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        Rudra
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Everything posted by Rudra
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	That's my main concern too. The lack of thrust attacks for a thrusting weapon. (Edit: Not that short spear would be any better for Broadsword, but at least the grip would be similar.)
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	Given the animations, would you be willing to accept short spear for Broadsword instead?
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	Uhm... no. In the SSA where the Hollows are filled with lava, you aren't in an underground section of the zone. You are in the lava-filled Hollows. Just like how in that one Dark Astoria mission where you take a portal to Founder's Falls fighting Mot's influence, you are in the Mot-infested Founder's Falls. In both cases, the situation is transient; quickly rectified as part of the arc they are in. (Edit: For clarity, the obelisk you have to either defend or take down is set up in the middle of the Hollows. Not under it. When save or fight Synapse, it is in the middle of the Hollows surrounded by lava, not under it.)
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	Spears have been requested additions for a while. ... ... I do have a question though... why Broadsword? Sure, there are one-handed spear techniques, but they aren't close to sword techniques.
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	I believe this is a bug. If I remember correctly, only Brutes have this problem. My Scrapper for instance does not. On a previous thread, the author even loaded a video clip of his/her/their character pulsing as part of our discussion. So I'm fairly sure this is a known bug, but this should probably be over in the Bug Reports forum instead.
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	So I'm working on leveling my level 23 Martial Arts/Ninjitsu Scrapper and I'm fighting Mangle. Mangle is... well... mangling me.... So I hit Kuji-In Sha to heal myself. Power shows activated and goes on recharge. Except... my health did not go up.... So yeah, Kuji-In Sha failed to heal. (And yes, I even made sure it was Kuji-In Sha I used. I had ample time to verify what power was clicked after my defeat.)
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	Incorrect. Tips drop after defeating mobs in a zone after the character has reached level 20. The mobs do not need to be appropriate level. I've repeatedly gone after tips by going into any grey con zone to defeat mobs to get the tips. And I get them just fine.
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	The Mot-infested version of Founder's Falls exists for a single mission. In an arc where you defeat and contain Mot, forcing it out of Founder's Falls. I don't see how a single-shot mission would really work as a full-fledged zone. Further, the Echo zones are there for nostalgia purposes since they have been replaced with newer versions of said zone. And there was never a Mot-infested zone to turn into an Echo. It was only ever a single mission map. It would make more sense to request this as an AE available map if it isn't already, but it doesn't make sense to turn a mission map into an Echo zone.
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	I'll skip the Controllers get MM pet controls comment since @Psyonico already mentioned it. However, some other things about your comment: Dominator pets, VEAT pets, and other pets not from a Controller or Mastermind are spawned in Aggressive Follow. They do not change out of Aggressive Follow ever. When your character gets too far from his/her/their/its pets, the pets prioritize getting back into an (unknown) designated radius of your character. This means that they will abandon any current combat and will not initiate new combat until they get back into that radius. (Edit: It's that whole Follow thing. Though even in the case of MMs and Controllers, telling a pet to stay at or go to a spot outside that radius will have the pet not obey and keep going to your character.) That is not a change in stance, it is a priority action for them. That is also why when you see your pet(s) run off after a running enemy, the pet will stop and return to you even if the enemy has not yet been defeated when the enemy gets too far away. This makes sense as otherwise the character would be stripped of his/her/their/its pets chasing runners, leaving the character vulnerable. The radius is very large, so your pets will still pursue runners, and hopefully defeat them, but once that limit has been reached, the pet(s) return(s).
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	Sorry, didn't get to your post until after was done making and editing mine.
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	Some additional considerations: Tar Patch: Level available on a Corruptor: 1 Range: 90 feet Recharge: 90 seconds Duration: 45 seconds Edit: Endurance: 7.8 Edit again: Radius: 25 feet Sleet: Level available on a Corruptor: 28 Range: 60 feet Recharge: 60 seconds Duration: 15 seconds* Edit: Endurance: 18.2 Edit again: Radius: 20 feet Freezing rain: Level available on a Corruptor: 16 Range: 60 feet Recharge: 60 seconds Duration: 15 seconds* Edit: Endurance: 18.2 Edit again: Radius: 20 feet With minimal effort, Tar Patch can always be out and in effect because out of the box it has a 50% up time and the recharge can without effort be knocked down to 45 seconds for 100% up time. Freezing Rain and Sleet with their 25% up time out of the box? Not so much. Tar Patch can be grabbed immediately during character creation. Freezing Rain and Sleet? Not even. And Tar Patch can be thrown to catch enemies 50% farther away than Freezing Rain or Sleet. (Edit: And Tar Patch costs less than half the endurance cost of Sleet or Freezing Rain.) So your comparison is leaving a bit out. Edit yet again: Huh. Game says Sleet and Freezing Rain last 30 seconds, whereas City of Data says 15 seconds. I think the game data is wrong. I just timed Sleet on my level 50 Elec'/Cold Corruptor, and it lasted 15 seconds.
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	That's because every time I've seen any mention of idea police or thought police on these forums, it is specifically in reference to the unacceptable state of others disagreeing with the suggestion for any reason.
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	Think about what this post says for a moment. You understand that a game mechanic is working as intended, and you want it to not work as intended or as well as intended?
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	And your arguments still read as "you are allowed, but you shouldn't be and it would be really helpful if a dev came on the forums to state such".
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	The nemes one already exists in game. Head>Hats>Hat>Egyptian.
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	It is relevant to all suggestions. Everyone gets to respond to any suggestion they want. Whether to support it or to oppose it or to express indifference to it or anything else. Noone gets to tell others who may or may not respond to their posts on a forum.* This is a public forum. It is a public forum for a reason. That means everyone that is part of this community gets to express their opinions on any posts no matter how much the poster may not want it. Deal with it. Edit: * - This isn't entirely true. GMs most definitely can stop people from posting on the forums. They can't stop people from posting to specific threads/suggestions, but they can definitely stop people from posting at all.
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	Who told you that? Lol. SUGGESTIONS Suggestions are broad and varied in scope, difficulty (in both discussing as well as the work in carrying it out) and form. And the players making suggestions have all sorts of backgrounds and perspectives. With that in mind, to keep talk in here productive: <snipped for clarity> You have the right to respond CONSTRUCTIVELY to an idea. If you don’t like it, no problem. Just say “I don’t like it”. You don't have to say why if you don’t want to. If you have a reason why you don’t like it, please tell us why. Focus your response on the idea, not the person. I made the relevant part larger for emphasis. Edit: Maybe you should take the time to read through the "Concerning this forum" pinned thread. It is there for a reason.
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	I'm not a dev, but there are some things you don't seem to understand about the forums, so I'm going to reply to you. The devs are all unpaid volunteers devoting their free time to working on the game. They still have their jobs and families to deal with. The devs are free to accept any suggestion they want regardless of how any of the rest of us feel about said suggestion. However, there is nothing prohibiting us from either pointing out that the devs having limited time and/or availability to work on a suggestion. There is also no prohibition on anyone stating whether or not that person feels a suggestion is worth a dev's limited time to work on. No one can speak for a dev other than that dev, but that does not mean others are not allowed to take the devs' position into consideration for their replies. Correct, we are not voting on any suggestion, unless that suggestion includes a poll. However, saying things like "I'm okay with it" or "it's a no" is a declaration of how that poster feels about the suggestion. So if someone says anything like "it's a no"? That is that person stating their opposition to the idea. Which is a perfectly valid way to give an opinion on something. And as the "Concerning this forum" pinned thread says, we don't have to give a reason why we oppose a suggestion. Everyone is free to post any responses to any suggestions they want as long as they are not attacking the person making the suggestion. Naysayers most definitely have a part in any suggestion discussion. We play the game too. So we get as much say in a suggestion as the person making the suggestion. Just because the person that posts a suggestion really, really, really likes their suggestion does not mean anyone else does. And since those suggestions will impact all of us, we all get a say as response. In the end it is up to the devs to decide what they will or won't work on. And those in favor of and against the suggestion get a voice about everything because again, we all play this game and we all will be affected by what is added to it.
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	Because the token/hidden power was the only way the (Live) devs were able to let us not be affected by Group Fly.
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	It was already stated in a much older thread (by a dev I think) that the game engine cannot support that.
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	Aside from EATs, there are no primary or secondary sets that get 10 powers. There is a set (two?) that has an alternate power choice that locks out the same tier power choice. However, even in that set (those sets?), you can never get more than 9 of the listed powers because one of the powers in the list is an alternate power choice, not an additional power choice. So I am more than willing to bet you will not get a new armor power added to Stone Armor the way your modified screen grab shows. Granite Armor gaining alternate customization options including substituting Magmite Lords and Pumicites instead of the Bedrock currently used has been requested and is far more likely to happen.
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	Granite Armor is the Brute and Tanker T9. (Scrappers, Sentinels, and Stalkers don't get it.) So, there are no powers past Granite Armor. What are you talking about? Please enlighten me. And no, I don't know adding it in just after the Granite Armor power. So that comment doesn't help me understand. As far as Stone Armor options go, Lava is already an option. Not for all the powers, but it is an option.
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	It already exists. Select Stone Armor as your armor set. Then select Lava for your customization.
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	Arcane Workshop: Enchanting Crucible (tier 1 buffs only), Arcane Crucible (tier 1 and 2 buffs), or Mystic Crucible (all buffs) Tech Workshop: Radiation Emulator (tier 1 buffs only), Linear Accelerator (tier 1 and 2 buffs), or Supercollider (all buffs)
 
		 
					
						 
					
						 
					
						 
					
						