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Rudra

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Everything posted by Rudra

  1. You know, a funny thing just happened. There have been comments on previous KB threads that slotting the Sudden Acceleration set works against the proc. With the implication that you can't slot the set without losing the benefit of the proc'. So I just hopped on the test server, threw together a level 50 energy/energy blaster, slotted 5 Sudden Acceleration sets and 1 Overwhelming Force, and then did a mission. The funny thing I mentioned? With a full Sudden Acceleration set slotted, the powers still did KD, not KB.
  2. It already is being addressed with a means of not having KB in attacks for those that don't want it. Make use of the available options the game provides. If that isn't enough, then ask for more sets for more options. That's why those sets exist is to be used and give players that option.
  3. Depending on your character and build, you won't need a team for most of the content. Even several TFs can be run perfectly fine while solo. The Advanced Mode TFs/SFs, trials, and raids are pretty much the only time you need a team. Other than that, you can always join a team and run the game at a higher difficulty if you want.
  4. Uhm... this is already a thing in game, just not as part of the right click menu. You click the character or you click the character's name on your team/league window, and now you can teleport that character to you. While this isn't possible with someone you just see in chat, if they are on a MSR with you, then they are already there to be clicked and teleported. The requesting person needs only provide some additional information to help with the process. "Can someone tp me into the bowl? Team 4 player 3."
  5. The opposition is that the request, which as already stated by a dev won't be happening so I am really wondering why this debate is still going, is to remove one of the game's core mechanics. Sure, players that don't want to use the proposal can simply not use it, but that isn't really any better than saying "I want a power that can 1-shot Hamidon and if others don't want that then they don't have to take it". My example in this post is intentionally skewed and over the top, ridiculous even, but I'm hoping doing so will drive the point home. The game already provides players with the means of not having KB in their attacks. They can simply slot Sudden Acceleration and Overwhelming Force. And if those sets are slotted rather than just the proc, then slotting them isn't an "enhancement tax". If those sets aren't sufficient for players, they can ask for more sets that also have a proc that changes KB to KD. Asking to simply be able to turn off a game mechanic without making use of the provided means players are meant to be using to do so is not a quality of life thing. However, players following the current meta will never be happy with that because while they are quite happy to slot procs into their powers, those procs have to do extra damage for them to accept it. So those procs will always be an "enhancement tax" in their eyes. As much as they don't like it though, the game is not designed to facilitate the current meta and so I see no reason for the game to be changed to make everything fit into it.
  6. To complete the double mission of "Offer the Soul of Akarist", outside of just quitting the TF you find yourself on for doing it via Ouroboros after you get the mission completion reward and badges as appropriate. the player holding the mission has to talk to Archmage Tarixus after exiting the mission. The author's mistake as far as I can tell is not clicking Archmage Tarixus to complete the mission because no blue hand icon appeared to interact with him. However, as long as you are attempting to select Archmage Tarixus, you can click him to complete the mission. The lack of a blue hand indicator is matched by his selection box highlighting. So blue hand or no, as long as he is selected/clicked, he completes the mission for the player. This has been going on for a while and I'm not sure what is going on with it.
  7. If you are referring to the doppelganger fight in city hall, this has been reported many, many, many times. And not just for that mission in that TF. Apparently all the doppelgangers get full access to our power sets regardless of level. (Even if those powers give the doppelganger more powers than your level 50 character would ever get like with the Soldiers/Widows of Arachnos.) Like you, I'm not sure if that is a bug or is intended, but there you go.
  8. weapon mastery has sword? i made psi/nin thats what made me think about it thx for feedback! Only for Sentinels.
  9. I just ran this through Ouroboros to check. It works just fine. You need to click Archmage Tarixus to get his closing comment to complete the arc/flashback. You won't get the blue hand icon, just click him whenever his target box gets highlighted and the mission completes.
  10. Whether you believe it or not isn't relevant. That is what the testing server is for. That is why the test server lets devs and players instantly make fully kitted out level 50+3 characters whenever they want in any configuration they want. When you have that capability, then why would there be a need to go back and change how the underlying game engine works to facilitate being able to change a character's AT, origin, primary power set, or secondary power set? And what you are asking for would require the underlying game engine to be changed according to the Live devs. Using the tools in the test server, anyone at any time can immediately put together any character of any type using any combinations of power sets, powers, and enhancements across all the ATs to do whatever they want. So in a way, you are absolutely correct. The devs did/do have a means of constantly changing what is being fielded/tested on a given character (s)he/they tosses together to test various functions. And that means is also already available to players to use. On the test server. Where things the devs want tested get tested. (Edit: Though what you are asking for also does not exist even on the test server. Because to change AT, origin, primary power set, and/or secondary power set, they still have to make a new character. They can just immediately make said new character level 50+3 with all slotted enhancements.)
  11. For that matter, axing any of the current mobs in either faction is a hard pass. At least for me. Removing the strikers? Why? Both groups already started out having access to actual pistols and shotguns when the game launched. So they managed to get their hands on SMGs too. I don't see why they wouldn't be able to do that when they already were able to get their hands on other guns. Especially with groups like Crey, Arachnos, the Family, the Council, the 5th Column, and even the Rikti giving out weapons to other groups on the sly to help destabilize hero opposition to their own activities. @Sakura Tenshi, I think you are getting confused about how the gangs in Paragon City work as opposed to Hollywood or even real life gangs. The Hellions and Skulls, while always treated as a joke by the other gangs/groups in the city, have always had access to assorted real weapons without having to jury rig weapons for themselves. (Edit: They weren't awash in guns and still had to improvise weapons, so they use sledgehammers and baseball bats instead of more conventional melee weapons, but they still are given access to actual guns without the need to make improvised ones like zip guns. I'm not against adding Hellions and Skulls that use zip guns, just against removing the existing Hellions and Skulls.)
  12. That was added back on Live. When the game had a budget and employees.
  13. Might have to force some missile pods on whatever takes the place of the assault bot... It's no different than using the LRM Rocket, Chameleon Suit, or any other power that requires adding an item to the character when activated.
  14. The most obvious yes... But the same problem exists for bots, there's specific animations for the various powers and any player created 'bot would need to have equivalent animations. The bots still use humanoid models. The animations should work just fine already.
  15. You've got a cite for the claim? Aside from previous discussions? No. And if you want to read through those, you can search for them.
  16. What did you do? Knowing can help others that read this thread not repeat the mistake.
  17. The game can't do a respec for AT, origin, primary power set, or secondary power set. All those are set before your character is even in/part of the game. If you are worried about not liking how a character will feel or play at late levels, then make the character on the test server, use the provided means on that server to instantly get your character to level 50 with all the enhancements slotted, and run around playing that character to see how it goes. And if you don't like the character? Delete and try again with something else. The test server is very helpful for testing things.
  18. So do this instead of a damage proc, or utility proc, and be worse than other blast sets because of a shitty bad mechanic You can still slot damage procs. We get 67 enhancement slots to assign where ever we want. This is roleplay, i won't acknowledge it any further. No, its called tactics. Roleplay is what people do when they chat in character and/or do emotes in character. Be useless The team gets to keep moving steamrolling everything in their path, the KB player still gets to use his/her/their KB, and the mobs still get dead/defeated. just don't play a set you like because it sucks and rudra doesn't want any real fixes If you like the set so much, then why are you trying to take away its identity? Like a null the gull option? Like a global KB>KD? Is not working with the team, but asking the devs to give an easy way to force KB to KD on anyone joining a team. You are obviously not arguing in good faith. We're done here.
  19. So no solutions? got it. Solutions: Purchase and slot Sudden Acceleration: KB to KD or Overwhelming Force: Damage/Chance for KD/KB to KD. Play around with KB and learn how to use it to position foes. Claim any mobs you scatter so the team just moves on to the next spawn while you deal with the survivors. Don't take a KB heavy set into any team that plays by the meta. Work with the team to find other solutions.
  20. It is. It really doesn't, but that wasn't what I was saying. I wouldn't say bullied so much as booted from teams. (I'm happy for those respondents on these forums that have gotten to show others that they can use KB to the team's benefit, because I only ever saw players immediately getting kicked for having KB sets the moment they joined the team.) I never said that. I said that teams would require them to use the KD option from Null the Gull if it was available. Bullying is something you added to my comments. If they choose to take a KB set and don't want to use KB? Then yes, they should pay inf' or merits to not retain KB. If other players are willing to help them purchase the procs or provide them the procs? Great, they will find that resolution even faster. This is true for pretty much everything, not just KB. And if they curse at you for it? Odds are you are dealing with a problem player. Well, yes they do. However, I don't see the point of them developing a response for something we already have responses for. KB has general use, but the current meta relegates it to niche just like it does other control effects.
  21. There is no point to further responses to you if your sole response is going to be that nothing I say is valid unless I agree with you.
  22. No, I am saying to talk to the person using KB on the team scattering mobs and find a resolution. Either by helping to fund that player in getting the procs, giving that player the procs, learning to work around each other and move on, or part ways and move on. See? Issue addressed. Without having to drag any devs into it. That fear-mongering is based on personal experience in the game. There is a reason why I don't take any of my KB characters into teams except with a select group of friends. They already don't have to deal with KB if they don't want to learn how to use in a way that doesn't at least get in the team's way. They don't take those characters into teams or they slot the procs to convert their KB to KD. There is already a solution in the form of Sudden Acceleration and Overwhelming Force. Just because you don't like what I have to say does not mean it does not have merit. And there is an excuse you gave. Then why the drive to make it go away via Null the Gull?
  23. If Null can make KB become KD then why would anyone even bother trying to find out if a player playing a KB heavy set is any good at it? Just ask the player if they had Null turn their KB off and if not tell the player to go do so or get kicked. As opposed to now where they have to ask if they slotted the procs and the player can cite a lack of funds for it and so get a chance to demonstrate what they can do with it. Then ask them to not do so and only use their Judgements and the KD slotted powers instead. Any other excuses?
  24. Except as others have already demonstrated in this and other KB threads, there are players that even on teams use KB and the team is happy with how they use it. So something would change. And to use your previous example: If everyone is already using their nukes and Judgements to fast clear everything, then who cares if someone is using a KB heavy set? That player can also just use his/her/their Judgement and faceroll everything right alongside the rest of you. So why the need to make KB go away in the first place? Edit: And all of this is moot anyway because a dev already said it isn't going to go away.
  25. No, that is not an answer to your question of why is KB good. That is an answer to your desire to remove KB so it doesn't interfere with the meta of facerolling everything. And I guarantee that if it was made an option, and a dev already said it wouldn't be, then teams would demand players with sets like Energy Blast have that option turned on even before the KB set using player can show if they can use the set to aid the team or at least not get in the team's way. So yes, it would still effectively remove KB from the game outside of solo play.
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