells feed on its kind in that dimension, or any of myriad other possibilities. With Emperor Cole being the only known actual Incarnate of Praetoria, he shares his power with his followers, the Battalion if it does the same as the Primal version, may simply be looking at Praetorian Earth as a waste of its time because of the lack of Incarnate presence.
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The reason why that doesn't work, or make any sense at all for that matter, is because no matter how you choose to work things to show MMs as having the most power sets, it is quite obviously not true. Yes, blast sets are shared in some fashion across Blasters, Corruptors, Defenders, and Sentinels. MMs don't get them though. Neither do Brutes, Controllers, Dominators, Scrappers, Stalkers, or Tankers. So the whole 3.75 ranged sets across all ATs? Is pure nonsense. Armor sets are shared in some fashion across Brutes, Scrappers, Sentinels, Stalkers, and Tankers; but no other AT gets armor sets. (Edit: Please note that I am not counting EATs as they are intentionally built differently than regular ATs.) So that throws out your 3 armor power sets per AT nonsense too. It doesn't matter that ATs without armor sets can typically get an armor power out of their epics. Or from the Fighting pool. Their epic sets are not an armor set, they simply have an armor power in some of their epic sets. So your attempt to average the power sets across ATs and just look at uniques ignores that sets are not across all ATs, and except for EATs which get to basically build themselves to be whatever they want so they get the least number of sets, MMs are effectively dead last in variety. How many different varieties of Blaster can you make? Well, they get 15 different choices just for primaries before they start mixing and matching sets with their secondaries. How many different ways can you build an MM? They have 7 different primaries before they start mixing and matching sets with their secondaries. Edit: Here, let's have some fun: Blasters: 15 primaries x 15 secondaries = 225 different ways to build before power pools Controllers: 12 primaries x 17 secondaries = 204 different ways to build before power pools Defenders: 17 primaries x 15 secondaries = 255 different ways to build before power pools Scrappers: 21primaries x 14 secondaries (not counting Shield Defense) = 294 different ways before adding in Shield Defense combos to build before power pools Tankers: 13 primaries (not counting Shield Defense) x 22 secondaries = 286 before Shield Defense combos to build before power pools Brutes: Same as Tankers except we swap what is primary and secondary Corruptors: Same as Defenders except we swap what is primary and secondary Dominators: 12 primaries x 13 secondaries = 156 different ways to build before power pools Stalkers: 18 primaries x 14 secondaries (not counting Shield Defense) = 252 before Shield Defense combos to build before power pools Sentinels: 15 primaries x 14 secondaries = 210 different ways to build before power pools Masterminds: 7 primaries x 17 secondaries = 119 different ways to build before power pools There is no way to argue that in any respect MMs have the most. Edit again: And here is the best part about your attempt to average sets for ATs. If you actually, say, average armor sets? Well, Tankers and Brutes have 22 armor sets. Scrappers, Sentinels, and Stalkers have 14 armor sets. So the actual average of armor sets, across ATs that actually get them, is 17.2. Not 3. Just for example. (Edit yet again: Whoops, I forgot Shield Defense in those numbers. My mistake. Anyway, the point is made. Your "averages" aren't.)
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I'm guessing Dominator secondary.
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That doesn't change anything. Power pool attacks are supposed to be weaker than primary power attacks. Wall of Force is. Wall of Force also gives the ability to KD up to 10 targets in a 90 degree arc out to 40 feet with a 33% chance each. It isn't a premier damage attack, but that KD is pretty damned good in my book. (Edit: Especially for a power pool attack.)
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Vernon Von Grun's mission to take the Will of the Earth sample from Longbow says this when you interact with the fridge: You begin Taking samples of the Will of the Earth There is no reason for the "t" in "Taking" to be capitalized. Edit: Also, it and the completion statement "You have gotten all the samples of the Will of the Earth" should have a period at the end. Edit again: Vernon von Grun's Redemption arc. In the mission to save the base commander (and the best Tarantula ever, Becky), when you shit down the computers, you get: You finish deactivating the computer There should be a period at the end. Edit continued: Vernon Von Grun's Redemption, retrieve the organelle mission. You have defeated the base manager The thing's mind reaches out to you. It's mind withdraws, it's message said. You learned something You defeated the commander and learned from the Hamidon Missing a few periods. And in the clue from the Hamidon in that mission: 'I am the Hamidon. Through this small piece of my greater being, I contact you. I know of you. You have helped to disrupt the balance of the Devouring Earth, my Devouring Earth. In the chaos of the false-growthtime, as a blindness you caused gripped me, there came another. "you cause" should probably be "your cause". And "as a blindness" should probably be "in the blindness" or similar. Same mission, mission debriefing: And if there is anything mad scientist CAN NOT abide, it is the forces of good profiting from his plans! I will not allow it! It should be "And if there is anything a mad scientist CAN NOT abide, ". Edit yet again: Just go through the entire Vernon Von Grun's Redemption arc. You are missing punctuation all over the place.
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Super Jump's only purpose is to jump. That's all it does. So if any leaping power can easily reach the jump cap, I would sure as hell hope it was Super Jump. Wait, what? It does less DPA than Psychic Scream! You are comparing a pool power's cone to a primary power's cone. The pool power is supposed to be weaker than the primary power. However, Wall of Force does include a 33% chance for KD.
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Two grass tiles are sticking out past their hill in Cap au Diable. One slightly over the other. Zone/Mission: Cap Au Diable Position: [-1832.7 94.5 -1001.5]
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The Knives of Artemis are mercenaries still. And as a former villain, Desdemona may still have contacts in the Knives willing to work with/for her. (There is a mission or two where you can find friendly Knives of Artemis as well.) Wyvern at the time that tip mission was made did not scale that high in levels. And she falls back on Longbow at the end of the mission, revealing her actual standing.
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Sure, but if word spreads that there is a less claustrophobic AE that is fully co-op accessible, then maybe that hallway, which isn't hard to find and places the AE pretty much right behind the hospital, may become better known and players will find the updated Vanguard base less daunting to deal with/navigate.
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I'm going to go out on a limb and say "no". Because SG base maps are already instance maps, and instance maps don't (can't?) link to each other from within the instance.
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Like the RWZ. Which has an AE just as co-op as Pocket D's.
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Universal [thesaurus word not found] KB2KD enhancements.
Rudra replied to kelika2's topic in Suggestions & Feedback
The discussion is about the OP's proposed universal KB to KD. You made some very erroneous comments in the post I responded to. If you want to fixate on the we are under no obligation to change our builds due to pressure from a team, I would like to point out that you are correct. Players do not have to change their builds due to team pressure. They just either have to resign themselves to not teaming or hope to find a KB team. I don't take KB characters on teams. I have given up even trying. My KB characters are strictly for solo play to me. Because I got tired of being asked if I had KB to KD convertors slotted and then getting booted from the team when I said no. Again, before even my first mission with those teams. There were players that used to be friends of mine that full on stopped playing because of how their KB characters got treated. Edit: And again, the creation of universal KB to KD enhancements as portrayed by the OP will do absolutely nothing about how KB is perceived in the game. The only thing it will change is how many set bonuses players can get from frankenslotting their powers. Which as far as I can tell, is the entire point of the OP. Not to address anything at all about KB, but to give the author more set bonuses from his/her/their preferred sets while slotting KB to KD convertors.