Rudra
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Everything posted by Rudra
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A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
Difference being a handgun can be easily hidden on the body. To the point that it takes a good pat down from someone that knows the concealment tricks to find it. And we are talking about a large spider-shaped backpack with four large arms. Make it invisible and you still have all the mass and space the backpack has smacking into things and otherwise getting people's attention as already mentioned. Edit: It would be far easier to have an accomplice sneak the backpack to you from outside when things go wrong. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
And why would you make just the arms invisible? If you are carrying around a weapons backpack and you don't want people to know, you hide the entire backpack. If you are going to use cloaking tech to avoid people finding out you are there with a weapons backpack, then why not just completely cloak yourself so people don't even know you are there? If the intent is to socialize with your weapons backpack available, then all you are going to do is cause confusion and panic as the cloaked arms or backpack are still there and people wander into them or you knock things over or other physical interactions find an invisible weapon set or backpack there. (Edit: And I am opposed to weapon sets going weaponless.) -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
This will fall under making a weapon set weaponless to me. Good point. I sit corrected. Doesn't change my preference, but again, my preference isn't something I am dead set on. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You don't read my comments either, do you? Again, and hopefully large enough to not be missed: See it now? The part where I agree there is a way to make it work? How about this part? You jumped in on my thought that there should be a delay for the Crab Spider attacks being available after turning off the power. Okay, you don't think it should. The jetpacks are a good counter to my opinion. Except I also said: See that part? That means I am not dead set on the delay. I would prefer it because it fits the idea of putting the backpack away and then putting it back on. And Iron Man doing the same is my justification. You disagree? Okay, I get that. However, in my statements, I am saying the circumstances under which I would find the OP acceptable, and funny enough, the author also says the same thing for how it would work. And here you are, arguing like I am against the OP. For clarity, in my original response, I missed the: So I responded with the assumption the request was for Crab Spider attacks to be available without the backpack. That was not what the author had requested. And to be clear, yes, I will always oppose any request to make a weapon set weaponless. (And yes, a headless character using eyeblasts is wrong to me for the same reasons. Where is the attack coming from?) That was not what was being requested however. What the author requested, and what I said was acceptable, turned out to be the same thing. So where am I opposing the OP? -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You can shoot laser eye beams from a headless character. Pointing out things I consider to be flaws doesn't help. It just makes me wish the powers checked for costume selections and did something else instead in cases like that. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You pull a weapon out of your spatial storage system or out of thin air. It is in your hand. Just swing it. You pull a backpack out of your spatial storage system. Now you're holding it, put it on. And if that is the route the devs choose to go, that's fine. I would rather it have a delay though. (Edit: If I'm being frank though, I would also rather the temp power jetpacks also have a delay when activated. That ship has sailed though.) -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
As @megaericzero beat me to, being able to place your enemy debuffs on a target that will not only not try to kill you but also will survive to keep debuffing more enemies as you go makes it very much stronger. The compensation for which is the reduced radius. Your ally can run off out of range of the power and cause it to drop? Oh no. You're talking about putting it on a Tanker. Who the rest of the team will most likely be following to obliterate whatever the Tanker ran to. So the debuff doesn't drop. As opposed to an enemy that gets wiped out before the team moves on. -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
Except they are all interconnected. And the only reason to separate them is to have a case for making powers stronger with no drawback. Like this thread is asking for. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
You don't bother reading my comments, do you? Let me post it a third time now: (Edit: Which as it happens, was part of the OP, but I had missed it in my original response.) Edit again: Though I also think a delay for getting those powers back after turning off the toggle is also called for. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
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A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
Because I always considered character weapons sheathed/stowed and carried on the character's body when not in use, but until recently the game lacked the ability to show it. Well, even when the backpack is stowed, it is on the character's back. If it wasn't, then lugging the backpack around would be way more tiring and cumbersome to the character or it simply would not be there for the character to use for it being left at base/home/lair. Edit again: Even if the character possessed some sort of spatial storage system to not have to wear the backpack and immediately retrieve it for combat, there would be the matter of getting the backpack and putting it on. Even Iron Man with his tricks and advanced gimmicks had to wait for his suit to put itself on him, which was downtime where he wasn't fighting or wait time while he was plummeting to his death. -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
You want to compare Radiation Emission? Okay. Radiation Infection: -18.75% target defense and -18.75% target ToHit, 0.52 END/sec, 8 second recharge, 15 feet radius, 1.5 second cast Enervating Field: -22.5% target resistance, -15% target damage, 0.65 END/sec, 8 second recharge, 15 feet radius, 1.5 second cast Darkest Night: -22.5% target damage and -11.25% target ToHit, 0.65 END/sec, 10 second recharge, 25 feet radius, 3.17 second cast Edit: Snow Storm: -150% target move, -160% target fly, -50% target recharge, 0.65 END/sec, 10 second recharge, 25 feet radius, 2.03 second cast Looks to me like Radiation Infection gets a smaller radius for being cheaper to use, faster to use, and available sooner to use while also granting net more debuffs. Enervating Field gets more net debuffs. is faster to use, and is available sooner to use. Looks fair to me. -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
Sonic's Disruption Field has the advantage of being placed on an ally so the debuff is a constant aura you need not fear being disabled because the team prioritizes your anchor or the anchor runs away. It pays for that with a 15 feet radius effect. There is your explanation and why I am certain existing debuffs that gain the ability to be applied to allies would also be nerfed to a 15 feet radius. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
I didn't miss it. The issue is that as long as the character has his/her/their/its attacks available, the source of those attacks needs to be available. It isn't like a sword or gun that can be sheathed or stowed. It is a backpack. It is both stowed and deployed right where it is. So the only way I can see this working is if whatever hides the backpack also renders all the Crab Spider attacks no longer available. -
A de-backpack costume power for Crab Spiders
Rudra replied to Talen Lee's topic in Suggestions & Feedback
The backpack is where all the Crab Spider's attacks come from. Why should it be able to be disabled? Now, if you were saying to be able to make it go away when you swap over to your Bane Spider build? That I can agree with. -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
No, my point is the intent is a power that exists to afflict the target should only be applied to the target(s) to be afflicted. It has nothing to do with the code. And if you want to make comparisons between Darkest Night, Snow Storm, et al versus Disruption Field? I would much rather retain the 25 feet radius of the debuff than see it nerfed to Disruption Field's 15 feet radius just to be able to throw it on an ally. It isn't even an immersion thing. It is an intent thing to me. See response in this post above. -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
That is an odd response to give. I didn't say anything about the code. -
When escorting an NPC, let the NPC follow you while Stealthed
Rudra replied to DrRocket's topic in Suggestions & Feedback
A controller/dom should be able to mez them (sleep especially makes sense) and drag/carry them out in that case. 😉 -
When escorting an NPC, let the NPC follow you while Stealthed
Rudra replied to DrRocket's topic in Suggestions & Feedback
Exactly. Average civilian isn't going to spontaneously be a master of stealth just because your stealthy character is telling the person to stop walking down the middle of hall bumping into every noise-making object in the area. Especially if the escort NPC doesn't want to go with you. What is the number one way to get a stealthy person to lose any semblance of sneakiness? Have the stealthy person have to escort random person with no stealth training anywhere. -
When escorting an NPC, let the NPC follow you while Stealthed
Rudra replied to DrRocket's topic in Suggestions & Feedback
Cause I am holding my escort's hand? Then you aren't sneaking around? (Edit: Especially red side or in the Dirge of Chaos mission and similar where the escort is supposed to be actively resisting or trying to escape you?) -
Debuff auras placeable on both allies and enemies
Rudra replied to WindDemon21's topic in Suggestions & Feedback
I have to say, I very much disagree with the OP. I even disagree with the OP's presentation of Enflame and Shifting Tides as references for why it should be done. To me, Shifting Tides is far more of a team buff than anything else. And Enflame doesn't directly debuff or harm the enemy, but rather lets you set a mobile creation point for a damage pseudo-pet. The cited powers for being changed to be able to target friend and foe however are purely enemy debuffs that directly hamper the affected target. So unless the author wants Darkest Night to drop that friendly Tanker's ToHit or that Snowstorm to drop that friendly Tanker's speed and recharge or any other debuff to also affect the party, I have to say no. The point of debuffs are they are applied to what you want to hinder or otherwise render ineffective. Enflame and Shifting Tides don't do that. Yes, Enflame and Shifting Tides can inflict damage on enemies, but at least for Shifting Tides, that seems to be a secondary concern as it more buffs the team. And Enflame still requires the enemy to move into the fire trail to take damage. -
The increased difficulty of creating something at range versus in hand. And shaping say fire into a sword rather than just engulfing your hand extends your reach without the added problem of attempting to generate the fire at a distance to harm your foe. Just like Fire Blast has the character generate the fire in hand and then project it at the target, only extending it for better reach rather than hurling it away. Anyway, thanks for the response.
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When escorting an NPC, let the NPC follow you while Stealthed
Rudra replied to DrRocket's topic in Suggestions & Feedback
Heh. I always ignore and avoid Lady Grey on that mission until the map is cleared. And after the initial ambush is dealt with and panic subsides, I race ahead of her as best I can to clear the remaining ambushes so she doesn't die. -
To each their own, but, and please bear with me on this (these?) question(s), why would only magic be able to do that? If a creature naturally generates and controls fire, why can't that creature shape the fire into a sword if desired? If a mutant has the ability to generate and control fire, why can't the mutant shape the fire into a sword? (Pyslocke shapes mental energy into swords for instance. And the only difference between her ability to generate and control mental energy versus fire is the type of energy.) Why can't a device be made to shape fire into swords? Lightsabers are basically that, only more intense for using plasma instead of lower temperature fire. Sorry to nitpick, but I would like to understand your stance. (Again, you have your opinion and more power to you, but I'm left wondering.)
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When escorting an NPC, let the NPC follow you while Stealthed
Rudra replied to DrRocket's topic in Suggestions & Feedback
Sure, make the debuff you are limited to that one Family guy carrying the body you have to rescue for both animation and movement speed, and you automatically lose any and all stealth effects while also gaining the Only Affect Self status. At least then we wouldn't have to stand there and wait for the NPC to figure out how to use stairs or a ramp of all things.