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Rudra
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Everything posted by Rudra
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@Troo's post was a response to a question abut whether the Global channel provided by the game was across all shards or just across all zones of the shard the player is on.
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Forum Moderation - give me suggestions and feedback
Rudra replied to GM_GooglyMoogly's topic in Suggestions & Feedback
You said if someone disagreed with a suggestion, they should be banned for a while. Guess what corrections to an idea are typically taken as. Even when posters say "I like your idea, but this part should be tweaked in this manner", the response from others has too often been that the person saying they like the idea but think it should be changed or improved is just disagreeing. You also said there are a players that tend to be negative to suggestions, and you have the perception that they are being malicious in intent. So how does that translate or differ? People have different views on things. And everyone is as entitled to their opinions and the opportunity to express those opinions as anyone else. Not just for the sake of agreeing with someone else, but to disagree or even say "I don't like it". Even if people say "I don't like it" to absolutely everything that could ever be presented, they still have the right to do so just as much as anyone else saying "I like it". And if you don't want to deal with that person any more? Ignore is always an option. -
Allow Masterminds to choose their weapons
Rudra replied to Annapuma's topic in Suggestions & Feedback
Bow and arrow ninjas makes perfect sense since that was one of the weapons used by ninjas according to the tradition and shuriken as in throwing stars rather than blades/darts are not lethal weapons, lacking the ability to penetrate things like bone (the skull). (Edit: Now if you just want to argue Rule of Cool, throwing stars are nicer for the AT than bow and arrow? That's fine. Claiming bow and arrows for ninjas makes no sense though? It makes more sense than Rule of Cool throwing stars, but aren't as theatrically nice.) -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
I never said never. I said not likely. Please do not change my words. (Edit: In fact, I even made a point in one of my posts to point out/emphasize that nowhere am I saying it will never happen. So your statement that my posts are saying it will never happen is a willful misrepresentation of my stated position.) -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
Not sure where you are going with this. I'm not questioning the existence of such powers, just questioning whether something like the proposed set with equal parts healing and endurance modification and everything capping out at duo effects would be likely to ever be brought into the game. (Edit: Hells, I'm not even arguing against the proposed set saying I think it should never exist. I'm just saying that given the way the game is set up and what we know about the devs and maintaining the core idea behind the game, it is not likely to be made. [Edit again: Hells, I'm not even saying it won't be made, just that it is not likely to be.]) -
Then how is the author finding himself/herself/themselves needing it, as in the power, when the power is available outside of the set as an incarnate ability? If the author finds himself/herself/themselves needing a power, then would that not be justification for taking that power? And if that power can be skipped due to other available options, then would not the author not find himself/herself/themselves needing it since they can just plug in an incarnate ability instead?
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Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
I did point out procs as being available in my post. And if we are counting procs, then the author already has access to the requested set in the form of multiple existing sets. (Edit: Which kills the author's stated reasoning that no such set already exists. So thank you for ignoring that.) -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
I was intentionally discounting damage components in sets. This is partially because +damage shows up everywhere that isn't a defense/resist set to some extent since a not insignificant number of powers that those sets would be applied to are attacks. Just like I don't see the devs being willing to make a combined damage resist and defense set other than procs in the sets, I just don't see the devs being willing to make the proposed set either. -
Heal/Absorption - Endurance Modification combo 6 piece set
Rudra replied to crimsonrage's topic in Suggestions & Feedback
You are not likely going to see that due to powers like Health and Stamina. As a heal set, it would be available to the Health power where its endurance modification would go to waste. As an endurance set it would be available to Stamina where its heal modification would go to waste. There is a reason why sets only fall into one category rather than covering two or more. Edit: Also, would the set be classified as a healing set or an endurance modification set for sorting? -
Now, now, the author gave a *start sarcasm* perfectly good justification *end sarcasm* for why Regeneration should do damage. Remember, the author is using that saying "I'm getting tired just watching him" as justification for enemies taking damage from Regeneration characters. *resume sarcasm* Because so many people that have said that over the years were definitely medivac'ed to the hospital for the severe cuts, contusions, and especially energy damage they suffered from watching someone work. *end sarcasm*
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Also: how much would that impact/reduce the current effects of those powers.
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Sure, but that works for all enemies in the game regardless of level difference.
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I was considering that. Which is why I asked the question. From a game perspective, not a "make it something I am willing to use" perspective, is it really so bad to have sets that play different and cater to different approaches? Especially in light of there being another martial arts set that includes two AoEs. Because if your answer is yes, all the sets must be set up in a manner that you specifically are willing to play rather than having options for different approaches to playing the game, then I'm going to make a few suggestions to change Cold Domination, Force Field and Thermal Radiation to be changed without consideration to the fact that those sets are beloved by a lot of players on the grounds that I won't play them the way they are currently set up.
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It's on your end. I'm not having any such problems. If you can't verify the files, then try a fresh download/install.
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Is that really a bad thing? There are multiple sets I won't use because of how they are set up. Others love those sets though. So what if not everyone is inclined to use one or more specific sets. Maybe if we try those sets we will find out we like them anyway, but even if we don't, at least there are sets that cater to different approaches.
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That's just how I viewed weapon draw before we got sheathed options. I was teleporting the weapon to me from whatever extra-dimensional storage system I used or was manifesting the weapon.
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I'm not being self-contradictory in that regard though. I am against weapon sets having no weapon options. I am not against weapon sets having more weapon options. And integrated weapons are still weapon options. That's neither here nor there in regards to this topic though. The OP is asking for more weapon options, and I definitely support that.
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On the one hand, I really like the idea of a differentiated set that does smashing damage. On the other hand, we already have weapon models in Dual Blades that don't look like they should be doing lethal damage. The Fire and Ice Sword looks more like a narrow club with too short and fat an edge to really cut anything and so should probably be doing smashing damage while the both the Elemental Fire and Ice Sword and the Greater Fire Sword should be doing fire damage. Not to mention the energy weapons that can be argued should be doing energy damage. And actual sais don't have cutting edges, they are blunt tip round posts sticking out of their curved guard/handle. So sure, you can tear skin with the tip, but you aren't going to be cutting/slashing targets. (Though some comic sais are actually poniard daggers in a sai configuration, so by that consideration sais work just fine.) So it makes sense to just add tonfa, batons, stun sticks, or whatever to the set as options for weapon models. It alleviates the need to come up with a different version that has some added mechanic to make it not Dual Blades beyond just converting to smashing damage and simplifies the process of getting the desired weapons added. (Edit: Oh yeah, I don't see a point to renaming the set or its powers. The only set I think needs to be renamed is Necromancy, but for different reasons. Just like Fire Breath doesn't need to be renamed just because we can select an alternate animation that isn't breathing fire, I don't think a rename is called for just for adding weapon models. [Edit again: Yes, that makes me a hypocrite. No, I don't care.])
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It makes far more sense to strip the heal from Ground Zero than the damage since radiation is far more recognized for the harm it does. And considering we use radiation therapy in modern medicine to fight cancer, the heal component is still justified in a comic book reality where we see characters like Hulk being healed by radiation. Edit: It also makes sense in the same vein as Tide Pool. A power that increases your team's damage while at the same time hampering your foes' damage, speed, movement, and stealth. All from the same pool of water.
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Not planning on dying on it. I made my statement. Then I made a clarification statement. I had no plans for further comments until your post. And this comment is simply another clarification that I have made my statements. Edit: This is going to be my response to @Glacier Peak. I'm going to add this comment here otherwise I'm going to find myself arguing something I had no intentions of arguing. This case is specific to me. So kindly don't take this statement and say I am applying it to everyone. On my MA/Nin' Stalker, I didn't have a particularly high recharge built in. So yes, I used all 7 attacks from the primary. They were set up as two different chains that started the same but ended differently that I alternated between to have my attack chain. Chain 1, chain 2, chain 1, chain 2. I'm not an avid devotee of Hasten or recharge reduction intensive builds. And my attacks were just slow enough that a single continuous chain didn't work. I liked that. It worked spectacularly well for me. So if an AoE gets added to MA? I'll give the devs a giant 🖕 and move on. If I brought back Michi before then? I'll make sure to never respec. If I brought Michi back but am still low enough level that I lost one of my attacks? I will delete the character. And if I haven't yet brought back Michi? I never will. That's me. That's the way I am with my character concepts. And with that, I hope there won't be any further comments that make me feel like I need to respond.
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There had to be a cutoff somewhere otherwise you wind up with a game like WoW where level 2 wolves are attacking your level 40 anything. And no matter where that cutoff is, it is going to be arbitrary. In CoX's case, -3 mobs are the cutoff. (Except for Underlings which are -2 or the rest of group aggroes.) The point where they still have a better than 1 in 3 chance of hitting you (before enhancements). The cutoff makes sense to me to be there looking at base accuracy as affected by level difference, but it is still basically an arbitrary value.
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The way I always viewed it was if I wanted a martial artist Stalker with AoEs, then I just made a Street Justice character. Whereas if I want a "traditional" monk/ninja Stalker, I made Martial Arts. Now I fully understand my opinion is going to be in the minority or even a singular voice, but MA never felt like it was missing anything after getting past the low levels. (Hells, Michi was the only character I was ever able to take on a Lambda without even having started progress on unlocking the Alpha slot, was able to leave my team behind, and was solo clearing crates and their spawns faster than the team which included two "at the time" full incarnates. Chaining ST attacks can be amazingly fast at clearing groups because you aren't spreading the damage.) And while I understand there is a massive call for AoEs everywhere, especially with the current meta, I personally like being able to make characters like Michi the Fallen. The contrast of a pop culture martial artist versus a "traditional" one.
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A -3 minion will still award XP and inf'. A -4 minion will not. So the -3 aggroes whereas the -4 does not. It's basically a question of relative threat. At -3, they are still a (minor) threat, but at -4 they are not. Yes, it is an arbitrary level setting since even at -3 the mobs aren't really going to pose any difficulty for anyone except in large numbers, but it is normal for -3s to aggro.
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No thanks. Planning on bringing back my Martial Arts/Ninjutsu Stalker, and I'm very happy with that how that character worked back on Live. Also, how are a disorient attack and a KB attack the same? Edit: Also, pretty sure Crane Strike would not retain the same damage, recharge, and endurance as Cobra Strike or Crane Kick if it also got the secondary effect of the other.
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Entered Mission in Citadel TF and was sent into an Arena match
Rudra replied to mellowchick's topic in Bug Reports
Sorry to hear that happened to you. Like @Lunar Ronin said though, it is a rare but old bug. Back on Live playing my main MM shortly after CoV launched (when we were capped at level 40 and GV didn't exist yet), I had just finished clearing my mission and was making my way to the mission exit (because the click blue button to exit didn't exist yet), and I passed a full team running through my mission looking for their mission objectives and enemies. It was funny as hell to me, but I'm sure they shared your current exasperation/frustration.