Rudra
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Everything posted by Rudra
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Concept for Galaxy City Revamp: 'Reconstruction'
Rudra replied to mechahamham's topic in Suggestions & Feedback
Galaxy City is boxed in by Kallisti Wharf to the north, King's Row to the south, Perez Park to the east, and Independence Port to the west. You can't make protrusions to expand Galaxy City without taking territory from one of those four zones. -
Concept for Galaxy City Revamp: 'Reconstruction'
Rudra replied to mechahamham's topic in Suggestions & Feedback
I'm fine with it taking a very long time. I fully understand the situation. However, I would very much prefer a continuation of the story that I have to wait to get than simply plop the old Galaxy City map except with maybe a few changes as a rebuilt before any other destroyed part of the city just to bring back Galaxy City and roll back/do away with the story that was part of its destruction. -
Concept for Galaxy City Revamp: 'Reconstruction'
Rudra replied to mechahamham's topic in Suggestions & Feedback
Paragon City still hasn't been rebuilt from the Rikti war. The older destroyed regions which the city would have been planning and trying to get funds to rebuild should be done before they start working on Galaxy City's reconstruction. That said, I do agree with one thing. Galaxy City as a new high level zone would be a good idea. And it is something the HC devs seem to be working on given the stories we have about it. Not an already reconstructed Galaxy City, but the destroyed one with all the (possible) horror and danger that awaits. -
A new Archetype (The longest of longshots)
Rudra replied to Billbailey96's topic in Suggestions & Feedback
... And now I'm picturing a new movie called Marital Kombat with modified original Mortal Kombat songs as soundtrack.... -
Judgement going grey when another player is using it
Rudra replied to DrRocket's topic in Suggestions & Feedback
Video of it please. Sounds like a bug. Edit: When I'm duo'ing with a friend, there are times we both hit our Judgements. She's faster almost every time. And my Judgement never does "nothing" if there are targets to be hit still. -
Put Veteran Level earned on the Character Select Screen
Rudra replied to Heatstroke's topic in Suggestions & Feedback
Why are you telling me this? I mean, it's great you find that information useful. I still don't. However, like I said in the post you quoted, I'm fine with your suggestion being implemented. I did not say the OP was game breaking. I did not even oppose the OP. I specifically made a point of saying I am okay with the OP in my post you quoted. So, why are you telling me something you already stated in the OP? -
They both reside in the same place for me.
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Put Veteran Level earned on the Character Select Screen
Rudra replied to Heatstroke's topic in Suggestions & Feedback
THIS!!!!! Oh so very much this! I don't know how hard it would be, but if possible, this would be great! -
No! Never! How dare you ask for that?! Joking aside. This has been asked for many times. I would like to see this happen too please.
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@skoryy is right. The only explanation I can see for this continued argument is you being a troll. I'm going to follow his/her/their example.
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You hold the opinion that an argument is stupid. You made a thread seeking to get dev support to validate your opinion. You stated you made that thread with the purpose of getting people to stop making those arguments. How else is anyone supposed to take this entire thread and your arguments in it? You can think something being said is stupid all you want. Trying to get dev or GM validation for that? Especially with the intent to try and get those comments stopped? That is just asking for pushback on.
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Oh ho ho ho! REALLY?! So this isn't you?: Edit: If you don't want to deal with common salvage for crafting? The AH is right there for you to just spend inf' on to get those crafted items you want without having to deal with common salvage. That already exists.
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It would absolutely not streamline crafting. You are calling for inf' to craft IOs? That isn't crafting, that is buying. And we have the AH for that. That can be accomplished by giving players the option of not getting common salvage without having to go in and remake parts of the game to facilitate removing common salvage. Again, you are not talking about crafting any more, just buying. And as for making crafting more approachable to new players? That is why the crafting tutorial exists and all players get the notice at level 10 that it is there and where they can get it. Changing over from common salvage (plus inf') to just inf' is not an alternative crafting system. It is a purchase system. You have given no reason why common salvage should be removed from the game with no possible options for players to choose to simply not get it instead.
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Except it is part of the game. Right now. In use. Right now. By players crafting temporary buffs in their bases and by players crafting IOs and even by players that like me sell it for the extra inf'. It is your unsubstantiated opinion that it is outdated, overly complicated, and tedious. Without giving any reason as to exactly what makes it outdated, overly complicated, or tedious other than "just eliminate it from the game! I hate it!". The only points you have made in this thread is that you want to have the game changed to suit your whims/desires without consideration to others who are enjoying the game as is without any acceptance for any possible compromises like an option to not get common salvage while leaving it available for those who do and that any argument made against the OP will be met with a fairly derisive "so what, change it anyway". And here my frustration will show because my response to this part is Boo Hoo. Edit: Here is the kicker: You keep pointing out why common salvage exists as part of claiming there is no reason for common salvage to exist.
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You have yet to explain why removing common salvage should be done beyond you don't like it. Common salvage serves its purpose in the game. You want to remove a game element because you do not like it. Simply not liking something that you have already admitted takes you no time to get rid of is not a reason to remove it from the game. And why am I even bothering since I already know how you will respond to this post given that you have already responded to other posts telling you the same thing with basically "so what?"?
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Put Veteran Level earned on the Character Select Screen
Rudra replied to Heatstroke's topic in Suggestions & Feedback
I thought the same thing. I still don't see it as useful information, given that I know which of my characters have gone full Incarnate or not and will work on those that aren't yet regardless of their vet level. (Their vet levels aren't useful information to me regardless. Not for going full Incarnate. Not for play purposes. Not for anything.) And because I know full well how that statement will be taken, please don't think I oppose the suggestion. I fully understand that there are some players that will find it useful. Just not me. So I'm fine with it being implemented. -
Not true. You also cannot get the Magic Box from Hardcase more than once. And that provides Wailer Queen pets (to Magic origin characters). (Edit: That is to say, I'd like this to be repeatable too.)
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Judgement going grey when another player is using it
Rudra replied to DrRocket's topic in Suggestions & Feedback
Pot? Meet kettle. Also note how my post does not just address lag, but also how timing affects the suggestion. That often players are triggering their Judgements in fractions of a second of each other and the very high likelihood of that resulting in the OP accomplishing nothing. -
This makes so much more sense to do. And was the direction Live was going before shut down.
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Judgement going grey when another player is using it
Rudra replied to DrRocket's topic in Suggestions & Feedback
If the mob was still alive when you hit your Judgement, then please explain how your Judgement was a dud. Did your Judgement somehow fail to affect the still alive mob? If so, that is a bug and should be reported. Edit: If your complaint is that the target was alive at the time you hit your Judgement but defeated before your Judgement went off, which is what I thought you were talking about, that happens with every power in the game in some fashion. Like @Ghost said, this happens to healers that go to heal teammates but either someone else already did in the time it took that player to click his/her/their heal or the other player pops a green inspiration or a self-heal. This happens to rezzers when they go to rez an ally but either someone else's rez went off before theirs or the defeated player used a self-rez or the defeated player popped a rez inspiration or the defeated player goes to the hospital. This happens to players that pop their nukes only to see someone else already popped their nuke or Judgement and cleared the spawn. This happens to players using regular attacks against a target but someone else finished off the target in the time it took that player to click his/her/their attack or their attack finished animating. This happens all the time across all ability types when on a team. It even happens to solo players that have pets on the regular as that player clicks an attack but one or more of that player's pets defeats the target first. And your proposal runs up against processing limitations. The fact that the game has to process who did what to who when and then figure out who has the relevant power to lock out, and even when the game does so, timing of player clicks can be within the game's processing time. Before you even get to connection considerations and lag. (Edit again: And then there is the question of how it will affect leagues or teams that disperse throughout a map rather than stay together. If I'm duo'ing with a friend and we go separate directions on the map, should my Judgement be locked out because she popped hers first in a completely different room? We're still on the same team after all and she used her Judgement first.) -
I'm still trying to process the 'everyone disagrees with me but I know everyone agrees with just in secret' comment....
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If you had pitched an option players could choose to not get common salvage any more, that would have found general acceptance. Because it is a request for players to be able to play the game the way they want. You said that was a half-measure. So it isn't acceptable. Instead, you want common salvage completely removed from the game without consideration for those of us that use it. Entirely different. You refuse to see that. (Or accept it?) And I'm not going to beat my head against this wall. Good bye.
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And your solution is to take it completely out of the game. Despite the fact that others obviously use it. Like me. Just because you don't like it. This falls under "make the game suit my play style and to hell with anyone else that plays the game". (Edit: And since the OP specifically calls out options for individuals to not get common salvage as unacceptable, you are very much demanding that everyone be forced to play the way you prefer.)
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Then why are you claiming (complaining?) that selling common salvage takes hundreds of clicks when you obviously know it doesn't? (Edit: I'm sorry, you said you are deleting common salvage in seconds. Hey, that's your choice to do. Personally, I prefer getting the extra inf' from group selling..)
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Methinks you have your expectations for sales way too high.