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Rudra

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Everything posted by Rudra

  1. And even using Walk, NPCs can get lost following the PCs. Especially at stairs and ramps. I've even lost Akarist while using Walk over open terrain (in the Shadow Shard instance mission map) while standing within his normal follow range waiting for him to move past whatever non-existent obstacle was holding him up. (After a while, he just stopped trying and said he lost me.)
  2. You can farm a 50 in a few hours Right. Brain dump moment, sorry.
  3. Domination wouldn't be available to the character with the OP because you have to build it up in combat. And there is always the test server to make an instant level 50 character and see how everything looks together or in combat. (Edit: How did you get to 50 without ever popping Domination even once though?)
  4. But why is my question? You would just be burning inspirations when you don't need to, so why not just disable the ones you don't want? That's what I don't understand.
  5. So your whole purpose is to get for free what others worked to get. I agree that the auras should never have been placed behind a purchase wall, but it is. And others participating in those costume contests are making use of those auras, and you feel you should get for free what they worked to get? Or you have the previous character transfer the prismatics or inf' needed to get the aura you want for your new character. Power leveling in the game exists. And there are instructions online, including YouTube videos, about how to crank a brand new character to level 50 in just a few hours. I'm sure you will get to participate in all the costume contests you want even on a brand new character at level 50 even if you take the time to power level there. Your proposal adds nothing to the game. It doesn't fix anything. It doesn't add more interesting things to do in the game. It does nothing for the game.
  6. That still doesn't make sense. Players can disable small inspirations at the START vendor as is and simply auto-consuming inspirations as you get them means you can't combine them to make something you need and you won't have them on hand for when you actually need them.
  7. We get Walk at level 2. There is no way anyone can convince me that getting to level 2 is a problem. There is no reason for any character to be exempt from having to deal with the zone's enemies for whatever zone the player finds himself/herself/themselves in. And as often as civilians are getting mugged, threatened, and/or killed (usually for body parts) by mobs in the game, there is no reason for the OP to protect the proposed character made in this manner. So the Only Affects Self limitation should only apply to the character being able to do anything, leaving the character wholly susceptible to the mobs in the zones. Want a RP character that is safe in those zones? Make a regular character and level up. Give those mobs reason to not bother you for fear of you stomping them into the ground. So I am also opposed to the idea of a "civilian character" that from the start of creation can willy nilly go anywhere (s)he/they/it wants. So if you just want a "just a person" character for various reasons? Make a character that uses weapons and stop leveling at level 2 so you get Walk. If the OP is implemented, then these characters should still be susceptible to attack by other players in PvP. They are in the PvP zone after all. If PvE only players have to contend with the threat of being attacked in PvP zones, so do these. After all, why would a non-combatant willingly go into a PvP zone where supers are attacking everything in sight in the first place? Regardless, I am still opposed to the OP. Getting a character to level 50 only takes as long as the approach the player decides to implement and there are ample power leveling farms available. And that gives the player the option if (s)he/they decides they suddenly want to actually play the character for any reason the ability to do so.
  8. Pets cannot choose to accept anything. Players can. So pets must auto-accept. (Edit: Otherwise MMs won't be able to use Teleport Target to get their minions back to them.)(Edit again: Or their own AtT for that matter. And depending on how far away the AtT'ing or Incan'ing teammate is, your pets should immediately teleport back to you. Out of the times I've been on a team with my MMs and a teammate teleported my pets away from me? So far, my pets have always teleported back to me. [Or I was already with that teammate and the teleport didn't matter.])
  9. But no one hangs out there because what's the point? I don't see players hanging out at the Ski Chalet either. We have the option to though. And as the OP notes, it doesn't seem to be particularly well known. (Edit: It also technically gives us a place to ice skate.)
  10. Yes, he is. With an Icon surgeon. And an AH contact (Shady Nick) sitting on a box nearby. And if there were any explores in there, we could go directly there from our SG bases because it also includes a SG portal. It's purpose seems to be a winter/Christmas themed place to hang out.
  11. https://forums.homecomingservers.com/search/?q="Group Fly"&quick=1&type=forums_topic&updated_after=any&sortby=relevancy&search_in=titles
  12. This has been discussed over and over and over and over and over and over and.... You get the idea. Do a search for "Group Fly" in the search bar and you will see.
  13. At least Temporal Warrior characters are playing the game. They are only doing PvP against other players, but they are still playing the game. You are asking for an instant level 50 character that gets everything for free, just for costume contests and to chat. I still have to say "No". You aren't even playing the game with the OP, at all, so why should the devs devote any time to implementing this? And the price for prismatics has dropped, a lot. They are currently going for 1.3M. That is vastly cheaper than they used to be. So if you really want a level 50 character that you invested no effort in just for costume contests? Join a power leveling farm and buy your prismatics. Then freely sideline your character until the next costume contest all you want.
  14. However, you can lock out a character name for the sole purpose of costume contests with your proposal. Players participating in costume contests? Go for it. Have fun. Giving players the ability to claim names just for costume contests? I disagree with that. Just make and play your character, and when a costume contest comes up, go participate.
  15. So the character will automatically be level 50 and be completely unable to do anything in the game? Just for costume contests?! Sorry, but your proposal makes no sense to me. This change was actually done back on Live. The problem with the prismatics, to the best of my knowledge, is that unlike regular costume options, they stop functioning when your character is defeated. So that small leprechaun, fairy, or other stops being that small. Also, the over-sized head is off-putting to a lot of players. (Edit: Which wouldn't really matter in this case except for the over-sized head since the character would not able to do anything in the game except participate in costume contests per the OP.)
  16. The Flight pool gives you flight and the costume creator gives you access to jetpacks as costume parts. Your request already exists.
  17. I was trying to not ask, but I'm going to ask anyway. Given what you said in your last post, I am rather confused. You do realize my previous post was not an argument against your request, yes? That my previous post was merely instructions to help you with your base building until such time as your request may be made?
  18. Want me to show you how to stack them so they line up? Edit again: If you're having problems lining up walls over the walls you have placed, an easy "cheat" is to do the following: 1) Set your grid size to 1 x 1 or 1/2 x 1/2. 2) Set your base wall where you want it. 3) Partially sink your base wall into the floor. 4) Place your next higher section of wall where the base wall is. Make sure the walls occupy the same space. (That is part of the reason to partially sink the base wall.) 5) Grab the new wall section anywhere higher than the base wall's top and drag it up to sit flush with (or partially inserted in) the ceiling. 6) Repeat for each new section of wall in that space, stopping at the base of the previous wall section, until there is no longer sufficient space for a new wall. 7) Drag the base wall back up out of the floor to finish closing the gap. The reason for the 1 x 1 or 1/2 x 1/2 grid size is because it makes it easier to align the wall sections. If you have the hang of the grid sizes though, feel free to skip step 1 and just use your normal grid size. If you need multiple walls to go across the room, then place base walls all the way across the gap to be walled off until you have a full length base wall for reference. This will make placing the later sections simpler since you won't have to keep repositioning yourself to make sure the new wall sections are lined up with the previous wall sections. Then start adding the higher elevation wall sections as listed. (Edit yet again: And until we get walls with doors, you can use this method to make your own doorways using existing dividers. Just delete the lower dividers to make your doorway at the end. For example, in the picture in this post, I made that doorway using tech balconies without rails. [Yes, more balconies are mirrored on the other side.] I made another using shoji panels and another with brick wall sections.) (Yet another edit: The tech balconies with rails could have been used for the top part, forcing a gap between the wall sides, with one of the thick metal plates positioned between the balconies on one side as a heavy shutter that can be extended to close the room off, but not having rails lets you place the balconies against each other for a "single" wall.)
  19. That is the part I am disagreeing with you on. Removing the broken hole? Agreed. Increasing the height and width? Disagree. I think it would be better if it kept its current height and width, but also had a version that has no door or break to be used as a regular wall or as an addon to make the existing wall reach the ceiling/both walls of the room. Not increasing the height or width means that we aren't locked into just using that wall, but also have the options of using other pieces to finish making that wall with door reach the ceiling/opposite wall. Like glass windows along the top that fliers can look through or a layered style wall with different sections like we can currently do with base walls by changing the different sections of wall to different options for a more detailed appearance rather than a flat single appearance. (Edit again: Or to carve out irregular shaped sections.)
  20. I'm not disagreeing with you by any means about the vampirism part. Just providing additional data points about Rogue herself. Sorry if I gave an impression otherwise.
  21. Protracted contact or particularly resisted can result in Rogue permanently gaining the powers of the person she is borrowing the powers of. That was the downfall of Ms. Marvel before she gained her power back in a new form as Binary. Which was still not a reversion of her power back to her from Rogue as Rogue still retained Ms. Marvel's powers herself.
  22. Instead of that wall except without the break and it reaching to the ceiling, how about your proposal plus a wall like that except with no breaks or doors we can place above it to maintain theme while still leaving us the option to use other fillers for different designs? (Edit: As in, yes, walls with doors that aren't broken, but don't change the height. Just also give a wall option of the same type(s) that has no doors or holes so we can build how we want.)
  23. And why would anyone join a TF/SF just to log off, either to another character to do anything else or from the game? The whole point of the difficulty settings, particularly the x8 setting, was to enable players to face spawns as if they were on a team of that size. So while I can't guarantee the spawns are equal in size between running solo at x8 and having a full team of 8, the way the difficulty settings are set up, players should very much be encountering spawns equal to the team size setting they have selected. No need for anyone to join and log off. That was why the difficulty settings were added in the first place.
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