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Rudra

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Everything posted by Rudra

  1. Agreed on the fight Hamidon part. And new gold side content to do that would be welcome. Last Bastion however is after all the iTrials. After the bulk of the surviving Praetorians flee to Primal Earth with no care as to whether they are winding up in Longbow or Arachnos hands. Just jumping past all that straight to trying to take back the fallen Praetoria on a character that has not even gone through the fall of Praetoria makes no sense.
  2. It exists. Scrapper>Ninijitsu>Blinding Powder
  3. Last Bastion from Number Six is after the Magisterium iTrial and the fall of Praetoria. It is (hopefully) the first steps to retaking Praetoria. So from a timeline perspective, gold siders shouldn't have access to Number Six and the Last Bastion arc because everything they are doing is pre-iTrials.
  4. No. There are no story arcs in Praetoria where they interact with time travellers or are themselves thrown through time.
  5. Incarnates can exist in the game without Ouroboros and the Coming Storm. Ouroboros can technically exist without there being Incarnates. However, Ouroboros exists to prevent the Coming Storm or at least give Primal Earth a fighting chance against it, and the Coming Storm is coming to Primal Earth because of the Well of the Furies, so there is a tie-in. What isn't stated though, is if there is a Praetorian dimension version of Battalion running around devouring worlds or not. With the differences we've seen between Praetoria and Primal Earth, their Battalion may be benign, trapped, dead, or who knows what else. (The exploration of which could be great new content if done right.) Tyrant's kingdom isn't destroyed. (Until he destroys it as part of his war against Primal Earth and his subsequent downfall.) In Praetoria, Tyrant literally watched entire cities be destroyed by Hamidon and the Devouring Earth before finally stepping in to save some people. He doesn't care about his own world at large. He cares about his image and status. And not making the Praetorian Hamidon angry. (Otherwise he would have attempted to find a way to time travel and prevent his world from nuking their Hamidon and making it more powerful.)
  6. It doesn't fit the lore. Ouroboros is/was founded to save Primal Earth from Battalion, I mean, The Coming Storm. Yes, you can do all Praetoria content via Ouroboros, but that is mission and badge access. (And as far as I know, Praetorians can make use of the Crystals of Fire and Ice to do the same thing.) The Rikti War Zone does not affect Praetoria. Praetorians don't even know it exists except for maybe the Praetors. And until Praetorian characters go Hero or Villain as part of going to Primal Earth to either try to prevent the impending war between Primal and Praetorian Earths or to seize what power they can before said war, Praetorian characters possess limited awareness of Primal Earth and no reason to go to Primal Earth and help fight against the Rikti. Especially since their own world is still on the brink of annihilation at the ends of Hamidon and the Devouring Earth. Same thing with Dark Astoria and Mot. Same thing with Kallisti Wharf. Especially since Kallisti Wharf lacks any major threat to draw even the Praetors' attention. So while I understand your desire, your request does not fit the game's established lore.
  7. Since you use the mod manager, check its options for verifying. Then see if it lets you remove the mod using its interface. And after, try for a re-download/install of vidiotmaps through it. (Edit: And still have HC verify its files.)
  8. Best guess? If manually installed? Delete the file, verify the game's files afterward, and then go download the newest vidiotmaps file making sure it is the current version. Then re-install as directed. If using the mod manager? Uhm... see if the mod manager can verify it? I don't know, I don't use the mod manager.
  9. In KW, the repeatable contacts don't cycle their available missions when you zone (such as entering a mission and then clearing that mission) or even after logging off for the day and then logging back on the next day. It's like being in a story arc except without the story. They aren't giving a story arc, so could they be changed to reset their available missions the way other repeatable mission contacts do? Like papers/radios?
  10. You are still either missing or ignoring the point. It does not matter if you think someone's argument, regardless of what it may be, is stupid. Think that all you want. The issue is that you came in asking a dev to support your opinion for the @Forager stated purpose of curtailing or ending those comments. And even with a dev specifically avoiding making such comments, either in favor of the arguments you think are stupid or against the arguments you think are stupid, you are still trying to get a dev, any dev, to publicly state how they feel about such arguments knowing full well how a dev's stated stance about a given argument will affect general suggestion discourse.
  11. It's the story arc from Crimson in Peregrine Island. And I don't think it is always the same map? But it may be? @ShardWarrior, could you do a /whereami the next time this happens? Even if it is the same map every time, being able to immediately identify the map and map location would probably be very helpful for the devs. (Edit: Like @Ridiculous Girl said.... Sorry, @Ridiculous Girl.)
  12. A more accurate summary of what happened: You said people arguing dev time was unintersting and unhelpful. Also that the forums are not for voting. And also that shooting down ideas and not providing feedback to improve a suggestion had no place in suggestion discussions. While point 1 was the vocal subject matter of the debate, it is point 3, specifically as part of point 1, that was being argued. Everyone argued that both points 1 and 3 were allowed. Over and over. With you. You just refuse to accept it. A dev said people are allowed to argue dev time as part of his/her/their post(s) about a suggestion. The dev very specifically did not say if such an argument is or is not stupid to said dev or to other devs. Probably because doing so either way would directly impact suggestion discussions and the devs are interested in the suggestion discussions. They may or may not view said discussions as meaningful to their final decision, but the devs have stated that they read the threads and our discussions, and find value in that. (Edit: And to be clear, what I mean by directly impact is either encourage more such comments or discourage such comments. So weighing in on either side will impact discussions. Possibly changing how players respond to the suggestions. Which was your intent, in a negative direction.) People celebrated because it was hoped that would finally end this endless back and forth. Except you keep beating this dead horse. Point 1 is your opinion about how stupid an argument may be. Which you are brandishing with the obvious intent to end. Except per the GMs and a dev, as already stated in the pinned thread about how these forums work and what is expected, it does not matter how stupid you think an argument is. That argument can be made. It is allowed. And attempts to get it called stupid by the devs, with the obvious intent to end such discussions, did not work. Point 2 has already been put "paid" to, unequivocally, so you stopped arguing it. Point 3 was a non-starter from the get go, but you still seem intent on it. So my question to you is, with both GMs and a dev responding to you, not supporting your position no matter how much you want them to, what will it take to get you to stop trying to get a dev to say people's arguments are stupid and so should not be made? I'm sorry, you say that isn't what you are saying because you keep avoiding being clear. So instead, what will it take to get you to stop asking devs to declare perfectly valid and allowed arguments as stupid?
  13. True, Galaxy City does not currently have a replacement zone map the way other Echo zones do. However, the zone was still intentionally removed by the Live devs, so Galaxy City is still an Echo zone for nostalgia purposes. (And badge purposes just like all the other Echo zones with their specific zone badges.)
  14. With the animations involved? I feel it would look extremely weird. Remember, when holding a spear that far up in one hand, your hand position is nothing like on a sword. Because the back of the spear would run along your forearm, your wrist is twisted down so the point of the spear is forward. Because the only part of the spear that is actually used in a one-handed manner is the blade, and hitting an enemy with the shaft is going to do more than annoy the enemy while possibly costing you the fight. As opposed to a sword where the wrist sits in a more natural position holding the hilt and can be positioned for a wide variety of maneuvers/techniques. At least with a short spear, since it is basically just a pointy stick the length of some swords, that grip works for the animations because you don't have to deal with the back half of the spear hitting you in odd and painful ways as you fight. Or in the case of the game, clipping through your body in possibly horrific visuals. (Edit: And a TWO FOOT blade?! That isn't a spear. Now you are in naginata and glaive territory.)
  15. That's my main concern too. The lack of thrust attacks for a thrusting weapon. (Edit: Not that short spear would be any better for Broadsword, but at least the grip would be similar.)
  16. Given the animations, would you be willing to accept short spear for Broadsword instead?
  17. Uhm... no. In the SSA where the Hollows are filled with lava, you aren't in an underground section of the zone. You are in the lava-filled Hollows. Just like how in that one Dark Astoria mission where you take a portal to Founder's Falls fighting Mot's influence, you are in the Mot-infested Founder's Falls. In both cases, the situation is transient; quickly rectified as part of the arc they are in. (Edit: For clarity, the obelisk you have to either defend or take down is set up in the middle of the Hollows. Not under it. When save or fight Synapse, it is in the middle of the Hollows surrounded by lava, not under it.)
  18. Spears have been requested additions for a while. ... ... I do have a question though... why Broadsword? Sure, there are one-handed spear techniques, but they aren't close to sword techniques.
  19. I believe this is a bug. If I remember correctly, only Brutes have this problem. My Scrapper for instance does not. On a previous thread, the author even loaded a video clip of his/her/their character pulsing as part of our discussion. So I'm fairly sure this is a known bug, but this should probably be over in the Bug Reports forum instead.
  20. So I'm working on leveling my level 23 Martial Arts/Ninjitsu Scrapper and I'm fighting Mangle. Mangle is... well... mangling me.... So I hit Kuji-In Sha to heal myself. Power shows activated and goes on recharge. Except... my health did not go up.... So yeah, Kuji-In Sha failed to heal. (And yes, I even made sure it was Kuji-In Sha I used. I had ample time to verify what power was clicked after my defeat.)
  21. Incorrect. Tips drop after defeating mobs in a zone after the character has reached level 20. The mobs do not need to be appropriate level. I've repeatedly gone after tips by going into any grey con zone to defeat mobs to get the tips. And I get them just fine.
  22. The Mot-infested version of Founder's Falls exists for a single mission. In an arc where you defeat and contain Mot, forcing it out of Founder's Falls. I don't see how a single-shot mission would really work as a full-fledged zone. Further, the Echo zones are there for nostalgia purposes since they have been replaced with newer versions of said zone. And there was never a Mot-infested zone to turn into an Echo. It was only ever a single mission map. It would make more sense to request this as an AE available map if it isn't already, but it doesn't make sense to turn a mission map into an Echo zone.
  23. I'll skip the Controllers get MM pet controls comment since @Psyonico already mentioned it. However, some other things about your comment: Dominator pets, VEAT pets, and other pets not from a Controller or Mastermind are spawned in Aggressive Follow. They do not change out of Aggressive Follow ever. When your character gets too far from his/her/their/its pets, the pets prioritize getting back into an (unknown) designated radius of your character. This means that they will abandon any current combat and will not initiate new combat until they get back into that radius. (Edit: It's that whole Follow thing. Though even in the case of MMs and Controllers, telling a pet to stay at or go to a spot outside that radius will have the pet not obey and keep going to your character.) That is not a change in stance, it is a priority action for them. That is also why when you see your pet(s) run off after a running enemy, the pet will stop and return to you even if the enemy has not yet been defeated when the enemy gets too far away. This makes sense as otherwise the character would be stripped of his/her/their/its pets chasing runners, leaving the character vulnerable. The radius is very large, so your pets will still pursue runners, and hopefully defeat them, but once that limit has been reached, the pet(s) return(s).
  24. Sorry, didn't get to your post until after was done making and editing mine.
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