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Rudra

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Everything posted by Rudra

  1. I am disinclined to agree with the need for the Sudden Acceleration proc to also do damage. The only difference I see between Sudden Acceleration and Overwhelming Force is that since Overwhelming Force can be slotted into powers that do not already do knockback, it adds the chance for knockdown. As for Sudden Acceleration not doing damage? It gives .5% less boost to damage than Overwhelming Force. Edit: And as a knockback enhancing set as opposed to a damage enhancing set, modifying Sudden Acceleration's individual enhancements for Damage, say by increasing the number of enhancements that have it, to compete with a set that is supposed to be focused on boosting damage, makes no sense to me. Edit again: That said, if they do incorporate more damage boosts effects into the individual enhancements to compete with Overwhelming Force? I really wouldn't care.
  2. Why? Not enough damage procs already available for you?
  3. The original Greek mythology was not a pantheon. It became a pantheon as the various cults absorbed or annihilated each other, incorporating what they needed or wanted as they went. In that the abodes of the gods and titans had no names at the outset is correct. The names were attributed later. (By the way, Zeus was never considered to be Mt. Olympus any more than Athena was considered to be Athens. Athens took her name in her honor hoping for her patronage. [Edit: Though according to the myth it was named in her honor because she gave them something useful where her rival Poseidon did not.] Zeus was simply the ruler of Mt. Olympus.) The exception to that rule being Tartarus, which was not the realm of the dead where Hades came to rule at the end of the titanomachy, but was the realm of the imprisoned within the realm of the dead. And where the titan Tartarus was believed to either be imprisoned himself or asleep. (And then argued about possibly being the realm of the imprisoned himself.) Reading through the evolutions of Greco-Roman mythology, which did have their differences other than just names, is pretty nuts. (The Romans may have adopted the Greek belief system, but they modified it to suit their own needs/views.) Anyway, I really wish you lived somewhere nearby. Sounds like we could have a grand discussion on mythology. Before we wander too much further into the mists of ancient religious roots and beliefs, I'm ending my part in this derailment. I figure you'll make another post on the subject, I'll read it, and without response we can both move on and let this thread get back to debating having separate names for each costume slot. My apologies for having incited this derailment. (It was definitely fun though.)
  4. Yeah, I was trying for comically stupid. Guess I just got the stupid part. Sorry. 😄
  5. Players get access to the GM-level name change command, and the game goes nuts. Let the Name Wars begin! *Player A renames player B's character because wants that name* *Player A renames self to desired name* *Player B renames player A to something rude* *Player B reclaims original name* *Player A renames Player B's character something vulgar* *Player A finds out cannot rename to desired name because Player C grabbed it* *Player A renames Player C to....* Yep... fun to be had by all. Glad that is a GM-level command and we won't ever have it.
  6. Hades was both god and Underworld. Tartarus was the place where the worst of the worst were sealed away and also the most dangerous titan imprisoned there. There was some debate as to whether Tartarus the titan was the place the worst were sealed inside of. That is, the realm of Tartarus was possibly a living prison, with the prisoners kept inside the titan. However, it is known that Tartarus was both a place and a titan. Hades the place contained Elysium, Tartarus, the forbidden area where the Furies lived, and several other locales. When it came to the underworld, places and entities both had the name.
  7. And you've never seen it before on Live either?! I swear they were literally everywhere. (And as a fellow alt-itis sufferer/beneficiary, I've never done that either. I'm stubborn enough to find a name I like that matches the name I wanted that was taken.) (Edit: And still opposed to the OP.)
  8. Points for creativity.
  9. There are actually several references scattered in tip missions starting at level 20 that at least references Bane Spiders breaking free of the network even before the One Good Spider mission. Hells, the mission where you fight Blast Furnace and lots of Arachnos to stop a missile launch is because Arachnos wanted you to annihilate a neighborhood to kill a group of Bane Spiders that broke free of the network. The Bane Spider network is the collective minds of the Bane Spiders keeping each other in line. Humans are not drones though and all it takes is a single mind to question and that doubt starts to fester in the rest of the linked minds even as they repress the disorderly mind. And if the will is strong enough, that repression further fuels the individual's need to break free. It is human nature to fight against a system that represses you, and the Bane Spider network is all about repression. And yeah, it would be nice if hostile Arachnos treated your SoA or WoA as traitorous scum instead of just another Destined. I think that would require some fairly extensive coding though. Edit: I realize you most likely know how the Bane Spider network works. Apologies for the unneeded lesson. I did need the lesson to set up my argument though.
  10. Is what I figured, but it helps to hear the verification. (Well, maybe helps is the wrong word?) Thank you for the response. (Now, who do I have to bribe to up the priority on this? 😄)
  11. Satan and Hades? Sure. Satan rules over a realm where the souls of deceased sinners are tortured. Hades rules over the Underworld, where the souls of all deceased go regardless of how they lived their lives. Except Hades (the place) had different regions where Hades (the god) sent the souls for their afterlives based on their lives. Anubis? Wasn't the god of anything. He was a god, yes, but his job was to ferry the souls of the dead to face judgement by Osiris. Lore/mythology phase of post concluded. NOW! You want to be able to use all 3 names for your single character. Combining 3 different religions and locking down all three names, again on a single character. CoX does not have the ability to share names, so I am against the idea of a single person getting to use multiple names for a single character. CO allowed it because your global ID was part of your character name. (Edit: Which was tedious as all Hell. "Avatar Of Unholy Devastation And Ruin @MasterEngimaGodPlayer, I would like to ask....") I personally think it is silly to want to have a multi-named character, unless you're playing a schizophrenic. (Especially when the character in question is basically three different deities from three different religions.) Yes, I'm that petty,
  12. It didn't happen on Live because players would embed the name they want. oO<Name>Oo X<Name>X XX<Name>XX XXX<Name>XXX ooO<Name>Ooo etc.
  13. Personally, I'm in favor of the silhouettes. Color 1 would be the silhouette itself and color 2 would be a border so it doesn't just disappear into the costume when costume and detail colors are similar.
  14. And even better? Since it would no longer be an offensive aura, it would not drop when you get mezzed.
  15. No... that's where Westin Phipps comes in. He is the friendly face Arachnos puts forth to get the people's trust, and he does so by ensuring no one knows he actually works for Arachnos. The people going to Arachnos for help are only going to them because there is literally no one else for them to turn to. In the places where Arachnos maintains a public presence as the law, such as St. Martial, the people view Arachnos as The Law and Enforcers of Order, but definitely NOT as nice guys out there to help you. There is no "Protect and Serve" with Arachnos in the eyes of the public. It is "Obey and Live. Report those that don't obey, and we can make life a little better for you." So the people go to Arachnos knowing Arachnos will do something because the ones that hurt the people, if it was not Arachnos, will be hunted by Arachnos for disrupting their Order. There is no one that thinks Arachnos is the good guys in the Isles. Just the necessary evil. (Edit Again: Hells, the people in St. Martial that turn to Arachnos for help really only do it because the only other authority there is the Family. And the mob is even less likely to do anything helpful than Arachnos.)
  16. Princess Bride has no ninja (Westley was a masked swashbuckler) , iocaine powder is a fictional poison only found in Princess Bride, and iocaine powder is an ingested poison. So spraying it on someone does nothing. Okay! Now that that is out of my system, sure, Poison Gas uses a liquid contact poison the character spews in a cone. And the poison does not affect the character because (s)he built up an immunity to it as part of training or natural resistance. (Superhero video game. Some suspension of disbelief is mandatory.) The shadow pin power, sorry, Shuriken Pin, uses taoist sorcery copied by the ninjas. Genin... will have their power selection handled by the devs. Everything makes sense. Power set is Ret 2 Go.
  17. Because of the problem of needing to duplicate the AT so it can be named Nictus instead of Warshade.
  18. Lore friendly (possibly kinda): Blue Soldiers and Widows of Arachnos: Longbow found and raided an Arachnos training facility. Starting character is a convert using retained armor and weapons. Character is from a copycat group hoping to use Arachnos' methods against them. Character is from an alternate dimension where Arachnos are the good guys and the character accidentally found his/her way to Primal Earth with no means of return. (The only starting level SoA I saw followed this, except the character was an orc using native armor and weapons that simply looked like Arachnos gear.) Character is a mercenary or rogue Arachnos fighting for Paragon City. Red Peacebringers and Warshades: The kheldian race is not a monolithic race any more than other race. Evil kheldians found their way to the Rogue Isles to start their lives merged with a human (or other Primal) on their quest for power. The vigilante kheldian has decided the best way to fight the evil of Arachnos is from within the Rogue Isles. Arachnos captured a kheldian that they released into the Rogue Isles to see how pliable the character is if indirectly controlled/manipulated. The merge went poorly and the psychotic Primal has mentally dominated the poor kheldian now trapped in his/her body. Gold: Not seeing any real justification for an epic AT to start in Praetoria. No real point in it anyway since the game guides your Praetorian into becoming a villain or hero at 20. (Though you can ignore the mission and just keep playing through First Ward and Night Ward.) I do not recommend allowing the epics to start on whatever side the player wants because they were designed as hero/villain epics. I also don't really care if they do. Like you said, players are already doing so. This post is just to present possibilities without the mental gymnastics or renaming of the OP. ... though there is still quite a bit of mental gymnastics involved, it just feels less torturous this way.
  19. Well, ninjas weren't known for pinning groups in place. Unless, of course, they set a trap and cut the retaining line so something like a group of stacked logs fell on the targets. Or by poisoning the group's food in advance so they would be too sick to go anywhere or do anything. So I don't really have any idea how a ninja could pin a group in place using given stories/lore. I guess you could simply declare the ninja set as dabbling in taoist sorcery or drawing from fox spirit teachings instead of tengu teachings to have a shadow pin ability. (Though fox spirits weren't exactly known for teaching anyone anything except frustration, regret, and humiliation. ... so probably stick to your ninja set as dabbling in taoist sorcery.) The idea of a neurotoxic breath on a ninja doesn't really work. They would poison themselves. They have been known to keep a mouthful of tiny darts to spray in a foe's face as a last resort, sure, but never poison. (And the darts could only be used against a single target within spitting distance. Like literally that close.) They risked any mouth held poisons leaking and affecting them instead, so they didn't use it. Hence, ninja were known for poison gas bombs instead. (Poison gas capsules actually, but they were called bombs.) (Edit: You could get away with a ninja imbibing a poison and then immediately spraying it on nearby foes. Imbibing fluid to spray in a foe's face is a common enough martial arts trope that extending it to ninjutsu is not a problem. So just have the animation include imbibing a vial of poison as the attack's opening. Why the imbibed poison doesn't affect the ninja? I have no clue. It should. I'm trying to find a plausible reason for the cone.) I'm just asking questions because of the given lore compared to the suggested build.
  20. It does help. In PvE. It doesn't contribute a great deal to the set's survivability, but as a hodge-podge set, it does contribute enough to help keep you alive. It does absolutely nothing in PvP because it is always getting shut off by opposing players' mezzes. That said, it would work just as fine if it were an equal defense buff instead, and then you wouldn't lose it when a mez gets through. (Unless, of course, you're one of those players that figured out how to cap your defenses as a /Willpower. I am not one of them.)
  21. You lost me with Shuriken Pin. Ninjas were never attributed to pin targets with shuriken. The pinning was a sorcery bit attributed to fox spirits and various martial arts mystics or taoist sorcerers, and was called a shadow pin. A small knife of some type was thrown at the target's shadow to stop them from moving, and it did not typically affect anything flying. Though in a few cases where a flier was mentioned, the target retained its position in flight. Shadow pinning a target did not stop them from taking actions, just from moving from where they were. (Immob like you listed, but not -fly.) (The knife in the shadow kept the target from moving because the shadow was part of the individual and could not move from its current location. The arms and head worked just fine, it's just the legs [or wings if applicable] could not move the target away from their current location.) (Now, if the shuriken pin is a more traditional 'lots of projectiles pinning target to surface bit', that can work. Though technically you would need a teleport component to move the target to a convenient wall. And it would technically be ST. And it would be a hold.) The Poison Gas ability would make more sense as a targeted AoE. Poison gas capsules were typically tossed or dropped, not expelled. Though I guess it could be a sleeve-mounted projector instead of a poison gas bomb. (That would be more of a gadgetry or gimmick character than a ninja, but that is being a bit too nitpicky.) Call Genin raises the question of whether they would be the basic genin ninja MMs start with or if they would have any of their upgrades. Aside from those three questions/concerns? Proposed set looks interesting. (Edit: For clarification, the target's torso was shadow pinned and could not be moved. Not even to turn around. Limbs were all fine though.)
  22. Never played a WS, just tried a PB. Not a fan of Kheldians. So please take my suggestion with a grain of salt. Since Dark Extraction is a large portion of the WS's single target damage, and you are making it possible to summon them from live targets instead of defeated ones, as well as making them untouchable so they live long enough to be of use, then why also flag the extraction to do heavy damage to the target? If the summoned pets are the primary source of damage and are untargetable, plus can now be resummoned at will so long as a live enemy is present to use the power on, then shouldn't the extraction portion of the damage be light or moderate? After all, you're already getting the pets for their full damage and they can't be killed, they only go away when they time out now. With the ability to re-summon as needed. You may be tearing away a part of the target's soul for the summon, but if it is only a fragment, it need not be particularly damaging. Especially since that fragment/those fragments are now going to be trying to eat him.
  23. Actually... if you drop the -ToHit from RttC... yeah... Willpower is a comic book regeneration set. You have the resilience the typical comic regen' character has shows in the damage resist... you have the quickness/agility of the typical regen' character in their defense bonuses... and you have the regeneration with no active heal component.... (Thinking of Wolverine, Sabertooth, and Deadpool here.) That was a very good point. (Now... about that danged -ToHit component of RttC that forces the best regeneration in the set to shut down when mezzed....)
  24. Only way I can think of is to convert some of the damage to untyped. Edit: Before anyone gets out the torches, pitchforks, rope, burning oil, tar, feathers, or what have you, I am not advocating for untyped damage. I am just answering a question.
  25. If all you're looking at is Aim, here's a couple wild or dumb ideas: 1) What if Aim gave a recharge reduction like a weak Haste when used? Justification: Ancient war archers had to be able to accurately rapid fire multiple arrows back to back. (See old stone carvings showing archers on chariots holding three arrows with their bow hand while firing another.) Why give a haste effect to archery and not other sets? Firearms have their rate of fire built into them. Inherent blast attacks are dependent on the individual's body to be able to produce the effect. Fast archery depends on technique and training. 2) What if Aim gave a temporary range boost? Justification: During the 100 Years War between France and England, English longbowmen consistently out ranged their French crossbowmen counterparts. (Until late in the war when crossbows got much better range, but at the cost of rate of fire. See idea 1 above.) Increasing a bow's ability to hit accurately at longer distances requires training on the archer's part and reflects how bows were used historically compared to other ranged weapons. Honestly, neither option I provided would make archery as a set fun for me. (Please, someone make archery as a set fun for me. I really want to like it.) Either could meet your need for an Aim tweak though that fits the theme of archery without relying on only archers being keen-sighted and all archers being keen-sighted. Edit: A large part of archery was training, not keen-sightedness. That was the advantage of the crossbow and then the gun. They required much less training to be used. However, a skilled archer could perform feats pushing the capabilities of their weapon that would not really be matched until individuals started pushing what their guns could do, such as with palming the hammer on a pistol to rapid-fire a weapon not designed for that rate of fire.
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