
Rudra
Members-
Posts
8147 -
Joined
-
Last visited
-
Days Won
48
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Rudra
-
Once you get a contact, that contact stays active until you complete that contact's content or you out-level that contact. So if you get Dr. Steffard as a contact and then you go do Interrogator Kang's Cutter Cain arc, Dr. Steffard is removed from the zone via phasing for your character because you had him arrested, but you did not complete Dr. Steffard's arc or out-level him, so he remains an active contact. Just an active contact you can't do anything with because you had him removed. (Edit: Dr. Steffard is still standing there ready and waiting to give you his missions. He is simply phased out for your character for having completed the Cutter Cain arc.)
-
rework A Brutal Conundrum for Brutes + Solutions
Rudra replied to LightMaster's topic in Suggestions & Feedback
If the devs agree, then sure, sounds interesting. I'm against taking taunts away from Brutes. I don't enjoy playing Tankers. I do enjoy playing Brutes. And a Brute's taunt is an AoE effect that forces mobs to move closer to my Brute and that I can use nearly at will to yank enemies off my friends when we play together. Nerfing Brute taunts so that you can only use it when you have 80% or higher Fury, even as a damaging ranged attack, takes that away. Worse, you are adding an attack that can only be used when the character has 80% or higher Fury. And every time you finally get to use it, it drops your Fury. This would just put Brutes into the unfortunate position of being compared to Scrappers, Tankers, and Blasters Sentinels, rather than just Scrappers and Tankers. -
Female Santa hat that can be worn with long hair please.
Rudra replied to Jacktar's topic in Suggestions & Feedback
All hat options have a single attached hair for them. Regardless of whether male, female, or huge model character. Because each hat comes with its own specific hair. We can't mix and match hair and hats because of how hats and hair in the game works. Each hat has a single assigned hair choice to make sure our hats aren't floating somewhere over our heads or have parts of the hair's model jutting out of the hat in weird ways. When you make a selection on the menu, such as choosing face 22 on the Standard head choices, it is not applied to any other menu choice. So when you then change over to say Hats for the head choices, you have not made any selections yet on that menu, so everything is still at default. -
Team Transporter - vehicle customization
Rudra replied to UltraAlt's topic in Suggestions & Feedback
So long as they either all share the same cooldown so getting more than 1 choice doesn't give added uses between recharges or the character can only have 1 version, I'm fine with multiple versions being available if the devs are willing to make them for us. -
Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
Treating other members of the community like literal children is part of the problem. Adults engage in bad behavior too. And if the community rewards them for it, the adults engage in more of it. Treating people like children has nothing to do with my comment. -
Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
Never reward bad behavior. It just encourages it more. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
They did not respond to my response, and I consider that unsatisfactory. They explained their points and I countered them. If you think that there's nothing more to be said then you're probably better off doing anything else with your time than posting to tell me I'm wasting my time when it's probably pretty clear that's not going to sway me. The devs have zero obligation to respond to anything. You actually got a response. Most of us never do. You even got a reason behind that response. From multiple individuals with "dev" or "council" in their name displays. Of those that get dev responses, that is pretty much unheard of. The devs don't come into the forums looking to debate us. They come into the forums to see what we are debating and only if there is no other recourse do they directly involve themselves. The devs have given their response and even given you more of a response than they normally give when they do respond. It doesn't matter if you find them not responding to your response to their response to be unsatisfactory. They don't even usually respond on the threads they start unless there is a definitive need to. And telling others to move on rather than stay involved tells the devs that even your comment that you will discuss the topic with them cordially and respectfully if only they would just engage with you in private messages or other discourse isn't meant. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Except the devs did give you a response and the devs explained why. Your incapability or unwillingness to accept the response, denying it addresses the underlying issues it was obviously meant to address, comes across as "That was the wrong answer, devs. Now give me the correct one." -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
@Kistulot, at this point, my recommendation to you is to take a step back and give yourself time to grieve. You can always re-engage after. -
Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
Then please let me ask you this without you getting offended. How is anyone supposed to know what anyone else knows? There have been many instances where someone made a post/suggestion without knowing that what was being asked for already exists. For instance, I didn't even know there was a "Fallen but not Forgotten" forum until the first time a memorial discussion came up simply because I don't bother exploring the forums. Or the number of times players ask for things to be added to the game itself that already are in the game, but they needed to be shown where it was or how to make it using what is available in the game for the purpose of making that request and others that use those elements. I can't speak for others, but while there seems to be a trend of others viewing my approach to posts as being insulting, my approach to dealing with someone and their request is to do so from the perspective that the individual may either not know such a thing exists or is unaware that something is/was being done about it or that it has already been ruled out for various reasons. Add to that for when alternate options are suggested for the request but the author and his/her/their allies refuse to accept such alternatives because it is not specifically what the author and his/her/their allies want. And how often those alternatives are suggested specifically to be as all-encompassing as possible and not alienate or step on others, simply to see responses that insist on stepping on others because only what the author and his/her/their allies want matters regardless of how it may affect others. -
Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
Just because you don't like what a person has to say does not mean that person is being argumentative for the sake of being argumentative or that the person is arguing in bad faith or that the person's arguments are wrong. -
Depending on the tools they have, it may as well be making a new animation. Not going to argue against alternate animations for things though.
-
Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
What does the number of posts a player has made have to do with anything? -
Sure, sounds good to me. The only problem is that the animation times don't line up. For instance, Boxing has a 1.07 second cast time and Storm Kick has a 0.83 second cast time. And I'm not seeing anything where the times line up for any of them. However, if the devs are willing to make alternate animations for the Fighting pool, I would welcome it.
-
Dismissive, and Troll Encouraging Behavior
Rudra replied to Kistulot's topic in Suggestions & Feedback
The GMs don't keep track of everything the devs or the players post. So if you were directed on Discord to submit a ticket in game, and the ticket is something the responding GM cannot handle himself/herself/themselves, the GM will direct the player to post a bug report or a suggestion on the forums. It isn't their job to keep abreast of everything the devs have decided or implemented. Most GMs are just other players that have been granted greater in game permissions to help resolve in game issues we may encounter. On the forums, the GMs try to stay out of our discussions as much as possible unless someone is engaging in troll behavior, our disputes get out of hand, or some other activity requires their intervention. The discussions themselves are left to us players. If a GM or a player knows a dev/game policy that may be relevant to the discussion, we will normally provide that data. The devs do their best to stay out of our discussions, though they do read the forum posts, unless they feel they need to be involved. This lets them get a feel for how their policies are being received and see how the player base active on the forums approach whatever the topic of discussion is. That is not the devs choosing to ignore us. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
That's what the "Fallen but not Forgotten" forum is for. Is to be a memorial to our fallen players and let others be able to read up about them. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Players making memorial bases is fine. Pretty sure no one is going to oppose that. The concern comes up in a more game established memorial. People are going to be left out. That is inevitable. Just like I'm sure, but have no proof, that there are players that passed that didn't make it to the "Fallen but not Forgotten" forum. Then there is the consideration that people are going to want their memorials for others to be in specific locations and done specific ways. There is going to be a push for more well known players to be more prominently featured. And all those come together in a massive problem. The memorial request thread that prompted this thread involves a player on a server I play on pretty exclusively, and I still have no clue who that person was. (To @Kistulot, that isn't something that should hurt. I'm sorry for your loss, but no one can be known by everyone. It isn't a comment against the person that passed, it's simply a statement of how big the community itself is.) Adding a memorial NPC or plaque to the game will show up on all the servers, and what are the players on those other servers going to think? Unless those players are privy to what is going, they won't have a clue who this new NPC is, but they will be wondering why this new NPC isn't doing anything for them in the game. And in the very slim chance that they also have someone they lost in the game on their server that they wanted immortalized in the same place, what should they get told? Adding a plaque is less confusing, but is more work and still leaves the question on those other servers of "who are they talking about, is there some game lore I missed or will be released soon?". There is a reason why real life memorials tend to be family and friends only, not open invitation to the city. And as our aging player base progresses, there are going to be more and more such memorial NPC/plaque requests. How do we deal with all those too? Say players get plaques instead of NPCs. Will those plaques be consolidated in a mausoleum? How would those plaques be arranged? What about less known players getting memorial plaques first due to unfortunate events and now better known players are hidden away further back in the mausoleum? How big would this mausoleum need to be to house all the players that will find themselves being requested to be memorialized within over time and what happens when you reach or near capacity? How would those plaques even be arranged within the mausoleum and how much information will they have? How will that information be accessed? Popups take up less space because you can just use a generic plaque with maybe the player's name as the interface to open the popup, but fitting more information on the plaque will become progressively more cumbersome. What information would even be included as part of the memorial plaque? How would that information be presented so that it means something to the reader? Would each server have its own wing in the mausoleum since every server will have the exact same mausoleum, or will the mausoleum simply mix all the names regardless of server played on? And all this is just with something as simple and space-saving as plaques. Using NPCs is so much more complicated and takes up so much more space in the game. And on top of that, who would be responsible for keeping the memorials up to date for those that have fallen? -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Apologies, I was offering an idea - it's not in game (to my knowledge). Oh, well that sucks. A generic memorial would have been great. Between it and the "Fallen but not Forgotten", anyone that wants to memorialize someone would be well covered. -
If you are referring to Positron part 1, then it doesn't matter. Our doppelgangers get full access to our primary and secondary sets regardless of level. If you find Barrier Reef upsetting, don't let MMs or Crab Spiders on your team for the TF or you'll have a really bad day.
-
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
No, it really wouldn't. Because you are changing the map's geometry to add each name to the wall, in order to alphabetize the names, the existing names, after they have been added, would need to be removed as part of the model, and then re-added in order. (Edit: And if it is not done as a model alteration, then a new texture map would need to be generated each time.) -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
It's not impossible, but each new name added will require a patch update to the game to add. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
Server maintenance isn't a patch update. -
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
That would require the affected map to be redone each time a new name was added. You can't work on an active map. So the map would have to be cloned, then the cloned map would have to be modified to add the name, and then an update would be required to replace the existing map with the updated map. Every time a new person was added. -
Except the Rikti invasion does have a stated purpose? It's explained in the game, just not as part of the invasion. And the zone invasion event ties in to the game stated purpose. Edit: We discussed this on the previous threads about the invasion events. The problem with this proposal is, or was rather, illustrated by another MMORPG where the enemy faction called the Chosen could take over zones if not held back or pushed back. And until the server reset, this often made those zones unplayable. (Edit again: And it wasn't that those zones were no longer available to players, it was because it didn't matter how many players entered at once to try and take the zone back, they just got obliterated as a group by the waiting enemies.)
-
HC needs to develop a policy on memorials.
Rudra replied to Greycat's topic in Suggestions & Feedback
This is going to get me called heartless and inhuman, but I have to say it anyway. The issue with memorial NPCs and plaques is where does it end? Who makes the cut? How is that determined? Like @Greycat said, the memorial requests have felt like a popularity contest. How many players have had a positive impact for the community, passed, and not had a request for a memorial? The "Fallen but not Forgotten" forum is nearly two full pages long, so why haven't the bulk of those players had memorial requests? And then there is the bit where players say "everyone knew them" and my response is "everyone knew who? First time I've heard of this person". So I'm rather against adding memorial NPCs and memorial plaques for each person because it is a list that will keep growing with no end in sight. @Glacier Peak mentioned a generic memorial already erected in Kallisti Wharf, and if it is there, between it and the "Fallen but not Forgotten" forum, I think that should be enough. You already have to be known in the game by the community to even get a post in the "Fallen but not Forgotten" thread, otherwise your passing will go unnoticed. So if only to keep it from being a huge hassle for the devs and to keep from constantly adding more memorial NPCs and plaques, I think that should be enough. If someone wants to make a memorial base though? More power to them. I'm willing to bet most players will still find themselves forgotten or not mentioned, but at least it is not an ever growing project hoisted upon the devs who already have full plates.